Just curious how MagSorc feels in this update, specifically a few situations (I'm on console so I don't get a PTS).
Damage shield viability:
There was a red star to replace bastion but i read that the increase capped at 15% and the increased damage against went up to 40%. Was this accurate information, has this been changed since?
How do damage shields feel with the base spell damage increase?
Spell damage will increase abilities that heal, but damage shields are strictly calculated via max magicka. So this of itself is actually a nerf to damage shields. People do more damage, people heal for more, but damage shields don't give us any extra protection.
Burst damage:
So a MagSorc generally uses burst damage, ideally to pop their execute to finish a kill. Wondering how that burst feels in this update with increased base damage.
Light armor changes:
As a MagSorc that uses destro/sword and board and blocks a lot on and off the increased block cost has me worried. As well as the increased martial damage. Really feel like light armor recieved a nerf that really wasn't needed.
Any new ideas?
I saw a CP star that decreased roll dodge cost significantly while you have a shield up. I have mixed feels about it because by dodging the damage you're not using the damage shield for defense and since it's going to expire in 6 seconds regardless dodging is just increasing the chance that you don't actually use the damage shield and wasted the magicka to cast it then used another active defense to bypass damage. (If that rambling makes sense).
I'd really appreciate if someone could mimic my build on PTS and let me know how stats look next update, but I'll only go further if I get a volunteer!
Thanks for any info!
I can confirm that Bastion was updated. It's now 15% shield strength and 15% shield damage done.
Shields are definately weaker now, because they do not scale as much as heals do and damage taken in proportion to shield strength gained from the increased base magicka, is very high. So yes, you will feel more fragile, especially against physical damage. I have tested it a lot against my partner and the glass is real.
Damage wise, I would say it feels similar. Damage stats are higher, but damage mitigation is too, especially in heavy armor and base health has went up. Against heavy, I feel like damage has went down. It has increased instances where I can try to burst heavy armor users by refraining from stunning. But when they get their CC damage mitigation, it becomes pretty lame. Against everything else, it feels about the same.
@Septimus_Magna
I really dislike the whole rock paper scissors mentality and I know it's the direction they are choosing to go, but I want to win because I outplayed an even fight, not win because the ball was already in my court. And to that same extent losing to someone that has an advantage over myself based on the weight of gear they are wearing (even though it already seems that way with the heavy meta).
I think they really need to look back into each light/medium/heavys passives again and reconsider their values. I'll take Mag Sorc for example since that's my main.
Firstly I'm forced into 5 light pieces for the armor skill (I understand twilight is actually a pretty solid heal but 2 bar slots and a killable heal is too risky and asking for me. Plus my two ward setup with power surge and dark deal as a heal I feel is competitive and a fun playstyle.
Then I'm forced into one medium and one heavy. The 4% stat boost far outweighs the extra penetration and recovery. The 4% gives me larger wards, more damage, a larger pool to help sustain, larger bonus from synergies for sustain, etc. The penetration just gives a bit more damage (and really not much at that).
Edit: I checked the numbers again an extra 2 pieces of light gives an extra 2% spell crit and 1860 penetration. So I would have to recieve less than 2k magicka from the 4% buff for the penetration to do more damage which I believe for my setup isn't the case (disregarding the 2% crit). And it also reminded me how irritating losing 5% crit (and 200 penetration) is going to be. Once again a nerf light and medium armor both didn't need in a heavy armor meta.
So you create this new weight system to then force my hand into the same I've been using since the release of the game on console.
If wearing 7 light meant doing exceptional damage at the cost of being squishy when caught I'd explore that option. But it doesn't it offers no extra damage for the drawbacks it still has....
Missed opportunity.
@Dracane
Mostly true but not entirely. I think this is one of those damage shield dependence dilemmas.
On other classes that don't depend on large stat pools for defense they do get some diversity. 2% of a 30k pool is 600, mostly insignificant versus the extra protection or sustain of 5h 2l or 5h 2m, or opposite 5l 2h or 5m 2h.
@Dracane
What are your tooltips with major sorcery up? I did a setup with war maiden replacing alfiq for the front bar (I use imbue weapons as a spammable), and it hit harder but not to a significant degree over the setup I listed above, like not 4k in a combo harder sort of thing.
I mean I guess tooltips won't tell me much since it's a lot of penetration. Just curious. What are your shields looking like with that setup as well.
With this next update I'd be very willing to drop shield strength in lieu of increased roll dodging. The CP system and armor weight changes seem to be influencing it.
@Dracane
What are your tooltips with major sorcery up? I did a setup with war maiden replacing alfiq for the front bar (I use imbue weapons as a spammable), and it hit harder but not to a significant degree over the setup I listed above, like not 4k in a combo harder sort of thing.
I mean I guess tooltips won't tell me much since it's a lot of penetration. Just curious. What are your shields looking like with that setup as well.
With this next update I'd be very willing to drop shield strength in lieu of increased roll dodging. The CP system and armor weight changes seem to be influencing it.
Since I run a penetration setup, tooltips show me nothing good.
I tested it all against a player in pvp in no cp, where I play. I guess that is uninteresting for you, since most Magsorcs do not play in no cp. Which I understand; it's nearly unplayable at times.
I only use hardened ward at the moment. It's 10,6k with a penetration setup and 12,2k with a more magicka oriented one. So Alfiq and mage mundus. The damage difference between the 2 is dramatic though. My fragments alone deal a bit over 1k more on player damage with a penetration setup. Add to that overload, elemental weapons and curse, and you have a several k damage difference.
That is way too much for me to tolerate, so I just accept being fragile. I always loved magicka stacking, though recently I have come to see it as a curse that I want to see lifted.
@Dracane
I actually avidly enjoy noCp but it's usually pretty dead on console, that's where my group and I spent the entirety of midyear mayhem, idk how it went for PC but no CP was flawless on console, huge fights smooth as butter (another reason I prefer noCP).
I actually think my setup is in a great spot in NoCp, I pretty much have 100% into stacking magicka with clockwork citrus and tonal being my only source of sustain (which let's be serious coupled with bretons sustainability, dark deal, and overload its really all you need).
I'll have to try the penetration setup, already have all those pieces golded anyways.
I've been away for awhile and I came back to the changes to OL and I love it, that and tonal let's me go all in on damage which is something I was struggling with when I left. Feels so much better, and really gives me back that bursty feeling that felt gone when I left. Setting up a curse, imbue, OL light, frag, into streak feels very satisfying and I think it's balanced in the complexity of setting it up.
@jaws343
Have you tried Torc of Tonal and dark deal, they were pretty much made for each other? Vast majority of fights I have no problem sustaining, and the synergy it provides to kite groups with streak is unmatched. Sustain is strong when everything starts activating too something gross like 2k stamina recovery and 2500 magicka recovery with majors up.
@Dracane
I actually avidly enjoy noCp but it's usually pretty dead on console, that's where my group and I spent the entirety of midyear mayhem, idk how it went for PC but no CP was flawless on console, huge fights smooth as butter (another reason I prefer noCP).
I actually think my setup is in a great spot in NoCp, I pretty much have 100% into stacking magicka with clockwork citrus and tonal being my only source of sustain (which let's be serious coupled with bretons sustainability, dark deal, and overload its really all you need).
I'll have to try the penetration setup, already have all those pieces golded anyways.
I've been away for awhile and I came back to the changes to OL and I love it, that and tonal let's me go all in on damage which is something I was struggling with when I left. Feels so much better, and really gives me back that bursty feeling that felt gone when I left. Setting up a curse, imbue, OL light, frag, into streak feels very satisfying and I think it's balanced in the complexity of setting it up.
@jaws343
Have you tried Torc of Tonal and dark deal, they were pretty much made for each other? Vast majority of fights I have no problem sustaining, and the synergy it provides to kite groups with streak is unmatched. Sustain is strong when everything starts activating too something gross like 2k stamina recovery and 2500 magicka recovery with majors up.
This of course makes you highly susceptible. But I have grown to enjoy that ganker/assassin kind of playstyle.
I am afraid, this may no longer work so well next patch, with us becoming a lot more squishy. Might become impossible to run anything other than magicka and shield stacking.
This of course makes you highly susceptible. But I have grown to enjoy that ganker/assassin kind of playstyle.
I am afraid, this may no longer work so well next patch, with us becoming a lot more squishy. Might become impossible to run anything other than magicka and shield stacking.
Agreed. ZOS might try to push us towards the proctard meta too. After all, if everybody is wearing the same, it makes balancing sets and builds so much less time and money consuming.