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Suggestion : remove all cp beyond 810.

  • H3rBie
    H3rBie
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    zos was adapting the exp curve for cp jumps several times in the past, so all new and lower cp level players <810 will be at 1200 in less time than we required for the same level, it's not 100% fair but I'm fine with it.

    also I'm not sure how huge the difference between 810 and 1200-1400 will be on life but I guess it will be much less than many expect.
  • preevious
    preevious
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    so u wanna let me grind 2790 cp instead of 2400 ? that 390 doesnt make a diffrence
    in my opinion the only fair way would be to look how much xp u earnd to reach cp x and give u the same amount in the new system
    so if u did grind to cp 1000 and already earned 1mio xp and in the new system 1mio xp is lvl 1200 than it would be only fair the be that lvl after patch

    so all players are already losing xp no need to increase it

    next thing is "new player can catch up" nonsense for a new player the new system is way worse cause the diffrence between no cp and high cp will be way higher - and the catching up stuff is just useless if u play much u will get much easy system - no reason to punish the active players even more just for some newbis

    Well, I could agree to that, sure.
    That's fair too, I guess.
  • Tommy_The_Gun
    Tommy_The_Gun
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    I have like literally more than 1 year of playtime on my main (/played command) and 1300+ CP...

    Taking that away would be basically taking time I spent in this game away. I would probably not quit (as I am not min-maxing) - but I am pretty sure that a lot of players would leave if something like this would happen.

    I think that instead of thinking that other players "have more" than me, it is better to think "I can get it too !"

    Edit:
    Important thing to note is that "the gap" in CP won't be as noticeable. On lower CP characters sure, but above 810 differences will be marginal.
    Edited by Tommy_The_Gun on February 8, 2021 1:08PM
  • Lumenn
    Lumenn
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    Been mentioned on here already your premise is incorrect, cp cap was 3600 not 810. Soft cap was 810(and that was only after upping it 30pts each time. You saying we shouldn't have gotten experience after 810 doesn't mean squat as your opinion didn't make decisions for Zos, who's opinion counted for this system(it's their game) now I wouldn't lose a lot(im just under 1000 cp) but to be honest it's bad enough reinventing my builds every few months. If I were a NEW player and I saw the company just take away months, even years of time away from veteran players(just because ! ) I'd avoid this game, this company like the plague and go play(and pay) for another one.
  • preevious
    preevious
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    Nah I played longer and deserve more power as more experienced then guy who just started yesterday

    Maybe you didn't play longer.
    Maybe you did activities that are more rewarding in xp.
    If I do a trial per day instead of a nRandom, I play a higher levelled content, but earn less XP.
    If we keep our cp as is, I'm then penalized for having played higher content.

    An hour of trial doesn't earn anywhere the amount of xp you get when doing an hour of skyreach runs sales.

    This is not fair. And sadly, it's impossible to give everyone what they truly deserve (a bonus based on achievement? would be clumsy, at best).
    Thus, my idea. Not ideal, I concur, but fair.
    Edited by preevious on February 8, 2021 1:20PM
  • hafgood
    hafgood
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    New players will catch up, they will progress to CP3600 the same as the rest of us, the fact that we get there quicker than someone starting today is irrelevant.

    Why should someone starting today get to 3600 at the same time as someone who has been playing for years?

    Play the game ams you will get there, just as we will
  • Septimus_Magna
    Septimus_Magna
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    Taking something away from players is always a sensitive subject. Players often payed money to play with ESO+, not necessarily for the XP but its still a sort of a reward for in-game activities completed. Even a small race change can greatly impact the players that are effected. ZOS should have capped CP from the start if they wanted to restrict the power difference.

    Mind you, there only was a CP hard-cap of 3600 when the system was introduced. After some players quickly gained 1000+ CP (by grinding in Cyrodiil dungeons for example) they made a soft-cap of 630 CP (not entirely sure of the exact number). Because a large part of the end-game player base was already at the soft-cap they incrementally increased it to allow other players to catch up but still have some sense of progression.

    Removing all CP above 810 CP is simply too late. And a restart would only momentarily remove the power difference because there is a big difference in how many hours people play, what content they do and how much XP you gain while doing it.

    In my opinion its way better to implement a front loaded CP system as suggested by @bluebird in this thread. So instead of giving 160/160/160/160/160 critical rating for each stage you would get 250/200/150/125/75 critical rating per stage. This makes the first couple stages more efficient so lower CP players miss less power compared to high CP players.
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  • Mettaricana
    Mettaricana
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    Yeah no just no.... you drop that next progression hurdle the game will truly die. No one will stick around once they hit 810 even us 810s are ready to gain more cp no staller caps nothing let me get power for my play time.
  • Mayrael
    Mayrael
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    preevious wrote: »
    Nah I played longer and deserve more power as more experienced then guy who just started yesterday

    Maybe you didn't play longer.
    Maybe you did activities that are more rewarding in xp.
    If I do a trial per day instead of a nRandom, I play a higher levelled content, but earn less XP.
    If we keep our cp as is, I'm then penalized for having played higher content.

    An hour of trial doesn't earn anywhere the amount of xp you get when doing an hour of skyreach runs sales.

    This is not fair. And sadly, it's impossible to give everyone what they truly deserve (a bonus based on achievement? would be clumsy, at best).
    Thus, my idea. Not ideal, I concur, but fair.

    Where is justice in this? Did someone lied to you by saying that you will get same amount of XP while doing trials as doing random normals? I was playing 90% of a time in Cyrodiil, I can say that it's unfair you can get more gold and XP while doing trials! Also I want gold reset, let's say everyone above 1 MIL loose thier gold and we start farm it again because I was playing PvP not doing trading! Oh and lets reset all Transmutation stones to, because players like me have hoarded thousands of them in geodes and its unfair since we can reconstruct equipment with them and nobody knew they will be so important! Blah blah blah...
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  • Jager_The_Werewolf
    Big No for me! I enjoy grinding in this game. CP update is one I have been waiting for. Thank you Zenny :)
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

    You are welcome to review the Community Rules here.
    Staff Post
  • kojou
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    This is the equivalent of changing the rules of football during the half-time of the game. Not going to happen.
    Playing since beta...
  • Sgrug
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    It is wrong and hurtful to take away something from a person who spent time aquiring it so someone who did not can have more.

    Why are you trying to hurt me?
    Edited by Sgrug on February 8, 2021 2:38PM
  • cyberjanet
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    So, OP, why not just take away all the CP and have everyone start again at level 0. With no armour, lose all the armour sets you've spent the past however many years collecting and thought you had safely stored in your picture book. Oh, and also lose the titles from your hard mode trials that you spent all those hours progressing.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on February 8, 2021 5:29PM
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  • Maggusemm
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    makes no sense at all. Many people would just quit.
  • Sju
    Sju
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    Just put the cap at 1200, or even just 1k and leave it at that.
  • preevious
    preevious
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    cyberjanet wrote: »
    So, OP, why not just take away all the CP and have everyone start again at level 0. With no armour, lose all the armour sets you've spent the past however many years collecting and thought you had safely stored in your picture book. Oh, and also lose the titles from your hard mode trials that you spent all those hours progressing.

    Then the playing fields would be entirely level and you would be oh so very happy, not so?

    Your suggestion is even worse than those who think long-standing players should be "compensated" for the CP they already have.

    CP 0 to everyone? In a way, it makes more sense than keeping them as is.
    That way too, there wouldn't be disparity between end-game players.

    Now, of course, it would be the evil way to achieve fairness.

    I won't comment on the sets because it's irrelevant and borderline ridiculous. You get set because you want them. It's a concious act.

    XP is just a byproduct of your activities. Woe be the one who have chosen his activities poorly xp-wise .. that one gets kicked from end-game.

    And I'll say it again .. those players couldn't have possibly expected the cap being elevated 2710 cp higher, where the previous increases where 30 each time. They play as much as some cp 2000 guys, but not like "they should have".
    That's seriously not fair.

    Thus, my idea.
  • preevious
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    Sju wrote: »
    Just put the cap at 1200, or even just 1k and leave it at that.

    A cap, that will rise slowly.
    yes, that would be another good solution. I'd agree with that one.
  • Meiox
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    The 'problem' new players will have is not that there are allready player with 2000 cp, its that there are 3600 levels after the first 50 level.
    This high number just looks like a eternal grind to any new player.
  • Mettaricana
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    Meiox wrote: »
    The 'problem' new players will have is not that there are allready player with 2000 cp, its that there are 3600 levels after the first 50 level.
    This high number just looks like a eternal grind to any new player.

    Anyone who's played diablo or borderlands 2 or 3 will recognize pstsgon levels and badass tokens its just zos doesnt do a good job explaining these systems in as vague a sentence as possible so newer and other game players will be like wth is this colored nodes shiny and just cram them into random nodes not knowing better
  • Xebov
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    preevious wrote: »
    It may be a bit extreme, but I think it would solve many things. Probably the most just solution.

    Its not just because it has a 2 hidden side effects:
    1.) Existing players did alot of quests which is a source for XP. If that XP gained is lost it cannot be regained. Which would put veteran players that played for a longer time into a disadvantage against newer players that still have these sources.
    2.) There is a considerable amount of achievments that reward alot of XP. Namely for example all mass kill Achievments. The issue is the same like with 1.)

    Veteran players often only have the choice between grinding or starting a new character for non grinding contents. Players either need to have the source or the XP gained from it. Removing the XP without giving the source back would be unjust.

    You are pointing out that we have new players now that are <810 while some veterans are >1500 or >2000. If you go into the future however these <810 players will be >1500 as well and you will have new <810 players that need catching up. What you actually need would be a good catchup system that allows players to progress through CP fast until a certain level that is future proof otherwise you are just moving the problem some months or maybe a year into the future.


  • Universe
    Universe
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    Absolutely not LOL :D
    It's like asking someone to take a million dollars and throw them to the toilet or go to Belkarth and give each player in line of sight a million gold as a gift until there is no more gold left.

    Players have earned the champion points fairly and will get to keep all of them until the last one.
    But not only this, I do hope that ZOS will grant additional champion points as a compensation to Veteran players(810+CPs) since the curve of earning champion points will be updated in Update 29.
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  • Smaxx
    Smaxx
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    I think one of the big thing many here are ignoring or simply not knowing:
    • Just like in the old system, the less points you have, to less XP you'll need. If you're in the 1,200 CP region it takes you a million points to progress just one level, while they already said you'd progress faster than before, even at the former 810 CP cap.
    • While the total cap in the new system is a lot higher, they've stated that you can only horizontally progress up until a certain point. So at around 1,200 your character won't get stronger anymore. Instead, you'll be able to use the extra CP to unlock/upgrade alternative stars that allow you to swap things around more easily without respeccing, e.g. no respec to switch between Magicka/Stamina DPS.
  • Massacre_Wurm
    Massacre_Wurm
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    No, I think a lot of people would leave the game over this. It might not be a big deal for most, most people are below 1300 but there are some people that are in the 1800s or above. That took a lot of xp, significantly more than the grind to 810. It should be respected. Further the required CP to get all the passives is significantly more than 810. What we need is a shifting of how much xp is required to get CP or reducing the cost and cap of CP. Make it so you get less but make it so it proportionally costs less. This way you still get the same effective vertical and horizontal progression.

    Should be respected ? Why ? You dont fight for xp in this game. You dont grind it ( after cp810 for sure ). What should i respect ? You was just playing a game at level cap. End of story.



  • VoidCommander
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    Simple cost benefit analysis time. How many people would BENEFIT from removing extra CP compared to how many people would SUFFER as a result?

    There is no way in hell people below 810 would give enough *** about veteran players to see a gain in them losing CP
  • Sanguinor2
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    Smaxx wrote: »
    I think one of the big thing many here are ignoring or simply not knowing:
    • Just like in the old system, the less points you have, to less XP you'll need. If you're in the 1,200 CP region it takes you a million points to progress just one level, while they already said you'd progress faster than before, even at the former 810 CP cap.
    • While the total cap in the new system is a lot higher, they've stated that you can only horizontally progress up until a certain point. So at around 1,200 your character won't get stronger anymore. Instead, you'll be able to use the extra CP to unlock/upgrade alternative stars that allow you to swap things around more easily without respeccing, e.g. no respec to switch between Magicka/Stamina DPS.

    Last point is just flat out wrong. If you want to have all passives in the blue and red tree (they all make you stronger) you need at least 2600 CP and that is without taking actives and eventual paths you have to invest in into account. The actual stopping of character strength starts somewhere around 2800ish CP.
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  • stefj68
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    im currently waiting to see what they will do with the cp, and those that was hard earned, and where it would place me on the new system to decides if i continue my journey or not... this is the worst idea ever
  • SgtNuttzmeg
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    No, I think a lot of people would leave the game over this. It might not be a big deal for most, most people are below 1300 but there are some people that are in the 1800s or above. That took a lot of xp, significantly more than the grind to 810. It should be respected. Further the required CP to get all the passives is significantly more than 810. What we need is a shifting of how much xp is required to get CP or reducing the cost and cap of CP. Make it so you get less but make it so it proportionally costs less. This way you still get the same effective vertical and horizontal progression.

    Should be respected ? Why ? You dont fight for xp in this game. You dont grind it ( after cp810 for sure ). What should i respect ? You was just playing a game at level cap. End of story.



    Because we have put a lot of time and effort into the game. Sure it didn't really mean anything but the last 20 CP points I gained took about the same amount of time as the first 600 CP.

    Look I get it, part of this CP revamp is the fact that it puts players on uneven footing and it forces people that are currently doing end game content to level before they can do it again but thats the nature of the change. Just like how they didn't take away CP in the past when they adjusted the Cap. However there are quite a few people that have significantly higher CPs and that took alot of time and effort. There is somebody EU that is at 3600. I don't see a world where forcing that player back to 810 is fair. The best solution is either a significant buff to the accelerated CP gain or a significant reduction in xp cost for CP.
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  • WuffyCerulei
    WuffyCerulei
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    And what, screw over all the long-time veterans of the game who finally will be able to use all their excess CP? That's exactly how you don't keep people who have been in the game for years around.
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  • Luke_Flamesword
    Luke_Flamesword
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    There absolutely no reason to do this and ZOS won't probably ever do this, so this thread only creates unhealthy emotions. They literally change XP curve to make easier newer players to catch up, so there is no need for more. This is the best solution, which gives chance to catch up without taking anything from veterans. What else you need? :D
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