KhajiitLivesMatter wrote: »so u wanna let me grind 2790 cp instead of 2400 ? that 390 doesnt make a diffrence
in my opinion the only fair way would be to look how much xp u earnd to reach cp x and give u the same amount in the new system
so if u did grind to cp 1000 and already earned 1mio xp and in the new system 1mio xp is lvl 1200 than it would be only fair the be that lvl after patch
so all players are already losing xp no need to increase it
next thing is "new player can catch up" nonsense for a new player the new system is way worse cause the diffrence between no cp and high cp will be way higher - and the catching up stuff is just useless if u play much u will get much easy system - no reason to punish the active players even more just for some newbis
Starlight_Whisper wrote: »Nah I played longer and deserve more power as more experienced then guy who just started yesterday
Starlight_Whisper wrote: »Nah I played longer and deserve more power as more experienced then guy who just started yesterday
Maybe you didn't play longer.
Maybe you did activities that are more rewarding in xp.
If I do a trial per day instead of a nRandom, I play a higher levelled content, but earn less XP.
If we keep our cp as is, I'm then penalized for having played higher content.
An hour of trial doesn't earn anywhere the amount of xp you get when doing an hour of skyreach runs sales.
This is not fair. And sadly, it's impossible to give everyone what they truly deserve (a bonus based on achievement? would be clumsy, at best).
Thus, my idea. Not ideal, I concur, but fair.
cyberjanet wrote: »So, OP, why not just take away all the CP and have everyone start again at level 0. With no armour, lose all the armour sets you've spent the past however many years collecting and thought you had safely stored in your picture book. Oh, and also lose the titles from your hard mode trials that you spent all those hours progressing.
Then the playing fields would be entirely level and you would be oh so very happy, not so?
Your suggestion is even worse than those who think long-standing players should be "compensated" for the CP they already have.
The 'problem' new players will have is not that there are allready player with 2000 cp, its that there are 3600 levels after the first 50 level.
This high number just looks like a eternal grind to any new player.
It may be a bit extreme, but I think it would solve many things. Probably the most just solution.
SgtNuttzmeg wrote: »No, I think a lot of people would leave the game over this. It might not be a big deal for most, most people are below 1300 but there are some people that are in the 1800s or above. That took a lot of xp, significantly more than the grind to 810. It should be respected. Further the required CP to get all the passives is significantly more than 810. What we need is a shifting of how much xp is required to get CP or reducing the cost and cap of CP. Make it so you get less but make it so it proportionally costs less. This way you still get the same effective vertical and horizontal progression.
I think one of the big thing many here are ignoring or simply not knowing:
- Just like in the old system, the less points you have, to less XP you'll need. If you're in the 1,200 CP region it takes you a million points to progress just one level, while they already said you'd progress faster than before, even at the former 810 CP cap.
- While the total cap in the new system is a lot higher, they've stated that you can only horizontally progress up until a certain point. So at around 1,200 your character won't get stronger anymore. Instead, you'll be able to use the extra CP to unlock/upgrade alternative stars that allow you to swap things around more easily without respeccing, e.g. no respec to switch between Magicka/Stamina DPS.
Massacre_Wurm wrote: »SgtNuttzmeg wrote: »No, I think a lot of people would leave the game over this. It might not be a big deal for most, most people are below 1300 but there are some people that are in the 1800s or above. That took a lot of xp, significantly more than the grind to 810. It should be respected. Further the required CP to get all the passives is significantly more than 810. What we need is a shifting of how much xp is required to get CP or reducing the cost and cap of CP. Make it so you get less but make it so it proportionally costs less. This way you still get the same effective vertical and horizontal progression.
Should be respected ? Why ? You dont fight for xp in this game. You dont grind it ( after cp810 for sure ). What should i respect ? You was just playing a game at level cap. End of story.