This wouldnt change much. For example, i am slightly above 1350 CP. If i would get my CP recalculated with the new curve i would end up with 1531 CP. Thats a + of 181. Thats 60 points per tree. Given the amounts of CP we need it would be nice, but it wouldnt change much.
181 CP is a huge jump considering it is over 1M XP per CP at that point.
exeeter702 wrote: »Yes, that is correct. A newer player with less cp has the ability to focus on a single role for thier character and not be wildly behind in performance and if they wish to re specialize, they are faced with a respec cost. Players who have invested more time have the freedom to be more flexible with their build without the need to respec.
The amount of CP you need to get in order to use the flexibility is so high that alot of players will take alot of time to get there. This leaves the question: Why have a system that allows for flexibility when the efford to get there is so high that the majority of players has to respec anyways. There is no improvement over the current CP situation in this. Its especially odd when considering that players will get all the passives first so developing into the flexibel area will be by far the slowest part.
Absolutely this.
And with these kinds of XP requirements, their so-called horizontal progression is out of reach of most people so far that it mightn't exist. You shouldn't have to spend all your time in the game running painful grinds just to get CP in order to progress. I'm not saying it should all be easy like early CP is, but it needs to be reasonable and those XP rates are not IMO reasonable.
I think it should be as easy because half of it is horizontal. If they ant to raise the cap in future updates and add more horizontal choices (which seems to be the plan) then players have to be able to fill the system to a certain level in a reasonable amount of time.exeeter702 wrote: »Yes, that is correct. A newer player with less cp has the ability to focus on a single role for thier character and not be wildly behind in performance and if they wish to re specialize, they are faced with a respec cost. Players who have invested more time have the freedom to be more flexible with their build without the need to respec.
The amount of CP you need to get in order to use the flexibility is so high that alot of players will take alot of time to get there. This leaves the question: Why have a system that allows for flexibility when the efford to get there is so high that the majority of players has to respec anyways. There is no improvement over the current CP situation in this. Its especially odd when considering that players will get all the passives first so developing into the flexibel area will be by far the slowest part.
Absolutely this.
And with these kinds of XP requirements, their so-called horizontal progression is out of reach of most people so far that it mightn't exist. You shouldn't have to spend all your time in the game running painful grinds just to get CP in order to progress. I'm not saying it should all be easy like early CP is, but it needs to be reasonable and those XP rates are not IMO reasonable.
If they just could give us our new CP lvl based on total XP earned in the new system, i would be content.
This wouldnt change much. For example, iam slightly above 1350 CP. If i would get my CP recalculated with the new curve i would end up with 1531 CP. Thats a + of 181. Thats 60 points per tree. Given the amounts of CP we need it would be nice, but it wouldnt change much.
181 CP is a huge jump considering it is over 1M XP per CP at that point.
Yeah, but given the split between the trees and the amount of CP you need to get some of the stars its something between 0.5 and 1 star per tree, which is next to nothing. This combined with your observation is the neck breaker of this rework.
I just wouldn't consider almost a half a year of CP gain a minor thing. That's not to say the 5+ years it could take to get to 3600 isn't also a problem. But granting equalizing XP in the new system would be a good first step, even if it is only 20 CP for some people, 181 for others, and 500 for people who earned more XP in the current system. It's still XP that was used to gain CP in the current system that costs a lot more than the same CP in the new system.