I've heard that part of the reason games don't offer moral choices as often as some players would like is somewhere between 60% and 90% of players choose the good option, and a significant chunk of those who don't are doing a repeat playthrough specifically to see how it's different. From the developers perspective it's difficult to justify putting in the time to make different versions of the quests (and keep track of the impacts for later events) for something most players will never do.
In SWTOR you can actually be a light-aligned Sith, or a dark-aligned Jedi, or whatever, and anything inbetween. It doesn't have vast effects, but it makes things a bit more interesting. I guess I just appreciate the amount of effort its devs put into the RP and quest side of things.But the fact that they're working with a (literally) black and white morality system also makes it easier because you can have villains who are evil purely for the sake of being evil, because that's where their power comes from. Whereas in a lot of fantasy I think people want a lot of villains who are more nuanced and fall into that grey area where what they're doing is wrong but you could maybe sympathise with them, especially if you're being given the choice to side with them. So it's more work to create the characters and storylines...for something most people won't want to do anyway.
Wow at it-s worst is still better than eso now.
Eso had a chance to become really good, it didn't take it.
At the end of the day it's just a mediocre mmo, right now.
I don't know it really depends on where you are at with each game. If you find running the same world quest over and over and over being gated with 2 levels of your covenant each week and then spend 6 hours in a raid to not get a single piece of gear and then the vault gives you a measly 200 piece waist that is only a fraction better than your 197 covenant piece fun than you might be right.
Personally I don't find that fun at all.
Wow at it-s worst is still better than eso now.
Eso had a chance to become really good, it didn't take it.
At the end of the day it's just a mediocre mmo, right now.
I don't know it really depends on where you are at with each game. If you find running the same world quest over and over and over being gated with 2 levels of your covenant each week and then spend 6 hours in a raid to not get a single piece of gear and then the vault gives you a measly 200 piece waist that is only a fraction better than your 197 covenant piece fun than you might be right.
Personally I don't find that fun at all.
Anyway, looking at things right now, wow is way better, at least there they try, and they have more and better content overall, which is more than what can be said here.
Anyway, can't say i am surprised that zos devs took the easy way ot here, looking at their track record.
Wow at it-s worst is still better than eso now.
Eso had a chance to become really good, it didn't take it.
At the end of the day it's just a mediocre mmo, right now.
I don't know it really depends on where you are at with each game. If you find running the same world quest over and over and over being gated with 2 levels of your covenant each week and then spend 6 hours in a raid to not get a single piece of gear and then the vault gives you a measly 200 piece waist that is only a fraction better than your 197 covenant piece fun than you might be right.
Personally I don't find that fun at all.
Anyway, looking at things right now, wow is way better, at least there they try, and they have more and better content overall, which is more than what can be said here.
Anyway, can't say i am surprised that zos devs took the easy way ot here, looking at their track record.
WoW devs try? First most of the seasoned devs have all left Blizzard. Second how is borrowed power trying. Here spend 2 years building up this great power item and overnight its worthless. Here just do a bunch of the same boring world events over and over. Oh lets give you a 10 minute flight path to get from area to area. Oh you guys like gear well lets greatly reduce gear in every aspect of the game, raids, dungeons, world drops all reduced and extremely hard to come by.
I will never understand why people who hate a video game spend so much time on that games forums. You do know wow has its own forum right? Trust me everything I have said is repeated over there.
...
Where it fails to me is in group content and its combat system. Group content that I have played lacks anything that suggest a group is needed besides the damage and sponginess of enemies. Essentially they have lacked interesting attacks that players must dodge or use specific mechanics.
Wow at it-s worst is still better than eso now.
Eso had a chance to become really good, it didn't take it.
At the end of the day it's just a mediocre mmo, right now.
I don't know it really depends on where you are at with each game. If you find running the same world quest over and over and over being gated with 2 levels of your covenant each week and then spend 6 hours in a raid to not get a single piece of gear and then the vault gives you a measly 200 piece waist that is only a fraction better than your 197 covenant piece fun than you might be right.
Personally I don't find that fun at all.
Anyway, looking at things right now, wow is way better, at least there they try, and they have more and better content overall, which is more than what can be said here.
Anyway, can't say i am surprised that zos devs took the easy way ot here, looking at their track record.
WoW devs try? First most of the seasoned devs have all left Blizzard. Second how is borrowed power trying. Here spend 2 years building up this great power item and overnight its worthless. Here just do a bunch of the same boring world events over and over. Oh lets give you a 10 minute flight path to get from area to area. Oh you guys like gear well lets greatly reduce gear in every aspect of the game, raids, dungeons, world drops all reduced and extremely hard to come by.
I will never understand why people who hate a video game spend so much time on that games forums. You do know wow has its own forum right? Trust me everything I have said is repeated over there.
Wow is a very beautiful and streamlined game, especially considering it's age. If I had more of a community there I might still play it. But I *greatly* prefer the design philosophy of eso: faster combat, more open ended in terms of more choices in build design, less cartoony, more story driven; it's much better on all those counts.
Wow at it-s worst is still better than eso now.
Eso had a chance to become really good, it didn't take it.
At the end of the day it's just a mediocre mmo, right now.
I don't know it really depends on where you are at with each game. If you find running the same world quest over and over and over being gated with 2 levels of your covenant each week and then spend 6 hours in a raid to not get a single piece of gear and then the vault gives you a measly 200 piece waist that is only a fraction better than your 197 covenant piece fun than you might be right.
Personally I don't find that fun at all.
Might not be very fun, still better than eso though.
Wow at it-s worst is still better than eso now.
Eso had a chance to become really good, it didn't take it.
At the end of the day it's just a mediocre mmo, right now.
I don't know it really depends on where you are at with each game. If you find running the same world quest over and over and over being gated with 2 levels of your covenant each week and then spend 6 hours in a raid to not get a single piece of gear and then the vault gives you a measly 200 piece waist that is only a fraction better than your 197 covenant piece fun than you might be right.
Personally I don't find that fun at all.
Anyway, looking at things right now, wow is way better, at least there they try, and they have more and better content overall, which is more than what can be said here.
Anyway, can't say i am surprised that zos devs took the easy way ot here, looking at their track record.
WoW devs try? First most of the seasoned devs have all left Blizzard. Second how is borrowed power trying. Here spend 2 years building up this great power item and overnight its worthless.
Here just do a bunch of the same boring world events over and over.
Oh lets give you a 10 minute flight path to get from area to area.
Oh we are aware we don't have much content so lets gate everything behind weekly walls. You could grind your covenant in a few days but we are going to gate that cause we don't have a lot of content for you.
Oh you guys like gear well lets greatly reduce gear in every aspect of the game, raids, dungeons, world drops all reduced and extremely hard to come by.
We are going to destroy crafting, its pointless and worthless. We will slowly remove things like archelogy and fishing and make other crafting gated behind more walls, again we just don't have alot of content.
I will never understand why people who hate a video game spend so much time on that games forums. You do know wow has its own forum right? Trust me everything I have said is repeated over there.
For me the combination of fast paced dynamic combat that doesn't suffer from skill bloat with the strong fantasy atmosphere & lore (great graphics, great music, good voice acting) that permeates all aspects of the game makes eso superior to all other mmos.
asuitandtyb14_ESO wrote: »"Once you get through the story though its not a very good game. Sitting in the fleet (which is one of the most toxic areas in all of MMOs) waiting for a queue or running around in circles is not fun. Outside of the story, new areas its maybe 3 hours worth of content every couple of years, there is nothing to do in SWTOR. Sure you have FP, OPS and PVP like every other game but the planets are small, linear and there is nothing in them. SWTOR is just a good HUB game until you get through all the story and then its nothing."
SWTOR and ESO have virtually the same end-game PvE; dungeons, raids, and daily zone quests.
Wow at it-s worst is still better than eso now.
Eso had a chance to become really good, it didn't take it.
At the end of the day it's just a mediocre mmo, right now.
I don't know it really depends on where you are at with each game. If you find running the same world quest over and over and over being gated with 2 levels of your covenant each week and then spend 6 hours in a raid to not get a single piece of gear and then the vault gives you a measly 200 piece waist that is only a fraction better than your 197 covenant piece fun than you might be right.
Personally I don't find that fun at all.
Anyway, looking at things right now, wow is way better, at least there they try, and they have more and better content overall, which is more than what can be said here.
Anyway, can't say i am surprised that zos devs took the easy way ot here, looking at their track record.
WoW devs try? First most of the seasoned devs have all left Blizzard. Second how is borrowed power trying. Here spend 2 years building up this great power item and overnight its worthless.
Here just do a bunch of the same boring world events over and over.
Oh lets give you a 10 minute flight path to get from area to area.
Oh we are aware we don't have much content so lets gate everything behind weekly walls. You could grind your covenant in a few days but we are going to gate that cause we don't have a lot of content for you.
Oh you guys like gear well lets greatly reduce gear in every aspect of the game, raids, dungeons, world drops all reduced and extremely hard to come by.
We are going to destroy crafting, its pointless and worthless. We will slowly remove things like archelogy and fishing and make other crafting gated behind more walls, again we just don't have alot of content.
I will never understand why people who hate a video game spend so much time on that games forums. You do know wow has its own forum right? Trust me everything I have said is repeated over there.
Wow devs made mythic + in legion, wow raids are far, FAR better than what we have in eso, wow devs at least try to improve combat, wow devs at least don't disregard performance, i could go on and on.
Yes eso is low tier at the moment, and frankly i care nothing for fanboysm, looking at it from objective measures wow IS BETTER THAN ESO.
Also, wtf does this mean? "how is borrowed power trying" I don't know, is cp trying? It's borrowed power, that phrase without context means nothing, i can say for sure that at least artifacts were far better than eso cps, and other borrowed power systems are generally better because at least they balance with that in mind, they don't just do stuff willie nillie.
I am talking as someone who really likes the elder scrolls, and at the moment, i with eso was never made, because it's a stain on the tes history.
In this game there is 0 strive to make things better, there are only new patches with new content paired with some marketing bs, but no real improvements about the state of the game, and the recent cp changes have made it extremely clear, i am completely disillusioned.
Wow at it-s worst is still better than eso now.
Eso had a chance to become really good, it didn't take it.
At the end of the day it's just a mediocre mmo, right now.
I don't know it really depends on where you are at with each game. If you find running the same world quest over and over and over being gated with 2 levels of your covenant each week and then spend 6 hours in a raid to not get a single piece of gear and then the vault gives you a measly 200 piece waist that is only a fraction better than your 197 covenant piece fun than you might be right.
Personally I don't find that fun at all.
Anyway, looking at things right now, wow is way better, at least there they try, and they have more and better content overall, which is more than what can be said here.
Anyway, can't say i am surprised that zos devs took the easy way ot here, looking at their track record.
WoW devs try? First most of the seasoned devs have all left Blizzard. Second how is borrowed power trying. Here spend 2 years building up this great power item and overnight its worthless.
Here just do a bunch of the same boring world events over and over.
Oh lets give you a 10 minute flight path to get from area to area.
Oh we are aware we don't have much content so lets gate everything behind weekly walls. You could grind your covenant in a few days but we are going to gate that cause we don't have a lot of content for you.
Oh you guys like gear well lets greatly reduce gear in every aspect of the game, raids, dungeons, world drops all reduced and extremely hard to come by.
We are going to destroy crafting, its pointless and worthless. We will slowly remove things like archelogy and fishing and make other crafting gated behind more walls, again we just don't have alot of content.
I will never understand why people who hate a video game spend so much time on that games forums. You do know wow has its own forum right? Trust me everything I have said is repeated over there.
Wow devs made mythic + in legion, wow raids are far, FAR better than what we have in eso, wow devs at least try to improve combat, wow devs at least don't disregard performance, i could go on and on.
Yes eso is low tier at the moment, and frankly i care nothing for fanboysm, looking at it from objective measures wow IS BETTER THAN ESO.
Also, wtf does this mean? "how is borrowed power trying" I don't know, is cp trying? It's borrowed power, that phrase without context means nothing, i can say for sure that at least artifacts were far better than eso cps, and other borrowed power systems are generally better because at least they balance with that in mind, they don't just do stuff willie nillie.
I am talking as someone who really likes the elder scrolls, and at the moment, i with eso was never made, because it's a stain on the tes history.
In this game there is 0 strive to make things better, there are only new patches with new content paired with some marketing bs, but no real improvements about the state of the game, and the recent cp changes have made it extremely clear, i am completely disillusioned.
I've heard that part of the reason games don't offer moral choices as often as some players would like is somewhere between 60% and 90% of players choose the good option, and a significant chunk of those who don't are doing a repeat playthrough specifically to see how it's different. From the developers perspective it's difficult to justify putting in the time to make different versions of the quests (and keep track of the impacts for later events) for something most players will never do.
WoW's Horde would like a word lol
Same with DnD come to think of it, the Drow were always over-proportionately popular, I remember reading that any DnD book with them on the cover sells way more copies than anything else (though I couldn't speak for how it is in the MMO).
I mean, I wish it were what you say, but I suspect devs just see it as time consuming for no real benefit. Look at ESO, not only do you not have a good/bad option most of the time, you barely have any option on how to finish a quest. And when you do have a choice, like to either kill Veya or not for example, she ends up being alive next chapter anyway! Like... what?
Oh, and about thisIn SWTOR you can actually be a light-aligned Sith, or a dark-aligned Jedi, or whatever, and anything inbetween. It doesn't have vast effects, but it makes things a bit more interesting. I guess I just appreciate the amount of effort its devs put into the RP and quest side of things.But the fact that they're working with a (literally) black and white morality system also makes it easier because you can have villains who are evil purely for the sake of being evil, because that's where their power comes from. Whereas in a lot of fantasy I think people want a lot of villains who are more nuanced and fall into that grey area where what they're doing is wrong but you could maybe sympathise with them, especially if you're being given the choice to side with them. So it's more work to create the characters and storylines...for something most people won't want to do anyway.
Narvuntien wrote: »ESO has some of the best questing in the business, fully voiced impactful stories. There is consistently new content the old content doesn't go away or become irrelevant. You can go anywhere in any order since there is no level or gear gating.
I consider it third WoW, FFO and then ESO.
People find ESO combat a bit hard to use since it is an action MMO so the Lag issue is a big deal and it is also extremely hard to balance compared to the old school tab targeting and abilities with cooldowns
asuitandtyb14_ESO wrote: »"Once you get through the story though its not a very good game. Sitting in the fleet (which is one of the most toxic areas in all of MMOs) waiting for a queue or running around in circles is not fun. Outside of the story, new areas its maybe 3 hours worth of content every couple of years, there is nothing to do in SWTOR. Sure you have FP, OPS and PVP like every other game but the planets are small, linear and there is nothing in them. SWTOR is just a good HUB game until you get through all the story and then its nothing."
SWTOR and ESO have virtually the same end-game PvE; dungeons, raids, and daily zone quests.
But eso has delves, public dungeons extra stuff like Dark Brotherhood, thieves guild, mage guild, fighters guild, antiquities, and countless others stuff you can do after the main story. Swtor? Grind the same stuff for renown.
Not the same at all.
asuitandtyb14_ESO wrote: »"Once you get through the story though its not a very good game. Sitting in the fleet (which is one of the most toxic areas in all of MMOs) waiting for a queue or running around in circles is not fun. Outside of the story, new areas its maybe 3 hours worth of content every couple of years, there is nothing to do in SWTOR. Sure you have FP, OPS and PVP like every other game but the planets are small, linear and there is nothing in them. SWTOR is just a good HUB game until you get through all the story and then its nothing."
SWTOR and ESO have virtually the same end-game PvE; dungeons, raids, and daily zone quests.
But eso has delves, public dungeons extra stuff like Dark Brotherhood, thieves guild, mage guild, fighters guild, antiquities, and countless others stuff you can do after the main story. Swtor? Grind the same stuff for renown.
Not the same at all.
Let’s compare:
Once you finish everything in SWTOR you:
Sit around on capital world, stronghold, flagship, fleet. Chatting.
Do PvP Warzones or Ranked PvP.
Dailies
Work on Guild Conquests.
RP
Achievement Hunt
Trade on the GTN (open to all player without being in a trading guild).
Now for ESO:
You sit around in one of the zones. Chatting.
PvP Battlegrounds or Cyrodiil.
Dailies (pledges count here too)
RP
Trade (most effective in a trading guild)
Farm gear sets
Achievement Hunt (easier here than in SWTOR. Nobody’s killing 10,000 enemies in each zone).
Grind the same stuff for renown? Isn’t that the same as grinding for CP?
You grind the same content in ESO too, don’t you?
Delves, Public Dungeons, Dolmens. Yeah. The bring some life to zones you previous visited. Something SWTOR has been trying to do with their events.
The rest of the things you mentioned here also count under ‘Dailies’
The only real things ESO does more superior is zone replay-value (not talking about story here as doing the story multiple times gets old quickly), a select few dungeons, and Cyrodiil.
Every MMO has something good or bad about it and ESO isn’t immune to this. ESO isn’t really that special in the grand scope of things.
asuitandtyb14_ESO wrote: »"Once you get through the story though its not a very good game. Sitting in the fleet (which is one of the most toxic areas in all of MMOs) waiting for a queue or running around in circles is not fun. Outside of the story, new areas its maybe 3 hours worth of content every couple of years, there is nothing to do in SWTOR. Sure you have FP, OPS and PVP like every other game but the planets are small, linear and there is nothing in them. SWTOR is just a good HUB game until you get through all the story and then its nothing."
SWTOR and ESO have virtually the same end-game PvE; dungeons, raids, and daily zone quests.
But eso has delves, public dungeons extra stuff like Dark Brotherhood, thieves guild, mage guild, fighters guild, antiquities, and countless others stuff you can do after the main story. Swtor? Grind the same stuff for renown.
Not the same at all.
Let’s compare:
Once you finish everything in SWTOR you:
Sit around on capital world, stronghold, flagship, fleet. Chatting.
Do PvP Warzones or Ranked PvP.
Dailies
Work on Guild Conquests.
RP
Achievement Hunt
Trade on the GTN (open to all player without being in a trading guild).
Now for ESO:
You sit around in one of the zones. Chatting.
PvP Battlegrounds or Cyrodiil.
Dailies (pledges count here too)
RP
Trade (most effective in a trading guild)
Farm gear sets
Achievement Hunt (easier here than in SWTOR. Nobody’s killing 10,000 enemies in each zone).
Grind the same stuff for renown? Isn’t that the same as grinding for CP?
You grind the same content in ESO too, don’t you?
Delves, Public Dungeons, Dolmens. Yeah. The bring some life to zones you previous visited. Something SWTOR has been trying to do with their events.
The rest of the things you mentioned here also count under ‘Dailies’
The only real things ESO does more superior is zone replay-value (not talking about story here as doing the story multiple times gets old quickly), a select few dungeons, and Cyrodiil.
Every MMO has something good or bad about it and ESO isn’t immune to this. ESO isn’t really that special in the grand scope of things.
I never said ESO was perfect but if you want to compare it to SWTOR there is no comparison. You could play through every class in swtor do every FP, OPS and PVP, do all the dailies and you would just be done with Cadwells silver in ESO. You completely missed all the extra stuff ESO has outside its main story stuff like Dark Brotherhood, thieves guild, mage guild, fighters guild, antiquities, and the list goes on.
Every year ESO releases a years worth of content, 30-40 hours just in story stuff. SWTOR? 3 hours of story stuff every couple years.
I am not saying SWTOR is bad it just is not on par with ESO when it comes to content, scale and things to do.