SeaGtGruff wrote: »Everything in the single-player games is bigger than in ESO. Have you ever been to Vvardenfell in TES4:Morrowind? There's no comparison when it comes to size. I'm not complaining, mind you, because ESO is still massive despite its smaller scale.
SeaGtGruff wrote: »Everything in the single-player games is bigger than in ESO. Have you ever been to Vvardenfell in TES4:Morrowind? There's no comparison when it comes to size. I'm not complaining, mind you, because ESO is still massive despite its smaller scale.
They copied the size of morrowind’s map to eso
Slower walk speeds vs fast mounts, various fast travel wayshrines, and much more character zoom out will make a difference
SeaGtGruff wrote: »SeaGtGruff wrote: »Everything in the single-player games is bigger than in ESO. Have you ever been to Vvardenfell in TES4:Morrowind? There's no comparison when it comes to size. I'm not complaining, mind you, because ESO is still massive despite its smaller scale.
They copied the size of morrowind’s map to eso
Slower walk speeds vs fast mounts, various fast travel wayshrines, and much more character zoom out will make a difference
I can believe that it's copied as far as overall shape, but not that the scale is the same. All you have to do is look at how far it is between Seyda Neen and Vivec City, or from Vivec City to Suran, and there's no comparison.
SeaGtGruff wrote: »SeaGtGruff wrote: »Everything in the single-player games is bigger than in ESO. Have you ever been to Vvardenfell in TES4:Morrowind? There's no comparison when it comes to size. I'm not complaining, mind you, because ESO is still massive despite its smaller scale.
They copied the size of morrowind’s map to eso
Slower walk speeds vs fast mounts, various fast travel wayshrines, and much more character zoom out will make a difference
I can believe that it's copied as far as overall shape, but not that the scale is the same. All you have to do is look at how far it is between Seyda Neen and Vivec City, or from Vivec City to Suran, and there's no comparison.
“Veteran Morrowind fans might be surprised that Morrowind is the smallest open-world Bethesda game in the series. Vvardenfell has about 16 kilometers of playable space. The reason it felt much larger than the likes of Skyrim was this game didn't have fast travel.”
TX12001rwb17_ESO wrote: »Snowstrider wrote: »TX12001rwb17_ESO wrote: »Single Player TES games are just provincial Side-Stories
- Smaller Map (Not counting TES:II but that was randomly generated, every other TES game has had a smaller map then ESO)
- Less Quests (ESO has thousands of quests more then any single player game in the series)
- Less NPCs (ESO at launch had 10x as many named NPCs then Skyrim did and since then the game has become significantly larger)
- Less Significant Events (Turns out many of the main-questline events of the single-player game had already happened before and to put salt on the wound, the Vestige will likely be directly involved with the defeat of Mehrunes Dagon unlike the Champion of Cyrodiil, it was Martin Septim who defeated Mehrunes Dagon not them.)
- Less Impressive Antagonist (At this point the Vestige makes the others look rather disappointing, who cares about the power of the voice when we are members of the Psijic Order and pull of far more impressive feats with their teachings, who cares about having a Dragon Soul when having no soul led us to become Immortal, who cares about being Thane when the Vestige can become a Count or Emperor.
- Less Support (Remember how Skyrim got the last of it's DLC when it was barley a year old)
Smaller map? Yet the overall world in singleplayer TES games feels more detailed and bigger while the world in eso feels very "gamelike" mechanic, on the rails themeparky and downscaled.
Less quests? More quests does not mean better since alot of quests are just copy and paste all over again.
No ESO has a much larger map.
Snowstrider wrote: »TX12001rwb17_ESO wrote: »Snowstrider wrote: »TX12001rwb17_ESO wrote: »Single Player TES games are just provincial Side-Stories
- Smaller Map (Not counting TES:II but that was randomly generated, every other TES game has had a smaller map then ESO)
- Less Quests (ESO has thousands of quests more then any single player game in the series)
- Less NPCs (ESO at launch had 10x as many named NPCs then Skyrim did and since then the game has become significantly larger)
- Less Significant Events (Turns out many of the main-questline events of the single-player game had already happened before and to put salt on the wound, the Vestige will likely be directly involved with the defeat of Mehrunes Dagon unlike the Champion of Cyrodiil, it was Martin Septim who defeated Mehrunes Dagon not them.)
- Less Impressive Antagonist (At this point the Vestige makes the others look rather disappointing, who cares about the power of the voice when we are members of the Psijic Order and pull of far more impressive feats with their teachings, who cares about having a Dragon Soul when having no soul led us to become Immortal, who cares about being Thane when the Vestige can become a Count or Emperor.
- Less Support (Remember how Skyrim got the last of it's DLC when it was barley a year old)
Smaller map? Yet the overall world in singleplayer TES games feels more detailed and bigger while the world in eso feels very "gamelike" mechanic, on the rails themeparky and downscaled.
Less quests? More quests does not mean better since alot of quests are just copy and paste all over again.
No ESO has a much larger map.
Larger map? Yes but the world feels smaller in ESO with its zones and it cant really compare to the feel and design of the singleplayer games.
LadyDestiny wrote: »Seriously... is superior game if you compare to ESO. Even character animations are better. Whats the point of ESO? Just Game Store and LootBoxes? I don't understand why ESO exist.
I enjoy both games a lot, but I love oblivion and skyrim because it's a solo rpg when you are tired of other people. Oblivion was my favorite. Would love a remaster for console.
Not sure about remasters, but there are the Skybilvion(Obilvion remake), and Skywind(Morrowind remake) projects. I think both are looking great, and are very ambitious. Hopefully they will be released someday....
“Veteran Morrowind fans might be surprised that Morrowind is the smallest open-world Bethesda game in the series. Vvardenfell has about 16 kilometers of playable space. The reason it felt much larger than the likes of Skyrim was this game didn't have fast travel.”
Also
https://www.reddit.com/r/elderscrollsonline/comments/6fmbey/size_of_the_elder_scrolls_iii_map_compared_to_eso/
https://amp.reddit.com/r/elderscrollsonline/comments/6ctfne/morrowind_map_size/
https://youtu.be/5lMxZZ3l8-U
Please TES4 Oblivion fans that game is ancient relic now , You are consumed by Nostalgia that blinds you puts a shadow of judgment and plain delusion in your insight/judgement,
“Veteran Morrowind fans might be surprised that Morrowind is the smallest open-world Bethesda game in the series. Vvardenfell has about 16 kilometers of playable space. The reason it felt much larger than the likes of Skyrim was this game didn't have fast travel.”
Also
https://www.reddit.com/r/elderscrollsonline/comments/6fmbey/size_of_the_elder_scrolls_iii_map_compared_to_eso/
https://amp.reddit.com/r/elderscrollsonline/comments/6ctfne/morrowind_map_size/
https://youtu.be/5lMxZZ3l8-U
Interesting, but not conclusive.
For those who may not want to wade through the links posted:
- The first thread suggests similar sizes but blames it feeling smaller on fast transit.
- The second has several opposing views but again suggests similar (or slightly smaller size) with travel speed and fast transit cited again.
- The video attempts a comparison of playable area between TESIII and ESO:Morrowind. It suggests similarity of size and again cites travel speed as a contributing factor. It is a good effort but lacks rigour*.
*This is not meant as direct criticism of the video's creator but there are elements that are not fully explored.
- Playable area is explicitly included in the comparison between Vvardenfell, Craglorn and Wrothgar in ESO but there is no direct comparison between TESIII and ESO. There is a descriptive treatment only.
- Travel speed is included as a scale factor between the ESO zones as a way of showing Vvardenfell is larger. This comparison is not carried out between TESIII and ESO. Again, a descriptive treatment only.
- The comparison includes only external playable spaces, and does not included the internal spaces.
I would love to see a full treatment of this subject.
EDIT: The end of the video refers to the next video being on a comparison of the playable content between TESIII and ESO:Morrowind but I can't seem to find that at all. Does anyone have a link?
“Veteran Morrowind fans might be surprised that Morrowind is the smallest open-world Bethesda game in the series. Vvardenfell has about 16 kilometers of playable space. The reason it felt much larger than the likes of Skyrim was this game didn't have fast travel.”
Also
https://www.reddit.com/r/elderscrollsonline/comments/6fmbey/size_of_the_elder_scrolls_iii_map_compared_to_eso/
https://amp.reddit.com/r/elderscrollsonline/comments/6ctfne/morrowind_map_size/
https://youtu.be/5lMxZZ3l8-U
Interesting, but not conclusive.
For those who may not want to wade through the links posted:
- The first thread suggests similar sizes but blames it feeling smaller on fast transit.
- The second has several opposing views but again suggests similar (or slightly smaller size) with travel speed and fast transit cited again.
- The video attempts a comparison of playable area between TESIII and ESO:Morrowind. It suggests similarity of size and again cites travel speed as a contributing factor. It is a good effort but lacks rigour*.
*This is not meant as direct criticism of the video's creator but there are elements that are not fully explored.
- Playable area is explicitly included in the comparison between Vvardenfell, Craglorn and Wrothgar in ESO but there is no direct comparison between TESIII and ESO. There is a descriptive treatment only.
- Travel speed is included as a scale factor between the ESO zones as a way of showing Vvardenfell is larger. This comparison is not carried out between TESIII and ESO. Again, a descriptive treatment only.
- The comparison includes only external playable spaces, and does not included the internal spaces.
I would love to see a full treatment of this subject.
EDIT: The end of the video refers to the next video being on a comparison of the playable content between TESIII and ESO:Morrowind but I can't seem to find that at all. Does anyone have a link?
I would say but the video made some very clear points that disapprove the notion that the single player game zone is much bigger than the MMO player zone.
1) TES III padded travel time with slower walking speeds that the player had to increase as they played. Also lacked fast travel besides the taxi to major city points.
ESO has a faster base speed, (it’s actually faster than the base speed in Skyrim too) very fast mounts, and fast travel Wayshrines.
Meaning in TES3 you were slower in general AND you had to walk everywhere.
2) TES III had fog and limit in distance technology.
If you get a mod, it can clear up all the fog and you can see Vivec City from Seyda.
The fog was a good trick at the time to make everything feel farther away.
“Veteran Morrowind fans might be surprised that Morrowind is the smallest open-world Bethesda game in the series. Vvardenfell has about 16 kilometers of playable space. The reason it felt much larger than the likes of Skyrim was this game didn't have fast travel.”
Also
https://www.reddit.com/r/elderscrollsonline/comments/6fmbey/size_of_the_elder_scrolls_iii_map_compared_to_eso/
https://amp.reddit.com/r/elderscrollsonline/comments/6ctfne/morrowind_map_size/
https://youtu.be/5lMxZZ3l8-U
Interesting, but not conclusive.
For those who may not want to wade through the links posted:
- The first thread suggests similar sizes but blames it feeling smaller on fast transit.
- The second has several opposing views but again suggests similar (or slightly smaller size) with travel speed and fast transit cited again.
- The video attempts a comparison of playable area between TESIII and ESO:Morrowind. It suggests similarity of size and again cites travel speed as a contributing factor. It is a good effort but lacks rigour*.
*This is not meant as direct criticism of the video's creator but there are elements that are not fully explored.
- Playable area is explicitly included in the comparison between Vvardenfell, Craglorn and Wrothgar in ESO but there is no direct comparison between TESIII and ESO. There is a descriptive treatment only.
- Travel speed is included as a scale factor between the ESO zones as a way of showing Vvardenfell is larger. This comparison is not carried out between TESIII and ESO. Again, a descriptive treatment only.
- The comparison includes only external playable spaces, and does not included the internal spaces.
I would love to see a full treatment of this subject.
EDIT: The end of the video refers to the next video being on a comparison of the playable content between TESIII and ESO:Morrowind but I can't seem to find that at all. Does anyone have a link?
I would say but the video made some very clear points that disapprove the notion that the single player game zone is much bigger than the MMO player zone.
1) TES III padded travel time with slower walking speeds that the player had to increase as they played. Also lacked fast travel besides the taxi to major city points.
ESO has a faster base speed, (it’s actually faster than the base speed in Skyrim too) very fast mounts, and fast travel Wayshrines.
Meaning in TES3 you were slower in general AND you had to walk everywhere.
2) TES III had fog and limit in distance technology.
If you get a mod, it can clear up all the fog and you can see Vivec City from Seyda.
The fog was a good trick at the time to make everything feel farther away.
I directly addressed point 1 in my post.
The video refers to this point but does not do so completely. The analysis for the ESO zones was complete, they were compared in terms of both playable area and scaling of that area through movement speed.
The video mentions that movement speed affects the perception of the size of Vvardenfell but does not carry out the same analysis between the ESO and TESIII versions as it does between different zones within ESO. As such it proves exactly nothing about their actual comparative sizes.
SeaGtGruff wrote: »SeaGtGruff wrote: »Everything in the single-player games is bigger than in ESO. Have you ever been to Vvardenfell in TES4:Morrowind? There's no comparison when it comes to size. I'm not complaining, mind you, because ESO is still massive despite its smaller scale.
They copied the size of morrowind’s map to eso
Slower walk speeds vs fast mounts, various fast travel wayshrines, and much more character zoom out will make a difference
I can believe that it's copied as far as overall shape, but not that the scale is the same. All you have to do is look at how far it is between Seyda Neen and Vivec City, or from Vivec City to Suran, and there's no comparison.“Veteran Morrowind fans might be surprised that Morrowind is the smallest open-world Bethesda game in the series. Vvardenfell has about 16 kilometers of playable space. The reason it felt much larger than the likes of Skyrim was this game didn't have fast travel.”
Also
https://www.reddit.com/r/elderscrollsonline/comments/6fmbey/size_of_the_elder_scrolls_iii_map_compared_to_eso/
https://amp.reddit.com/r/elderscrollsonline/comments/6ctfne/morrowind_map_size/
https://youtu.be/5lMxZZ3l8-U
Stating 16 +year old game is better which is inferior in every way imaginable with outdataed graphics,progression,story,terribly looking characters, totally different genre.
Comparing ESO TO TES4 Is same as Milky way Galaxy to a planet in absolute sense. Not going to far at all.
ESO Is 1000 times bigger,polished in every Aerda Divine way it can be constantly improved/expanded,has infinite amount of options,its 10x more gorgeous,modern with limitless options,freedom, you have to be unbelievably nostalgic or naive to think otherwise.
Look at the masterful story ,locations,soundtrack etc, One could not stop for days to write how impossibly large ,complex and magical ESO is, TES4 is a relic now, good game but a midget to ESO it was a catalyst of what future of ES franchise shall
BY ARKAY'S BEARD PLEASE
Its illogical to compare ESO with 2006 game. ESO on launch was superior got bigger and better each passing way,Its so incredible how some people live in the past, times changed
gaming evolved
so did Elder scrolls universe
characters look same in TES4 , combat,graphic,exploration,limitiation, every ruin is more or less bland genertic monotonjc,in 2006 surely was great yea, now its laughable and so tiny.
Elder scrolls Online has unmatched quality in so many aspects,
Please TES4 Oblivion fans that game is ancient relic now , You are consumed by Nostalgia that blinds you puts a shadow of judgment and plain delusion in your insight/judgement,
Snowstrider wrote: »TX12001rwb17_ESO wrote: »Snowstrider wrote: »TX12001rwb17_ESO wrote: »Single Player TES games are just provincial Side-Stories
- Smaller Map (Not counting TES:II but that was randomly generated, every other TES game has had a smaller map then ESO)
- Less Quests (ESO has thousands of quests more then any single player game in the series)
- Less NPCs (ESO at launch had 10x as many named NPCs then Skyrim did and since then the game has become significantly larger)
- Less Significant Events (Turns out many of the main-questline events of the single-player game had already happened before and to put salt on the wound, the Vestige will likely be directly involved with the defeat of Mehrunes Dagon unlike the Champion of Cyrodiil, it was Martin Septim who defeated Mehrunes Dagon not them.)
- Less Impressive Antagonist (At this point the Vestige makes the others look rather disappointing, who cares about the power of the voice when we are members of the Psijic Order and pull of far more impressive feats with their teachings, who cares about having a Dragon Soul when having no soul led us to become Immortal, who cares about being Thane when the Vestige can become a Count or Emperor.
- Less Support (Remember how Skyrim got the last of it's DLC when it was barley a year old)
Smaller map? Yet the overall world in singleplayer TES games feels more detailed and bigger while the world in eso feels very "gamelike" mechanic, on the rails themeparky and downscaled.
Less quests? More quests does not mean better since alot of quests are just copy and paste all over again.
No ESO has a much larger map.
Larger map? Yes but the world feels smaller in ESO with its zones and it cant really compare to the feel and design of the singleplayer games.
Npc models that look like small action figures AND having a camera which can zoom out far more than the single player games will have that effect
What...what does this even mean?Snowstrider wrote: »You are right! Instead of potato faces ESO got fortnite faces
Snowstrider wrote: »
Yet the world in WoW and GW2 feels much more massive
I don't understand why ESO exist.
Enemy-of-Coldharbour wrote: »tsaescishoeshiner wrote: »Is that one of the singleplayer spin-offs? I personally prefer ESO because it's the original Elder Scrolls game
Actually:
- The Elder Scrolls: Arena
- The Elder Scrolls II: Daggerfall
- An Elder Scrolls Legend: Battlespire
- The Elder Scrolls Adventures: Redguard
- The Elder Scrolls III: Morrowind
- The Elder Scrolls Travels (Stormhold, Dawnstar, Shadowkey)
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim
- The Elder Scrolls Online
Snowstrider wrote: »Snowstrider wrote: »TX12001rwb17_ESO wrote: »Snowstrider wrote: »TX12001rwb17_ESO wrote: »Single Player TES games are just provincial Side-Stories
- Smaller Map (Not counting TES:II but that was randomly generated, every other TES game has had a smaller map then ESO)
- Less Quests (ESO has thousands of quests more then any single player game in the series)
- Less NPCs (ESO at launch had 10x as many named NPCs then Skyrim did and since then the game has become significantly larger)
- Less Significant Events (Turns out many of the main-questline events of the single-player game had already happened before and to put salt on the wound, the Vestige will likely be directly involved with the defeat of Mehrunes Dagon unlike the Champion of Cyrodiil, it was Martin Septim who defeated Mehrunes Dagon not them.)
- Less Impressive Antagonist (At this point the Vestige makes the others look rather disappointing, who cares about the power of the voice when we are members of the Psijic Order and pull of far more impressive feats with their teachings, who cares about having a Dragon Soul when having no soul led us to become Immortal, who cares about being Thane when the Vestige can become a Count or Emperor.
- Less Support (Remember how Skyrim got the last of it's DLC when it was barley a year old)
Smaller map? Yet the overall world in singleplayer TES games feels more detailed and bigger while the world in eso feels very "gamelike" mechanic, on the rails themeparky and downscaled.
Less quests? More quests does not mean better since alot of quests are just copy and paste all over again.
No ESO has a much larger map.
Larger map? Yes but the world feels smaller in ESO with its zones and it cant really compare to the feel and design of the singleplayer games.
Npc models that look like small action figures AND having a camera which can zoom out far more than the single player games will have that effect
Yet the world in WoW and GW2 feels much more massive