I know at least one, that has no clear strengths...YandereGirlfriend wrote: »ESO has races and those races have different strengths. That's just the way it is and the way it always has been.
Absolutely no reason to change it.
Tommy_The_Gun wrote: »I know at least one, that has no clear strengths...YandereGirlfriend wrote: »ESO has races and those races have different strengths. That's just the way it is and the way it always has been.
Absolutely no reason to change it.
VaranisArano wrote: »We already have a pickable bonus: the mundus stones.
The issue I have is that because ESO has an endgame, racial bonuses end up being much more consequential than they are in the other TES games.
Strider__Roshin wrote: »You're not good at balancing. Allowing people to pick their racial passives is an easy way to make everyone happy.
I'd say remove all combat passives and leave only flavor stuff.
If you could pick your bonuses....3-4 would end up being "The Best", and everyone would use them. ZOS would nerf them every 3 months, and probably charge a 3000 crown race passive change token to change them. Just saying.
I would permanently quit ESO and seriously consider quitting TES games in general. That’s how bad of an idea this is.
Racial passives should sensibly follow from the lore for your race. They do a pretty good job with that and making them effective.
JohnOfMarkarth wrote: »I would permanently quit ESO and seriously consider quitting TES games in general. That’s how bad of an idea this is.
Racial passives should sensibly follow from the lore for your race. They do a pretty good job with that and making them effective.
No no. In other games... racial bonuses are barely of any determination really. They are nice boosts on the start but end very close to there.
Now in ESO? They are downright determinants. Which is too much, too powerful and too constraining
Been saying this for years.
Choose what "stars" or "signs" you were born under.
Your "malleable" soul allows you to change it up after completing the Molag Bal main story and getting your soul back, for a gold cost of course.
Tired of the unnecessary racial passive musical chairs every 6 months.
VaranisArano wrote: »Been saying this for years.
Choose what "stars" or "signs" you were born under.
Your "malleable" soul allows you to change it up after completing the Molag Bal main story and getting your soul back, for a gold cost of course.
Tired of the unnecessary racial passive musical chairs every 6 months.
You pretty much already have that, though. The "Birthsigns" from earlier TES games became the Mundus Stones in Skyrim, and now they are changeable bonuses in ESO too.
My Nerevarine was born under the sign of the Lady. I've got no clue what my Vestige was born under, but she can swap her Mundus stone whenever she pleases, including to the Lady if she wants.
Racial passives are tied to your race in past TES games and aren't changeable, though admittedly they are more consequential in the early game and less so by end game in the single player games.
For doing content on norm, no. However, a lot of users may not be LEET enough for vet trials etc that doesn't mean they don't want to be. I would like to get into DLC vet trials but every patch that comes out changes everything, maybe just a little at a time but by the end of a year I have to completely start over with a build and that isn't only limited to my armour sets etc.YandereGirlfriend wrote: »I feel as though lots of people posting in this thread are new to the Elder Scrolls series and don't fully appreciate the lore or what racial traits and abilities have meant throughout the history of the series.
I also think that most of the people posting in this thread (including myself) aren't elite enough players where our choice of race actually makes a difference in terms of what content they can or cannot do.
Unless you are literally in one of the tiny handful of top-shelf PvE guilds competing with each other for trials scores then your choice of race is not what's holding you back from accomplishing your objectives in the game.
For doing content on norm, no. However, a lot of users may not be LEET enough for vet trials etc that doesn't mean they don't want to be. I would like to get into DLC vet trials but every patch that comes out changes everything, maybe just a little at a time but by the end of a year I have to completely start over with a build and that isn't only limited to my armour sets etc.YandereGirlfriend wrote: »I feel as though lots of people posting in this thread are new to the Elder Scrolls series and don't fully appreciate the lore or what racial traits and abilities have meant throughout the history of the series.
I also think that most of the people posting in this thread (including myself) aren't elite enough players where our choice of race actually makes a difference in terms of what content they can or cannot do.
Unless you are literally in one of the tiny handful of top-shelf PvE guilds competing with each other for trials scores then your choice of race is not what's holding you back from accomplishing your objectives in the game.
I don't think anyone should have to race change constantly (which costs money and as an RPG game there are many, text rpers or not, who create a character and wish to keep that character with it's race) your chars race may not be the defining trait of your build but at the end it and every other little thing like you class nerfs + race changes and weapon changes and now the armour and CP changes. every little bit counts even for a casual player. I know alot of players who are struggling as is because it's just getting harder and harder to GET to the point where your build is good for what ever content you like to do. I don't need to be the top or anywhere near the top player but I would like to be able to do vet trials (besides craglorn) and still balance my life outside of ESO. I like there to be a challenge but having to relearn the game every couple of months and refarm gear, redo all skills and if I were one of those top players, have to pay IRL money to change race constantly.
VaranisArano wrote: »Been saying this for years.
Choose what "stars" or "signs" you were born under.
Your "malleable" soul allows you to change it up after completing the Molag Bal main story and getting your soul back, for a gold cost of course.
Tired of the unnecessary racial passive musical chairs every 6 months.
You pretty much already have that, though. The "Birthsigns" from earlier TES games became the Mundus Stones in Skyrim, and now they are changeable bonuses in ESO too.
My Nerevarine was born under the sign of the Lady. I've got no clue what my Vestige was born under, but she can swap her Mundus stone whenever she pleases, including to the Lady if she wants.
Racial passives are tied to your race in past TES games and aren't changeable, though admittedly they are more consequential in the early game and less so by end game in the single player games.
I think it would be fine if we had both Birthsigns and Mundus stones.
Then make racials more fluff. Like swim speed(5%), faster skill progression, walk speed (5%), run speed (5%), poison/chill/burning/concussion status resistance, gold acquisition (1%), XP acquisition (1%) etc... Nothing that would affect DPS or sustain or tanking meaningfully.
VaranisArano wrote: »VaranisArano wrote: »Been saying this for years.
Choose what "stars" or "signs" you were born under.
Your "malleable" soul allows you to change it up after completing the Molag Bal main story and getting your soul back, for a gold cost of course.
Tired of the unnecessary racial passive musical chairs every 6 months.
You pretty much already have that, though. The "Birthsigns" from earlier TES games became the Mundus Stones in Skyrim, and now they are changeable bonuses in ESO too.
My Nerevarine was born under the sign of the Lady. I've got no clue what my Vestige was born under, but she can swap her Mundus stone whenever she pleases, including to the Lady if she wants.
Racial passives are tied to your race in past TES games and aren't changeable, though admittedly they are more consequential in the early game and less so by end game in the single player games.
I think it would be fine if we had both Birthsigns and Mundus stones.
Then make racials more fluff. Like swim speed(5%), faster skill progression, walk speed (5%), run speed (5%), poison/chill/burning/concussion status resistance, gold acquisition (1%), XP acquisition (1%) etc... Nothing that would affect DPS or sustain or tanking meaningfully.
I guess where I'm stuck is that the Birthsigns are the Mundus Stones, just by a different game mechanics. Maybe its silly of me, but I'm sitting here like "but they're the exact same thing!"
And yeah, the tough thing is that the racial passives should have some impact - think about Nords taking 50% less frost damage in Skyrim or Dunmer taking less fire damage in Morrowind - while not being incredible crucial in the endgame. How do we balance that with wanting players to feel like they are playing a character of their race? There's always going to be a meta for anything that's consequential enough to feel unique.
If I'm playing a Dunmer, that fire resistance is pretty integral to the race, not just as a gameplay mechanic in past TES games but also from the lore. If the racials are mere fluff, then me playing a Dunmer vs a Nord is really only about looks. Now, maybe that appeals to players who are basing their character choices on "I like how that race looks but I don't want to follow their stats." As for me, I'm playing a Dunmer because I want to play a Dunmer, and they should feel and play like a Dunmer.
Do I have to give up that unique feel to Dunmer gameplay conveyed by that fire resistance because it makes them a great choice for vampire players who want to mitigate fire damage in PVE group content and PVP?