etchedpixels wrote: »1. The lag and many glitches in the game are rooted in the source code of the game. Either because it was rushed, or wasnt prepared to handle so many updates.
2. The people at ZOS just ignore it, and try to apply quick fixes that only add to the problem.
You've never I suspect worked on large old complex system code. The game is old. It was designed in a world where the numbers playing now were not imaginable. It seems to predate a lot of stuff considered routine today (like being able to cope with version skew for example). I doubt the "fixes" are "quick" either, but probably really tedious and difficult. It's like trying to fix a design problem in an aeroplane - without landing.
The bigger reality is that any new engine would have to be written and would presumably be an MMO engine revision of whatever is going to power the next elder scrolls game in 2030 or whenever it finally appears. So I can't see any of the really big issues buried in the core of the game getting fixed properly until then, and at that point if you have to rework everything for the new engine - would you not put ESO onto maintenance only (no new story etc) and launch something new ?
Alot of people have complained about the game being laggy and crashing. So yes I think alot of people would want them to fix the game a ton if it ment going on maintanance with no new content.
Also...etchedpixels wrote: »1. The lag and many glitches in the game are rooted in the source code of the game. Either because it was rushed, or wasnt prepared to handle so many updates.
2. The people at ZOS just ignore it, and try to apply quick fixes that only add to the problem.
You've never I suspect worked on large old complex system code. The game is old. It was designed in a world where the numbers playing now were not imaginable. It seems to predate a lot of stuff considered routine today (like being able to cope with version skew for example). I doubt the "fixes" are "quick" either, but probably really tedious and difficult. It's like trying to fix a design problem in an aeroplane - without landing.
You do realize ESO isnt that old? Only like 6 years?
OSRS has gone aroune 13 years. WoW is around 16. Even Black Desert online is around 6 years and is still going strong with no problems.
Like I said before. Either the base code for ESO was done badly. Or it wasnt ment to last long term.
ESO had been in development since Oblivion 🤦♂️ Yes it’s old
Holy *** i googled and it was in development for 7 years? How and why?
skyrim players wanted an TES/Skyrim game with multiplayer elements but what they got was an MMO with TES elements
Snowstrider wrote: »No i dont think i would have played ESO if it wasnt an elder scrolls game and I agree with pretty much everything you said and would like to add classes to the things other MMOs does better.
In ESO the classes just doesnt feel unique at all and they lack identity when everyone goes for non class skills anyway.. I like that you can kinda do everything with each class (even if some are better at certain things) but it kinda makes the class system pointless in a way.. they could either go full no class and custom class or have proper classes like other mmos with great identity and powerfantasy where some classes can do stuff no one else can etc
Snowstrider wrote: »No i dont think i would have played ESO if it wasnt an elder scrolls game and I agree with pretty much everything you said and would like to add classes to the things other MMOs does better.
In ESO the classes just doesnt feel unique at all and they lack identity when everyone goes for non class skills anyway.. I like that you can kinda do everything with each class (even if some are better at certain things) but it kinda makes the class system pointless in a way.. they could either go full no class and custom class or have proper classes like other mmos with great identity and powerfantasy where some classes can do stuff no one else can etc
Mastery404 wrote: »I do not understand how they continue to push chapters and solo content with TES:6 around the corner.
TESO should be working on expanding and improving the systems that it already has. Like the combat.
And nobody would play swtor if it wasn't star wars or Ffxiv if it wasn't Final Fantasy or WoW if it was Warcraft or LOTRO if it wasn't Lord of the rings I can go on and on.
I never understood this complaint.
Fallout 76 is in a better position in comparison. Fallout 76 plays like a online Fallout game whereas this is the opposite. I have the strange feeling that this games dev cycle started out as a tab-target but was changed into an action game last minute.
And nobody would play swtor if it wasn't star wars or Ffxiv if it wasn't Final Fantasy or WoW if it was Warcraft or LOTRO if it wasn't Lord of the rings I can go on and on.
I never understood this complaint.
You seem to be taking this criticism by OP personally.
A lot of players like SWTOR for a lot reasons besides it being Star Wars. It doesn’t retain player base off Star Wars alone.
SWTOR taps into the old BioWare games in an MMO space. It has fully voiced characters, cutscenes, companions, branching stories, and ect. It taps into that market not just because it’s Star Wars.
FFXIV isn’t popular because Final Fantasy. I mean how do you explain the success they’ve achieved with Shadowbringer and Heavensward expansions. Not to mention the Hugh hyp going around for Endwalker. It obviously taps into the FF market but it brings in numerous types of players because it has content for most players. They literally have weekly fashion contests in game. It’s honestly one of the few MMOs where players just hang out in a public area without toxicity.
Elder Scrolls seems be popular for two reasons. It’s questing and solo experience and it being a online Elder Scrolls game. Not many players enjoy the current combat system (I’m one of them).
@OP This game deserves a overhaul on things like combat systems, AI, Textures/Models, Dungeons, and ect.
From a dev POV, I assume they’re kind of stuck with what they have and would probably have to forego content drops or reboot ESO to get some of the overhauls many players want. I doubt it’s not them listening but more they’ve put themselves into a corner.
Honestly, I’d be content with them doing a ESO 2.0 where they overhaul many systems like the following:
Dungeon Content
Open World Content
AI Behavior
Combat Mechanics / Flow
Future Content Drops
Class and Skill Overhaul
Upgrade Overall Aesthetics (Animations/SFX/VFX/Graphics/Textures)
Better Dev Cycle / Schedule
Fallout 76 is in a better position in comparison. Fallout 76 plays like a online Fallout game whereas this is the opposite. I have the strange feeling that this games dev cycle started out as a tab-target but was changed into an action game last minute.
skyrim players wanted an TES/Skyrim game with multiplayer elements but what they got was an MMO with TES elements
Hey, can I just ask where this was announced? This is big news but seems that I missed it.
And nobody would play swtor if it wasn't star wars or Ffxiv if it wasn't Final Fantasy or WoW if it was Warcraft or LOTRO if it wasn't Lord of the rings I can go on and on.
I never understood this complaint.
[snip]
A lot of players like SWTOR for a lot reasons besides it being Star Wars. It doesn’t retain player base off Star Wars alone.
SWTOR taps into the old BioWare games in an MMO space. It has fully voiced characters, cutscenes, companions, branching stories, and ect. It taps into that market not just because it’s Star Wars.
FFXIV isn’t popular because Final Fantasy. I mean how do you explain the success they’ve achieved with Shadowbringer and Heavensward expansions. Not to mention the Hugh hyp going around for Endwalker. It obviously taps into the FF market but it brings in numerous types of players because it has content for most players. They literally have weekly fashion contests in game. It’s honestly one of the few MMOs where players just hang out in a public area without toxicity.
Elder Scrolls seems be popular for two reasons. It’s questing and solo experience and it being a online Elder Scrolls game. Not many players enjoy the current combat system (I’m one of them).
Exactly how did you come to the conclusion I took something personal by making one post in this thread. How about you leave the personal attacks out of this discussion.
Very few people would be playing SWTOR if it wasnt in the Star Wars Universe, same with FF. People wouldn't watch Rogue One or the Mandalorian if it wasnt in the star wars universe.
Saying people only play something because of the universe is standard among ALL media types it is nothing new to Elder Scrolls.
Exactly how did you come to the conclusion I took something personal by making one post in this thread. How about you leave the personal attacks out of this discussion.
Very few people would be playing SWTOR if it wasnt in the Star Wars Universe, same with FF. People wouldn't watch Rogue One or the Mandalorian if it wasnt in the star wars universe.
Saying people only play something because of the universe is standard among ALL media types it is nothing new to Elder Scrolls.
What if I told you that they’re market isn’t solely based on branding but actual game feature, communities, mechanics, and ect.
This line of reasoning only applies to very few games. You answered the question I brought up in my response. If brand name was what sold FFXIV then why did it make such a high comeback from being a complete disaster with A Realm Reborn? What about the success they gained from Heavensward and Shadowbringer expansions? What if I told you FFXIV was my first FF game? It wasn’t branding that brought me to it. It’s not branding that brings WoW players to it. If it was brand that sold the game, it’d be reflected quite easily in its content and features.
As for SWTOR, BioWare’s The Old Republic RPGs from of PS2/Xbox era market is what brought those players in. It didn’t do well be as Star Wars. If that was the case, you’d see next to nothing to appeal to other players to pick up the game. Brands make up a small amount player based in games.
In ESO, it’s different because there is next to no other reasons ESO is stated to be good in majority of player’s opinions. As I said before, tons of players enjoy the questing experience because it taps into that Elder Scrolls game vibe. You don’t see many players praising the combat or PvP (except for this forum). What’s that tell you.
Grizzbeorn wrote: »I dont understand why they created companions as that removes the idea of players working together in a MMO. Not only that it heavily discourages it.
That is just a hyperbolic falsehood.
It doesn't remove anything, nor discourage anything.
It grants an OPTION. Many of the people who are going to use that option weren't ever going to take part in group activity, anyway, so it removes nothing from you, regardless of them being able to play a MMO, or if people like you had your way and solo-play was prohibited in a MMO.
There are still a huge number of players who are into group play. Whether solo-players are allowed to exist in the game or not, you aren't missing out.
Then there are lots of other people, such as myself, who do take part in group-play, but it isn't their sole focus. They don't ALWAYS want to group while they play.
But you would remove that option from them, because YOU think that an MMO should only be for group play.
There is room for both solo players and group players in a vast open-world "MMO." If there wasn't, then companies wouldn't design them that way.
Solo players do not affect your ability to play the game in a group, so why do you feel that everyone who plays a game needs to be forced to play the way you think they should?
I dont understand why they created companions as that removes the idea of players working together in a MMO.
What about a bard? Ive seen alot of people ask for that. It would actually be really unique.
Yes. This MMO is in my experience better than most of the existing competitors. I only wish we had combat like Vindictus has.Also I want everyone here to be honest with me. Would any of you play this game if it wasn't a Elder Scrolls game?