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Do you enjoy the combat in ESO?

brandon.coker101_ESO
Seems like a love it or hate it kind of thing for most people. Personally I love it.

To me it's a great combination of traditional mmo and an Elder Scrolls game. And I just hit lvl 15 and can switch weapons in combat now which adds a whole new fun to it.

I'm just curious what everyone else thinks...
Edited by brandon.coker101_ESO on April 14, 2014 5:35PM

Do you enjoy the combat in ESO? 474 votes

Love it
38%
ZOS_EdLynchBaphometlimeli8KorereactorTabbycatmanyrabidratsMoonclawNaymelessLauraGallegoSpiritreaver_ESOaldlv13link428BKTHNDRscneedl_ESOfalderaldplus_ESOWillowbrandon.coker101_ESOSemparsliquid_wolf 181 votes
Like it
33%
ColdfactBaldrickLionheartmark.coogan_ESOMarsammArgonianAssassinBluntskiCelticMarauderBladorthinkrez23Chilialetad11_ESOArtisviper24_89b14a_ESOStxbartblankb14_ESOValcoDeadeyemouse14_ESOclark.taylorb14_ESOgeo_twinkertoesjonahx 158 votes
It's ok
16%
CloudslingerDaenerysMoiskormoimimighty.slpwlkr_ESOskeletorz_ESOtryia3b14a_ESOKryptorchiddaryl.rasmusenb14_ESOdoug_martin05b14_ESOPatsfan0405b14_ESOStriken7GetorixTraisavyse1127b14_ESOUncle_Bobyclandb14_ESOphilip.ettlb16_ESOAshersstevenyaub16_ESOScribey 79 votes
Not so much
6%
Kodiakm67712_ESOdannymcgr81b14_ESOLeeshaKamikatzzzeb16_ESOBarsGlogGhenranicholaspingasb16_ESOAlmutahirarhaneleb17_ESObauchichatwenty5sixjussi.mukarieb17_ESOjy82988ub17_ESOsuhuy0eb17_ESOwdadams1965ub17_ESOXev.Tukuluub17_ESOAyradyssTavore1138 31 votes
Hate it
5%
SupersomethingTwoScaleSkinNarosianSeñorCincoBulwyflitlfrogb14_ESOzebenderb14_ESOSebyoslslingsby1984rwb17_ESOsandsouEcthaelionlocophongle123MewmewkittyCelvanibtwstudentdefestesooneHvzedaKlonoah 25 votes
  • Tuinslang
    Tuinslang
    Love it
    I really like the combat system. Like you said, being able to switch weapons in combat, which also gives the possibility to play a lot of different styles, since this also means you will be able to use different skills.

    Currently playing Redguard Dragonknight | Skill line: Dragonic Power | Crafting skill: Blacksmithing
  • Moonclaw
    Moonclaw
    ✭✭✭
    Love it
    I love the flexibility and dynamic nature. I really like having to think through my strategy for groups when I am soloing and to swap in skills to my bars based on types of mobs and situations. Combat feels very active and smooth. I also like when I get to pull of "synergies" which benefit the team . Best that I have seen and great balance between Elder Scrolls and MMO worlds
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    Not so much
    As a long time solo player trying to enjoy TES in another situation I find it very limiting & very much aimed at a certain 'type' of player - i.e. the experienced player not the newer player. I am a long time gamer and I am struggling and getting towards quitting a game I otherwise love because instakill opponents in some (but by no means all) combats are blocking progress. My wife who is a totally new gamer who got enticed in by me is just finding it depressing.


    Coupled with that is the less than helpful nature of people who boast about how easy they find everything but when asked are unwilling or unable to offer any suggestions apart from 'if you don't like it stop playing'.

    I had a deep unease when TES went into an MMO that the game would lose it's heart but I was impressed by the beta and took a gamble - i am disappointed I made the wrong call.

    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Adalich
    Adalich
    Like it
    I enjoy it, sometimes I love it. I still have the odd problem where some skills will only work if I have an enemy in the crosshairs and other skills it doesn't seem to matter. I can't decide if that's a bug or a feature :smile: , keeps it interesting either way.

    I would prefer a few more skills I could use at any one time and something between the quick and slow attacks. The blocking/stun system is fun.

    The only complaint I have about combat right now is minor bugs and the odd bit of lag (EU player), which are fixable. Its annoying having two summons up, I use an ultimate ability and both summons disappear because my weapons & skill bars have just switched on me. Suddenly i'm left with 3 mobs a skill bar full of heals and basic restoration staff attacks and generally a trip from a waystation soon after.
  • liquid_wolf
    liquid_wolf
    ✭✭✭✭
    Love it
    I was a big fan of GW2's combat system, so moving to this one was very easy for me.

    I'm a fan of active movement, and focusing on or you miss it kind of thing.
  • Zordrage
    Zordrage
    ✭✭✭✭✭
    Love it
    best combat sofar im 100% in control of blocking cknocking interupting dodgeing and stamina management i just LOVE it the close commbat movement and animations are also realy nice......
  • Kroin
    Kroin
    ✭✭
    Like it
    i like the combat style, its sometimes a bit clumsy but overall great.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Love it
    It can be a little clumsy at times for me too (mostly the targeting aspects). But I enjoy it a lot.

    It's fun. And in the end that's what matters the most to me.
    Edited by Jeremy on April 15, 2014 12:37AM
  • mighty.slpwlkr_ESO
    mighty.slpwlkr_ESO
    Soul Shriven
    It's ok
    It's ok. Not as enjoyable as TERA's combat system but it's still fun.
    You think I'm strange because I'm different, I think you're strange because you're all the same.
  • jussi.mukarieb17_ESO
    Not so much
    Not sold on the combat system, but I can just about live with it.
  • dumbo
    dumbo
    Like it
    "Like it", although some bits don't seem to work so well imho:

    - in the tutorial you are taught 'block'+'heavy hit' = knockdown. That's fine in the tutorial, but afterwards it becomes fairly irrelevant (combat is rarely 1v1 and many players have an on-demand knockdown/stun which doesn't require so much work).
    - most creatures do not have any form of CC immunity. If you have an on-demand knockdown then bosses tend to become a joke.
    - AoE is crazy good.
    - almost every battle in the game is harder as melee. (you will also tend to tag less mobs)
    - anchors are trivially easy. (in general the game does not scale content to the number of players)
  • UniscornScarebear
    Love it
    Love it, it's very adaptable (ignoring the small bugs it can have because the game is still so young).
  • yclandb14_ESO
    It's ok
    It's alright.

    It would be better if there weren't:
    • Lag, creating issues hitting targets even though you're reticle is directly over it.
    • Player animations beginning. I've noticed many times that animations don't start so it looks like you haven't begun a swing, cast, etc.
    • UI lockups. I've had this happen many times during combat, the UI appears to lock up thus not allowing any attacks until you use a /reloadui or re-log command.
    • There were some type of visual notification of CC. Many times you get stunned by an NPC and there is no(or very little) visual notification that you're CC'd aside from not being able to move or attack. This becomes even worse as more things are going on.
  • Sammycakes
    Sammycakes
    ✭✭
    Like it
    one thing I like atleast on the pc combat really is kind of similar to skyrim lieft click for light and heavy attacks, right click to block and so on.
  • Uncle_Bob
    Uncle_Bob
    ✭✭
    It's ok
    I think combat and movement in general is a little sluggish, but it's certainly not the worst or clunky i've dealt with.
  • LoneWalker
    LoneWalker
    ✭✭
    Love it
    3% Hate it? C'mon haters y'all can do better than this xD
    I love it yes... when it's not laggy and all that.
  • Tessitura
    Tessitura
    ✭✭✭✭✭
    Like it
    The combat is fun and enjoyable, not really any complaints out side of the occasional targeting glitch were my spell does not make contact. But for the most part I think they are on the right track. There is always room for improvement in the world of video games, so I am going to just keep it at (like it) instead of (love it).
  • Supersomething
    Supersomething
    ✭✭✭
    Hate it
    I hate it, but not because of how its supposed to work, but because it is still really clunky as far as responsiveness.

    Find myself having to sometimes press abilities several times for them to actually go off and no I am not lagging. Melee just doesn't feel fluid at all and feels really slow and off. Bow combat... well lets just say its overall pretty wonky. Staff combat is also strange but seems a mild compared to Bow and Melee.
    Remember, you're unique... just like everyone else.
    Characters
    Tiberius Aulus
  • Striken7
    Striken7
    ✭✭✭
    It's ok
    I hate it, but not because of how its supposed to work, but because it is still really clunky as far as responsiveness.

    Find myself having to sometimes press abilities several times for them to actually go off and no I am not lagging. Melee just doesn't feel fluid at all and feels really slow and off. Bow combat... well lets just say its overall pretty wonky. Staff combat is also strange but seems a mild compared to Bow and Melee.

    Agree with these points in particular, though saying I hate it for them would be a drastic exaggeration.
  • LadyInTheWater
    LadyInTheWater
    ✭✭✭
    Like it
    Coupled with that is the less than helpful nature of people who boast about how easy they find everything but when asked are unwilling or unable to offer any suggestions apart from 'if you don't like it stop playing'.

    That get's pretty annoying, to be honest. I blame the last couple AAA mmos out there for the dive in community synergy. It's a shame that people aren't interested in helping one another.

    As for the combat, I really enjoy it. I die a lot. A LOT! I'm really, really bad at the combat. Did I mention that I die a lot? Anyway, even though I'm dying every few seconds, I like the versatility of the combat.

    I'm a DPS caster (Templar) and I managed to discover that I survive much better when I'm using a 1h+Shield and Heavy Armor. So, I really like the fact that I can tailor my gear/weapons/skills to compensate for my extraordinarily bad reflexes and abysmal combat awareness.

    Because of my poor adaptability to the combat system, I know I'll never be an end-game raider or top pvp'er, but I'm okay with that. I'm happy just exploring the world, experiencing the story, and crafting.

    The fact that ESO allows me to do that makes the game much better than I expected it to be.
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    Love it
    I really enjoy the interactive nature of combat. I don't feel like I'm bored mindlessly pushing buttons until something dies. Instead I have to actually think about what I'm doing in a fight. It's quite refreshing after playing so many auto target games.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • serenity_painted
    serenity_painted
    ✭✭✭
    Like it
    I really like it, they've improved it alot since beta but some things just drag it down for me, like how it can feel really unresponsive some times and i often get hit even though i'm out of range or outside of the red marker.
    But i hope that's all beacuse of lag it will be fixed when they move the european server to you know... Europe...
  • Vreenak
    Vreenak
    Soul Shriven
    It's ok
    It could be better, surely not one of the game best feature, but it works...
  • ZurinArctus
    ZurinArctus
    ✭✭✭
    Love it
    Except the bugs haha, the game play is smooth. I hardly experience lag in combat itself, only when dealing with NPC dialogue or bank during peak times, and I am on the west coast.

    I think it's pretty responsive and I was skeptical at potential ability delay (a la SWTOR) which I have not seen. I'm impressed.
  • Endurance
    Endurance
    ✭✭✭
    Like it
    with the right stats, combat can be very easy
    I'm outta here
  • krez23
    krez23
    ✭✭
    Like it
    I like it a lot. I would of chose love it, but I wish I could use more spells. Seems like there are so many good choices, and you have very little active abilities to work with. Watching mana and stamina can be rough starting out. Also like someone says, sometimes seems unresponsive. I feel like a lot of times, I'm faster than my character can handle, and things don't process as fluid.
    Edited by krez23 on April 18, 2014 4:04PM
  • Mddnick
    Mddnick
    Love it
    dumbo wrote: »
    "Like it", although some bits don't seem to work so well imho:

    - in the tutorial you are taught 'block'+'heavy hit' = knockdown. That's fine in the tutorial, but afterwards it becomes fairly irrelevant (combat is rarely 1v1 and many players have an on-demand knockdown/stun which doesn't require so much work).
    - most creatures do not have any form of CC immunity. If you have an on-demand knockdown then bosses tend to become a joke.
    - AoE is crazy good.
    - almost every battle in the game is harder as melee. (you will also tend to tag less mobs)
    - anchors are trivially easy. (in general the game does not scale content to the number of players)

    This is mostly true, but there have been multiple times where timing or blocking can become a reliable knockdown which then frees up your ability bar for something else.

    On another note, did you know that if you heavy attack an enemy from behind it knocks them down? So when the shield enemies or Clannfears do their charge, you can heavy them from behind for the game-altering knockdown.
    I wish I had noticed that during the first Mage's Guild quest...
  • TheBloodartist
    Like it
    "Like"

    I like the combat so far, at least its better than some other MMOs I have recently played (secret world *cough*) . The combat mechanics (blocking/interrupting/rolling) are fine, ability to swap weapon set in middle of combat is awesome.

    But there are some issues I hope will be ironed out later. The biggest of these is the perma-stun bug that sometimes appears and makes my character unable to do anything but slowly walk and (sometimes) block.

    Another is getting hit by AOEs even after you have rolled out of the aoe area. I think this may have something to do with latency, but I think the situation should be finetuned slightly.

    Also I think that there should be still more attack slots.. just so one could experiment and have fun with more abilities..

    Also if one wants to dedicate both ability bars for same weapon, it should be made easier and not require a duplicate weapon of same type.
    "Everything you can imagine is real."
    - Pablo Picasso
  • Reyeme
    Reyeme
    Soul Shriven
    Like it
    I quite like it but it feels a bit clunky at times, sometimes it can be spot on and so fluid that I feel unstoppable, other times (like when mobs run partially through you) you flail around like a fish out of water and if you're in third person it can be annoyingly hard to judge! I'm sure though it's a matter of me getting used to the game :)
    'You are being elitest' is the excuse of the casuals who fail so hard the devs have to nerf content into the ground.
  • Rytfield
    Rytfield
    ✭✭✭
    It's alright.

    It would be better if there weren't:
    • Lag, creating issues hitting targets even though you're reticle is directly over it.
    • Player animations beginning. I've noticed many times that animations don't start so it looks like you haven't begun a swing, cast, etc.
    • UI lockups. I've had this happen many times during combat, the UI appears to lock up thus not allowing any attacks until you use a /reloadui or re-log command.
    • There were some type of visual notification of CC. Many times you get stunned by an NPC and there is no(or very little) visual notification that you're CC'd aside from not being able to move or attack. This becomes even worse as more things are going on.

    These are some really valid points. If it worked flawlessly it would be pretty good I'd imagine. Especially with the unit collision, which I'd also love to see in PvP at some point.

    Talking about the unit collision, I know it's still fresh and I'm glad they've added it but it could some work here and there. For example, it's a bit weird that your horse instantly stops when you run into an npc as if it's made of stone. I hope they'll fine tune it a bit when other priorities have been dealt with.
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