asuitandtyb14_ESO wrote: »I disagree with this one statement: "Blizzard just plainly has more resources. As the king of MMOs for 15 years, with a required Subscription, and the backing of Activision - WoW just has ALOT more consistent income and resources that they can pour into each expansion in comparison to ESO".
Zeni charges the same price for expansion that Blizzard does, with one notable variable: Blizzard expansions last a little over two years. They both have the same priced subscriptions (Before you screech that ESO is free-to-play, no it's not. A minority will, but most will get the subscription, and pretty much everyone strongly recommends it to newcomers). Additionally, Zeni puts all of the cosmetics and mounts in a store lottery, which Blizzard does not.
To summarize; they both charge the same subscription, they both charge the same for an expansion, but Zeni's lasts half as long, and Zeni has a massive lottery income.
I lot of people like to say that ESO is a top three MMO, but almost in the same breath they like to think that they are this almost indie-esque underdog to WoW. You can't have it both ways. If ESO is a top three mmo, it can pull in the money of a top three mmo, and it should reflect that in the content that it charges you for, and which is an equivalent asking price that the competitors have.
asuitandtyb14_ESO wrote: »I disagree with this one statement: "Blizzard just plainly has more resources. As the king of MMOs for 15 years, with a required Subscription, and the backing of Activision - WoW just has ALOT more consistent income and resources that they can pour into each expansion in comparison to ESO".
Zeni charges the same price for expansion that Blizzard does, with one notable variable: Blizzard expansions last a little over two years. They both have the same priced subscriptions (Before you screech that ESO is free-to-play, no it's not. A minority will, but most will get the subscription, and pretty much everyone strongly recommends it to newcomers). Additionally, Zeni puts all of the cosmetics and mounts in a store lottery, which Blizzard does not.
To summarize; they both charge the same subscription, they both charge the same for an expansion, but Zeni's lasts half as long, and Zeni has a massive lottery income.
I lot of people like to say that ESO is a top three MMO, but almost in the same breath they like to think that they are this almost indie-esque underdog to WoW. You can't have it both ways. If ESO is a top three mmo, it can pull in the money of a top three mmo, and it should reflect that in the content that it charges you for, and which is an equivalent asking price that the competitors have.
According to different lists with current data ESO is in the top 6, not 3: https://mmo-population.com/list
Don't get me wrong I do think that ESO should be putting out more content for the amount they charge as a B2P MMO but I think that people underestimate just how much money WoW has behind it as is evident with team, content output, and marketing (also keep in mind that WoW made Modern Day Blizzard).
Also my other point being that WoW has an overabundance of content that I would file under poor quality, so while it may have alot of 'content' that doesn't necessarily make it good content. I like that ESO has a better balance of quality vs quantity imo
(WoW side quests made me quit the game - anytime I think about trying it I remember the painful side quest experiences)
With that said I would reiterate that ZOS should be doing more content in the year and that the current content layout for the year is breaking down - because (WoW junk aside) ESO is effectively taking one expansion and stretching it out over the course of a 2 quarters to a year. I would not have much of a problem with this if we got 3 zones instead of two along with dungeons & arenas in the Story DLCs while the Chapter got a Trial. (dungeon and trial integration could be done better)
Also more Battlegrounds like I said previously.
Ideal Breakdown
Q1: Prologue + Dungeons x2
Q2: Chapter + Battleground(s) + Trial + New Features (minimum of 1-2)
Q3: Zone + Battleground(s) + Dungeons x2
Q3: Zone + Battleground(s) + Trial - or - Dungeons x2
I think ZOS need to revaluate that many people are not invested in their story because the story is not really part of the endgame content. (This is where I give WoW points because they get both their Casual and Endgame players invested in the story by making their Villains memorable boss fights)
BUT after the Necromancer balancing nightmare it has led me to appreciate that ZOS actually puts in effort to balance and maintain new features instead of abandoning them like WoW does at the end of the expansion (another mark against WoW content design)
on a side note: ESO Seriously needs to work on their marketing because this reveal was not well presented - Example most of the relevant info for the New Companions Feature wasn't in the presentation but instead found in articles which I had to post in a separate thread.
It's another one of those things that I think Microsoft could review.
robertthebard wrote: »My information is a bit out of date, but the last I knew, WoW was running something like 11 million subs? How many subs here? Are we even close?
1. The lag and many glitches in the game are rooted in the source code of the game. Either because it was rushed, or wasnt prepared to handle so many updates.
2. The people at ZOS just ignore it, and try to apply quick fixes that only add to the problem.
asuitandtyb14_ESO wrote: »I disagree with this one statement: "Blizzard just plainly has more resources. As the king of MMOs for 15 years, with a required Subscription, and the backing of Activision - WoW just has ALOT more consistent income and resources that they can pour into each expansion in comparison to ESO".
Zeni charges the same price for expansion that Blizzard does, with one notable variable: Blizzard expansions last a little over two years. They both have the same priced subscriptions (Before you screech that ESO is free-to-play, no it's not. A minority will, but most will get the subscription, and pretty much everyone strongly recommends it to newcomers). Additionally, Zeni puts all of the cosmetics and mounts in a store lottery, which Blizzard does not.
To summarize; they both charge the same subscription, they both charge the same for an expansion, but Zeni's lasts half as long, and Zeni has a massive lottery income.
I lot of people like to say that ESO is a top three MMO, but almost in the same breath they like to think that they are this almost indie-esque underdog to WoW. You can't have it both ways. If ESO is a top three mmo, it can pull in the money of a top three mmo, and it should reflect that in the content that it charges you for, and which is an equivalent asking price that the competitors have.
According to different lists with current data ESO is in the top 6, not 3: https://mmo-population.com/list
Don't get me wrong I do think that ESO should be putting out more content for the amount they charge as a B2P MMO but I think that people underestimate just how much money WoW has behind it as is evident with team, content output, and marketing (also keep in mind that WoW made Modern Day Blizzard).
Also my other point being that WoW has an overabundance of content that I would file under poor quality, so while it may have alot of 'content' that doesn't necessarily make it good content. I like that ESO has a better balance of quality vs quantity imo
(WoW side quests made me quit the game - anytime I think about trying it I remember the painful side quest experiences)
With that said I would reiterate that ZOS should be doing more content in the year and that the current content layout for the year is breaking down - because (WoW junk aside) ESO is effectively taking one expansion and stretching it out over the course of a 2 quarters to a year. I would not have much of a problem with this if we got 3 zones instead of two along with dungeons & arenas in the Story DLCs while the Chapter got a Trial. (dungeon and trial integration could be done better)
Also more Battlegrounds like I said previously.
Ideal Breakdown
Q1: Prologue + Dungeons x2
Q2: Chapter + Battleground(s) + Trial + New Features (minimum of 1-2)
Q3: Zone + Battleground(s) + Dungeons x2
Q3: Zone + Battleground(s) + Trial - or - Dungeons x2
I think ZOS need to revaluate that many people are not invested in their story because the story is not really part of the endgame content. (This is where I give WoW points because they get both their Casual and Endgame players invested in the story by making their Villains memorable boss fights)
BUT after the Necromancer balancing nightmare it has led me to appreciate that ZOS actually puts in effort to balance and maintain new features instead of abandoning them like WoW does at the end of the expansion (another mark against WoW content design)
on a side note: ESO Seriously needs to work on their marketing because this reveal was not well presented - Example most of the relevant info for the New Companions Feature wasn't in the presentation but instead found in articles which I had to post in a separate thread.
It's another one of those things that I think Microsoft could review.
Grandchamp1989 wrote: »I get what you're coming from..
The year long questline has run its course for me aswell..
The pros of doing that is they can go more in-depth with things.
Except... They aren't really adding much to the rich lore?.. We could've learned so much more about the Nords, culture, 1st and 2nd Era etc.. Instead it was just "Dead things are coming, we have to stop it, but not really... yet."
With Greymoor what I saw was a lot of prolonging and dragging out quests and reveals for the sake of it.
Empty overland delves and crypts and a lot of barren cliffs...
If you don't have more to tell... Stop. Finish the story while it's interesting.
Markarth had a much better pace than Greymoor and was more condence...
But while Blackreach was so beautiful overland was so barren and.. boring?
Focusing all your energy in a year long project can be fantastic if you got the story, time, ressources and creativity to build around it..
If you don't it's better to tell a good 3 hour story than a bland 7 hour story...
I will give the art team props though, when you give them the time they can make some stunning visiuals!
(Blackreach, Markarth, all of Summerset etc). And that's the thing.. I think they're trying to do too much at once..
As for Companions I'm a bit split on it.
On one hand Elder Scrolls is at its core Single player genre/game and most of its fanbase is that.. Singleplayer/solo oriented.
This shows Zos actually knows its playerbase..
On the other hand you have to respect ESO is an MMO and balance should be around playing with others and many log in to play with friends and family.
For me personly I would love to see companions in overland (if it doesn't tank performance).
And leave your companions at home for group content (Dungeons & trials + PVP).
Then I would add a story mode for Dungeons (where you can que up Solo and bring your companion) to do them on your own time.
Grandchamp1989 wrote: »I get what you're coming from..
The year long questline has run its course for me aswell..
The pros of doing that is they can go more in-depth with things.
Except... They aren't really adding much to the rich lore?.. We could've learned so much more about the Nords, culture, 1st and 2nd Era etc.. Instead it was just "Dead things are coming, we have to stop it, but not really... yet."
etchedpixels wrote: »1. The lag and many glitches in the game are rooted in the source code of the game. Either because it was rushed, or wasnt prepared to handle so many updates.
2. The people at ZOS just ignore it, and try to apply quick fixes that only add to the problem.
You've never I suspect worked on large old complex system code. The game is old. It was designed in a world where the numbers playing now were not imaginable. It seems to predate a lot of stuff considered routine today (like being able to cope with version skew for example). I doubt the "fixes" are "quick" either, but probably really tedious and difficult. It's like trying to fix a design problem in an aeroplane - without landing.
The bigger reality is that any new engine would have to be written and would presumably be an MMO engine revision of whatever is going to power the next elder scrolls game in 2030 or whenever it finally appears. So I can't see any of the really big issues buried in the core of the game getting fixed properly until then, and at that point if you have to rework everything for the new engine - would you not put ESO onto maintenance only (no new story etc) and launch something new ?
etchedpixels wrote: »1. The lag and many glitches in the game are rooted in the source code of the game. Either because it was rushed, or wasnt prepared to handle so many updates.
2. The people at ZOS just ignore it, and try to apply quick fixes that only add to the problem.
You've never I suspect worked on large old complex system code. The game is old. It was designed in a world where the numbers playing now were not imaginable. It seems to predate a lot of stuff considered routine today (like being able to cope with version skew for example). I doubt the "fixes" are "quick" either, but probably really tedious and difficult. It's like trying to fix a design problem in an aeroplane - without landing.
etchedpixels wrote: »1. The lag and many glitches in the game are rooted in the source code of the game. Either because it was rushed, or wasnt prepared to handle so many updates.
2. The people at ZOS just ignore it, and try to apply quick fixes that only add to the problem.
You've never I suspect worked on large old complex system code. The game is old. It was designed in a world where the numbers playing now were not imaginable. It seems to predate a lot of stuff considered routine today (like being able to cope with version skew for example). I doubt the "fixes" are "quick" either, but probably really tedious and difficult. It's like trying to fix a design problem in an aeroplane - without landing.
The bigger reality is that any new engine would have to be written and would presumably be an MMO engine revision of whatever is going to power the next elder scrolls game in 2030 or whenever it finally appears. So I can't see any of the really big issues buried in the core of the game getting fixed properly until then, and at that point if you have to rework everything for the new engine - would you not put ESO onto maintenance only (no new story etc) and launch something new ?
Alot of people have complained about the game being laggy and crashing. So yes I think alot of people would want them to fix the game a ton if it ment going on maintanance with no new content.
Also...etchedpixels wrote: »1. The lag and many glitches in the game are rooted in the source code of the game. Either because it was rushed, or wasnt prepared to handle so many updates.
2. The people at ZOS just ignore it, and try to apply quick fixes that only add to the problem.
You've never I suspect worked on large old complex system code. The game is old. It was designed in a world where the numbers playing now were not imaginable. It seems to predate a lot of stuff considered routine today (like being able to cope with version skew for example). I doubt the "fixes" are "quick" either, but probably really tedious and difficult. It's like trying to fix a design problem in an aeroplane - without landing.
You do realize ESO isnt that old? Only like 6 years?
OSRS has gone aroune 13 years. WoW is around 16. Even Black Desert online is around 6 years and is still going strong with no problems.
Like I said before. Either the base code for ESO was done badly. Or it wasnt ment to last long term.
Grandchamp1989 wrote: »I get what you're coming from..
The year long questline has run its course for me aswell..
The pros of doing that is they can go more in-depth with things.
Except... They aren't really adding much to the rich lore?.. We could've learned so much more about the Nords, culture, 1st and 2nd Era etc.. Instead it was just "Dead things are coming, we have to stop it, but not really... yet."
They also NEVER released a DLC or expansion for bretons. I literally dont get it??? Same for wood elves.
We got 2 Khajit zones, 1 argonian and another one for the next expansion. High elves in summerset. Dark elves have Morrowind. Nords have greymoor, Orcs have Orsinuim?
Also bretons are kinda boring. The dev team just uses them as humans. Even though bretons are ment to be half elves and be pretty unique.
on a side note: ESO Seriously needs to work on their marketing because this reveal was not well presented - Example most of the relevant info for the New Companions Feature wasn't in the presentation but instead found in articles which I had to post in a separate thread.
I dont understand why they created companions as that removes the idea of players working together in a MMO. Not only that it heavily discourages it.
Grandchamp1989 wrote: »I get what you're coming from..
The year long questline has run its course for me aswell..
The pros of doing that is they can go more in-depth with things.
Except... They aren't really adding much to the rich lore?.. We could've learned so much more about the Nords, culture, 1st and 2nd Era etc.. Instead it was just "Dead things are coming, we have to stop it, but not really... yet."
They also NEVER released a DLC or expansion for bretons. I literally dont get it??? Same for wood elves.
We got 2 Khajit zones, 1 argonian and another one for the next expansion. High elves in summerset. Dark elves have Morrowind. Nords have greymoor, Orcs have Orsinuim?
Also bretons are kinda boring. The dev team just uses them as humans. Even though bretons are ment to be half elves and be pretty unique.
Then there is the huge problem with the animation cancelling. Alot of people like it because it's unique. But rather even if it is unique. It's still a bug. And a harmful one in fact.
Alot of people have complained about the game being laggy and crashing. So yes I think alot of people would want them to fix the game a ton if it ment going on maintanance with no new content.
You do realize ESO isnt that old? Only like 6 years?
Grandchamp1989 wrote: »I get what you're coming from..
The year long questline has run its course for me aswell..
The pros of doing that is they can go more in-depth with things.
Except... They aren't really adding much to the rich lore?.. We could've learned so much more about the Nords, culture, 1st and 2nd Era etc.. Instead it was just "Dead things are coming, we have to stop it, but not really... yet."
etchedpixels wrote: »1. The lag and many glitches in the game are rooted in the source code of the game. Either because it was rushed, or wasnt prepared to handle so many updates.
2. The people at ZOS just ignore it, and try to apply quick fixes that only add to the problem.
You've never I suspect worked on large old complex system code. The game is old. It was designed in a world where the numbers playing now were not imaginable. It seems to predate a lot of stuff considered routine today (like being able to cope with version skew for example). I doubt the "fixes" are "quick" either, but probably really tedious and difficult. It's like trying to fix a design problem in an aeroplane - without landing.
The bigger reality is that any new engine would have to be written and would presumably be an MMO engine revision of whatever is going to power the next elder scrolls game in 2030 or whenever it finally appears. So I can't see any of the really big issues buried in the core of the game getting fixed properly until then, and at that point if you have to rework everything for the new engine - would you not put ESO onto maintenance only (no new story etc) and launch something new ?
Alot of people have complained about the game being laggy and crashing. So yes I think alot of people would want them to fix the game a ton if it ment going on maintanance with no new content.
Also...etchedpixels wrote: »1. The lag and many glitches in the game are rooted in the source code of the game. Either because it was rushed, or wasnt prepared to handle so many updates.
2. The people at ZOS just ignore it, and try to apply quick fixes that only add to the problem.
You've never I suspect worked on large old complex system code. The game is old. It was designed in a world where the numbers playing now were not imaginable. It seems to predate a lot of stuff considered routine today (like being able to cope with version skew for example). I doubt the "fixes" are "quick" either, but probably really tedious and difficult. It's like trying to fix a design problem in an aeroplane - without landing.
You do realize ESO isnt that old? Only like 6 years?
OSRS has gone aroune 13 years. WoW is around 16. Even Black Desert online is around 6 years and is still going strong with no problems.
Like I said before. Either the base code for ESO was done badly. Or it wasnt ment to last long term.
ESO had been in development since Oblivion 🤦♂️ Yes it’s old