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No Vampire changes or magicka blastbone adjustments? Or mag Necro changes?

WhereArtThouVampires
WhereArtThouVampires
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So, you're seriously gonna tell me that after all the feedback on these forums about vamps being extremely meh in terms of design and functionality they aren't gonna even try to fix it? At the very least buff vampiric drain? What about making Perfect Scion not completely useless in comparison to swarming scion? There's at least a hundred+ threads about this topic that have been created since the rework has released.

And Magicka blastbones HAS NOT WORKED since January last year.

And Mag Necros are in a very horrid state right now both in PvE and PvP. On a class where playing as magicka SHOULD be the best option? Also are we ever going to talk about how Necromancers are NOT the summoner class? They could have been given way more summons than Sorcerer thanks to the fact their summons would be temporary. But instead the magicka portion of the class just got 'single target spell' and 'aoe spell' and 'slightly less-big aoe spell'. How is that different from any other magicka class? Where's the class IDENTITY of being an undead raiser? Why can normal/non boss NPCs summon zombies, wraiths, mini-bone colossuses, and a variety of other undead yet we can only summon.... *checks notes* a skeleton mage/archer and a wraith that, for some reason, heals instead of draining life from enemies.

It'd have been SO EASY to dedicate one entire skill line in necromancer to raising undead, another to buffing/healing the group along with your undead minions, and then lastly a line with debuffs/direct damaging spells/life siphons. It's so sad that the necromancer class as a whole was basically awkwardly cut up into Damage/Tank/Heal lines with very little thematic influence.
Edited by WhereArtThouVampires on January 27, 2021 8:24PM
  • CaptainVenom
    CaptainVenom
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    Once again magnecro got ignored...

    4azonk4sibpz.jpg
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • JMadFour
    JMadFour
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    So they are really content with Vampire exactly the way it is, with no further changes needed?
  • YandereGirlfriend
    YandereGirlfriend
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    ZOS seems to be actively trolling magRomancers at this point.
  • JamieAubrey
    JamieAubrey
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    RE ROLL STAM
  • WhereArtThouVampires
    WhereArtThouVampires
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    JMadFour wrote: »
    So they are really content with Vampire exactly the way it is, with no further changes needed?

    This would be a horrible choice by them considering how much of the community actively despises the vampire rework and how the rework within itself isn't exactly the most viable thing.
  • WhereArtThouVampires
    WhereArtThouVampires
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    ZOS seems to be actively trolling magRomancers at this point.

    Not even wrong.

    Whoever thought they needed to be an elemental destro skill class is a little backwards. The fact that their main damaging skills consist of a frost, fire, and lightning one is insane.

    Don't even get me started on the lack of a proper magicka morph for blastbones
    Edited by WhereArtThouVampires on January 27, 2021 9:28PM
  • NinchiTV
    NinchiTV
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    they at least threw us a little bone (pun intended) with this set

    Unleashed Ritualist (Light Armor)
    2 – Adds 1096 Maximum Magicka
    3 – Adds 1096 Maximum Magicka
    4 – Adds 1096 Maximum Magicka
    5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.

    Blastbones and mage doing 16% more damage is nothing to look over, plus it works any set that gives you a pet. But I too wanted damage buffs for magcro, there is no other class that you have to work so hard to get kills (in pvp) for when you can hop on a sorc/NB and do a better job with so much less effort needed.
  • WhereArtThouVampires
    WhereArtThouVampires
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    NinchiTV wrote: »
    they at least threw us a little bone (pun intended) with this set

    Unleashed Ritualist (Light Armor)
    2 – Adds 1096 Maximum Magicka
    3 – Adds 1096 Maximum Magicka
    4 – Adds 1096 Maximum Magicka
    5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.

    Blastbones and mage doing 16% more damage is nothing to look over, plus it works any set that gives you a pet. But I too wanted damage buffs for magcro, there is no other class that you have to work so hard to get kills (in pvp) for when you can hop on a sorc/NB and do a better job with so much less effort needed.

    No, unfortunately this is not a bone. It's an insult, lol.

    Blastbones is not considered a pet I'm pretty sure. And Im not going to equip an entire 5 piece set to get 16% extra damage on my 1 pet that actually deals damage.

    Even if Blastbones was considered a pet, I am not going to take an entire set just to get a 16% damage increase on two skills when I could take plenty of other magicka damage sets and get a better result that benefits ALL of my skills.


    The set you linked would be good if necromancers, idk, actually had any summons.
    Edited by WhereArtThouVampires on January 27, 2021 9:32PM
  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
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    I believe they are aware the magicka morph Blastbones doesnt function, but their last response was something along the lines of 'we are monitoring it and if people stop using it, only then will we fix it'
  • wheem_ESO
    wheem_ESO
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    The first thing I did when checking the patch notes was search for the word "Necromancer", and it's hard to express the level of disappointment I had at the lone, singular line that was there. No secondary effect on the Magicka morph of Blastbones. No bug fix for the Spirit pet frequently failing to heal in BGs (and possibly other PvP areas). No fix for Blastbones falling apart mid-leap and doing 0 damage if targeting a somewhat mobile enemy. No fix for the bugged hamstring snare that's attached to only the Stamina morph of Blastbones.
    NinchiTV wrote: »
    they at least threw us a little bone (pun intended) with this set

    Unleashed Ritualist (Light Armor)
    2 – Adds 1096 Maximum Magicka
    3 – Adds 1096 Maximum Magicka
    4 – Adds 1096 Maximum Magicka
    5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.

    Blastbones and mage doing 16% more damage is nothing to look over, plus it works any set that gives you a pet. But I too wanted damage buffs for magcro, there is no other class that you have to work so hard to get kills (in pvp) for when you can hop on a sorc/NB and do a better job with so much less effort needed.
    Who knows if that will actually even work on Blastbones or the Skeletal Mage? In at least some ways, those abilities don't actually count as pets, since unlike Sorcerer pets neither one counts on the Battlegrounds scoreboard, or counts towards assists, or trigger Ring of the Pale Order heals in PvE. Combine that with the Mage/Arcanist's terrible damage and inability to choose its target, and this looks more like a Pet Sorc set to me (which is wonderful, PvP totally needs more of those running around).

    'Course, the only way the set will even be usable in PvP is through 2x Jewelry (cause, you know, Malacath), a Lightning Staff (since you're putting so much effort into increasing Blastbones damage), and 1x armor piece. Trying to wear 5+ light in PvP will get you 1-shotted left and right by almost any halfway mediocre Stamina player that can figure out how to properly execute a simplistic burst combo. If there isn't a unique Lightning Staff available for this set, it'll probably be a huge pain in the rear to farm
  • GoodFella146
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    Make a werewolf
  • propertyOfUndefined
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    I 100% support this post.
  • JMadFour
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    At this point, all I really want is a Ranged Spammable in the Vampire Skill Line.
  • Wuerstal
    Wuerstal
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    Just posting so this thread won't die.

    It is unacceptable that magicka BB still got NOTHING. there are a ton of good solutions in the forum. A lot of which I am pretty sure would be really easy to implement. Why is nothing happening here?!

    Vampire is also just for roleplaying.. make it usefull pls.
  • Firstmep
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    Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.

    Blood frenzy is incredibly strong in pve and for pvp gank builds.

    BfB is still used as a spammable, especially with pale order ring.

    Scion ulti is hands down one of the best ultis in the game.

    Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.

  • HanStolo
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    Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.
  • Vevvev
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    HanStolo wrote: »
    Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.

    Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!
    Firstmep wrote: »
    Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.

    Blood frenzy is incredibly strong in pve and for pvp gank builds.

    BfB is still used as a spammable, especially with pale order ring.

    Scion ulti is hands down one of the best ultis in the game.

    Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.

    And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad :'(

    Edited by Vevvev on February 1, 2021 4:24PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • WhereArtThouVampires
    WhereArtThouVampires
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    Vevvev wrote: »
    HanStolo wrote: »
    Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.

    Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!
    Firstmep wrote: »
    Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.

    Blood frenzy is incredibly strong in pve and for pvp gank builds.

    BfB is still used as a spammable, especially with pale order ring.

    Scion ulti is hands down one of the best ultis in the game.

    Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.

    And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad :'(

    You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.

    I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.

    After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.

    As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'
    Edited by WhereArtThouVampires on February 1, 2021 11:13PM
  • Girl_Number8
    Girl_Number8
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    Once again magnecro got ignored...

    4azonk4sibpz.jpg

    Very colorful
  • Volckodav
    Volckodav
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    +100 for a real necro sumon skill line, it is still one of my biggest ESO disappointment expectations vs. what was given
  • WhereArtThouVampires
    WhereArtThouVampires
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    Volckodav wrote: »
    +100 for a real necro sumon skill line, it is still one of my biggest ESO disappointment expectations vs. what was given

    Probably didn't feel too good to see it added in an entire expansion where normal NPCs could do necromancer skills that you couldn't, eh?
  • Firstmep
    Firstmep
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    Vevvev wrote: »
    HanStolo wrote: »
    Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.

    Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!
    Firstmep wrote: »
    Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.

    Blood frenzy is incredibly strong in pve and for pvp gank builds.

    BfB is still used as a spammable, especially with pale order ring.

    Scion ulti is hands down one of the best ultis in the game.

    Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.

    And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad :'(

    You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.

    I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.

    After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.

    As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'

    Frankly any buff to mist form would have to come with a change to how it interacts with flat cost reduction, as right now you can mist around for basically no cost at all if you want.
    Perfect scion is defo a wierd morph, it doesn't work very well with the stage 4 vamp passive that's giving invisibility.
    Either way, there are enough good skills/morphs in vamp right now, so I wouldn't expect any sweeping changes.
  • WhereArtThouVampires
    WhereArtThouVampires
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    Firstmep wrote: »
    Vevvev wrote: »
    HanStolo wrote: »
    Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.

    Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!
    Firstmep wrote: »
    Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.

    Blood frenzy is incredibly strong in pve and for pvp gank builds.

    BfB is still used as a spammable, especially with pale order ring.

    Scion ulti is hands down one of the best ultis in the game.

    Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.

    And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad :'(

    You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.

    I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.

    After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.

    As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'

    Frankly any buff to mist form would have to come with a change to how it interacts with flat cost reduction, as right now you can mist around for basically no cost at all if you want.
    Perfect scion is defo a wierd morph, it doesn't work very well with the stage 4 vamp passive that's giving invisibility.
    Either way, there are enough good skills/morphs in vamp right now, so I wouldn't expect any sweeping changes.

    The simple solution there is to simply have it not be affected by flat cost reduction. That'd leave some room for QoL improvements such as the increase of damage with Blood Mist and getting slightly faster with elusive mist.

    Boom, no more complaints.

    And.....unfortunately the 'well there's good enough skills in the line already so lets not look at the useless ones' logic doesn't hold up. That isn't how any game company should do their design. If half the ship is sinking, half the ship is sinking. If barely half the skill line functions decently, then, well.....

    The changes I'm requesting are not sweeping changes. They are small fixes for what already should be there and making the skill line a proper skill line with skills that work and provide a meaningful choice to the player.
    Edited by WhereArtThouVampires on February 2, 2021 7:35AM
  • Firstmep
    Firstmep
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    Firstmep wrote: »
    Vevvev wrote: »
    HanStolo wrote: »
    Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.

    Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!
    Firstmep wrote: »
    Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.

    Blood frenzy is incredibly strong in pve and for pvp gank builds.

    BfB is still used as a spammable, especially with pale order ring.

    Scion ulti is hands down one of the best ultis in the game.

    Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.

    And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad :'(

    You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.

    I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.

    After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.

    As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'

    Frankly any buff to mist form would have to come with a change to how it interacts with flat cost reduction, as right now you can mist around for basically no cost at all if you want.
    Perfect scion is defo a wierd morph, it doesn't work very well with the stage 4 vamp passive that's giving invisibility.
    Either way, there are enough good skills/morphs in vamp right now, so I wouldn't expect any sweeping changes.

    The simple solution there is to simply have it not be affected by flat cost reduction. That'd leave some room for QoL improvements such as the increase of damage with Blood Mist and getting slightly faster with elusive mist.

    Boom, no more complaints.

    And.....unfortunately the 'well there's good enough skills in the line already so lets not look at the useless ones' logic doesn't hold up. That isn't how any game company should do their design. If half the ship is sinking, half the ship is sinking. If barely half the skill line functions decently, then, well.....

    The changes I'm requesting are not sweeping changes. They are small fixes for what already should be there and making the skill line a proper skill line with skills that work and provide a meaningful choice to the player.

    Actually when it comes to ZOS thats exactly how it works. Plenty of garbage skills in the game across the board, that theyre in no hurry to rework or change, just look at templar..
  • Vevvev
    Vevvev
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    Vevvev wrote: »
    HanStolo wrote: »
    Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.

    Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!
    Firstmep wrote: »
    Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.

    Blood frenzy is incredibly strong in pve and for pvp gank builds.

    BfB is still used as a spammable, especially with pale order ring.

    Scion ulti is hands down one of the best ultis in the game.

    Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.

    And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad :'(

    You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.

    I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.

    After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.

    As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'

    Mistform is in a good spot and needs no buffs or debuffs. If Mistform was to get a buff it'd be an indirect one by putting minor expedition on the stage 4 passive, and now if you want the speed boost you sacrifice health regeneration so you can't cheese the high HP infinite mistform build as well.

    I made a post a while back on why Mesmerize is so hard to land. I'll link it here in a spoiler. If ZOS could make that single change I had at the bottom that's all I want from it.
    Vevvev wrote: »

    I want to add onto this and give a visual on why its so hard to land this thing. So you have a very small cone in front of you that stretches out 10 meters. Your target has a cone as well, but you cannot see this cone as it is invisible and it is this cone that dictates whether you stunned them or not.

    Here is a picture of the cone with red lines making it easier to see.
    20210131154548_1.jpg


    As you can tell that cone is very small. Now lets put a target in here to show why they won't be mesmerized. Here we see a target that on our screens is clearly looking at us but because they're probably jumping, cast spells, struggling to keep the reticle on us, and all other manner of things, their character model according to the server isn't looking at us as their cone is offset from our position.
    mesmerize.jpg
    I could have put the cone even closer to the center of our position and you'd begin to see where the issues begin to form. Your target could be looking just a hair too far to the left or just a hair too far to the right and the stun will not land.

    Here is an obvious example of them not looking at you and I'll stick it in a spoiler since its painfully obvious this won't work.
    2mesmerize.jpg

    What you're looking for is the target to blatantly be starring you dead in the eyes, not strafing, and with some distance so they fall inside the cone.
    3mesmerize.jpg

    This ability is incredibly hard to land because of this issue. Hypnosis is a bit better, but you're still fighting with getting your enemy's cone to line up with you. I feel like a good fix ZOS could do is keep this cone system, but for the enemies inside of the cone that have us targeted it should land on them even if their model is not facing our direction.

    I don't know how to fix Perfect Scion without removing it from the game entirely and putting something else in its place. Even with the cost reduction on it the morph is still outplayed by Swarming Scion.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Runefang
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    Magcros are the most in demand class for PvE trials. At most they need a nerf not a buff.
  • Firstmep
    Firstmep
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    Vevvev wrote: »
    Vevvev wrote: »
    HanStolo wrote: »
    Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.

    Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!
    Firstmep wrote: »
    Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.

    Blood frenzy is incredibly strong in pve and for pvp gank builds.

    BfB is still used as a spammable, especially with pale order ring.

    Scion ulti is hands down one of the best ultis in the game.

    Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.

    And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad :'(

    You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.

    I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.

    After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.

    As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'

    Mistform is in a good spot and needs no buffs or debuffs. If Mistform was to get a buff it'd be an indirect one by putting minor expedition on the stage 4 passive, and now if you want the speed boost you sacrifice health regeneration so you can't cheese the high HP infinite mistform build as well.

    I made a post a while back on why Mesmerize is so hard to land. I'll link it here in a spoiler. If ZOS could make that single change I had at the bottom that's all I want from it.
    Vevvev wrote: »

    I want to add onto this and give a visual on why its so hard to land this thing. So you have a very small cone in front of you that stretches out 10 meters. Your target has a cone as well, but you cannot see this cone as it is invisible and it is this cone that dictates whether you stunned them or not.

    Here is a picture of the cone with red lines making it easier to see.
    20210131154548_1.jpg


    As you can tell that cone is very small. Now lets put a target in here to show why they won't be mesmerized. Here we see a target that on our screens is clearly looking at us but because they're probably jumping, cast spells, struggling to keep the reticle on us, and all other manner of things, their character model according to the server isn't looking at us as their cone is offset from our position.
    mesmerize.jpg
    I could have put the cone even closer to the center of our position and you'd begin to see where the issues begin to form. Your target could be looking just a hair too far to the left or just a hair too far to the right and the stun will not land.

    Here is an obvious example of them not looking at you and I'll stick it in a spoiler since its painfully obvious this won't work.
    2mesmerize.jpg

    What you're looking for is the target to blatantly be starring you dead in the eyes, not strafing, and with some distance so they fall inside the cone.
    3mesmerize.jpg

    This ability is incredibly hard to land because of this issue. Hypnosis is a bit better, but you're still fighting with getting your enemy's cone to line up with you. I feel like a good fix ZOS could do is keep this cone system, but for the enemies inside of the cone that have us targeted it should land on them even if their model is not facing our direction.

    I don't know how to fix Perfect Scion without removing it from the game entirely and putting something else in its place. Even with the cost reduction on it the morph is still outplayed by Swarming Scion.

    I wouldnt call it in a good spot when it can easily be made near 0 cost.
    Maybe on your platform ppl didn't catch onto how to abuse it, but here on pc EU its gained a lot of trackion.
    The skill was designed to drain your Magicka over time, which is why it has such powerful bonuses.
  • Vevvev
    Vevvev
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    Firstmep wrote: »
    Vevvev wrote: »
    Vevvev wrote: »
    HanStolo wrote: »
    Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.

    Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!
    Firstmep wrote: »
    Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.

    Blood frenzy is incredibly strong in pve and for pvp gank builds.

    BfB is still used as a spammable, especially with pale order ring.

    Scion ulti is hands down one of the best ultis in the game.

    Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.

    And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad :'(

    You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.

    I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.

    After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.

    As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'

    Mistform is in a good spot and needs no buffs or debuffs. If Mistform was to get a buff it'd be an indirect one by putting minor expedition on the stage 4 passive, and now if you want the speed boost you sacrifice health regeneration so you can't cheese the high HP infinite mistform build as well.

    I made a post a while back on why Mesmerize is so hard to land. I'll link it here in a spoiler. If ZOS could make that single change I had at the bottom that's all I want from it.
    Vevvev wrote: »

    I want to add onto this and give a visual on why its so hard to land this thing. So you have a very small cone in front of you that stretches out 10 meters. Your target has a cone as well, but you cannot see this cone as it is invisible and it is this cone that dictates whether you stunned them or not.

    Here is a picture of the cone with red lines making it easier to see.
    20210131154548_1.jpg


    As you can tell that cone is very small. Now lets put a target in here to show why they won't be mesmerized. Here we see a target that on our screens is clearly looking at us but because they're probably jumping, cast spells, struggling to keep the reticle on us, and all other manner of things, their character model according to the server isn't looking at us as their cone is offset from our position.
    mesmerize.jpg
    I could have put the cone even closer to the center of our position and you'd begin to see where the issues begin to form. Your target could be looking just a hair too far to the left or just a hair too far to the right and the stun will not land.

    Here is an obvious example of them not looking at you and I'll stick it in a spoiler since its painfully obvious this won't work.
    2mesmerize.jpg

    What you're looking for is the target to blatantly be starring you dead in the eyes, not strafing, and with some distance so they fall inside the cone.
    3mesmerize.jpg

    This ability is incredibly hard to land because of this issue. Hypnosis is a bit better, but you're still fighting with getting your enemy's cone to line up with you. I feel like a good fix ZOS could do is keep this cone system, but for the enemies inside of the cone that have us targeted it should land on them even if their model is not facing our direction.

    I don't know how to fix Perfect Scion without removing it from the game entirely and putting something else in its place. Even with the cost reduction on it the morph is still outplayed by Swarming Scion.

    I wouldnt call it in a good spot when it can easily be made near 0 cost.
    Maybe on your platform ppl didn't catch onto how to abuse it, but here on pc EU its gained a lot of trackion.
    The skill was designed to drain your Magicka over time, which is why it has such powerful bonuses.

    Oh, they have. It doesn't matter because I'm a magDK and I do oh so enjoy burning them alive! When they're finally forced to heal I Fossilize them and end their miserable existence. If they're a tanky proc set person I ignore them as there is nothing they can do to me sitting in mistform.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • YandereGirlfriend
    YandereGirlfriend
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    Runefang wrote: »
    At most they need a nerf not a buff.

    5qcvsvi0pc1r.gif
  • Yamenstein
    Yamenstein
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    Runefang wrote: »
    Magcros are the most in demand class for PvE trials. At most they need a nerf not a buff.

    Basically because of one skill, one ultimate even. It needs some skills fixed, not necessarily buffed. Magicka morph of blastbones is not a morph. It's just the base skill, no changes.

    The class is generally really clunky as well.

    Like other skills in the game, necros and course skill line have multiple useless skills that are not used
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
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