YandereGirlfriend wrote: »ZOS seems to be actively trolling magRomancers at this point.
they at least threw us a little bone (pun intended) with this set
Unleashed Ritualist (Light Armor)
2 – Adds 1096 Maximum Magicka
3 – Adds 1096 Maximum Magicka
4 – Adds 1096 Maximum Magicka
5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.
Blastbones and mage doing 16% more damage is nothing to look over, plus it works any set that gives you a pet. But I too wanted damage buffs for magcro, there is no other class that you have to work so hard to get kills (in pvp) for when you can hop on a sorc/NB and do a better job with so much less effort needed.
Who knows if that will actually even work on Blastbones or the Skeletal Mage? In at least some ways, those abilities don't actually count as pets, since unlike Sorcerer pets neither one counts on the Battlegrounds scoreboard, or counts towards assists, or trigger Ring of the Pale Order heals in PvE. Combine that with the Mage/Arcanist's terrible damage and inability to choose its target, and this looks more like a Pet Sorc set to me (which is wonderful, PvP totally needs more of those running around).they at least threw us a little bone (pun intended) with this set
Unleashed Ritualist (Light Armor)
2 – Adds 1096 Maximum Magicka
3 – Adds 1096 Maximum Magicka
4 – Adds 1096 Maximum Magicka
5 – Dealing damage to an enemy applies Ritualist’s Mark to them for 10 seconds. Enemies with your Ritualist’s Mark take an additional 16% damage from your summoned pets.
Blastbones and mage doing 16% more damage is nothing to look over, plus it works any set that gives you a pet. But I too wanted damage buffs for magcro, there is no other class that you have to work so hard to get kills (in pvp) for when you can hop on a sorc/NB and do a better job with so much less effort needed.
Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.
Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.
Blood frenzy is incredibly strong in pve and for pvp gank builds.
BfB is still used as a spammable, especially with pale order ring.
Scion ulti is hands down one of the best ultis in the game.
Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.
Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.
Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.
Blood frenzy is incredibly strong in pve and for pvp gank builds.
BfB is still used as a spammable, especially with pale order ring.
Scion ulti is hands down one of the best ultis in the game.
Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.
And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad
WhereArtThouVampires wrote: »Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.
Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.
Blood frenzy is incredibly strong in pve and for pvp gank builds.
BfB is still used as a spammable, especially with pale order ring.
Scion ulti is hands down one of the best ultis in the game.
Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.
And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad
You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.
I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.
After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.
As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'
WhereArtThouVampires wrote: »Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.
Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.
Blood frenzy is incredibly strong in pve and for pvp gank builds.
BfB is still used as a spammable, especially with pale order ring.
Scion ulti is hands down one of the best ultis in the game.
Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.
And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad
You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.
I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.
After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.
As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'
Frankly any buff to mist form would have to come with a change to how it interacts with flat cost reduction, as right now you can mist around for basically no cost at all if you want.
Perfect scion is defo a wierd morph, it doesn't work very well with the stage 4 vamp passive that's giving invisibility.
Either way, there are enough good skills/morphs in vamp right now, so I wouldn't expect any sweeping changes.
WhereArtThouVampires wrote: »WhereArtThouVampires wrote: »Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.
Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.
Blood frenzy is incredibly strong in pve and for pvp gank builds.
BfB is still used as a spammable, especially with pale order ring.
Scion ulti is hands down one of the best ultis in the game.
Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.
And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad
You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.
I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.
After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.
As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'
Frankly any buff to mist form would have to come with a change to how it interacts with flat cost reduction, as right now you can mist around for basically no cost at all if you want.
Perfect scion is defo a wierd morph, it doesn't work very well with the stage 4 vamp passive that's giving invisibility.
Either way, there are enough good skills/morphs in vamp right now, so I wouldn't expect any sweeping changes.
The simple solution there is to simply have it not be affected by flat cost reduction. That'd leave some room for QoL improvements such as the increase of damage with Blood Mist and getting slightly faster with elusive mist.
Boom, no more complaints.
And.....unfortunately the 'well there's good enough skills in the line already so lets not look at the useless ones' logic doesn't hold up. That isn't how any game company should do their design. If half the ship is sinking, half the ship is sinking. If barely half the skill line functions decently, then, well.....
The changes I'm requesting are not sweeping changes. They are small fixes for what already should be there and making the skill line a proper skill line with skills that work and provide a meaningful choice to the player.
WhereArtThouVampires wrote: »Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.
Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.
Blood frenzy is incredibly strong in pve and for pvp gank builds.
BfB is still used as a spammable, especially with pale order ring.
Scion ulti is hands down one of the best ultis in the game.
Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.
And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad
You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.
I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.
After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.
As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'
I want to add onto this and give a visual on why its so hard to land this thing. So you have a very small cone in front of you that stretches out 10 meters. Your target has a cone as well, but you cannot see this cone as it is invisible and it is this cone that dictates whether you stunned them or not.
Here is a picture of the cone with red lines making it easier to see.
As you can tell that cone is very small. Now lets put a target in here to show why they won't be mesmerized. Here we see a target that on our screens is clearly looking at us but because they're probably jumping, cast spells, struggling to keep the reticle on us, and all other manner of things, their character model according to the server isn't looking at us as their cone is offset from our position.
I could have put the cone even closer to the center of our position and you'd begin to see where the issues begin to form. Your target could be looking just a hair too far to the left or just a hair too far to the right and the stun will not land.
Here is an obvious example of them not looking at you and I'll stick it in a spoiler since its painfully obvious this won't work.
What you're looking for is the target to blatantly be starring you dead in the eyes, not strafing, and with some distance so they fall inside the cone.
This ability is incredibly hard to land because of this issue. Hypnosis is a bit better, but you're still fighting with getting your enemy's cone to line up with you. I feel like a good fix ZOS could do is keep this cone system, but for the enemies inside of the cone that have us targeted it should land on them even if their model is not facing our direction.
WhereArtThouVampires wrote: »Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.
Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.
Blood frenzy is incredibly strong in pve and for pvp gank builds.
BfB is still used as a spammable, especially with pale order ring.
Scion ulti is hands down one of the best ultis in the game.
Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.
And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad
You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.
I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.
After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.
As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'
Mistform is in a good spot and needs no buffs or debuffs. If Mistform was to get a buff it'd be an indirect one by putting minor expedition on the stage 4 passive, and now if you want the speed boost you sacrifice health regeneration so you can't cheese the high HP infinite mistform build as well.
I made a post a while back on why Mesmerize is so hard to land. I'll link it here in a spoiler. If ZOS could make that single change I had at the bottom that's all I want from it.
I want to add onto this and give a visual on why its so hard to land this thing. So you have a very small cone in front of you that stretches out 10 meters. Your target has a cone as well, but you cannot see this cone as it is invisible and it is this cone that dictates whether you stunned them or not.
Here is a picture of the cone with red lines making it easier to see.
As you can tell that cone is very small. Now lets put a target in here to show why they won't be mesmerized. Here we see a target that on our screens is clearly looking at us but because they're probably jumping, cast spells, struggling to keep the reticle on us, and all other manner of things, their character model according to the server isn't looking at us as their cone is offset from our position.
I could have put the cone even closer to the center of our position and you'd begin to see where the issues begin to form. Your target could be looking just a hair too far to the left or just a hair too far to the right and the stun will not land.
Here is an obvious example of them not looking at you and I'll stick it in a spoiler since its painfully obvious this won't work.
What you're looking for is the target to blatantly be starring you dead in the eyes, not strafing, and with some distance so they fall inside the cone.
This ability is incredibly hard to land because of this issue. Hypnosis is a bit better, but you're still fighting with getting your enemy's cone to line up with you. I feel like a good fix ZOS could do is keep this cone system, but for the enemies inside of the cone that have us targeted it should land on them even if their model is not facing our direction.
I don't know how to fix Perfect Scion without removing it from the game entirely and putting something else in its place. Even with the cost reduction on it the morph is still outplayed by Swarming Scion.
WhereArtThouVampires wrote: »Stage 4 vamp is not usable in combat. If they were to change the invisibility to instant from 3 secs while sprinting, I could see taking the penalties from stage 4 as a trade off. Right now the penalties are too high for a skill that just isn't useful because of the 3 second timer.
Hmmmm.... make it 1.5 seconds so your foes have a chance to do something and you have a deal. Reason being is if you just tapped sprint and you went invisible all Oblivion would break lose!Mist form is getting a bunch of bugfixes and its one of the best defensive skills in the game.
Blood frenzy is incredibly strong in pve and for pvp gank builds.
BfB is still used as a spammable, especially with pale order ring.
Scion ulti is hands down one of the best ultis in the game.
Ill admit that Mesmerize and Drain are kinda meh, but the rest of vampire is extremly good.
And all of that is correct! I just wish Blood Frenzy was a better tool in a PVP duel or fight but the pressure foes can place on you in this meta negates the damage benefit you receive due to how quickly the health cost shoots up. Mesmerize and Drain definitely need a buff as the state they're in is just heart breaking and sad
You're still a bit off @Firstmep. I'm curious as to what Vev thinks about this too, which is why I quoted them.
I also wish that mist form's elusive mist actually was faster than sprinting and that the Blood Mist morph did actual damage and had the proper bat-swarm animal because rn all it sounds like is weird biting noises.
After that, all that would need to be changed is buffing mesmerize, drain, and adding a long range morph for eviscerate.
As well as giving Blood Scion an actual second morph that isn't perfect scion. Or buffing perfect scion to be 'you don't have vampire weaknesses while slotted'
Mistform is in a good spot and needs no buffs or debuffs. If Mistform was to get a buff it'd be an indirect one by putting minor expedition on the stage 4 passive, and now if you want the speed boost you sacrifice health regeneration so you can't cheese the high HP infinite mistform build as well.
I made a post a while back on why Mesmerize is so hard to land. I'll link it here in a spoiler. If ZOS could make that single change I had at the bottom that's all I want from it.
I want to add onto this and give a visual on why its so hard to land this thing. So you have a very small cone in front of you that stretches out 10 meters. Your target has a cone as well, but you cannot see this cone as it is invisible and it is this cone that dictates whether you stunned them or not.
Here is a picture of the cone with red lines making it easier to see.
As you can tell that cone is very small. Now lets put a target in here to show why they won't be mesmerized. Here we see a target that on our screens is clearly looking at us but because they're probably jumping, cast spells, struggling to keep the reticle on us, and all other manner of things, their character model according to the server isn't looking at us as their cone is offset from our position.
I could have put the cone even closer to the center of our position and you'd begin to see where the issues begin to form. Your target could be looking just a hair too far to the left or just a hair too far to the right and the stun will not land.
Here is an obvious example of them not looking at you and I'll stick it in a spoiler since its painfully obvious this won't work.
What you're looking for is the target to blatantly be starring you dead in the eyes, not strafing, and with some distance so they fall inside the cone.
This ability is incredibly hard to land because of this issue. Hypnosis is a bit better, but you're still fighting with getting your enemy's cone to line up with you. I feel like a good fix ZOS could do is keep this cone system, but for the enemies inside of the cone that have us targeted it should land on them even if their model is not facing our direction.
I don't know how to fix Perfect Scion without removing it from the game entirely and putting something else in its place. Even with the cost reduction on it the morph is still outplayed by Swarming Scion.
I wouldnt call it in a good spot when it can easily be made near 0 cost.
Maybe on your platform ppl didn't catch onto how to abuse it, but here on pc EU its gained a lot of trackion.
The skill was designed to drain your Magicka over time, which is why it has such powerful bonuses.
Magcros are the most in demand class for PvE trials. At most they need a nerf not a buff.