alainjbrennanb16_ESO wrote: »To me this is to much for stamina if i decided to go full 7 piece medium (with impen) in pvp it would give me 7% Sprint, 35% sneak, 21% block and 14% aoe reduction, this is way to much
I've heard of this one. It's the same one Light and Heavy users also have, while having a significantly smaller stam pool to pull it from. Let's also not forget that roll cost is already considerably lower for MA than the other two, as well.SOLDIER_1stClass wrote: »
alainjbrennanb16_ESO wrote: »To me this is to much for stamina if i decided to go full 7 piece medium (with impen) in pvp it would give me 7% Sprint, 35% sneak, 21% block and 14% aoe reduction, this is way to much
Heavy just gives you 14% overall damage reduction most of the time, cost decrease on sprint sneak etc are really whatever.
If these changes go thru, heavy will remain meta.
Meanwhile light armor even further behind the curve, the extra damage taken also going to problematic in some endgame pve scenarios.
Really feel like these passive were thought up in like a couple of hours with mostly rp in mind and not at all accounting for balance.
alainjbrennanb16_ESO wrote: »alainjbrennanb16_ESO wrote: »To me this is to much for stamina if i decided to go full 7 piece medium (with impen) in pvp it would give me 7% Sprint, 35% sneak, 21% block and 14% aoe reduction, this is way to much
Heavy just gives you 14% overall damage reduction most of the time, cost decrease on sprint sneak etc are really whatever.
If these changes go thru, heavy will remain meta.
Meanwhile light armor even further behind the curve, the extra damage taken also going to problematic in some endgame pve scenarios.
Really feel like these passive were thought up in like a couple of hours with mostly rp in mind and not at all accounting for balance.
my main issue is the sprint, even now, you find some stamina users, moving so fast that the magic bullet combat is negated, in our guild we have certain classes and gear sets set to do scroll carriers, they can move twice as fast as a horse
Olupajmibanan wrote: »Tanks with vastly increased roll dodge cost. Lord Falgravn HM approves
Olupajmibanan wrote: »Tanks with vastly increased roll dodge cost. Lord Falgravn HM approves
I agree, content should be adjusted, if the need arises, but I also think it's important to consider these changes together with the new CP abilities.
We haven't seen most of those yet. I could totally imagine there being higher dodge cost reductions compared to the original system, but as a slotted ability. So in this case you'd slot that in for a dodge heavy encounter, sacrificing block cost reduction or break free cost reduction or whatever.
I kind of like the idea to be able to hot-swap stuff based on encounters without managing an extra inventory page or respeccing in total. Looking forward to have a closer look later today.
Merlin13KAGL wrote: »I've heard of this one. It's the same one Light and Heavy users also have, while having a significantly smaller stam pool to pull it from. Let's also not forget that roll cost is already considerably lower for MA than the other two, as well.SOLDIER_1stClass wrote: »
If there are to be line item buffs and debuffs for one armor type, there should be one for all armor types.
Medium shouldn't automatically get a pass.
SOLDIER_1stClass wrote: »Merlin13KAGL wrote: »I've heard of this one. It's the same one Light and Heavy users also have, while having a significantly smaller stam pool to pull it from. Let's also not forget that roll cost is already considerably lower for MA than the other two, as well.SOLDIER_1stClass wrote: »
If there are to be line item buffs and debuffs for one armor type, there should be one for all armor types.
Medium shouldn't automatically get a pass.
Incorrect, as light armor has damage shield s and on demand heals that greatly allow it to survive far greater than any medium build.
Additionally, Heavy vs medium damage out put currently is negligible while their survivability is drastically different with heavy coming out way on top.
Light armor builds have access to a much broader range of abilities and support including more aoe options which rain supreme in both pvp and pve.
Stam medium builds are pretty much nonexistent in pve endgame content whete magicka rules the content with its damage coupled with its array of support abilities and synergies.
And in pvp heavy is king 👑 plain and simple.
The last thing medium needs is a nerf of any kind.
Aerius_Sygale wrote: »
Seen screenshot/video proof of someone at 3000+, have you? Other than cheating devs showing off DLC, of course...
For those interested, my love has created a list of the current penalties and benefits for us.
SOLDIER_1stClass wrote: »Merlin13KAGL wrote: »I've heard of this one. It's the same one Light and Heavy users also have, while having a significantly smaller stam pool to pull it from. Let's also not forget that roll cost is already considerably lower for MA than the other two, as well.SOLDIER_1stClass wrote: »
If there are to be line item buffs and debuffs for one armor type, there should be one for all armor types.
Medium shouldn't automatically get a pass.
Incorrect, as light armor has damage shield s and on demand heals that greatly allow it to survive far greater than any medium build.
Additionally, Heavy vs medium damage out put currently is negligible while their survivability is drastically different with heavy coming out way on top.
Light armor builds have access to a much broader range of abilities and support including more aoe options which rain supreme in both pvp and pve.
Stam medium builds are pretty much nonexistent in pve endgame content whete magicka rules the content with its damage coupled with its array of support abilities and synergies.
And in pvp heavy is king 👑 plain and simple.
The last thing medium needs is a nerf of any kind.
LadyDestiny wrote: »Aerius_Sygale wrote: »
Seen screenshot/video proof of someone at 3000+, have you? Other than cheating devs showing off DLC, of course...
Why do I feel that this is going to become a major issue especially in pvp? I know there are players in the 2000+ range. I thought one of the reasons zos capped points because of players becoming too overpowered and was causing such a huge gap. I feel opening all 3600 at once is just going to be a disaster.
SOLDIER_1stClass wrote: »Merlin13KAGL wrote: »I've heard of this one. It's the same one Light and Heavy users also have, while having a significantly smaller stam pool to pull it from. Let's also not forget that roll cost is already considerably lower for MA than the other two, as well.SOLDIER_1stClass wrote: »
If there are to be line item buffs and debuffs for one armor type, there should be one for all armor types.
Medium shouldn't automatically get a pass.
Incorrect, as light armor has damage shield s and on demand heals that greatly allow it to survive far greater than any medium build.
Additionally, Heavy vs medium damage out put currently is negligible while their survivability is drastically different with heavy coming out way on top.
Light armor builds have access to a much broader range of abilities and support including more aoe options which rain supreme in both pvp and pve.
Stam medium builds are pretty much nonexistent in pve endgame content whete magicka rules the content with its damage coupled with its array of support abilities and synergies.
And in pvp heavy is king 👑 plain and simple.
The last thing medium needs is a nerf of any kind.
alainjbrennanb16_ESO wrote: »To me this is to much for stamina if i decided to go full 7 piece medium (with impen) in pvp it would give me 7% Sprint, 35% sneak, 21% block and 14% aoe reduction, this is way to much
As a Tank main I was also thinking about that. A lot of magick dmg in dungeons and trials... Granted I mostly do group dungeons so it is kinda easier than trials, but still, it is a big change.Integral1900 wrote: »Personally as a former meta addict and now a mostly hybrid solo player if these changes make things harder I will just do easier content, problem solved
However.........
There are a number of tanks in my guild, as you can imagine they took one look at that +7% magic damage and made the following calculation.
+7% magic damage + veteran dungeons and trials = dead tank.
As you can imagine, they are currently freaking out.......... 🔥🤬😡🤬🔥😳🥺
Am I the only trials tank looking at this and thinking that taking 9% increased magicka damage in trials (which for most trials is the damage we actually care about) is a bad thing?
Like, whut??
I mean, wearing heavy armour isn't a choice for trials. I'm not looking for a "play style" in your rock paper scissors games of PvP. I'm tanking the boss.
Also, how is this meant to work in PvP? You can't look at someone in heavy armour and then swap over your stamblade setup for mag damage this fight. It's literally "whelp, they take less damage from me" end of story.
JayKwellen wrote: »Heavy armor is going to have, essentially, a permanent 10-14% damage reduction buff, i.e. major protection but all the time. If you're a stamcro now you can literally have major protection, while having major protection, while having major protection! Jesus christ.