KhajiitLivesMatter wrote: »KhajiitLivesMatter wrote: »This problem is game wide currently, DOTs are always going to be strong when most burst combos can’t put down an average player in heavy armour with 35k+ health. I find it quite ironic that someone with so much playtime on a class thats been the root cause of essentially all 1 hit PvP playstyles is now complaining about the inability to kill people on the class that can hit disgustingly high weapon damage and have an ungodly amount of utility from shade and cloak. For a large portion of the game minimum health pools have been diretly dictated by whatever a meta stamblade burst combo can put out.
Incap does a substantial amount of direct single target damage plus gives a 20% damage boost for 75 ult cost, coupled with relentless that hits harder than any leap tooltip and you can run around putting most builds in to execute range with a 2 hit combo then execute with the damage boost still up. Theres still no combo that can easily put you on the backfoot as quickly and easily as this. DKs have always been strong 1v1 and if you allow yourself to hit a 60-70% health without blocking you should expect to die to an fairly predictable leap execute.
and thats the problem "when most burst combos can’t put down an average player in heavy armour with 35k+ health."
the whole class is to kill average players with 1 combo - but u cant thats why nb dont work
sure i have good mobility with shade/ cloack but if i cant kill an enemie its useless
btw i checked my stats i have ~ weap dmg 5,7k weap dmg
~36k stam
12k~ penetration
+10%dmg boost from a set
stats without balorg
and its just not enought to kill avrage players and if that insane stats are not enought than the class is underpowerd
and for heaving this stats i sacraficed all defense i have in cyro 20k health and (buffed) 17k resis and 1.3k crit resi
btw the ult without stun costs only 70
even if i survive to get my combo ready after i used my ult everyone breaks free and dodges 2x and after few seconds all my buffs are gone without a chance to kill someone
sure i still can kill bad players but the meta duds the "avrage ones" cant me killed by a stam blade
You cant run these 20k health no crit resist glass cannon builds anymore. Check out the "iron cannon" stam NB build for ideas. You need to have more health and crit resists and resists so you don't just drop dead when someone looks at you.
It means you can't just gank people without a fight, you have to melee some, and to do that you have to HP, resists, crit resists. NB cloak is still one of the strongest abilities in the game. NB with cloak, some reisists and wild hunt is very hard to kill
that is not the problem the problem is the missing dmg
if i cant kill avrage players with a glass canon build i can for sure not kill them with a tankier build
Then figure out how to get more damage. Stamblade is capable of killing everything. If you’re expecting to kill everyone in just 1 combo then you’re not really earning the kill.
I run a 5 medium 2 heavy no cloak build and I can kill most players without using an ult or bow proc so there is plenty of damage, but sometimes you gotta work for it.
KhajiitLivesMatter wrote: »This problem is game wide currently, DOTs are always going to be strong when most burst combos can’t put down an average player in heavy armour with 35k+ health. I find it quite ironic that someone with so much playtime on a class thats been the root cause of essentially all 1 hit PvP playstyles is now complaining about the inability to kill people on the class that can hit disgustingly high weapon damage and have an ungodly amount of utility from shade and cloak. For a large portion of the game minimum health pools have been diretly dictated by whatever a meta stamblade burst combo can put out.
Incap does a substantial amount of direct single target damage plus gives a 20% damage boost for 75 ult cost, coupled with relentless that hits harder than any leap tooltip and you can run around putting most builds in to execute range with a 2 hit combo then execute with the damage boost still up. Theres still no combo that can easily put you on the backfoot as quickly and easily as this. DKs have always been strong 1v1 and if you allow yourself to hit a 60-70% health without blocking you should expect to die to an fairly predictable leap execute.
and thats the problem "when most burst combos can’t put down an average player in heavy armour with 35k+ health."
the whole class is to kill average players with 1 combo - but u cant thats why nb dont work
sure i have good mobility with shade/ cloack but if i cant kill an enemie its useless
btw i checked my stats i have ~ weap dmg 5,7k weap dmg
~36k stam
12k~ penetration
+10%dmg boost from a set
stats without balorg
and its just not enought to kill avrage players and if that insane stats are not enought than the class is underpowerd
and for heaving this stats i sacraficed all defense i have in cyro 20k health and (buffed) 17k resis and 1.3k crit resi
btw the ult without stun costs only 70
even if i survive to get my combo ready after i used my ult everyone breaks free and dodges 2x and after few seconds all my buffs are gone without a chance to kill someone
sure i still can kill bad players but the meta duds the "avrage ones" cant me killed by a stam blade
PhoenixGrey wrote: »Stamina nightblade is the best solo pvp class in the game for the past 3 patches.
KhajiitLivesMatter wrote: »This problem is game wide currently, DOTs are always going to be strong when most burst combos can’t put down an average player in heavy armour with 35k+ health. I find it quite ironic that someone with so much playtime on a class thats been the root cause of essentially all 1 hit PvP playstyles is now complaining about the inability to kill people on the class that can hit disgustingly high weapon damage and have an ungodly amount of utility from shade and cloak. For a large portion of the game minimum health pools have been diretly dictated by whatever a meta stamblade burst combo can put out.
Incap does a substantial amount of direct single target damage plus gives a 20% damage boost for 75 ult cost, coupled with relentless that hits harder than any leap tooltip and you can run around putting most builds in to execute range with a 2 hit combo then execute with the damage boost still up. Theres still no combo that can easily put you on the backfoot as quickly and easily as this. DKs have always been strong 1v1 and if you allow yourself to hit a 60-70% health without blocking you should expect to die to an fairly predictable leap execute.
and thats the problem "when most burst combos can’t put down an average player in heavy armour with 35k+ health."
the whole class is to kill average players with 1 combo - but u cant thats why nb dont work
sure i have good mobility with shade/ cloack but if i cant kill an enemie its useless
btw i checked my stats i have ~ weap dmg 5,7k weap dmg
~36k stam
12k~ penetration
+10%dmg boost from a set
stats without balorg
and its just not enought to kill avrage players and if that insane stats are not enought than the class is underpowerd
and for heaving this stats i sacraficed all defense i have in cyro 20k health and (buffed) 17k resis and 1.3k crit resi
btw the ult without stun costs only 70
even if i survive to get my combo ready after i used my ult everyone breaks free and dodges 2x and after few seconds all my buffs are gone without a chance to kill someone
sure i still can kill bad players but the meta duds the "avrage ones" cant me killed by a stam blade
Waffennacht wrote: »@UntouchableHunter you cant use IC as an example.
In that place imperial physique is almost mandatory and hyper inflates many abilities.
In no CP I dont see anything ganking 42k health anything even with lag. Maybe a snipe Desync.
KhajiitLivesMatter wrote: »KhajiitLivesMatter wrote: »This problem is game wide currently, DOTs are always going to be strong when most burst combos can’t put down an average player in heavy armour with 35k+ health. I find it quite ironic that someone with so much playtime on a class thats been the root cause of essentially all 1 hit PvP playstyles is now complaining about the inability to kill people on the class that can hit disgustingly high weapon damage and have an ungodly amount of utility from shade and cloak. For a large portion of the game minimum health pools have been diretly dictated by whatever a meta stamblade burst combo can put out.
Incap does a substantial amount of direct single target damage plus gives a 20% damage boost for 75 ult cost, coupled with relentless that hits harder than any leap tooltip and you can run around putting most builds in to execute range with a 2 hit combo then execute with the damage boost still up. Theres still no combo that can easily put you on the backfoot as quickly and easily as this. DKs have always been strong 1v1 and if you allow yourself to hit a 60-70% health without blocking you should expect to die to an fairly predictable leap execute.
and thats the problem "when most burst combos can’t put down an average player in heavy armour with 35k+ health."
the whole class is to kill average players with 1 combo - but u cant thats why nb dont work
sure i have good mobility with shade/ cloack but if i cant kill an enemie its useless
btw i checked my stats i have ~ weap dmg 5,7k weap dmg
~36k stam
12k~ penetration
+10%dmg boost from a set
stats without balorg
and its just not enought to kill avrage players and if that insane stats are not enought than the class is underpowerd
and for heaving this stats i sacraficed all defense i have in cyro 20k health and (buffed) 17k resis and 1.3k crit resi
btw the ult without stun costs only 70
even if i survive to get my combo ready after i used my ult everyone breaks free and dodges 2x and after few seconds all my buffs are gone without a chance to kill someone
sure i still can kill bad players but the meta duds the "avrage ones" cant me killed by a stam blade
You cant run these 20k health no crit resist glass cannon builds anymore. Check out the "iron cannon" stam NB build for ideas. You need to have more health and crit resists and resists so you don't just drop dead when someone looks at you.
It means you can't just gank people without a fight, you have to melee some, and to do that you have to HP, resists, crit resists. NB cloak is still one of the strongest abilities in the game. NB with cloak, some reisists and wild hunt is very hard to kill
that is not the problem the problem is the missing dmg
if i cant kill avrage players with a glass canon build i can for sure not kill them with a tankier build
because instant death to people in what looked like 1 hit is just stupid.
way way way too much damage in 1 attack coming from multiple attacks but all we see is just 1 attacks, we look at death counter and it shows multiple things that happened but all we saw was just "BAM"
so it was nerfed, and rightly so.
Stamblades (magblades to a certain degree) are playable, especially if one choose to become a ganker. These cheese builds can achieve 30k+ combos easily. I've been on the receiving end against such builds.
Nightblade damage is fine right now, they can hit very hard against most set ups. The culprit for their "weak" damage is this proc meta. That's it. These players can stack an obscene amount of health while also having access to powerful heals that scale off their max health, which makes it easy to recover from a burst with a couple of presses. That's expected from a tanky build.... except having the ability to equip procs sets and have enough damage to kill other players. So more and more people are adopting this playestyle which is making it harder for non-gank stat dense builds that are fully reliant on unexpected combos via class skills to take them down. What needs to be done is for ZOS to address the core issues that enables the proc meta and stamblades will be in a way better position.
Another issue is how difficult it is to land your combos successfully since incap/soul harvest/bow proc can easily be dodged or blocked even after you stun them. ZOS can make some adjustments to those skills so it becomes a bit more reliable to land.
NBs aren't bad at all. The last thing they need is a damage buff. They don't need to empower gankers even more.
Edit: I prefer magblades over stamblades majority of the time. Magicka nbs truly have it hard in Cyro outside of bombing and ganking. The woes of a stamblade don't even compare at all. XD
PhoenixGrey wrote: »Stamina nightblade is the best solo pvp class in the game for the past 3 patches.
PhoenixGrey wrote: »Stamina nightblade is the best solo pvp class in the game for the past 3 patches.
Define best?
I have the most 'fun' solo with a stamina nightblade in cyro, (especially on the devil's lettuce once I've found my groove) but for me, I don't find it the "best" per say. Best fun, yes 100%.
Best kill/die ratios, or whatever meta you use to determine what the best is. It's a negatory ghost rider, the pattern is full.
Stamden when you get after it... damn son! It's hard for me to think of what makes a better class for solo pvp in cyro.
Defining what best actually means for you, I think this is the tricky part.