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ZOS Help! I have 92 surveys to do

  • wolfie1.0.
    wolfie1.0.
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    I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.

    I've asked in the past if you could implement a way to help us deal with these surveys. We have hirelings. I don't know if anyone puts points into that perk but I don't. I would if I could give 1 - 3 surveys of each type to my hireling to retrieve the mats for each day.

    I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.

    Why not collect the mats as you get the surveys? Why let them build up to this point of having that many?

    Let's say I get on the game at around 10:00 pm. If I do my daily writs on about six characters, that can chew up some time and I can get a lot of surveys (and treasure maps). But it's also important for me to do them because I have to craft gear for characters so this gets me the gold level materials that I need (and the money to buy what I don't have). So the survey gets deposited into my bank as I switch from character to character, dealing with slow loading screens and even crashes on load screens. After that, I want to actually have some fun and play the game. I can do a daily dungeon or a daily BG. Maybe I can do two dungeons. If it's a vet DLC dungeon, that might be my whole night. It'll be after midnight before I know it. This is just how it goes. The game is designed to eat up your time. I don't have a lot of it to spare. If my clothing hireling that I put skill points into could take even just one survey per day, that would be a huge help.

    Well we have good news and bad news for you. You see ZOS has listened to your woe's and has a new champion point system in place. One of those passives you can slot increases your ability to collect more resources from nodes by double up to 100% of the time. thats the good news, you won't have to farm as much to be self sufficient. the bad news... you still have to go out and farm to take advantage of it.

    Also i hate to say this but ALL MMO's (and video games in general) are designed to eat up your time. your Time in game is what they want, they want you to keep playing. So they are going to keep coming up with activities to suck up said time. Farming, whether it be for gear, skill points, skill levels, achievements, kills, or mats is part of those activities. There are going to be trade offs. If you don't want to farm then you will have to trade for what you need, dont want to pay then you will need to sacrifice time. its a list of trade offs.
  • Athan1
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    High rewards require high effort.

    Lol I remember at the beginning I thought surveys were useless so I kept trashing them :D
    Athan Atticus Imperial Templar of Shezarr
  • ThreeXB
    ThreeXB
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    I love the idea of being able to have your hirelings do surveys. I'd be more than willing to add a skill point or 2 for this.

    Maybe with the companions release with this years chapter they could do them also
  • FlopsyPrince
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    tmbrinks wrote: »
    I need those mats. How else am I supposed to be self-sufficient and not be at the mercy of the guild traders?

    Then collect the surveys. They are most definitely worth doing, there are almost no other activities (other than the daily writs themselves) that are as efficient on a value/time ratio in the game.

    I am doing them, as I said in my original post. I have done them in the past. I'm asking for a quality of life improvement. Who would argue against that?

    Some will, unfortunately.
    Calm_Fury wrote: »
    Here's this one's current count. This one wishes that each stack would trigger all at once, if the surveys were in inventory.

    surveys.png?width=770&height=738

    Holy damn... That might maybe break the 2.1 billion gold limit hard-coded into the game if you collect and sell everything.

    Luckily ZOS has accounted for the huge annoyance and time sink collecting survey is.

    You are a great example of why they will probably never make them easy to get. I'm not even hard-code anymore and probably have 400 of them. If I need to upgrade some sets I get the most repeated one and collect only until I have enough to get gold mats.

    I likely have more, but that is because they are a pain. Getting to the spot is not bad, but figuring out exactly how far to run away to get them to respawn is.

    This really needs a quality of life improvement!
    I feel that if ZOS makes any changes to the writ/survey mechanics it would not be to the benefit of players doing multiple toons worth of writs daily. The issue of having too many surveys to do would likely not be seen as an actual issue. If they "fix" anything, it might be to make daily writs an account daily instead of a toon daily to "fix" the problem.

    Basically, complaining you have too much of a good thing can lead to ZOS taking away that thing as a result.

    Why? That would be idiotic.
    jaws343 wrote: »
    What I like to do is farm chests in the area around the surveys, really helps break up the time.

    But I feel the pain. I recently bought around 200 treasure maps, spent nearly 200K on them, and farmed them all. Took a long time. Especially longer since I was stopping from farming a location to pick up Ancestral Motif Leads when they dropped.

    The game could definitely benefit from a number of things stacking and being "easier" to pick up. Treasure maps stacking and automatically refreshing to dig would be great too. As would Antiquity Lead stacking.

    We already know that chests can spawn and despawn while you are looking at them, just make the maps and the surveys instantly respawn while you are there if you have another one in the inventory and complete one.

    That would be one solution and something I could live with. I would prefer to just have each point have multiple times the items based on the surveys in your inventory (only a potential problem with Alchemy ones). But keeping lots of clicks would be acceptable. Even letting it respawn if selected after I have harvested all the last batch would be good.
    tmbrinks wrote: »
    Starlock wrote: »
    tmbrinks wrote: »
    I need those mats. How else am I supposed to be self-sufficient and not be at the mercy of the guild traders?

    Then collect the surveys. They are most definitely worth doing, there are almost no other activities (other than the daily writs themselves) that are as efficient on a value/time ratio in the game.

    I am doing them, as I said in my original post. I have done them in the past. I'm asking for a quality of life improvement. Who would argue against that?

    Welcome to the official ESO forums - where some customers will routinely argue against sensible quality of life improvements.

    Personally, I don't care one way or another on surveys, but it makes sense for our characters to be able to use our hirelings to collect surveys. They already collect bits and scraps, so why can't we tell them to also go to this spot and gather things? It would make sense.

    It's your opinion that they're sensible. Some of us are looking at the overall health of the economy of the game, and not just out for ourselves and our own niche playstyle.

    Quit the BS. This would not break the economy. Prices might go down a bit, but it would also encourage people to do more dailies. I have really had a hard time justifying my own time doing daily crafting writs on my 24 or so alts (NA and EU). This would make it more likely for me to spend more time in the game and thus enjoy it more. I might still not craft as much, since I have lots of other things to accomplish on my alts, but it be a pull.

    Most of us are not you and many do not have the addon options you have (I am on the PS4) so it is a royal pain.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.

    I've asked in the past if you could implement a way to help us deal with these surveys. We have hirelings. I don't know if anyone puts points into that perk but I don't. I would if I could give 1 - 3 surveys of each type to my hireling to retrieve the mats for each day.

    I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.

    Why not collect the mats as you get the surveys? Why let them build up to this point of having that many?

    Let's say I get on the game at around 10:00 pm. If I do my daily writs on about six characters, that can chew up some time and I can get a lot of surveys (and treasure maps). But it's also important for me to do them because I have to craft gear for characters so this gets me the gold level materials that I need (and the money to buy what I don't have). So the survey gets deposited into my bank as I switch from character to character, dealing with slow loading screens and even crashes on load screens. After that, I want to actually have some fun and play the game. I can do a daily dungeon or a daily BG. Maybe I can do two dungeons. If it's a vet DLC dungeon, that might be my whole night. It'll be after midnight before I know it. This is just how it goes. The game is designed to eat up your time. I don't have a lot of it to spare. If my clothing hireling that I put skill points into could take even just one survey per day, that would be a huge help.

    Well we have good news and bad news for you. You see ZOS has listened to your woe's and has a new champion point system in place. One of those passives you can slot increases your ability to collect more resources from nodes by double up to 100% of the time. thats the good news, you won't have to farm as much to be self sufficient. the bad news... you still have to go out and farm to take advantage of it.

    Also i hate to say this but ALL MMO's (and video games in general) are designed to eat up your time. your Time in game is what they want, they want you to keep playing. So they are going to keep coming up with activities to suck up said time. Farming, whether it be for gear, skill points, skill levels, achievements, kills, or mats is part of those activities. There are going to be trade offs. If you don't want to farm then you will have to trade for what you need, dont want to pay then you will need to sacrifice time. its a list of trade offs.

    Grind is fine. Making us have to run away to get them to respawn is not.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    I wouldn't mind hirelings to be able to do this, but I just want them to respawn easier or be easier to collect all of them once you are there. I think I spent an hour or more gathering them in one zone last weekend. I need the mats, but what a painful use of my game time.
    PC
    PS4/PS5
  • TheImperfect
    TheImperfect
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    It would be nice if when using a survey the nodes give you the option to just multiply your results by the number of surveys in your inventory. I know this would decrease the diversity of what you receive, but it would be a nice compromise for those of us who don't want to run out of view of the node repeatedly just to get it to spawn hundreds of times.

    Maybe it could give you an average sample of the diverse things you can get.
  • FlopsyPrince
    FlopsyPrince
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    It would be nice if when using a survey the nodes give you the option to just multiply your results by the number of surveys in your inventory. I know this would decrease the diversity of what you receive, but it would be a nice compromise for those of us who don't want to run out of view of the node repeatedly just to get it to spawn hundreds of times.

    Maybe it could give you an average sample of the diverse things you can get.

    The only one it would matter in would be Alchemy, since those have different nodes. Enchanting nodes already give different things. The others give the named material.
    PC
    PS4/PS5
  • tc91101
    tc91101
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    I don't enjoy doing surveys. My goal is to build up a single stack of 100 for one location. I have 157 bank slots on each of my two accounts taken up by them. My largest stack is currently 20. I kind of wish we could sell/trade them like master writs or treasure maps. I'm sure people would buy them if they could be sold.
  • Pinoh
    Pinoh
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    I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.

    I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.

    It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.

    They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.

    come visit my slide at my enchanted snow globe
  • SownRose
    SownRose
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    Here's how I do it. I take out all of 1 zone (or alliance of I don't have that many) treasure and survey maps. I start in one corner and work my way through zone by zone. If I have 2 of a certain map, after I harvest I run about 50 paces, go back and it's respawned. Rinse and repeat. Hope this helps!
    Elewyn Starsong since TES3 Morrowind.
    Old Lady Gamer Girl
    "I'm not a Boomer, I'm GenX. Get it right! We gave you computers,
    Video games & the X games. You're welcome!"
  • FlopsyPrince
    FlopsyPrince
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    I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!

    Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!
    Pinoh wrote: »
    I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.

    I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.

    It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.

    They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.

    The number of nodes is not really a problem. Respawning is.
    PC
    PS4/PS5
  • keiths
    keiths
    I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!

    Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!
    Pinoh wrote: »
    I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.

    I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.

    It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.

    They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.

    The number of nodes is not really a problem. Respawning is.

    About half a stamina bar of sprinting is my usual metric for getting a respawn.
  • FlopsyPrince
    FlopsyPrince
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    keiths wrote: »
    I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!

    Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!
    Pinoh wrote: »
    I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.

    I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.

    It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.

    They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.

    The number of nodes is not really a problem. Respawning is.

    About half a stamina bar of sprinting is my usual metric for getting a respawn.

    May not be bad, but we should not have to make such workarounds to do a part of the game like this.
    PC
    PS4/PS5
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    tmbrinks wrote: »
    MonF67p.jpg

    I have a few to collect as well (maybe I'll edit in my main account when I get to it, still doing writs on the alt)... but I know that part of doing daily writs (and the ENORMOUS rewards that they have) is that I have the OPTION to go and collect the surveys for BONUS rewards.

    Nobody is making you collect them. If they're a hassle, destroy them.

    @tmbrinks
    What addon is that?

    I have a very shocking screenshot to post. LOL. I have over 2,000 surveys at this point I believe.

    Also, totally unrelated, you should add your CP/XP spreadsheet to your signature. :smile:
  • Kalik_Gold
    Kalik_Gold
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    tmbrinks wrote: »
    Calm_Fury wrote: »
    Here's this one's current count. This one wishes that each stack would trigger all at once, if the surveys were in inventory.

    surveys.png?width=770&height=738

    Holy damn... That might maybe break the 2.1 billion gold limit hard-coded into the game if you collect and sell everything.

    Luckily ZOS has accounted for the huge annoyance and time sink collecting survey is.

    You are a great example of why they will probably never make them easy to get. I'm not even hard-code anymore and probably have 400 of them. If I need to upgrade some sets I get the most repeated one and collect only until I have enough to get gold mats.

    It doesn't really come close to that.

    Even if they were all Jewelry Surveys. The expected value of the materials from a single Jewelry survey is about 21k in value.

    120 raw mats * 85% (refine rate) = 102 mats * 40 gold each ~ 4000 gold

    12 refines * (15% chance of terne grain * 100 (value) + 12.5% chance of iridium * 1000 (value) + 7.5 % chance of zircon * 5000 (value) + 5% chance of chromium * 18000 (value)) ~ 17,000 gold

    That's 21k gold total, so to get to the hard-coded max... they'd need to have 100,000 jewelry surveys. There are about 150 unique surveys, so they'd need over 650 at each location to hit the maximum. And that's just jewelry, with the lower values of the others, you're probably looking over 1000-1500 of each unique survey to hit that 2.1 billion number.

    Is that vendor price? Or you list on traders? - Thanks
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Kalik_Gold wrote: »
    tmbrinks wrote: »
    Calm_Fury wrote: »
    Here's this one's current count. This one wishes that each stack would trigger all at once, if the surveys were in inventory.

    surveys.png?width=770&height=738

    Holy damn... That might maybe break the 2.1 billion gold limit hard-coded into the game if you collect and sell everything.

    Luckily ZOS has accounted for the huge annoyance and time sink collecting survey is.

    You are a great example of why they will probably never make them easy to get. I'm not even hard-code anymore and probably have 400 of them. If I need to upgrade some sets I get the most repeated one and collect only until I have enough to get gold mats.

    It doesn't really come close to that.

    Even if they were all Jewelry Surveys. The expected value of the materials from a single Jewelry survey is about 21k in value.

    120 raw mats * 85% (refine rate) = 102 mats * 40 gold each ~ 4000 gold

    12 refines * (15% chance of terne grain * 100 (value) + 12.5% chance of iridium * 1000 (value) + 7.5 % chance of zircon * 5000 (value) + 5% chance of chromium * 18000 (value)) ~ 17,000 gold

    That's 21k gold total, so to get to the hard-coded max... they'd need to have 100,000 jewelry surveys. There are about 150 unique surveys, so they'd need over 650 at each location to hit the maximum. And that's just jewelry, with the lower values of the others, you're probably looking over 1000-1500 of each unique survey to hit that 2.1 billion number.

    Is that vendor price? Or you list on traders? - Thanks

    If you haven't explored his spreadsheets in his signature, its worth the ride. He keeps more data on Writs and their rewards than anybody in game as far as I can tell.

    The biggest takeaway, if you don't want to be a peasant, do your writs. LOL
  • tmbrinks
    tmbrinks
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    tmbrinks wrote: »
    MonF67p.jpg

    I have a few to collect as well (maybe I'll edit in my main account when I get to it, still doing writs on the alt)... but I know that part of doing daily writs (and the ENORMOUS rewards that they have) is that I have the OPTION to go and collect the surveys for BONUS rewards.

    Nobody is making you collect them. If they're a hassle, destroy them.

    @tmbrinks
    What addon is that?

    I have a very shocking screenshot to post. LOL. I have over 2,000 surveys at this point I believe.

    Also, totally unrelated, you should add your CP/XP spreadsheet to your signature. :smile:

    @Oreyn_Bearclaw It's a function in Dolgubon's

    /countsurveys (only counts what on that character or in your bank... as in it doesn't save across characters)
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • tmbrinks
    tmbrinks
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    Kalik_Gold wrote: »
    tmbrinks wrote: »
    Calm_Fury wrote: »
    Here's this one's current count. This one wishes that each stack would trigger all at once, if the surveys were in inventory.

    surveys.png?width=770&height=738

    Holy damn... That might maybe break the 2.1 billion gold limit hard-coded into the game if you collect and sell everything.

    Luckily ZOS has accounted for the huge annoyance and time sink collecting survey is.

    You are a great example of why they will probably never make them easy to get. I'm not even hard-code anymore and probably have 400 of them. If I need to upgrade some sets I get the most repeated one and collect only until I have enough to get gold mats.

    It doesn't really come close to that.

    Even if they were all Jewelry Surveys. The expected value of the materials from a single Jewelry survey is about 21k in value.

    120 raw mats * 85% (refine rate) = 102 mats * 40 gold each ~ 4000 gold

    12 refines * (15% chance of terne grain * 100 (value) + 12.5% chance of iridium * 1000 (value) + 7.5 % chance of zircon * 5000 (value) + 5% chance of chromium * 18000 (value)) ~ 17,000 gold

    That's 21k gold total, so to get to the hard-coded max... they'd need to have 100,000 jewelry surveys. There are about 150 unique surveys, so they'd need over 650 at each location to hit the maximum. And that's just jewelry, with the lower values of the others, you're probably looking over 1000-1500 of each unique survey to hit that 2.1 billion number.

    Is that vendor price? Or you list on traders? - Thanks

    That would have been trader price. Although they've gone up some since then (and the expected mats are higher with the new plentiful harvest passive)
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ✭✭✭✭✭
    tmbrinks wrote: »
    tmbrinks wrote: »
    MonF67p.jpg

    I have a few to collect as well (maybe I'll edit in my main account when I get to it, still doing writs on the alt)... but I know that part of doing daily writs (and the ENORMOUS rewards that they have) is that I have the OPTION to go and collect the surveys for BONUS rewards.

    Nobody is making you collect them. If they're a hassle, destroy them.

    @tmbrinks
    What addon is that?

    I have a very shocking screenshot to post. LOL. I have over 2,000 surveys at this point I believe.

    Also, totally unrelated, you should add your CP/XP spreadsheet to your signature. :smile:

    @Oreyn_Bearclaw It's a function in Dolgubon's

    /countsurveys (only counts what on that character or in your bank... as in it doesn't save across characters)

    Figures, haha. Dolgubon, good man (and super nice guy). I raided with him for a bit back in the VHOF progression days. I wonder how rich he would be if he got 1% of profits from everyone using his addon. We owe him so much...
    Edited by Oreyn_Bearclaw on March 19, 2021 5:38PM
  • keiths
    keiths
    keiths wrote: »
    I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!

    Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!
    Pinoh wrote: »
    I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.

    I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.

    It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.

    They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.

    The number of nodes is not really a problem. Respawning is.

    About half a stamina bar of sprinting is my usual metric for getting a respawn.

    May not be bad, but we should not have to make such workarounds to do a part of the game like this.

    Maybe I am just used to playing harder games, but I was surprised they respawned in the same place. Most of this is serious easy mode. If it is taking less than 60 seconds between respawns I am really not sure what the grumbling is. If we are whining about this we clearly don't have much to whine about!!
  • FlopsyPrince
    FlopsyPrince
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    keiths wrote: »
    keiths wrote: »
    I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!

    Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!
    Pinoh wrote: »
    I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.

    I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.

    It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.

    They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.

    The number of nodes is not really a problem. Respawning is.

    About half a stamina bar of sprinting is my usual metric for getting a respawn.

    May not be bad, but we should not have to make such workarounds to do a part of the game like this.

    Maybe I am just used to playing harder games, but I was surprised they respawned in the same place. Most of this is serious easy mode. If it is taking less than 60 seconds between respawns I am really not sure what the grumbling is. If we are whining about this we clearly don't have much to whine about!!

    Because some of us play to get away from work, not to do more work.
    PC
    PS4/PS5
  • keiths
    keiths
    keiths wrote: »
    keiths wrote: »
    I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!

    Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!
    Pinoh wrote: »
    I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.

    I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.

    It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.

    They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.

    The number of nodes is not really a problem. Respawning is.

    About half a stamina bar of sprinting is my usual metric for getting a respawn.

    May not be bad, but we should not have to make such workarounds to do a part of the game like this.

    Maybe I am just used to playing harder games, but I was surprised they respawned in the same place. Most of this is serious easy mode. If it is taking less than 60 seconds between respawns I am really not sure what the grumbling is. If we are whining about this we clearly don't have much to whine about!!

    Because some of us play to get away from work, not to do more work.

    Oh come on, there has to be some effort involved. Do you expect the mats to just turn up with you doing nothing? Right now it is pretty much almost there once you know where the spawn is.
  • Disturbed_One
    Disturbed_One
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    Writs are already the most profitable thing in the game. The new passive makes surveys even better. I've heard it all... between this and the thread saying that daily random normals give "too many transmutes", some people really will complain about everything.

    If you have time to do the writs themselves, you can collect the surveys. And resetting is easy, just wait until you have a 5 or 10 stack, go to the place, mount away for 8 seconds and back. it's not work, you're getting stacks of materials and resources, there is no better time/reward ratio in the game.
  • FlopsyPrince
    FlopsyPrince
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    keiths wrote: »
    keiths wrote: »
    keiths wrote: »
    I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!

    Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!
    Pinoh wrote: »
    I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.

    I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.

    It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.

    They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.

    The number of nodes is not really a problem. Respawning is.

    About half a stamina bar of sprinting is my usual metric for getting a respawn.

    May not be bad, but we should not have to make such workarounds to do a part of the game like this.

    Maybe I am just used to playing harder games, but I was surprised they respawned in the same place. Most of this is serious easy mode. If it is taking less than 60 seconds between respawns I am really not sure what the grumbling is. If we are whining about this we clearly don't have much to whine about!!

    Because some of us play to get away from work, not to do more work.

    Oh come on, there has to be some effort involved. Do you expect the mats to just turn up with you doing nothing? Right now it is pretty much almost there once you know where the spawn is.

    I would say the same to you. I have plenty of things to do/grind in the game. I don't need busywork to make a spot respawn when that should already happen or have some way to be handled rather than guessing how far to run from the spot. That is not good repetition.

    Killing a boss, running dungeons, etc. is the point, not getting resource points to respawn!
    PC
    PS4/PS5
  • SilverBride
    SilverBride
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    I do my surveys as I get them, then they never build up. The same with master writs.
    PCNA
  • Athan1
    Athan1
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    It's more efficient to let surveys pile up though, then you do them one zone at a time.
    Athan Atticus Imperial Templar of Shezarr
  • SilverBride
    SilverBride
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    How is that efficient? I don't want to spend an entire afternoon doing just that.
    PCNA
  • driosketch
    driosketch
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    Athan1 wrote: »
    It's more efficient to let surveys pile up though, then you do them one zone at a time.

    It depends on the survey. Jewelry-Vvardenfell, sure. You just need to circle the hill. Enchanter-East March, no. I rode a ways in 3 different directions and ported outside the snow globe, and that one would not reset. I had to port inside the snowglobe for that survey to retrigger.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • StarOfElyon
    StarOfElyon
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    Writs are already the most profitable thing in the game. The new passive makes surveys even better. I've heard it all... between this and the thread saying that daily random normals give "too many transmutes", some people really will complain about everything.

    If you have time to do the writs themselves, you can collect the surveys. And resetting is easy, just wait until you have a 5 or 10 stack, go to the place, mount away for 8 seconds and back. it's not work, you're getting stacks of materials and resources, there is no better time/reward ratio in the game.

    The CP passives don't affect surveys. They're not "normal" nodes.
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