StarOfElyon wrote: »LadyDestiny wrote: »StarOfElyon wrote: »I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.
I've asked in the past if you could implement a way to help us deal with these surveys. We have hirelings. I don't know if anyone puts points into that perk but I don't. I would if I could give 1 - 3 surveys of each type to my hireling to retrieve the mats for each day.
I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.
Why not collect the mats as you get the surveys? Why let them build up to this point of having that many?
Let's say I get on the game at around 10:00 pm. If I do my daily writs on about six characters, that can chew up some time and I can get a lot of surveys (and treasure maps). But it's also important for me to do them because I have to craft gear for characters so this gets me the gold level materials that I need (and the money to buy what I don't have). So the survey gets deposited into my bank as I switch from character to character, dealing with slow loading screens and even crashes on load screens. After that, I want to actually have some fun and play the game. I can do a daily dungeon or a daily BG. Maybe I can do two dungeons. If it's a vet DLC dungeon, that might be my whole night. It'll be after midnight before I know it. This is just how it goes. The game is designed to eat up your time. I don't have a lot of it to spare. If my clothing hireling that I put skill points into could take even just one survey per day, that would be a huge help.
StarOfElyon wrote: »StarOfElyon wrote: »I need those mats. How else am I supposed to be self-sufficient and not be at the mercy of the guild traders?
Then collect the surveys. They are most definitely worth doing, there are almost no other activities (other than the daily writs themselves) that are as efficient on a value/time ratio in the game.
I am doing them, as I said in my original post. I have done them in the past. I'm asking for a quality of life improvement. Who would argue against that?
karthrag_inak wrote: »Here's this one's current count. This one wishes that each stack would trigger all at once, if the surveys were in inventory.
Holy damn... That might maybe break the 2.1 billion gold limit hard-coded into the game if you collect and sell everything.
Luckily ZOS has accounted for the huge annoyance and time sink collecting survey is.
You are a great example of why they will probably never make them easy to get. I'm not even hard-code anymore and probably have 400 of them. If I need to upgrade some sets I get the most repeated one and collect only until I have enough to get gold mats.
redspecter23 wrote: »I feel that if ZOS makes any changes to the writ/survey mechanics it would not be to the benefit of players doing multiple toons worth of writs daily. The issue of having too many surveys to do would likely not be seen as an actual issue. If they "fix" anything, it might be to make daily writs an account daily instead of a toon daily to "fix" the problem.
Basically, complaining you have too much of a good thing can lead to ZOS taking away that thing as a result.
What I like to do is farm chests in the area around the surveys, really helps break up the time.
But I feel the pain. I recently bought around 200 treasure maps, spent nearly 200K on them, and farmed them all. Took a long time. Especially longer since I was stopping from farming a location to pick up Ancestral Motif Leads when they dropped.
The game could definitely benefit from a number of things stacking and being "easier" to pick up. Treasure maps stacking and automatically refreshing to dig would be great too. As would Antiquity Lead stacking.
We already know that chests can spawn and despawn while you are looking at them, just make the maps and the surveys instantly respawn while you are there if you have another one in the inventory and complete one.
StarOfElyon wrote: »StarOfElyon wrote: »I need those mats. How else am I supposed to be self-sufficient and not be at the mercy of the guild traders?
Then collect the surveys. They are most definitely worth doing, there are almost no other activities (other than the daily writs themselves) that are as efficient on a value/time ratio in the game.
I am doing them, as I said in my original post. I have done them in the past. I'm asking for a quality of life improvement. Who would argue against that?
Welcome to the official ESO forums - where some customers will routinely argue against sensible quality of life improvements.
Personally, I don't care one way or another on surveys, but it makes sense for our characters to be able to use our hirelings to collect surveys. They already collect bits and scraps, so why can't we tell them to also go to this spot and gather things? It would make sense.
It's your opinion that they're sensible. Some of us are looking at the overall health of the economy of the game, and not just out for ourselves and our own niche playstyle.
wtlonewolf20 wrote: »StarOfElyon wrote: »LadyDestiny wrote: »StarOfElyon wrote: »I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.
I've asked in the past if you could implement a way to help us deal with these surveys. We have hirelings. I don't know if anyone puts points into that perk but I don't. I would if I could give 1 - 3 surveys of each type to my hireling to retrieve the mats for each day.
I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.
Why not collect the mats as you get the surveys? Why let them build up to this point of having that many?
Let's say I get on the game at around 10:00 pm. If I do my daily writs on about six characters, that can chew up some time and I can get a lot of surveys (and treasure maps). But it's also important for me to do them because I have to craft gear for characters so this gets me the gold level materials that I need (and the money to buy what I don't have). So the survey gets deposited into my bank as I switch from character to character, dealing with slow loading screens and even crashes on load screens. After that, I want to actually have some fun and play the game. I can do a daily dungeon or a daily BG. Maybe I can do two dungeons. If it's a vet DLC dungeon, that might be my whole night. It'll be after midnight before I know it. This is just how it goes. The game is designed to eat up your time. I don't have a lot of it to spare. If my clothing hireling that I put skill points into could take even just one survey per day, that would be a huge help.
Well we have good news and bad news for you. You see ZOS has listened to your woe's and has a new champion point system in place. One of those passives you can slot increases your ability to collect more resources from nodes by double up to 100% of the time. thats the good news, you won't have to farm as much to be self sufficient. the bad news... you still have to go out and farm to take advantage of it.
Also i hate to say this but ALL MMO's (and video games in general) are designed to eat up your time. your Time in game is what they want, they want you to keep playing. So they are going to keep coming up with activities to suck up said time. Farming, whether it be for gear, skill points, skill levels, achievements, kills, or mats is part of those activities. There are going to be trade offs. If you don't want to farm then you will have to trade for what you need, dont want to pay then you will need to sacrifice time. its a list of trade offs.
ProbablePaul wrote: »It would be nice if when using a survey the nodes give you the option to just multiply your results by the number of surveys in your inventory. I know this would decrease the diversity of what you receive, but it would be a nice compromise for those of us who don't want to run out of view of the node repeatedly just to get it to spawn hundreds of times.
TheImperfect wrote: »ProbablePaul wrote: »It would be nice if when using a survey the nodes give you the option to just multiply your results by the number of surveys in your inventory. I know this would decrease the diversity of what you receive, but it would be a nice compromise for those of us who don't want to run out of view of the node repeatedly just to get it to spawn hundreds of times.
Maybe it could give you an average sample of the diverse things you can get.
StarOfElyon wrote: »I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.
I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.
StarOfElyon wrote: »I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.
I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.
It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.
They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.
FlopsyPrince wrote: »I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!
Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!StarOfElyon wrote: »I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.
I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.
It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.
They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.
The number of nodes is not really a problem. Respawning is.
FlopsyPrince wrote: »I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!
Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!StarOfElyon wrote: »I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.
I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.
It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.
They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.
The number of nodes is not really a problem. Respawning is.
About half a stamina bar of sprinting is my usual metric for getting a respawn.
I have a few to collect as well (maybe I'll edit in my main account when I get to it, still doing writs on the alt)... but I know that part of doing daily writs (and the ENORMOUS rewards that they have) is that I have the OPTION to go and collect the surveys for BONUS rewards.
Nobody is making you collect them. If they're a hassle, destroy them.
karthrag_inak wrote: »Here's this one's current count. This one wishes that each stack would trigger all at once, if the surveys were in inventory.
Holy damn... That might maybe break the 2.1 billion gold limit hard-coded into the game if you collect and sell everything.
Luckily ZOS has accounted for the huge annoyance and time sink collecting survey is.
You are a great example of why they will probably never make them easy to get. I'm not even hard-code anymore and probably have 400 of them. If I need to upgrade some sets I get the most repeated one and collect only until I have enough to get gold mats.
It doesn't really come close to that.
Even if they were all Jewelry Surveys. The expected value of the materials from a single Jewelry survey is about 21k in value.
120 raw mats * 85% (refine rate) = 102 mats * 40 gold each ~ 4000 gold
12 refines * (15% chance of terne grain * 100 (value) + 12.5% chance of iridium * 1000 (value) + 7.5 % chance of zircon * 5000 (value) + 5% chance of chromium * 18000 (value)) ~ 17,000 gold
That's 21k gold total, so to get to the hard-coded max... they'd need to have 100,000 jewelry surveys. There are about 150 unique surveys, so they'd need over 650 at each location to hit the maximum. And that's just jewelry, with the lower values of the others, you're probably looking over 1000-1500 of each unique survey to hit that 2.1 billion number.
Kalik_Gold wrote: »karthrag_inak wrote: »Here's this one's current count. This one wishes that each stack would trigger all at once, if the surveys were in inventory.
Holy damn... That might maybe break the 2.1 billion gold limit hard-coded into the game if you collect and sell everything.
Luckily ZOS has accounted for the huge annoyance and time sink collecting survey is.
You are a great example of why they will probably never make them easy to get. I'm not even hard-code anymore and probably have 400 of them. If I need to upgrade some sets I get the most repeated one and collect only until I have enough to get gold mats.
It doesn't really come close to that.
Even if they were all Jewelry Surveys. The expected value of the materials from a single Jewelry survey is about 21k in value.
120 raw mats * 85% (refine rate) = 102 mats * 40 gold each ~ 4000 gold
12 refines * (15% chance of terne grain * 100 (value) + 12.5% chance of iridium * 1000 (value) + 7.5 % chance of zircon * 5000 (value) + 5% chance of chromium * 18000 (value)) ~ 17,000 gold
That's 21k gold total, so to get to the hard-coded max... they'd need to have 100,000 jewelry surveys. There are about 150 unique surveys, so they'd need over 650 at each location to hit the maximum. And that's just jewelry, with the lower values of the others, you're probably looking over 1000-1500 of each unique survey to hit that 2.1 billion number.
Is that vendor price? Or you list on traders? - Thanks
Oreyn_Bearclaw wrote: »
I have a few to collect as well (maybe I'll edit in my main account when I get to it, still doing writs on the alt)... but I know that part of doing daily writs (and the ENORMOUS rewards that they have) is that I have the OPTION to go and collect the surveys for BONUS rewards.
Nobody is making you collect them. If they're a hassle, destroy them.
@tmbrinks
What addon is that?
I have a very shocking screenshot to post. LOL. I have over 2,000 surveys at this point I believe.
Also, totally unrelated, you should add your CP/XP spreadsheet to your signature.
Kalik_Gold wrote: »karthrag_inak wrote: »Here's this one's current count. This one wishes that each stack would trigger all at once, if the surveys were in inventory.
Holy damn... That might maybe break the 2.1 billion gold limit hard-coded into the game if you collect and sell everything.
Luckily ZOS has accounted for the huge annoyance and time sink collecting survey is.
You are a great example of why they will probably never make them easy to get. I'm not even hard-code anymore and probably have 400 of them. If I need to upgrade some sets I get the most repeated one and collect only until I have enough to get gold mats.
It doesn't really come close to that.
Even if they were all Jewelry Surveys. The expected value of the materials from a single Jewelry survey is about 21k in value.
120 raw mats * 85% (refine rate) = 102 mats * 40 gold each ~ 4000 gold
12 refines * (15% chance of terne grain * 100 (value) + 12.5% chance of iridium * 1000 (value) + 7.5 % chance of zircon * 5000 (value) + 5% chance of chromium * 18000 (value)) ~ 17,000 gold
That's 21k gold total, so to get to the hard-coded max... they'd need to have 100,000 jewelry surveys. There are about 150 unique surveys, so they'd need over 650 at each location to hit the maximum. And that's just jewelry, with the lower values of the others, you're probably looking over 1000-1500 of each unique survey to hit that 2.1 billion number.
Is that vendor price? Or you list on traders? - Thanks
Oreyn_Bearclaw wrote: »
I have a few to collect as well (maybe I'll edit in my main account when I get to it, still doing writs on the alt)... but I know that part of doing daily writs (and the ENORMOUS rewards that they have) is that I have the OPTION to go and collect the surveys for BONUS rewards.
Nobody is making you collect them. If they're a hassle, destroy them.
@tmbrinks
What addon is that?
I have a very shocking screenshot to post. LOL. I have over 2,000 surveys at this point I believe.
Also, totally unrelated, you should add your CP/XP spreadsheet to your signature.
@Oreyn_Bearclaw It's a function in Dolgubon's
/countsurveys (only counts what on that character or in your bank... as in it doesn't save across characters)
FlopsyPrince wrote: »FlopsyPrince wrote: »I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!
Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!StarOfElyon wrote: »I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.
I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.
It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.
They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.
The number of nodes is not really a problem. Respawning is.
About half a stamina bar of sprinting is my usual metric for getting a respawn.
May not be bad, but we should not have to make such workarounds to do a part of the game like this.
FlopsyPrince wrote: »FlopsyPrince wrote: »I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!
Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!StarOfElyon wrote: »I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.
I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.
It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.
They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.
The number of nodes is not really a problem. Respawning is.
About half a stamina bar of sprinting is my usual metric for getting a respawn.
May not be bad, but we should not have to make such workarounds to do a part of the game like this.
Maybe I am just used to playing harder games, but I was surprised they respawned in the same place. Most of this is serious easy mode. If it is taking less than 60 seconds between respawns I am really not sure what the grumbling is. If we are whining about this we clearly don't have much to whine about!!
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!
Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!StarOfElyon wrote: »I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.
I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.
It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.
They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.
The number of nodes is not really a problem. Respawning is.
About half a stamina bar of sprinting is my usual metric for getting a respawn.
May not be bad, but we should not have to make such workarounds to do a part of the game like this.
Maybe I am just used to playing harder games, but I was surprised they respawned in the same place. Most of this is serious easy mode. If it is taking less than 60 seconds between respawns I am really not sure what the grumbling is. If we are whining about this we clearly don't have much to whine about!!
Because some of us play to get away from work, not to do more work.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »I cringe at the thought of even more surveys at once. You would still have to get it to reset each time and that is the serious flaw!
Piling them up to make finding the place efficient makes sense, but getting it to reset is a royal pain!StarOfElyon wrote: »I've been doing my surveys off and on over the past couple of days and I still have 92 left in my inventory. I can't do this. I do not have time.
I feel overwhelmed by the grind of this game. Everything is a grind. I can't spare the time to even simply play and enjoy the game.
It's is a grind, They should cut it in half. Make it it 2-3 nodes instead of 6, with same number of materials.
They also still need to add furnishing materials to these. Furnishing materials are out of control. It's clear they make no effort to monitor the economy of the game. Its been 2 years since they ruined it with those stupid winter writs, and have done nothing to fix it.
The number of nodes is not really a problem. Respawning is.
About half a stamina bar of sprinting is my usual metric for getting a respawn.
May not be bad, but we should not have to make such workarounds to do a part of the game like this.
Maybe I am just used to playing harder games, but I was surprised they respawned in the same place. Most of this is serious easy mode. If it is taking less than 60 seconds between respawns I am really not sure what the grumbling is. If we are whining about this we clearly don't have much to whine about!!
Because some of us play to get away from work, not to do more work.
Oh come on, there has to be some effort involved. Do you expect the mats to just turn up with you doing nothing? Right now it is pretty much almost there once you know where the spawn is.
It's more efficient to let surveys pile up though, then you do them one zone at a time.
Disturbed_One wrote: »Writs are already the most profitable thing in the game. The new passive makes surveys even better. I've heard it all... between this and the thread saying that daily random normals give "too many transmutes", some people really will complain about everything.
If you have time to do the writs themselves, you can collect the surveys. And resetting is easy, just wait until you have a 5 or 10 stack, go to the place, mount away for 8 seconds and back. it's not work, you're getting stacks of materials and resources, there is no better time/reward ratio in the game.