Don't want to farm, pay market price to those who did the work.
Don't want to compensate players who farm by paying market price - go farm.
If you think that Zenimax will step in to police the economy you are wrong.
this is players behavior who choose to manipulate the economy and applying monopoly
Sad? Yes
Solution? Farm your stuff, there is absolutely nothing else you can do
You certainly can't riot in the streets of Tamriel burning guild stores or loot guild houses
Im liking this inflation. I spent about 5m gold buying up tempers for like 4k each when housing first came out and just held onto them. now with their current prices i have quadrupled my initial investment. will continue to hold them because i sense a gear cap increase coming when they update CP system. so alot of people going to need new gold gear, so prices just gonna go up more.
YandereGirlfriend wrote: »Im liking this inflation. I spent about 5m gold buying up tempers for like 4k each when housing first came out and just held onto them. now with their current prices i have quadrupled my initial investment. will continue to hold them because i sense a gear cap increase coming when they update CP system. so alot of people going to need new gold gear, so prices just gonna go up more.
This is the type of thing that Grapes of Wrath was written about.
Im liking this inflation. I spent about 5m gold buying up tempers for like 4k each when housing first came out and just held onto them. now with their current prices i have quadrupled my initial investment. will continue to hold them because i sense a gear cap increase coming when they update CP system. so alot of people going to need new gold gear, so prices just gonna go up more.
Tranquilizer wrote: »Im liking this inflation. I spent about 5m gold buying up tempers for like 4k each when housing first came out and just held onto them. now with their current prices i have quadrupled my initial investment. will continue to hold them because i sense a gear cap increase coming when they update CP system. so alot of people going to need new gold gear, so prices just gonna go up more.
When ZOS increase gear cap this game will have other problems than raising prices for gold mats.
And its why it will not happen as it would be pointless.Tranquilizer wrote: »Im liking this inflation. I spent about 5m gold buying up tempers for like 4k each when housing first came out and just held onto them. now with their current prices i have quadrupled my initial investment. will continue to hold them because i sense a gear cap increase coming when they update CP system. so alot of people going to need new gold gear, so prices just gonna go up more.
When ZOS increase gear cap this game will have other problems than raising prices for gold mats.
It is at least plausible for them to do so now... with the stickerbook, at least you won't have to re-collect all the gear, just re-make it.
That said, in a stickerbook world, raising the gear caps doesn't make a ton of sense... since you can just re-make new gear... and everything is already scaled to CP160, so changing that to a new, arbitrary threshold doesn't make much difference.
Tempering alloy has nearly doubled in 2 months from a fairly consistent 7-8kea to 14-15k
Dreugh Wax is the same
Chromium plating has tripled over 12 months
and its not just the high end stuff
Corn Flower is trading for 1k EACH!!!!
I really do believe alot of this is artifical, you look at certain well known high traffic guilds and there will be one or two sellers listing certain items way above market cost, its as if these players are going around buying the cheaper items up and listing them for 2-3k higher than the average forcing all the price tracking addon's to inflate their recommended prices.
At what point will it all come undone, surely the only people this kind of inflation and market manipulation is helping are the chinese gold sellers???
They have always been around hustling, and they are very loud. All it takes is a couple extra players doing it regularly to seem like a "significant uptick" in spam.SidraWillowsky wrote: »Could it have anything to do with the significant uptick of people advertising in zone chats that they're looking to buy stuff at prices that are significantly lower than average (someone was trying to buy torchbug thorax for 300 gold per last night when the min suggested price is 544)? How many people actually take them up on that? I've seen the same player just rotating through zones doing that, then becoming apoplectic when I tell people not to sell to them and list the actual going rate.
IDK if they get enough business to have an impact, but these people are definitely flipping mats.
What one considers "ridiculous" is relative. I would think that it's actually a good sign that enough players are have the income to support higher prices as demand increases. It means there's a healthy-sized middle class in the game.As long as people who have the gold are willing to part with ridiculous amounts of it so they don't have to go gather mats themselves, these ridiculous prices will keep up. The only thing that would possibly have an effect would be if people just put their foot down and stopped buying them. It's not like you can't get them yourself, even with competition. But too many people are able and willing to let prices keep rising.
Flipping is a real problem. When a group of players band to take over markets and buy up every deal that pops up near instantly, just to list it again for a 50-1000% markup, it creates issues. There are numerous entire guilds on PCNA that do this now and do it so well they have managed to secure many of the top trader spots. They have also driven up the bid prices on traders considerably. Hopefully, this is not able to sustain long term, because all the gold going to a select few (who do god knows what with it), will outprice what the average player can afford, thus causing a downward market adjustment... hopefully.
It is not helpful that TTC is giving bad info either due to manipulation, allowing flippers to easily score great deals from people who list items based on that. It is few motifs at the moment that don't readily sell for 50-100% or more over what TTC "suggests" you sell them for.
Flipping has happened since forever though, and thanks to the fact that sellers are divided through 197+ traders instead of one central auction house, it'd be a lot harder for the "trading cartel" to monopolize something as numerous as crafting mats.
Now, rarer items like old motifs from zones no one visits anymore... Those are easy to flip due to the small "population" of items.
I find flipping to be too tedious and risky personally, but I'll list things well above MM/ATT and sometimes even TTC price, and still score sales within a day or two.
And I've got over 91 million to my name, and haven't even needed to tap into my craft bag yet.
I am not quite there yet, only 20 mil to my name, but like you... none of it was made from flipping, I also find it tedious.
My point though, that I obviously didn't make clear after re-reading my post, is that it isn't the actual flipping of items that is the issue, it is the manipulation of TTC to drive prices up or down to suit your needs. On mats it gets driven up, on motifs they drive it down so they can buy them well below market value. Manipulating TTC is incredibly easy and the main reason I never trust what it says anymore. Even reading the addon description on the website he says:
"Q:Whats the difference between MM's price and TTC's price?
TTC uses the listing price and the MM uses sold price. By statistic and Economic, those two numbers should align given enough sample set"
Which is no longer true by a long shot, which is a good indicator that one of the two data sets is actually wrong. In this case it is TTC, because people can edit the data in the file before it gets uploaded and ingested to the TTC website/database. Yes, he does calculations and tosses out outlier prices, but making sure your "fake" listing are not outliers, but just enough to drive a price up or down... you can easily manipulate the market.
While yes, some people unaware of market prices do put things up for the cheap and those get snapped up fast, others simply check the in-game TTC tooltip for pricing data. Unfortunately for them, none of the items that the TTC price was derived from exist, in some cases never did, so they list their motif worth 100k... for the TTC suggested of 23K. Which the person who manipulated that items price is camping TTC watching for those items to pop up so they can buy and flip them.
ssewallb14_ESO wrote: »Most of the price increase happened after Greymoor in a very short period of time. If you consider elasticity it would take a single very impactful event to do this.
This.The current situation is a simply supply vs demand. With less bots around there is less supply. At the same moment we have more demand due to sticker boook. As a result prices rise. Its simple economy.
The reason ppl complain about this is that a good chunk of the community got comfortable earning some gold and simply buying the upgrade materials (and alchemy ingredients) they need instead of doing crafting daylies or gathering themselves. Now with prices rising this group simply has to pay more to get along.
The winenrs of the current situation are the players that gather and do crafting daylies as more gold flows into their pockets.
f047ys3v3n wrote: »The increase in prices has not been limited to just some commodities such as materials, which might mean a bot crackdown or people wanting to craft new stuff after sticker book and widespread set changes. It also started well before sticker book announcement. As graphed here in this very excellent tracking of the issue from a dude with a worse @ name than me.ssewallb14_ESO wrote: »Most of the price increase happened after Greymoor in a very short period of time. If you consider elasticity it would take a single very impactful event to do this.
I might add I first noticed the issue in august with motif prices I think these might have been the first commodities to move. Essentially all commodities have rapidly increased in price. Similarly, the value of gold measured in crown exchange rate also rapidly decreased despite there being only indirect and weak links between the relation of gold to commodity and gold to crown store prices. Other unmentionable gold exchange rates also massively reversed a long standing trend of appreciation in the value of gold which probably reflected increasing rather then decreasing popularity of the game.
The bottom line is that gold itself just plain lost massive amounts of value and fast relative to everything in game and out of it. I think the magnitude and rapidity of the change we experienced could really only have indicated either a gold dupe bug or a very efficient afk gold farm. Hopefully the graph shown by the user above which indicated a leveling off of prices reflects ZOS fixing the problem that caused the massive change. For what it is worth, my experience has also been that prices on most commodities appear to have leveled off or declined with the gold to crown exchange rate being the simplest example. Chromium seems to be the exception here but with ZOS broken jewelry system and the sticker book contributing to demand, that is no surprise. $1M+ for making jewelry gold seem to totally exclude 98% of the player base but if ZOS intended to fix the jewelry crafting issues they would have by now.
In the end, I had a lot of gold and a lot of mats and other assets so I both lost and gained a lot of value due to whatever mess ZOS clearly refused to tell us about. New players on the other hand just got totally hosed when it comes to advancing their gear, doing housing stuff, or anything else. They are like American workers every time the fed prints another few trillion and the price of assets such as housing or stocks shoots skyward to reflect this while their wages don't.
It would be nice for ZOS to let us know what went down and what they did about it but their policy has never been one of glasnost. I don't know how you easily help those newer players as assets will continue to be at high prices relative to earnings for years. Screw them though, there poor.
SeaGtGruff wrote: »There is definitely some price manipulation-- excuse me, "flipping"-- going on, but I don't know to what extent it occurs. The manipulation of prices could possibly be curtailed by adding a "not for resale" flag on items posted for sale, to prevent them from being bought up en masse at lower prices and then sold at higher prices. But I doubt we'll ever see anything like that.
Under the existing system, the best you can do is (1) do not buy items which are priced higher than you think they should be; and (2) if the lower-priced listings disappear before you can get to them, hang onto your gold and wait for more lower-priced listings to be posted that you can get to in time.
The problem just is that you do not find any low priced stuff anymore lol.
Why should anyone sell their alloys for 4k when the price went up to an average of 7k - 8k now?
VaranisArano wrote: »f047ys3v3n wrote: »The increase in prices has not been limited to just some commodities such as materials, which might mean a bot crackdown or people wanting to craft new stuff after sticker book and widespread set changes. It also started well before sticker book announcement. As graphed here in this very excellent tracking of the issue from a dude with a worse @ name than me.ssewallb14_ESO wrote: »Most of the price increase happened after Greymoor in a very short period of time. If you consider elasticity it would take a single very impactful event to do this.
I might add I first noticed the issue in august with motif prices I think these might have been the first commodities to move. Essentially all commodities have rapidly increased in price. Similarly, the value of gold measured in crown exchange rate also rapidly decreased despite there being only indirect and weak links between the relation of gold to commodity and gold to crown store prices. Other unmentionable gold exchange rates also massively reversed a long standing trend of appreciation in the value of gold which probably reflected increasing rather then decreasing popularity of the game.
The bottom line is that gold itself just plain lost massive amounts of value and fast relative to everything in game and out of it. I think the magnitude and rapidity of the change we experienced could really only have indicated either a gold dupe bug or a very efficient afk gold farm. Hopefully the graph shown by the user above which indicated a leveling off of prices reflects ZOS fixing the problem that caused the massive change. For what it is worth, my experience has also been that prices on most commodities appear to have leveled off or declined with the gold to crown exchange rate being the simplest example. Chromium seems to be the exception here but with ZOS broken jewelry system and the sticker book contributing to demand, that is no surprise. $1M+ for making jewelry gold seem to totally exclude 98% of the player base but if ZOS intended to fix the jewelry crafting issues they would have by now.
In the end, I had a lot of gold and a lot of mats and other assets so I both lost and gained a lot of value due to whatever mess ZOS clearly refused to tell us about. New players on the other hand just got totally hosed when it comes to advancing their gear, doing housing stuff, or anything else. They are like American workers every time the fed prints another few trillion and the price of assets such as housing or stocks shoots skyward to reflect this while their wages don't.
It would be nice for ZOS to let us know what went down and what they did about it but their policy has never been one of glasnost. I don't know how you easily help those newer players as assets will continue to be at high prices relative to earnings for years. Screw them though, there poor.
That graph is showing the price increase of Tempering Alloy, so, if anything, it points to a bot crackdown or a meta shift (or both) as the starting causes of the increase in material prices, which is kept high by the stickerbook demand.
As for motifs, no one has shown any data to shown this is more than the usual fluctuation after the glut of motifs from the Anniversary Event. We've certainly had less older zone events in Q2-Q4 than usual. So if you have data, I'd love to see it.
Similarly, no one has shown any data for the claim that "Essentially all commodities have rapidly increased in price." Again, since this is a crucial part of the claim that we're experiencing "too much gold" hyperinflation as opposed to "demand-driven" inflation, I'd love to see the data!
Absent such data, we're left to look at the gold/crown trade and wonder where the increased gold came from. Do we think its a "too much gold generation" problem which should leave evidence everywhere in the game?
Or is it related to the nature of the gold/crown trades, where high gold prices have always excluded gold-poor players? Rich players, particularly rich item flippers, are the likely beneficiaries of the profits from the boom in materials. That wealth transfer from poorer players buying mats to richer players selling and reselling them is a likely contributor to the increase in gold used for crown trades.
Finally, I'd like to address your interpretation of the "leveling off" on that graph.
In the absence of any ZOS patch notes (and from the data of tmbrinks, no noticeable change in tempering alloys drop rates) we can safely assume that no, ZOS didn't do anything to adjust the supply or impact the price or cut off a supply of gold generation. Instead, the far more likely answer is that we've simply reached market equilibrium and found the new price at which consumers are willing to buy tempering alloys.
This argues against "too much gold" hyperinflation, since if the supply of gold were still increasing (and recall that there are no patch notes that say ZOS changed anything), then gold should still be devaluing and the price of tempering alloys should still be rising.
Instead, the "leveling off" shows precisely what we'd expect when demand and supply have reached equilibrium at a new price point. That's the end result of temporary "demand-pull" inflation, and shows that supply has indeed risen to meet demand because more players decided it was worth their while. Additionally, this means that ZOS probably doesn't need to correct any supply-side issues, simply because the market has already done so, albeit at a higher price point than many players would like.