dinokstrunz wrote: »Just make the heavy attack bonus only apply to the final lightning staff tick, problem solved NEXT!
relentless_turnip wrote: »relentless_turnip wrote: »
Tbh I don't mind it, I have been killed at least 3 times by you an your guild 😂 you guys have to aim at me which is a leap in terms of skill in this meta 😁 I need to make sure I don't fight you guys in the open and I might have a hope!
I'll see you out there man👍
Marcelovski wrote: »
I don't see a problem here.
But yeah, @relentless_turnip , I made that build and gave it to our guild, including @ThePedge . Quite funny to just stack heavies.
Waffennacht wrote: »Marcelovski wrote: »
I don't see a problem here.
But yeah, @relentless_turnip , I made that build and gave it to our guild, including @ThePedge . Quite funny to just stack heavies.
And here I am, going through lenghts trying to produce such a burst on enemies with my actual abilities. Giving up all sustain and tankiness in the process.
And people just zap enemies with a mere heavy attack.
Tbf the build is squishy imo
Just play as a magsorc with 40k HP, slot clanfer and vampultimate and you´ve got all survivability you need together with streak.
Come dear, no crocodile tears now. You yourself run immortality right now on your templar. Glad you use it for the greater good though, like yesterday.
I´m referring to a few selective magsorcs seen in BG`s running this setup with 40k + HP hitting people for 6-7k lightning heavy attack ticks
I tried it myself in every combination and honestly vthat not as good as proc meta around. Bad def, no mobility, small busty windows, during 3 sec u don't cast any others skills... I had good hope but that cannot counter proc where u do more damage with less effort and better def
RiskyChalice863 wrote: »I run a lightning heavy attack build a lot—specifically, a Templar version. It is definitely strong. But it also definitely has weaknesses. A few of those weaknesses below:
- You basically have two options with this kind of build in terms of defense. The first option is to put attribute points into magicka. In that scenario, you will be squishy and quite vulnerable to burst damage and your healing still won’t be very good. The second option—the one I prefer—is to put your attribute points into health and probably stack some resistances (for instance, by going Nord). Under that option, you aren’t so vulnerable to burst, but your healing will be absolutely abysmal, because you basically don’t get magicka/spell damage from anything. I basically have to use Resto ult or Swarming Scion as my heal when I’m in trouble because my Rapid Regen and Honor the Dead cannot really heal through damage. Resto ult is fairly cheap, but if it’s not up then I’m pretty easy to whittle down since I just can’t heal through sustained damage at all.
- Related to the above, you have no passive healing while attacking. Lots of builds and abilities have healing built into their attacks (things like Sweeps, Flame Lash and Embers, Warden animal companions passive, etc.). You don’t get that at all with this kind of build. So when people do start damaging you, it’s easy to send you to your back bar. And, again, once you’re on your back bar, your healing is so bad that it’s hard to get back to the front bar without using an ultimate to do so.
- Relatedly, you are very vulnerable while attacking. When you are heavy attacking, you move really slowly, and you also obviously can’t block cast lightning heavy attacks. You’re a really easy target while attacking for things like Dizzying Swings. Other builds that have more mobility while attacking can actually move quickly enough to mess with peoples’ targeting while also doing damage, or they can block cast while doing damage. A lightning heavy attack build cannot do either of those things. This dovetails sort of badly with the above. While you are attacking, you have no passive healing and are a sitting duck so you’re easy to whittle down, and if someone forces you to your back bar your healing is so bad that it’s hard to get back without an ultimate.
- You lack true burst damage. You won’t use a burst ultimate (since you need the healing from a healing ult, and if you tried to use a burst ultimate it’d be really weak anyways), and lightning heavy attacks are obviously damage over time. The best you have in terms of burst damage is setting someone off balance and stunning them and heavy attacking. That is enough to kill squishy people while they’re stunned, so it is burst damage in a sense. But it is not instant, which limits its usefulness, particularly in outnumbered scenarios, since you simply can’t kite people and then turn and delete someone instantly and keep kiting. You basically have to stop and fight at least somewhat, which makes you vulnerable (see above).
- Your damage is so contingent on the UU and UI sets being proc’ed that you can really lose the ability to kill someone who is low if the sets’ ten second timeframe ends. If the sets expire, you basically do almost no damage, so you are really unlikely to get a kill even on really low health opponents. You simply have to spend a couple GCDs buffing your damage back up and then attack, but at that point they may have recovered. I don’t find this to be a massive issue, but it definitely prevents kills a decent bit.
- Related to the above, you will not have any execute. I play it on a Templar, so in theory I could use Jesus beam, but my stats are so low that it’s not very strong, so it’d only really be useful to avoid the above scenario some. Other builds will be able to finish people off more easily.
- The build also loses a lot of effectiveness against people who are really fast and use terrain wisely. You can’t attack without moving really slowly, so a fast character can LOS you pretty quickly. I use Toppling Charge to help keep LOS, but it’s still a problem, and it’d be worse for a DK. When you have no true instant burst damage and can be LOSed really easily, it can be very hard to kill people who are speedy and tanky, and they can whittle you down with hit and run tactics basically since your healing is bad.
- This build has a big weakness when it comes to pets. The lightning heavy attack aiming is really wonky, so even if you’re sure you’re aiming on a player, it’ll often hit a nearby pet. And, while I’m not sure the specifics, it seems that pets get massive damage reduction against AOE and/or DoT damage. Whatever the specifics, you basically do no damage to pets. And your AOE damage on the heavy attacks is keyed into the damage you do to your main target, so if you’re heavy attacking a pet, you basically aren’t doing anything. If I start heavy attacking and realize it’s on a pet, I just stop the channel and try to start again because it is a complete waste. There’s a delay if you do that though, so it really messes with your damage. Engine Guardian is a particular problem.
- It’s not a huge problem for the build IMO, but Major Evasion does lower the lightning heavy attack damage. As does the Necromancer DoT mitigation passive. So there are some pretty hefty sources of damage reduction out there for this.
I find it completely ludicrous that these builds can achieve such potent damage by just HOLDING DOWN THEIR LEFT MOUSE BUTTON! This is only possible because of sets such as undaunted infiltrator and weaver; it really needs to be looked into and adjusted accordingly. I'm taking 3.8k - 5k+ damage PER TICK totaling around 13k - 18k! This is ultimate skill level of damage with just heavy attacks while being undodgeable! There is no way that ZOS intended it to function like this; it is literally shocking to me, [snip] You hurt me ZOS! The amount of players using this set up is becoming more common by the day, I guess people are starting to catch on how cheesy this can be lol. XD
Don't forget that some players even use damage procs with this build. I mean, are they even playing a class at this point? LOL!
[Edited to remove Bashing]
Joy_Division wrote: »RiskyChalice863 wrote: »I run a lightning heavy attack build a lot—specifically, a Templar version. It is definitely strong. But it also definitely has weaknesses. A few of those weaknesses below:
- You basically have two options with this kind of build in terms of defense. The first option is to put attribute points into magicka. In that scenario, you will be squishy and quite vulnerable to burst damage and your healing still won’t be very good. The second option—the one I prefer—is to put your attribute points into health and probably stack some resistances (for instance, by going Nord). Under that option, you aren’t so vulnerable to burst, but your healing will be absolutely abysmal, because you basically don’t get magicka/spell damage from anything. I basically have to use Resto ult or Swarming Scion as my heal when I’m in trouble because my Rapid Regen and Honor the Dead cannot really heal through damage. Resto ult is fairly cheap, but if it’s not up then I’m pretty easy to whittle down since I just can’t heal through sustained damage at all.
- Related to the above, you have no passive healing while attacking. Lots of builds and abilities have healing built into their attacks (things like Sweeps, Flame Lash and Embers, Warden animal companions passive, etc.). You don’t get that at all with this kind of build. So when people do start damaging you, it’s easy to send you to your back bar. And, again, once you’re on your back bar, your healing is so bad that it’s hard to get back to the front bar without using an ultimate to do so.
- Relatedly, you are very vulnerable while attacking. When you are heavy attacking, you move really slowly, and you also obviously can’t block cast lightning heavy attacks. You’re a really easy target while attacking for things like Dizzying Swings. Other builds that have more mobility while attacking can actually move quickly enough to mess with peoples’ targeting while also doing damage, or they can block cast while doing damage. A lightning heavy attack build cannot do either of those things. This dovetails sort of badly with the above. While you are attacking, you have no passive healing and are a sitting duck so you’re easy to whittle down, and if someone forces you to your back bar your healing is so bad that it’s hard to get back without an ultimate.
- You lack true burst damage. You won’t use a burst ultimate (since you need the healing from a healing ult, and if you tried to use a burst ultimate it’d be really weak anyways), and lightning heavy attacks are obviously damage over time. The best you have in terms of burst damage is setting someone off balance and stunning them and heavy attacking. That is enough to kill squishy people while they’re stunned, so it is burst damage in a sense. But it is not instant, which limits its usefulness, particularly in outnumbered scenarios, since you simply can’t kite people and then turn and delete someone instantly and keep kiting. You basically have to stop and fight at least somewhat, which makes you vulnerable (see above).
- Your damage is so contingent on the UU and UI sets being proc’ed that you can really lose the ability to kill someone who is low if the sets’ ten second timeframe ends. If the sets expire, you basically do almost no damage, so you are really unlikely to get a kill even on really low health opponents. You simply have to spend a couple GCDs buffing your damage back up and then attack, but at that point they may have recovered. I don’t find this to be a massive issue, but it definitely prevents kills a decent bit.
- Related to the above, you will not have any execute. I play it on a Templar, so in theory I could use Jesus beam, but my stats are so low that it’s not very strong, so it’d only really be useful to avoid the above scenario some. Other builds will be able to finish people off more easily.
- The build also loses a lot of effectiveness against people who are really fast and use terrain wisely. You can’t attack without moving really slowly, so a fast character can LOS you pretty quickly. I use Toppling Charge to help keep LOS, but it’s still a problem, and it’d be worse for a DK. When you have no true instant burst damage and can be LOSed really easily, it can be very hard to kill people who are speedy and tanky, and they can whittle you down with hit and run tactics basically since your healing is bad.
- This build has a big weakness when it comes to pets. The lightning heavy attack aiming is really wonky, so even if you’re sure you’re aiming on a player, it’ll often hit a nearby pet. And, while I’m not sure the specifics, it seems that pets get massive damage reduction against AOE and/or DoT damage. Whatever the specifics, you basically do no damage to pets. And your AOE damage on the heavy attacks is keyed into the damage you do to your main target, so if you’re heavy attacking a pet, you basically aren’t doing anything. If I start heavy attacking and realize it’s on a pet, I just stop the channel and try to start again because it is a complete waste. There’s a delay if you do that though, so it really messes with your damage. Engine Guardian is a particular problem.
- It’s not a huge problem for the build IMO, but Major Evasion does lower the lightning heavy attack damage. As does the Necromancer DoT mitigation passive. So there are some pretty hefty sources of damage reduction out there for this.
Because few of these weaknesses come into play if the user stands behind 4 or 5 allies/friends and just unloads on someone who is outnumbered / disadvantaged.
Joy_Division wrote: »RiskyChalice863 wrote: »I run a lightning heavy attack build a lot—specifically, a Templar version. It is definitely strong. But it also definitely has weaknesses. A few of those weaknesses below:
- You basically have two options with this kind of build in terms of defense. The first option is to put attribute points into magicka. In that scenario, you will be squishy and quite vulnerable to burst damage and your healing still won’t be very good. The second option—the one I prefer—is to put your attribute points into health and probably stack some resistances (for instance, by going Nord). Under that option, you aren’t so vulnerable to burst, but your healing will be absolutely abysmal, because you basically don’t get magicka/spell damage from anything. I basically have to use Resto ult or Swarming Scion as my heal when I’m in trouble because my Rapid Regen and Honor the Dead cannot really heal through damage. Resto ult is fairly cheap, but if it’s not up then I’m pretty easy to whittle down since I just can’t heal through sustained damage at all.
- Related to the above, you have no passive healing while attacking. Lots of builds and abilities have healing built into their attacks (things like Sweeps, Flame Lash and Embers, Warden animal companions passive, etc.). You don’t get that at all with this kind of build. So when people do start damaging you, it’s easy to send you to your back bar. And, again, once you’re on your back bar, your healing is so bad that it’s hard to get back to the front bar without using an ultimate to do so.
- Relatedly, you are very vulnerable while attacking. When you are heavy attacking, you move really slowly, and you also obviously can’t block cast lightning heavy attacks. You’re a really easy target while attacking for things like Dizzying Swings. Other builds that have more mobility while attacking can actually move quickly enough to mess with peoples’ targeting while also doing damage, or they can block cast while doing damage. A lightning heavy attack build cannot do either of those things. This dovetails sort of badly with the above. While you are attacking, you have no passive healing and are a sitting duck so you’re easy to whittle down, and if someone forces you to your back bar your healing is so bad that it’s hard to get back without an ultimate.
- You lack true burst damage. You won’t use a burst ultimate (since you need the healing from a healing ult, and if you tried to use a burst ultimate it’d be really weak anyways), and lightning heavy attacks are obviously damage over time. The best you have in terms of burst damage is setting someone off balance and stunning them and heavy attacking. That is enough to kill squishy people while they’re stunned, so it is burst damage in a sense. But it is not instant, which limits its usefulness, particularly in outnumbered scenarios, since you simply can’t kite people and then turn and delete someone instantly and keep kiting. You basically have to stop and fight at least somewhat, which makes you vulnerable (see above).
- Your damage is so contingent on the UU and UI sets being proc’ed that you can really lose the ability to kill someone who is low if the sets’ ten second timeframe ends. If the sets expire, you basically do almost no damage, so you are really unlikely to get a kill even on really low health opponents. You simply have to spend a couple GCDs buffing your damage back up and then attack, but at that point they may have recovered. I don’t find this to be a massive issue, but it definitely prevents kills a decent bit.
- Related to the above, you will not have any execute. I play it on a Templar, so in theory I could use Jesus beam, but my stats are so low that it’s not very strong, so it’d only really be useful to avoid the above scenario some. Other builds will be able to finish people off more easily.
- The build also loses a lot of effectiveness against people who are really fast and use terrain wisely. You can’t attack without moving really slowly, so a fast character can LOS you pretty quickly. I use Toppling Charge to help keep LOS, but it’s still a problem, and it’d be worse for a DK. When you have no true instant burst damage and can be LOSed really easily, it can be very hard to kill people who are speedy and tanky, and they can whittle you down with hit and run tactics basically since your healing is bad.
- This build has a big weakness when it comes to pets. The lightning heavy attack aiming is really wonky, so even if you’re sure you’re aiming on a player, it’ll often hit a nearby pet. And, while I’m not sure the specifics, it seems that pets get massive damage reduction against AOE and/or DoT damage. Whatever the specifics, you basically do no damage to pets. And your AOE damage on the heavy attacks is keyed into the damage you do to your main target, so if you’re heavy attacking a pet, you basically aren’t doing anything. If I start heavy attacking and realize it’s on a pet, I just stop the channel and try to start again because it is a complete waste. There’s a delay if you do that though, so it really messes with your damage. Engine Guardian is a particular problem.
- It’s not a huge problem for the build IMO, but Major Evasion does lower the lightning heavy attack damage. As does the Necromancer DoT mitigation passive. So there are some pretty hefty sources of damage reduction out there for this.
Because few of these weaknesses come into play if the user stands behind 4 or 5 allies/friends and just unloads on someone who is outnumbered / disadvantaged.
Any build feels OP in that scenario.
Joinovikova wrote: »I find it completely ludicrous that these builds can achieve such potent damage by just HOLDING DOWN THEIR LEFT MOUSE BUTTON! This is only possible because of sets such as undaunted infiltrator and weaver; it really needs to be looked into and adjusted accordingly. I'm taking 3.8k - 5k+ damage PER TICK totaling around 13k - 18k! This is ultimate skill level of damage with just heavy attacks while being undodgeable! There is no way that ZOS intended it to function like this; it is literally shocking to me, [snip] You hurt me ZOS! The amount of players using this set up is becoming more common by the day, I guess people are starting to catch on how cheesy this can be lol. XD
Don't forget that some players even use damage procs with this build. I mean, are they even playing a class at this point? LOL!
[Edited to remove Bashing]
The pvp in this game start to be just like find your bugged ability skill and use this exploit ZOS realase each patch with lower quality and let so much obvious expliots .. like mist form + rune.. this stupidty.. WW health scale heal. I simply do not belive it works as it should and all bonuses should affect all ticks.. the bonuses should apply only to final tick.. current status is crazy 20k+ on undodagble heavy attack on non CP WTF its liek two crit of ultimates.. I also meet that 2-3 40k health + sorc they just hit left mouse button and I die no counter play possible since I was on DK evan i leap one the another one just have masive burst BTW I did not have comparable hit on leap compare to heavy attack I cant dodge it i dont have range ability to break heavy attack .. the problem si this is sipmly not fun to play.. this is main reason why IC is ghost town most of the time cyro start to be ghost land 80% of server time .. BG have 20+ quque time, just because they intruduce these stupidity I hope by mistake.. but anyway things like this should be hot fixed but we will have to wait and hope another month they will fix somethign but for sure they will open another stupidty....
I dont understand how someone can defend this.. its like defend +100% damage increase to snipe and also make snipe undodagble ..
Joy_Division wrote: »RiskyChalice863 wrote: »I run a lightning heavy attack build a lot—specifically, a Templar version. It is definitely strong. But it also definitely has weaknesses. A few of those weaknesses below:
- You basically have two options with this kind of build in terms of defense. The first option is to put attribute points into magicka. In that scenario, you will be squishy and quite vulnerable to burst damage and your healing still won’t be very good. The second option—the one I prefer—is to put your attribute points into health and probably stack some resistances (for instance, by going Nord). Under that option, you aren’t so vulnerable to burst, but your healing will be absolutely abysmal, because you basically don’t get magicka/spell damage from anything. I basically have to use Resto ult or Swarming Scion as my heal when I’m in trouble because my Rapid Regen and Honor the Dead cannot really heal through damage. Resto ult is fairly cheap, but if it’s not up then I’m pretty easy to whittle down since I just can’t heal through sustained damage at all.
- Related to the above, you have no passive healing while attacking. Lots of builds and abilities have healing built into their attacks (things like Sweeps, Flame Lash and Embers, Warden animal companions passive, etc.). You don’t get that at all with this kind of build. So when people do start damaging you, it’s easy to send you to your back bar. And, again, once you’re on your back bar, your healing is so bad that it’s hard to get back to the front bar without using an ultimate to do so.
- Relatedly, you are very vulnerable while attacking. When you are heavy attacking, you move really slowly, and you also obviously can’t block cast lightning heavy attacks. You’re a really easy target while attacking for things like Dizzying Swings. Other builds that have more mobility while attacking can actually move quickly enough to mess with peoples’ targeting while also doing damage, or they can block cast while doing damage. A lightning heavy attack build cannot do either of those things. This dovetails sort of badly with the above. While you are attacking, you have no passive healing and are a sitting duck so you’re easy to whittle down, and if someone forces you to your back bar your healing is so bad that it’s hard to get back without an ultimate.
- You lack true burst damage. You won’t use a burst ultimate (since you need the healing from a healing ult, and if you tried to use a burst ultimate it’d be really weak anyways), and lightning heavy attacks are obviously damage over time. The best you have in terms of burst damage is setting someone off balance and stunning them and heavy attacking. That is enough to kill squishy people while they’re stunned, so it is burst damage in a sense. But it is not instant, which limits its usefulness, particularly in outnumbered scenarios, since you simply can’t kite people and then turn and delete someone instantly and keep kiting. You basically have to stop and fight at least somewhat, which makes you vulnerable (see above).
- Your damage is so contingent on the UU and UI sets being proc’ed that you can really lose the ability to kill someone who is low if the sets’ ten second timeframe ends. If the sets expire, you basically do almost no damage, so you are really unlikely to get a kill even on really low health opponents. You simply have to spend a couple GCDs buffing your damage back up and then attack, but at that point they may have recovered. I don’t find this to be a massive issue, but it definitely prevents kills a decent bit.
- Related to the above, you will not have any execute. I play it on a Templar, so in theory I could use Jesus beam, but my stats are so low that it’s not very strong, so it’d only really be useful to avoid the above scenario some. Other builds will be able to finish people off more easily.
- The build also loses a lot of effectiveness against people who are really fast and use terrain wisely. You can’t attack without moving really slowly, so a fast character can LOS you pretty quickly. I use Toppling Charge to help keep LOS, but it’s still a problem, and it’d be worse for a DK. When you have no true instant burst damage and can be LOSed really easily, it can be very hard to kill people who are speedy and tanky, and they can whittle you down with hit and run tactics basically since your healing is bad.
- This build has a big weakness when it comes to pets. The lightning heavy attack aiming is really wonky, so even if you’re sure you’re aiming on a player, it’ll often hit a nearby pet. And, while I’m not sure the specifics, it seems that pets get massive damage reduction against AOE and/or DoT damage. Whatever the specifics, you basically do no damage to pets. And your AOE damage on the heavy attacks is keyed into the damage you do to your main target, so if you’re heavy attacking a pet, you basically aren’t doing anything. If I start heavy attacking and realize it’s on a pet, I just stop the channel and try to start again because it is a complete waste. There’s a delay if you do that though, so it really messes with your damage. Engine Guardian is a particular problem.
- It’s not a huge problem for the build IMO, but Major Evasion does lower the lightning heavy attack damage. As does the Necromancer DoT mitigation passive. So there are some pretty hefty sources of damage reduction out there for this.
I don't have an opinion of these builds since I haven't played much solo this patch.
But I don;t think the reasoning you lay out somehow counteracts or "balances" out a build that is capable of dishing out disproportionally large amounts of ranged undodgeable damage. Because few of these weaknesses come into play if the user stands behind 4 or 5 allies/friends and just unloads on someone who is outnumbered / disadvantaged.
Joy_Division wrote: »Joy_Division wrote: »RiskyChalice863 wrote: »I run a lightning heavy attack build a lot—specifically, a Templar version. It is definitely strong. But it also definitely has weaknesses. A few of those weaknesses below:
- You basically have two options with this kind of build in terms of defense. The first option is to put attribute points into magicka. In that scenario, you will be squishy and quite vulnerable to burst damage and your healing still won’t be very good. The second option—the one I prefer—is to put your attribute points into health and probably stack some resistances (for instance, by going Nord). Under that option, you aren’t so vulnerable to burst, but your healing will be absolutely abysmal, because you basically don’t get magicka/spell damage from anything. I basically have to use Resto ult or Swarming Scion as my heal when I’m in trouble because my Rapid Regen and Honor the Dead cannot really heal through damage. Resto ult is fairly cheap, but if it’s not up then I’m pretty easy to whittle down since I just can’t heal through sustained damage at all.
- Related to the above, you have no passive healing while attacking. Lots of builds and abilities have healing built into their attacks (things like Sweeps, Flame Lash and Embers, Warden animal companions passive, etc.). You don’t get that at all with this kind of build. So when people do start damaging you, it’s easy to send you to your back bar. And, again, once you’re on your back bar, your healing is so bad that it’s hard to get back to the front bar without using an ultimate to do so.
- Relatedly, you are very vulnerable while attacking. When you are heavy attacking, you move really slowly, and you also obviously can’t block cast lightning heavy attacks. You’re a really easy target while attacking for things like Dizzying Swings. Other builds that have more mobility while attacking can actually move quickly enough to mess with peoples’ targeting while also doing damage, or they can block cast while doing damage. A lightning heavy attack build cannot do either of those things. This dovetails sort of badly with the above. While you are attacking, you have no passive healing and are a sitting duck so you’re easy to whittle down, and if someone forces you to your back bar your healing is so bad that it’s hard to get back without an ultimate.
- You lack true burst damage. You won’t use a burst ultimate (since you need the healing from a healing ult, and if you tried to use a burst ultimate it’d be really weak anyways), and lightning heavy attacks are obviously damage over time. The best you have in terms of burst damage is setting someone off balance and stunning them and heavy attacking. That is enough to kill squishy people while they’re stunned, so it is burst damage in a sense. But it is not instant, which limits its usefulness, particularly in outnumbered scenarios, since you simply can’t kite people and then turn and delete someone instantly and keep kiting. You basically have to stop and fight at least somewhat, which makes you vulnerable (see above).
- Your damage is so contingent on the UU and UI sets being proc’ed that you can really lose the ability to kill someone who is low if the sets’ ten second timeframe ends. If the sets expire, you basically do almost no damage, so you are really unlikely to get a kill even on really low health opponents. You simply have to spend a couple GCDs buffing your damage back up and then attack, but at that point they may have recovered. I don’t find this to be a massive issue, but it definitely prevents kills a decent bit.
- Related to the above, you will not have any execute. I play it on a Templar, so in theory I could use Jesus beam, but my stats are so low that it’s not very strong, so it’d only really be useful to avoid the above scenario some. Other builds will be able to finish people off more easily.
- The build also loses a lot of effectiveness against people who are really fast and use terrain wisely. You can’t attack without moving really slowly, so a fast character can LOS you pretty quickly. I use Toppling Charge to help keep LOS, but it’s still a problem, and it’d be worse for a DK. When you have no true instant burst damage and can be LOSed really easily, it can be very hard to kill people who are speedy and tanky, and they can whittle you down with hit and run tactics basically since your healing is bad.
- This build has a big weakness when it comes to pets. The lightning heavy attack aiming is really wonky, so even if you’re sure you’re aiming on a player, it’ll often hit a nearby pet. And, while I’m not sure the specifics, it seems that pets get massive damage reduction against AOE and/or DoT damage. Whatever the specifics, you basically do no damage to pets. And your AOE damage on the heavy attacks is keyed into the damage you do to your main target, so if you’re heavy attacking a pet, you basically aren’t doing anything. If I start heavy attacking and realize it’s on a pet, I just stop the channel and try to start again because it is a complete waste. There’s a delay if you do that though, so it really messes with your damage. Engine Guardian is a particular problem.
- It’s not a huge problem for the build IMO, but Major Evasion does lower the lightning heavy attack damage. As does the Necromancer DoT mitigation passive. So there are some pretty hefty sources of damage reduction out there for this.
Because few of these weaknesses come into play if the user stands behind 4 or 5 allies/friends and just unloads on someone who is outnumbered / disadvantaged.
Any build feels OP in that scenario.
Any build that does normal damage or requires specific situations for high damage (such as dodgeable, melee attacks with a cast time) are manageable in that scenario.
Joy_Division wrote: »Joy_Division wrote: »RiskyChalice863 wrote: »I run a lightning heavy attack build a lot—specifically, a Templar version. It is definitely strong. But it also definitely has weaknesses. A few of those weaknesses below:
- You basically have two options with this kind of build in terms of defense. The first option is to put attribute points into magicka. In that scenario, you will be squishy and quite vulnerable to burst damage and your healing still won’t be very good. The second option—the one I prefer—is to put your attribute points into health and probably stack some resistances (for instance, by going Nord). Under that option, you aren’t so vulnerable to burst, but your healing will be absolutely abysmal, because you basically don’t get magicka/spell damage from anything. I basically have to use Resto ult or Swarming Scion as my heal when I’m in trouble because my Rapid Regen and Honor the Dead cannot really heal through damage. Resto ult is fairly cheap, but if it’s not up then I’m pretty easy to whittle down since I just can’t heal through sustained damage at all.
- Related to the above, you have no passive healing while attacking. Lots of builds and abilities have healing built into their attacks (things like Sweeps, Flame Lash and Embers, Warden animal companions passive, etc.). You don’t get that at all with this kind of build. So when people do start damaging you, it’s easy to send you to your back bar. And, again, once you’re on your back bar, your healing is so bad that it’s hard to get back to the front bar without using an ultimate to do so.
- Relatedly, you are very vulnerable while attacking. When you are heavy attacking, you move really slowly, and you also obviously can’t block cast lightning heavy attacks. You’re a really easy target while attacking for things like Dizzying Swings. Other builds that have more mobility while attacking can actually move quickly enough to mess with peoples’ targeting while also doing damage, or they can block cast while doing damage. A lightning heavy attack build cannot do either of those things. This dovetails sort of badly with the above. While you are attacking, you have no passive healing and are a sitting duck so you’re easy to whittle down, and if someone forces you to your back bar your healing is so bad that it’s hard to get back without an ultimate.
- You lack true burst damage. You won’t use a burst ultimate (since you need the healing from a healing ult, and if you tried to use a burst ultimate it’d be really weak anyways), and lightning heavy attacks are obviously damage over time. The best you have in terms of burst damage is setting someone off balance and stunning them and heavy attacking. That is enough to kill squishy people while they’re stunned, so it is burst damage in a sense. But it is not instant, which limits its usefulness, particularly in outnumbered scenarios, since you simply can’t kite people and then turn and delete someone instantly and keep kiting. You basically have to stop and fight at least somewhat, which makes you vulnerable (see above).
- Your damage is so contingent on the UU and UI sets being proc’ed that you can really lose the ability to kill someone who is low if the sets’ ten second timeframe ends. If the sets expire, you basically do almost no damage, so you are really unlikely to get a kill even on really low health opponents. You simply have to spend a couple GCDs buffing your damage back up and then attack, but at that point they may have recovered. I don’t find this to be a massive issue, but it definitely prevents kills a decent bit.
- Related to the above, you will not have any execute. I play it on a Templar, so in theory I could use Jesus beam, but my stats are so low that it’s not very strong, so it’d only really be useful to avoid the above scenario some. Other builds will be able to finish people off more easily.
- The build also loses a lot of effectiveness against people who are really fast and use terrain wisely. You can’t attack without moving really slowly, so a fast character can LOS you pretty quickly. I use Toppling Charge to help keep LOS, but it’s still a problem, and it’d be worse for a DK. When you have no true instant burst damage and can be LOSed really easily, it can be very hard to kill people who are speedy and tanky, and they can whittle you down with hit and run tactics basically since your healing is bad.
- This build has a big weakness when it comes to pets. The lightning heavy attack aiming is really wonky, so even if you’re sure you’re aiming on a player, it’ll often hit a nearby pet. And, while I’m not sure the specifics, it seems that pets get massive damage reduction against AOE and/or DoT damage. Whatever the specifics, you basically do no damage to pets. And your AOE damage on the heavy attacks is keyed into the damage you do to your main target, so if you’re heavy attacking a pet, you basically aren’t doing anything. If I start heavy attacking and realize it’s on a pet, I just stop the channel and try to start again because it is a complete waste. There’s a delay if you do that though, so it really messes with your damage. Engine Guardian is a particular problem.
- It’s not a huge problem for the build IMO, but Major Evasion does lower the lightning heavy attack damage. As does the Necromancer DoT mitigation passive. So there are some pretty hefty sources of damage reduction out there for this.
Because few of these weaknesses come into play if the user stands behind 4 or 5 allies/friends and just unloads on someone who is outnumbered / disadvantaged.
Any build feels OP in that scenario.
Any build that does normal damage or requires specific situations for high damage (such as dodgeable, melee attacks with a cast time) are manageable in that scenario.