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PvP for overworld maps?

SeaArcanist
SeaArcanist
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In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
attack players of the opposite alliance in your alliances territory. thoughts?

a counter argument to "server stability" IF pvp was avalible i nzones.. literally nothign would change. peope lalreayd spam moves, farm mobs, and duel inside these zones. the stability factor would be the same regardless of if you;re hitting a mob or a player. alkir/craglorn are great examples. it's sjut arguablye dozens or hundreds of people spamming moves on the same screen all day. stability would not increase at all from pvp in open world.




Edited by SeaArcanist on March 12, 2021 7:25PM
  • Daemons_Bane
    Daemons_Bane
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    Noooooooooooooooooooooooooooooo
  • Agenericname
    Agenericname
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    Its Friday already?
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
    attack players of the opposite alliance in your alliances territory. thoughts?

    I mean, it would totally suck to get smashed when checking the traders in Mournhold....

    If they could instance it or have it as a setting like a bounty system so you can turn it on and off depending on what you need to do, then HELL YEAH.

    Give a Neutral option to PvE'ers for Cyrodiil and give us an option to PvP in the cities and not just in duels. I wanna see big ol' bar fights and other such hilarity.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Gythral
    Gythral
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    not this' yet' again

    most-online-arguments-make-reaction-gifs-at-memecenter-com-beating-a-52058227.png
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Daemons_Bane
    Daemons_Bane
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    In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
    attack players of the opposite alliance in your alliances territory. thoughts?

    I mean, it would totally suck to get smashed when checking the traders in Mournhold....

    If they could instance it or have it as a setting like a bounty system so you can turn it on and off depending on what you need to do, then HELL YEAH.

    Give a Neutral option to PvE'ers for Cyrodiil and give us an option to PvP in the cities and not just in duels. I wanna see big ol' bar fights and other such hilarity.

    Yeah because that would never *** up the server stability....
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
    attack players of the opposite alliance in your alliances territory. thoughts?

    I mean, it would totally suck to get smashed when checking the traders in Mournhold....

    If they could instance it or have it as a setting like a bounty system so you can turn it on and off depending on what you need to do, then HELL YEAH.

    Give a Neutral option to PvE'ers for Cyrodiil and give us an option to PvP in the cities and not just in duels. I wanna see big ol' bar fights and other such hilarity.

    Yeah because that would never *** up the server stability....

    If someone in Rawl'kha sneezes, a person DC's in Wayrest.... or in other words, what server stability?
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Gracous
    Gracous
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    In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
    attack players of the opposite alliance in your alliances territory. thoughts?

    They have a game that does this, its call Ultima online :)
  • Agenericname
    Agenericname
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    In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
    attack players of the opposite alliance in your alliances territory. thoughts?

    I mean, it would totally suck to get smashed when checking the traders in Mournhold....

    If they could instance it or have it as a setting like a bounty system so you can turn it on and off depending on what you need to do, then HELL YEAH.

    Give a Neutral option to PvE'ers for Cyrodiil and give us an option to PvP in the cities and not just in duels. I wanna see big ol' bar fights and other such hilarity.

    Yeah because that would never *** up the server stability....

    If someone in Rawl'kha sneezes, a person DC's in Wayrest.... or in other words, what server stability?

    Yes, but in Cyrodiil if someone sneezes a raid group disconnects.
  • Lysette
    Lysette
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    this again - just close this thread.
  • SeaArcanist
    SeaArcanist
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    In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
    attack players of the opposite alliance in your alliances territory. thoughts?

    I mean, it would totally suck to get smashed when checking the traders in Mournhold....

    If they could instance it or have it as a setting like a bounty system so you can turn it on and off depending on what you need to do, then HELL YEAH.

    Give a Neutral option to PvE'ers for Cyrodiil and give us an option to PvP in the cities and not just in duels. I wanna see big ol' bar fights and other such hilarity.

    Yeah because that would never *** up the server stability....

    If someone in Rawl'kha sneezes, a person DC's in Wayrest.... or in other words, what server stability?

    Yes, but in Cyrodiil if someone sneezes a raid group disconnects.

    to be fair, there's already differnt isntances. and arguably pvping wouldnt be much differnt, stability wise. than whats already going on now. you alreayd have tons ofp layers in each zone dueling, farming mobs, and questing. nothign would change
  • SeaArcanist
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    there would still be the same number of players using the same abilities, etc. in each zone.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Alternatively, ZOS could just make taverns an opt in instanced PvP area. The fact that we do not have one good instance of a big tavern brawl in ESO wounds me so lol.

    Chasing people around the bar would be a whole new PvP experience.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Bucky_13
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    Lol, but also sure why not?
  • ZOS_GregoryV
    Greetings all,

    After review, it would seem that this thread is similar enough to another thread found here. Because of this, we have decided to close this thread so to help avoid cluttering the forums with duplicate topics.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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