SeaArcanist wrote: »In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
attack players of the opposite alliance in your alliances territory. thoughts?
OneKhajiitCrimeWave wrote: »SeaArcanist wrote: »In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
attack players of the opposite alliance in your alliances territory. thoughts?
I mean, it would totally suck to get smashed when checking the traders in Mournhold....
If they could instance it or have it as a setting like a bounty system so you can turn it on and off depending on what you need to do, then HELL YEAH.
Give a Neutral option to PvE'ers for Cyrodiil and give us an option to PvP in the cities and not just in duels. I wanna see big ol' bar fights and other such hilarity.
Daemons_Bane wrote: »OneKhajiitCrimeWave wrote: »SeaArcanist wrote: »In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
attack players of the opposite alliance in your alliances territory. thoughts?
I mean, it would totally suck to get smashed when checking the traders in Mournhold....
If they could instance it or have it as a setting like a bounty system so you can turn it on and off depending on what you need to do, then HELL YEAH.
Give a Neutral option to PvE'ers for Cyrodiil and give us an option to PvP in the cities and not just in duels. I wanna see big ol' bar fights and other such hilarity.
Yeah because that would never *** up the server stability....
SeaArcanist wrote: »In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
attack players of the opposite alliance in your alliances territory. thoughts?
OneKhajiitCrimeWave wrote: »Daemons_Bane wrote: »OneKhajiitCrimeWave wrote: »SeaArcanist wrote: »In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
attack players of the opposite alliance in your alliances territory. thoughts?
I mean, it would totally suck to get smashed when checking the traders in Mournhold....
If they could instance it or have it as a setting like a bounty system so you can turn it on and off depending on what you need to do, then HELL YEAH.
Give a Neutral option to PvE'ers for Cyrodiil and give us an option to PvP in the cities and not just in duels. I wanna see big ol' bar fights and other such hilarity.
Yeah because that would never *** up the server stability....
If someone in Rawl'kha sneezes, a person DC's in Wayrest.... or in other words, what server stability?
Agenericname wrote: »OneKhajiitCrimeWave wrote: »Daemons_Bane wrote: »OneKhajiitCrimeWave wrote: »SeaArcanist wrote: »In response to Raltin's post about making pvp maps into pve maps, how many of you would be open minded enough to have open world pvp as an option in the overworld?
attack players of the opposite alliance in your alliances territory. thoughts?
I mean, it would totally suck to get smashed when checking the traders in Mournhold....
If they could instance it or have it as a setting like a bounty system so you can turn it on and off depending on what you need to do, then HELL YEAH.
Give a Neutral option to PvE'ers for Cyrodiil and give us an option to PvP in the cities and not just in duels. I wanna see big ol' bar fights and other such hilarity.
Yeah because that would never *** up the server stability....
If someone in Rawl'kha sneezes, a person DC's in Wayrest.... or in other words, what server stability?
Yes, but in Cyrodiil if someone sneezes a raid group disconnects.