VaranisArano wrote: »When one of my friends wants to tank and I play DD, I find that I'm constantly pushing the pace because of my instinct to rush into the mob pack and aggro everything with an AOE. *hangs head in shame*
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- Too slow. A tank should always be at the front, the first to pull. And if a DD gets in front of the tank, it's not the fault of the DD for being fast, but rather it's the tank's fault for being too slow and not using expedition.
- Too slow. A tank should always be at the front, the first to pull. And if a DD gets in front of the tank, it's not the fault of the DD for being fast, but rather it's the tank's fault for being too slow and not using expedition.
- Not having taunt on the important targets.
- Not keeping important targets stationary.
- Not stacking/chaining when necessary.
- Failure to handle mechanics: failure to turn cleaves away, failure to interrupt, etc.
- Too slow. A tank should always be at the front, the first to pull. And if a DD gets in front of the tank, it's not the fault of the DD for being fast, but rather it's the tank's fault for being too slow and not using expedition.
When PUGing, I usually queue as a tank, in large part because PUG tanks often annoy me too much.
- Not having taunt on the important targets.
- Not keeping important targets stationary.
- Not stacking/chaining when necessary.
- Failure to handle mechanics: failure to turn cleaves away, failure to interrupt, etc.
- Too slow. A tank should always be at the front, the first to pull. And if a DD gets in front of the tank, it's not the fault of the DD for being fast, but rather it's the tank's fault for being too slow and not using expedition.
When PUGing, I usually queue as a tank, in large part because PUG tanks often annoy me too much.
I agree with all but the last point. I have seen DDs using the Ring of the Wild Hunt. Granted, the tank could equip the same but I would pretty much suggest it is the DDs fault that they get ahead if they are using that mythic.
Granted, I never queue with less than 3 people so when a DD is doing that we have ways of tempering their enthusiasm.
- Not having taunt on the important targets.
- Not keeping important targets stationary.
- Not stacking/chaining when necessary.
- Failure to handle mechanics: failure to turn cleaves away, failure to interrupt, etc.
- Too slow. A tank should always be at the front, the first to pull. And if a DD gets in front of the tank, it's not the fault of the DD for being fast, but rather it's the tank's fault for being too slow and not using expedition.
When PUGing, I usually queue as a tank, in large part because PUG tanks often annoy me too much.
I agree with all but the last point. I have seen DDs using the Ring of the Wild Hunt. Granted, the tank could equip the same but I would pretty much suggest it is the DDs fault that they get ahead if they are using that mythic.
Granted, I never queue with less than 3 people so when a DD is doing that we have ways of tempering their enthusiasm.
I keep seeing people throwing out the Wild Hunt as the reason it appears that DPS are running ahead, but, for example, I run False God on my Sorc and that proccing after a boss or ad kill paired with boundless storm and I am shooting ahead of the rest of my team just by pure moving normally forward.
- Too slow. A tank should always be at the front, the first to pull. And if a DD gets in front of the tank, it's not the fault of the DD for being fast, but rather it's the tank's fault for being too slow and not using expedition.
So you prefer the tank to lose a Yoln or Powerful Assault type bonus, or monster helm that helps the group, to slot Ring of the Wild Hunt and/or be critically low on stamina because they have to chase you down the hall to each mob pull?
EDIT: Not to mention those poor magicka characters four rooms behind.
I will have to disagree unless you're strictly speaking normal dungeons.
And then I'll just mostly disagree.
For the original question what bothers me most about other tanks is ... fake tanks.
Tanks who don't stack the two Harvesters in Banished Cells 2. You can taunt them both and then LOS them around the pillar so that both stack on each other and the DPS don't have to bounce back and forth across the room to DPS them when the shields go on and off. Makes the fight so much simpler.
The same kind of applies across other fights too. When tanks don't use surroundings to maximize the fight for DPS. Not using LOS to pull adds, not using choke points to funnel enemies together, not dragging a corridor of enemies to a choke point to burn at once.
A DD was a bit annoyed with me (the tank) for moving the boss and mob to another location. I had a reason to move them, but that was bad timing on my end. I didn't see the ultimate that had been placed.
A DD was a bit annoyed with me (the tank) for moving the boss and mob to another location. I had a reason to move them, but that was bad timing on my end. I didn't see the ultimate that had been placed.
Most people don't see friendly AOE effects since the default setting is to not show them; as Tank, you can see the animation of the attack but not where it lands and stays; in fluid boss fights, the tank often doesn't see everything and moving a boss out of AOE just happens.
So don't feel bad or take the DD complaint serious; they're not built to handle fluid fights where the boss gets moved due to mechanics.
A DD was a bit annoyed with me (the tank) for moving the boss and mob to another location. I had a reason to move them, but that was bad timing on my end. I didn't see the ultimate that had been placed.
Most people don't see friendly AOE effects since the default setting is to not show them; as Tank, you can see the animation of the attack but not where it lands and stays; in fluid boss fights, the tank often doesn't see everything and moving a boss out of AOE just happens.
So don't feel bad or take the DD complaint serious; they're not built to handle fluid fights where the boss gets moved due to mechanics.
no. it doesnt. boss shouldnt be moved unless you have to, from the simple reason that aoes are always there.moving boss will require dds to recast their aoes. which means more strain on resources, and less damage. if you have to move because mechanics, sure, do so, i will keep trying to do my best to move the boss the least, which means doing crazy *** things like dodging light attacks of an enraged giant in vIR.