Taleof2Cities wrote: »It’s a group dungeon, ... which means sometimes you get lucky with certain builds in certain situations.
UntilValhalla13 wrote: »I mean, you used to also be able to reflect chudans poison with defensive stance/dk wings, doing like 200k on a tank. I haven't been in there in a while. Not sure if that's still a thing.
When I get the fire aoe in icereach, I literally just nuke the boss, bypassing mechanics regardless. Good dps deletes most mechanics. XD
The fire aoe in vet icereach is purgable but shouldn't be. and it is a massive setback to wardens. Wardens have an auto purge in their toolkit, which is affecting their sustain, and damage, and using it means that the fire aoe will be automatically purged if the warden gets it, taking away from groups the option to do the dungeons mechanics.
All warden builds, from damage dealers to tanks use the netch. You could unslot it (obviously) but it means you are losing part of your class toolkit. Classes should not lose part of their toolkit on specific bosses.
Make the fire mechanic not purgable.
The fire aoe in vet icereach is purgable but shouldn't be. and it is a massive setback to wardens. Wardens have an auto purge in their toolkit, which is affecting their sustain, and damage, and using it means that the fire aoe will be automatically purged if the warden gets it, taking away from groups the option to do the dungeons mechanics.
All warden builds, from damage dealers to tanks use the netch. You could unslot it (obviously) but it means you are losing part of your class toolkit. Classes should not lose part of their toolkit on specific bosses.
Make the fire mechanic not purgable.
The wrinkle here is that the purgeability of the mechanic isn't an oversight: it was explicitly intended, because there is that backfire effect from purging. All four of the dungeons from 2019Q3 and 2020Q1 have mechanics like this, where an effect is placed a player, and the player has the option to purge it, but at the cost of a backfire effect from the premature removal of the effect. The DoT from the first boss (and second hidden boss) in Unhallowed, the DoT from Maarselok, and the DoT from Grundwulf are the others. And during the PTS, Arkasis's DoT behaved in the same way.
So it is their intent for the effect to be purgeable, and their intent to make players choose between purging and not purging.
I do agree that it is a pain point for wardens, and I've run into this problem myself a number of times. However, on the final boss fight, this is a concern only when Hiti is active on HM, and for the other 75% of the fight, it's actually quite beneficial...
MerguezMan wrote: »While having great time playing as warden, I can only admit Netch is totally unbalanced skill.
Free cast for Major brutality and savagery, Mag/Stam return, auto-purge every 5s, and through passives health return, ressources regen, ultimate generation, increased damage.
Check around, this is obviously overloaded or underpriced.
Complaining because 1 dungeon mechanic punishes you for using that skill seems a bit unfair to other classes. You know the Netch causes issues there, just swap it for something else.
ESO_Nightingale wrote: »MerguezMan wrote: »While having great time playing as warden, I can only admit Netch is totally unbalanced skill.
Free cast for Major brutality and savagery, Mag/Stam return, auto-purge every 5s, and through passives health return, ressources regen, ultimate generation, increased damage.
Check around, this is obviously overloaded or underpriced.
Complaining because 1 dungeon mechanic punishes you for using that skill seems a bit unfair to other classes. You know the Netch causes issues there, just swap it for something else.
[snip] Yes netch is a strong skill, thats true. But just because it's strong means we shouldn't have a clear dungeon bug/problem fixed? What the hell? No. This isn't even a PvP fight. Why should we be punished so hard for no reason?
What if we said to you that this glaring pve problem shouldn't be fixed because your main is too strong because of X ability, even though the problem doesn't effect anyone but the class because it's pve. Not pvp, no ones fighting against you. Just AI.
MerguezMan wrote: »
There is that dungeon fight with purge backlash, on purpose, to pressure your healing. Basically, you're asking to skip that mechanic and turn the boss into a basic mob. Replacing the purge backlash by healing or shielding backlash would make the fight impossible, and making the fire trigger for another move like bash would make it a threat only for the tank. What then ? You may ask for enemies not to be able to stun you at all ?
I agree with this, the Zos should solve the problem with untimely purge . I suggest removing purge effect from the netch skill.
Then how about the warden realises they have fire on them, melts the ice on the stranglers and waits patiently for the fire to disappear before reapplying their netch. Surely wardens have eyes too?