ZOS_GinaBruno wrote: »There are some adjustments for Snipe in Update 29 (and going onto PTS today). Would love to hear everyone's feedback on this after you have a chance to try it out.
goldenarcher1 wrote: »ZOS_GinaBruno wrote: »There are some adjustments for Snipe in Update 29 (and going onto PTS today). Would love to hear everyone's feedback on this after you have a chance to try it out.
Now I am scared...ZOS_GinaBruno wrote: »There are some adjustments for Snipe in Update 29 (and going onto PTS today). Would love to hear everyone's feedback on this after you have a chance to try it out.
Tommy_The_Gun wrote: »Now I am scared...ZOS_GinaBruno wrote: »There are some adjustments for Snipe in Update 29 (and going onto PTS today). Would love to hear everyone's feedback on this after you have a chance to try it out.
Because it means that it will be either useless or overpowered...
i hope they nuke the **** out of this [snip] skill
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Skill itself is not [snip]. De-syncs are.i hope they nuke the **** out of this [snip] skill
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RandomKodiak wrote: »Yep they just killed bow/bow for PvE! Just looking at the numbers between a 7-10k loss in damage. Grats to all the whiney PvPers for ruining the game for people who purposely avoided you for years.
theextendedname wrote: »The major issue with snipe in PvP is at max distance the sniper is able to cast 3 to 5 snipes before the first lands. Often allowing the attacker to go back into stealth before the second arrow lands. This is kind of troll game play. I would also point out fighting a boss in PvE in this manner will result in a boss health and fight reset.
Snipe could be fixed by simply disallowing it to be cast again until the first arrow hits/misses. An increase in arrow speed may be needed to make the skill not feel wonky. No other skill allows a second instance to be cast unless the first hit /missed or it replaces the first cast. Snipe should not be a special case.
theextendedname wrote: »The major issue with snipe in PvP is at max distance the sniper is able to cast 3 to 5 snipes before the first lands. Often allowing the attacker to go back into stealth before the second arrow lands. This is kind of troll game play. I would also point out fighting a boss in PvE in this manner will result in a boss health and fight reset.
Snipe could be fixed by simply disallowing it to be cast again until the first arrow hits/misses. An increase in arrow speed may be needed to make the skill not feel wonky. No other skill allows a second instance to be cast unless the first hit /missed or it replaces the first cast. Snipe should not be a special case.
So, nerf the bows abilities further, even though as a bow/bow user in PvP myself I can tell you how bad bow abilities are at firing off properly in the first place (such as snipe leaving me with my arms in the air mid-anim for 3-5 seconds, allowing players to simply walk out of range).
Snipe has already had it's damage lowered by 20% and its cast time lowered by 20% to reduce its burst damage, on the weakest weapon in the game, and people want it nerfed more? I swear people won't be happy until the Bow is replaced with a feather duster, while 2H weapons stun lock players left and right, have a ridiculous 12M range and have more damage.
The problem you are encountering is shoddy netcode and poor server performance. We know players can only cast 1 ability per second, yet the netcode allows clumps of up to 4-5 GCD's to hit players all at once, works with 2H weapons etc as well, so do we nerf everything until it does no damage because of the poor coding on ZOS's end?
Hmm, wait a sec... I have just picked up on this.
What have they done to snipe? I don't PvP but I use that skill profusely on two characters on PvE every day.
SshadowSscale wrote: »Hmm, wait a sec... I have just picked up on this.
What have they done to snipe? I don't PvP but I use that skill profusely on two characters on PvE every day.
damage nerfed by 21 precent and cast time reduced to 0.8 seconds.... also the cost was slightly reduced....... still a 21 precent damage nerf is still quite big..... but people are already asking for more nerfs lol
SshadowSscale wrote: »Hmm, wait a sec... I have just picked up on this.
What have they done to snipe? I don't PvP but I use that skill profusely on two characters on PvE every day.
damage nerfed by 21 precent and cast time reduced to 0.8 seconds.... also the cost was slightly reduced....... still a 21 precent damage nerf is still quite big..... but people are already asking for more nerfs lol
SshadowSscale wrote: »Hmm, wait a sec... I have just picked up on this.
What have they done to snipe? I don't PvP but I use that skill profusely on two characters on PvE every day.
damage nerfed by 21 precent and cast time reduced to 0.8 seconds.... also the cost was slightly reduced....... still a 21 precent damage nerf is still quite big..... but people are already asking for more nerfs lol
Oh... I thought this was a rather niche skill that hardly anyone used, I guess I was wrong and it did need looking into. I never felt it was OP or anything; bow/bow is just convenient (in PvE).
I mostly use it (snipe) against 'big' (mini-bosses, wb etc) targets so who knows, if they have reduced the cast time thus leaving the overall DPS similar it might still be serviceable, I'll have to try and see.