Vermintide wrote: »...
TX12001rwb17_ESO wrote: »> *Make dark cloaks heals scale to magicka or %x per second
What so stamblades cannot use it?
TX12001rwb17_ESO wrote: »> *Make dark cloaks heals scale to magicka or %x per second
What so stamblades cannot use it?
Even a small change like adjusting hemorrhage to also grant minor prophecy would help. I thought for sure with this upcoming patch and ZOS's shift to combine weapon/spell critical into one stat that this would have happened.
But no - its still just minor savagery for stam users.
JayKwellen wrote: »Even if you have your shot your ultimate and your burst are so incredibly slow that anyone with thumbs can avoid 100% of your damage.
JayKwellen wrote: »Simply put, magblades were made for a game that simply doesn't exist anymore. If they ever were to be viable again the ability to play a siphoning/attrition/healing through damage playstyle again would have to be made actually possible. Unfortunately ZOS has only ever shown that they have no idea what they're trying to do with the class and/or have no understanding of how it plays or what it's problems are, so I honestly don't ever expect to see anything improve.
JayKwellen wrote: »Even if you have your shot your ultimate and your burst are so incredibly slow that anyone with thumbs can avoid 100% of your damage.
This. [snip] I can work around everything but the !!!! telegraphing they've hardwired to us. Here it comes! Get ready!JayKwellen wrote: »Simply put, magblades were made for a game that simply doesn't exist anymore. If they ever were to be viable again the ability to play a siphoning/attrition/healing through damage playstyle again would have to be made actually possible. Unfortunately ZOS has only ever shown that they have no idea what they're trying to do with the class and/or have no understanding of how it plays or what it's problems are, so I honestly don't ever expect to see anything improve.
You're probably right. I don't think they're unaware so much as fine with this. Magblades can kill the hell out of a trials dummy, no buffs or changes needed. Balance accomplished.
I feel Dark Cloak should be a magic costing Dodge Roll effect with a Minor Evasion attached, turn the morph into a strong defensive skill. This would be exceptional useful in PVP/PVE, but in PVP it offers a solid-chance escape skill.
At this point I almost wish for ZOS to get rid of cloak so that the final excuse people give for NB being OP is gone.
Every single nerf that has been delivered to the class over the years has been done with "But Cloak!@!@!" as the justification.
I mean the skill barely works as is due to server limitations... Just be done with it and give us a burst heal and some of the past utility back to our other skills. We'd be in a much better spot.
exeeter702 wrote: »Even a small change like adjusting hemorrhage to also grant minor prophecy would help. I thought for sure with this upcoming patch and ZOS's shift to combine weapon/spell critical into one stat that this would have happened.
But no - its still just minor savagery for stam users.
The minors are spread out across classes for group representation. It has nothing to do with mag vs stam builds benefiting from said minor class exclusive buff. You think stam sorcs and stamplars are happy with their spell damage and spell crit minors?
Well, it needs a burst healing, community have being asking for a long time, the class rely a lot on BRP Resto and Heavy Armor, there's no option here if you're bellow 50% health and you don't have a way to 'getting out' of the execute range, also LOS, a lot of LOS, the gear make a little bit better but it's a complicated class.
Dark cloak definitely needs some help, but I am curious if the fact it can also proc the nightblade defense buff impacts the developers thinking any way?
In defense of ZOS (something i rarely say) - They have made several huge changes to the base game in recent patches.
1. The major / minor buff changes targeted towards standardizing armor sets - this came with the side effect of having a huge impact on a number of class skills. They have promised a skill audit as a result which has yet to take place to our knowledge.
2. CP 2.0
3. Armor changes
4. Weapon changes
5. Consolidating weapon/spell critical and weapon/spell penetration into single categories
Let me make it clear that I think its completely irresponsible to update these items in a piecemeal fashion as it leaves us players whose characters may have been negatively impacted screwed for extended periods of time. But with that said, they've had these changes forecasted well in advance as coming through the pipeline. It would be putting the cart in front of the horse so to speak to make large class balance changes first, and then having to re-do them once more post the above being finalized.
So in short - My gut is telling me that they would want to get the core elements of the game as listed above sorted out, with data gathered, prior to making any sweeping class changes. My hope is that this is whats happening - the only question, frustratingly, is how long do I have to wait as a paying customer.
Or I could be totally wrong and its as Doczy stated - they simply don't care.
SshadowSscale wrote: »In defense of ZOS (something i rarely say) - They have made several huge changes to the base game in recent patches.
1. The major / minor buff changes targeted towards standardizing armor sets - this came with the side effect of having a huge impact on a number of class skills. They have promised a skill audit as a result which has yet to take place to our knowledge.
2. CP 2.0
3. Armor changes
4. Weapon changes
5. Consolidating weapon/spell critical and weapon/spell penetration into single categories
Let me make it clear that I think its completely irresponsible to update these items in a piecemeal fashion as it leaves us players whose characters may have been negatively impacted screwed for extended periods of time. But with that said, they've had these changes forecasted well in advance as coming through the pipeline. It would be putting the cart in front of the horse so to speak to make large class balance changes first, and then having to re-do them once more post the above being finalized.
So in short - My gut is telling me that they would want to get the core elements of the game as listed above sorted out, with data gathered, prior to making any sweeping class changes. My hope is that this is whats happening - the only question, frustratingly, is how long do I have to wait as a paying customer.
Or I could be totally wrong and its as Doczy stated - they simply don't care.
Problem is that magblades has been gutted long before these changes.... and I don't think at this point we will ever see the skill audit considering zos always using lag as an excuse to push back the skill audit..... and if we ever do see the skill audit they will most likely just nerf everything again so I am not putting my hopes in the mystical skill audit to fix anything
QuebraRegra wrote: »SshadowSscale wrote: »In defense of ZOS (something i rarely say) - They have made several huge changes to the base game in recent patches.
1. The major / minor buff changes targeted towards standardizing armor sets - this came with the side effect of having a huge impact on a number of class skills. They have promised a skill audit as a result which has yet to take place to our knowledge.
2. CP 2.0
3. Armor changes
4. Weapon changes
5. Consolidating weapon/spell critical and weapon/spell penetration into single categories
Let me make it clear that I think its completely irresponsible to update these items in a piecemeal fashion as it leaves us players whose characters may have been negatively impacted screwed for extended periods of time. But with that said, they've had these changes forecasted well in advance as coming through the pipeline. It would be putting the cart in front of the horse so to speak to make large class balance changes first, and then having to re-do them once more post the above being finalized.
So in short - My gut is telling me that they would want to get the core elements of the game as listed above sorted out, with data gathered, prior to making any sweeping class changes. My hope is that this is whats happening - the only question, frustratingly, is how long do I have to wait as a paying customer.
Or I could be totally wrong and its as Doczy stated - they simply don't care.
Problem is that magblades has been gutted long before these changes.... and I don't think at this point we will ever see the skill audit considering zos always using lag as an excuse to push back the skill audit..... and if we ever do see the skill audit they will most likely just nerf everything again so I am not putting my hopes in the mystical skill audit to fix anything
SKILL AUDIT? Sounds good, what is this?
SshadowSscale wrote: »In defense of ZOS (something i rarely say) - They have made several huge changes to the base game in recent patches.
1. The major / minor buff changes targeted towards standardizing armor sets - this came with the side effect of having a huge impact on a number of class skills. They have promised a skill audit as a result which has yet to take place to our knowledge.
2. CP 2.0
3. Armor changes
4. Weapon changes
5. Consolidating weapon/spell critical and weapon/spell penetration into single categories
Let me make it clear that I think its completely irresponsible to update these items in a piecemeal fashion as it leaves us players whose characters may have been negatively impacted screwed for extended periods of time. But with that said, they've had these changes forecasted well in advance as coming through the pipeline. It would be putting the cart in front of the horse so to speak to make large class balance changes first, and then having to re-do them once more post the above being finalized.
So in short - My gut is telling me that they would want to get the core elements of the game as listed above sorted out, with data gathered, prior to making any sweeping class changes. My hope is that this is whats happening - the only question, frustratingly, is how long do I have to wait as a paying customer.
Or I could be totally wrong and its as Doczy stated - they simply don't care.
Problem is that magblades has been gutted long before these changes.... and I don't think at this point we will ever see the skill audit considering zos always using lag as an excuse to push back the skill audit..... and if we ever do see the skill audit they will most likely just nerf everything again so I am not putting my hopes in the mystical skill audit to fix anything
Luckylancer wrote: »I feel Dark Cloak should be a magic costing Dodge Roll effect with a Minor Evasion attached, turn the morph into a strong defensive skill. This would be exceptional useful in PVP/PVE, but in PVP it offers a solid-chance escape skill.
Make blur cost magicka on roll dodge. Animation may change something in to blurry dash too.
I expect both of nightblade classes to be elusive. Stamnight blade have a kit that enable use use of excesive medium armor and midigation on every meta.
Best class identity for magblades to have a rally like one time heal so they must use their brain and elusiveness to survive and magicka costing roll dodge to enable excessive roll dodge capabilities stamblades enjoy.
Hello my magblade friends. we are in agony in long time. But we need to unite. we need to show our strength to developers.
They need to learn we are not slaves, we wont accept our fate or their forces to play another class. We are paying their salary. We are paying money of little hamsters food who tries hard to power the server.
Play the class then. It heals for 3,9k for my boyfriend with 35k health and heavy armor. Who looks at healing tooltips in pvp with battlespirit in place? Pointless.
With heavy, it heals for roughly 11,5% of your max health. It is not strong at all. Honor the dead heals for 5,5k with the same gear and stats as we tested last night. That also refunds almost all its cost. And here you are complaining about arctic wind.
I meant to criticize that you use arctic wind as a comparison to cloak. Even though arctic wind is not even that great as a heal compared to many other heals in existence. It's a fancy ability with everything it does, but the burst heal is absurdly pathetic in reality.