Alchimiste1 wrote: »deepseamk20b14_ESO wrote: »SupremeRissole wrote: »make dark cloak heal to highest stats, this will make magblade, tankblade and non stealth stamblade better
Agreed. So many people complain about shadowy disguise being OP but ZoS's other option is honestly a terrible alternate morph that doesn't do much if you're under 45k health and in PvP it's not great either after battle spirit. Plus minor protection isn't what it used to be. Do I use dark cloak? Yes, but because it's that or shadowy and I'm not looking for the "invisible" play style. It certainly needs a buff to be in line with every other classes heal. Every time i swap to my warden with arctic blast that has a 12k tool tip burst heal plus HoT plus damage plus stun, my NB cries a little lol.
Arctic wind heals for 10% of your hp in pvp. Wow.
1.3k tooltip on the hot. Its noticeable.
Don't forget the 11k tooltip burst heal or the unblockable aoe stun
or the fact that it can proc chilled giving the warden 10% more crit damage.
10% of your max HP ? if you mean the burst heal I don't know how you are getting it to only heal you so little. If you mean the hot attached to it 10% of your max hp would be insane lol
Hello my magblade friends. we are in agony in long time. But we need to unite. we need to show our strength to developers.
They need to learn we are not slaves, we wont accept our fate or their forces to play another class. We are paying their salary. We are paying money of little hamsters food who tries hard to power the server.
I have few ideas for make magblade better. I think you will agree with me.We want justice. Not an advantage to other classes.
*First of all we want to get our major sorcery and major brutality from siphoning strikes and morphs . Not from useless sap essence and morphs.
*Make new visual for mark target like weakness to elements
*Add offensive penetration to grim focus and morphs and all buffs stays for 3-5 seconds after abilty used. and make it faster for landing.
*Add Minor Prophecy to Hemorrhage passive
*Make dark cloaks heals scale to magicka or %x per second
*%35 heal for 4 seconds + minor mending for 4 seconds to swallow soul
*İnsta-dot for cripple
*and 0 cast time to soul harvest . Its not aoe its not cc so why it still have cast time?
I know we are unhappy about our tier in pvp. Magblade class is lowest tier in PVP for long time. Because we are not showing our hand to them.
you can add your ideas and discuss so they can realize again there is a lot of magblade players.
And my last call. Lets cancel our subs if they still ignores us. So they can continue to play with their favorite classes.
deepseamk20b14_ESO wrote: »SupremeRissole wrote: »make dark cloak heal to highest stats, this will make magblade, tankblade and non stealth stamblade better
Agreed. So many people complain about shadowy disguise being OP but ZoS's other option is honestly a terrible alternate morph that doesn't do much if you're under 45k health and in PvP it's not great either after battle spirit. Plus minor protection isn't what it used to be. Do I use dark cloak? Yes, but because it's that or shadowy and I'm not looking for the "invisible" play style. It certainly needs a buff to be in line with every other classes heal. Every time i swap to my warden with arctic blast that has a 12k tool tip burst heal plus HoT plus damage plus stun, my NB cries a little lol.
Arctic wind heals for 10% of your hp in pvp. Wow.
deepseamk20b14_ESO wrote: »deepseamk20b14_ESO wrote: »SupremeRissole wrote: »make dark cloak heal to highest stats, this will make magblade, tankblade and non stealth stamblade better
Agreed. So many people complain about shadowy disguise being OP but ZoS's other option is honestly a terrible alternate morph that doesn't do much if you're under 45k health and in PvP it's not great either after battle spirit. Plus minor protection isn't what it used to be. Do I use dark cloak? Yes, but because it's that or shadowy and I'm not looking for the "invisible" play style. It certainly needs a buff to be in line with every other classes heal. Every time i swap to my warden with arctic blast that has a 12k tool tip burst heal plus HoT plus damage plus stun, my NB cries a little lol.
Arctic wind heals for 10% of your hp in pvp. Wow.
Can't believe that I have to explain this but burst heal is still better than a HoT that takes 8 seconds to complete. Especially when that burst heal has its own HoT attached to it, does damage, and has a stun at the end. I mean, are you actually serious? You think dark cloak is better than arctic blast? Because that's what I'm comparing it to. Come on now.
Alchimiste1 wrote: »deepseamk20b14_ESO wrote: »SupremeRissole wrote: »make dark cloak heal to highest stats, this will make magblade, tankblade and non stealth stamblade better
Agreed. So many people complain about shadowy disguise being OP but ZoS's other option is honestly a terrible alternate morph that doesn't do much if you're under 45k health and in PvP it's not great either after battle spirit. Plus minor protection isn't what it used to be. Do I use dark cloak? Yes, but because it's that or shadowy and I'm not looking for the "invisible" play style. It certainly needs a buff to be in line with every other classes heal. Every time i swap to my warden with arctic blast that has a 12k tool tip burst heal plus HoT plus damage plus stun, my NB cries a little lol.
Arctic wind heals for 10% of your hp in pvp. Wow.
1.3k tooltip on the hot. Its noticeable.
Don't forget the 11k tooltip burst heal or the unblockable aoe stun
or the fact that it can proc chilled giving the warden 10% more crit damage.
10% of your max HP ? if you mean the burst heal I don't know how you are getting it to only heal you so little. If you mean the hot attached to it 10% of your max hp would be insane lol
Play the class then. It heals for 3,9k for my boyfriend with 35k health and heavy armor. Who looks at healing tooltips in pvp with battlespirit in place? Pointless.
With heavy, it heals for roughly 11,5% of your max health. It is not strong at all. Honor the dead heals for 5,5k with the same gear and stats as we tested last night. That also refunds almost all its cost. And here you are complaining about arctic wind.
Alchimiste1 wrote: »Alchimiste1 wrote: »deepseamk20b14_ESO wrote: »SupremeRissole wrote: »make dark cloak heal to highest stats, this will make magblade, tankblade and non stealth stamblade better
Agreed. So many people complain about shadowy disguise being OP but ZoS's other option is honestly a terrible alternate morph that doesn't do much if you're under 45k health and in PvP it's not great either after battle spirit. Plus minor protection isn't what it used to be. Do I use dark cloak? Yes, but because it's that or shadowy and I'm not looking for the "invisible" play style. It certainly needs a buff to be in line with every other classes heal. Every time i swap to my warden with arctic blast that has a 12k tool tip burst heal plus HoT plus damage plus stun, my NB cries a little lol.
Arctic wind heals for 10% of your hp in pvp. Wow.
1.3k tooltip on the hot. Its noticeable.
Don't forget the 11k tooltip burst heal or the unblockable aoe stun
or the fact that it can proc chilled giving the warden 10% more crit damage.
10% of your max HP ? if you mean the burst heal I don't know how you are getting it to only heal you so little. If you mean the hot attached to it 10% of your max hp would be insane lol
Play the class then. It heals for 3,9k for my boyfriend with 35k health and heavy armor. Who looks at healing tooltips in pvp with battlespirit in place? Pointless.
With heavy, it heals for roughly 11,5% of your max health. It is not strong at all. Honor the dead heals for 5,5k with the same gear and stats as we tested last night. That also refunds almost all its cost. And here you are complaining about arctic wind.
stamden is one of my most played classes. I know for a fact it doesn't heal me for only 3.9k
Alchimiste1 wrote: »deepseamk20b14_ESO wrote: »SupremeRissole wrote: »make dark cloak heal to highest stats, this will make magblade, tankblade and non stealth stamblade better
Agreed. So many people complain about shadowy disguise being OP but ZoS's other option is honestly a terrible alternate morph that doesn't do much if you're under 45k health and in PvP it's not great either after battle spirit. Plus minor protection isn't what it used to be. Do I use dark cloak? Yes, but because it's that or shadowy and I'm not looking for the "invisible" play style. It certainly needs a buff to be in line with every other classes heal. Every time i swap to my warden with arctic blast that has a 12k tool tip burst heal plus HoT plus damage plus stun, my NB cries a little lol.
Arctic wind heals for 10% of your hp in pvp. Wow.
1.3k tooltip on the hot. Its noticeable.
Don't forget the 11k tooltip burst heal or the unblockable aoe stun
or the fact that it can proc chilled giving the warden 10% more crit damage.
10% of your max HP ? if you mean the burst heal I don't know how you are getting it to only heal you so little. If you mean the hot attached to it 10% of your max hp would be insane lol
dude arctic blast has insta heal - hot- dot- stun
and im %90 sure it's healing more than dark cloak in total.
10k insta heal 1k hot per second with 1.5k dot per second and aoe stun
2k hot per second with minor protection
yea.
2.5k dark cloak
3000-3500 swallow
1.5k siphon
4k resto heal in theory and tooltip
in reality 800-1k dark cloak
1-1.5k swallow
700-800 siphon strike
2k resto heal
optimal 5k heal. and you need to press dark cloak siphon resto and swallow skills and a light attack for get them
at that time any other player can hit 10k damage to you
yea.
2.5k dark cloak
3000-3500 swallow
1.5k siphon
4k resto heal in theory and tooltip
in reality 800-1k dark cloak
1-1.5k swallow
700-800 siphon strike
2k resto heal
optimal 5k heal. and you need to press dark cloak siphon resto and swallow skills and a light attack for get them
at that time any other player can hit 10k damage to you
Why would you use dark cloak if your build does not have enough health to make hp-scaling heal worth a slot?
Also, nightblade class doesn`t have burst-heal like other classes do, because nb was designed to be stealthy and evasive class that avoids burst instead of tanking and outhealing it. That`s why you have skills like shadowy disguise and shadow image. Nightblade was simply designed to play and survive differently than other classes. So please don`t just look at something like healing-output, compare it to other classes and act like nb needs buffs, need to look at the whole tool-kit class got and what kind of survivability-potential it provides. And in pve many classes even envy magblades self-healing potential..
yea.
2.5k dark cloak
3000-3500 swallow
1.5k siphon
4k resto heal in theory and tooltip
in reality 800-1k dark cloak
1-1.5k swallow
700-800 siphon strike
2k resto heal
optimal 5k heal. and you need to press dark cloak siphon resto and swallow skills and a light attack for get them
at that time any other player can hit 10k damage to you
Why would you use dark cloak if your build does not have enough health to make hp-scaling heal worth a slot?
Also, nightblade class doesn`t have burst-heal like other classes do, because nb was designed to be stealthy and evasive class that avoids burst instead of tanking and outhealing it. That`s why you have skills like shadowy disguise and shadow image. Nightblade was simply designed to play and survive differently than other classes. So please don`t just look at something like healing-output, compare it to other classes and act like nb needs buffs, need to look at the whole tool-kit class got and what kind of survivability-potential it provides. And in pve many classes even envy magblades self-healing potential..
Where exactly are you getting this impression?Designed to be played at range
Nightblade really is not lacking in terms of damage.
If they should really get a burst heal on top of cloak and shadexploiting through walls, then this burst heal should at least be added to dark cloak, so they can not have invisibility and a burst heal at once.
I never found decently built magicka nightblades to be lacking when it comes to survivability.
What annoys me the most, is how slow assassin's will is (bow). It almost never hits and needs its minimum travel time removed, as do all ranged attacks. Why do ranged builds get punished so much for going into melee range?
itscompton wrote: »Nightblade really is not lacking in terms of damage.
If they should really get a burst heal on top of cloak and shadexploiting through walls, then this burst heal should at least be added to dark cloak, so they can not have invisibility and a burst heal at once.
I never found decently built magicka nightblades to be lacking when it comes to survivability.
What annoys me the most, is how slow assassin's will is (bow). It almost never hits and needs its minimum travel time removed, as do all ranged attacks. Why do ranged builds get punished so much for going into melee range?
What annoys me about this skill is you have to do so much work to build it up during a fight and if the enemy dies before you use the proc it just disappears and you have to start all over again even though you're still in combat and there are other enemies in range. Meanwhile the equivalent skill on Sorcs, Wardens and Necros simply has delay for damage after casting, which is actually beneficial because it allows for a timed burst.
the1andonlyskwex wrote: »Where exactly are you getting this impression?Designed to be played at range
A huge number of Nightblade skills are designed around operating at melee range:
Death Stroke
Assassin's Blade, unless morphed
Teleport Strike
Grim Focus, heals if used in melee range
Veiled Strike, melee spammable
Twisting Path, you only get the buff if you stand in the AoE
Aspect of Terror
Drain Power
You could even argue that Blur, Shadow Image, and Cripple are also more useful for characters that primarily focus on melee.
The only class that's more melee oriented than Nightblade is Dragonknight.
JayKwellen wrote: »the1andonlyskwex wrote: »Where exactly are you getting this impression?Designed to be played at range
A huge number of Nightblade skills are designed around operating at melee range:
Death Stroke
Assassin's Blade, unless morphed
Teleport Strike
Grim Focus, heals if used in melee range
Veiled Strike, melee spammable
Twisting Path, you only get the buff if you stand in the AoE
Aspect of Terror
Drain Power
You could even argue that Blur, Shadow Image, and Cripple are also more useful for characters that primarily focus on melee.
The only class that's more melee oriented than Nightblade is Dragonknight.
That was the original design, yes. For magicka in particular the "melee magicka" theme is obvious.
Speaking from a PvP perspective - as the game changed and the classes evolved (stealth) magblades got left behind, and now exist in a weird spot where it has all these abilities made for melee range, but lacks the survivability to actually do anything in melee range.
So instead many lean into pure ganking now, because it's it's really one of the few viable playstyles left. Real open world non-ganking type builds are exceedingly rare, and it's even more rare to find someone decent at it.
It's plain to see that magblades are supposed to jump in, do their thing, and then jump out. It's why they have the ability to teleport in and then directly back out. Why they have a single target snare, a melee range ulti, CC, and spammable. But this just doesn't work anymore.
Everyone is so tanky now that unless you go full gank you're not killing anyone in that short window. Even if you have your shot your ultimate and your burst are so incredibly slow that anyone with thumbs can avoid 100% of your damage. If for any reason you get boxed in by a necro or a Warden you're dead, the only option you have is to shade away. But shading out over and over isn't going to win you a fight, and soul harvest + spectral bow isn't going to win you any fights either against anyone who knows how to dodgeroll or block. Prolonged fights aren't what magblades are made for, and the resource strain of constantly shading and cloaking (and its required to constantly do both if you want to survive) far outpaces what anyone else is required to do.
Simply put, magblades were made for a game that simply doesn't exist anymore. If they ever were to be viable again the ability to play a siphoning/attrition/healing through damage playstyle again would have to be made actually possible. Unfortunately ZOS has only ever shown that they have no idea what they're trying to do with the class and/or have no understanding of how it plays or what it's problems are, so I honestly don't ever expect to see anything improve.
JayKwellen wrote: »the1andonlyskwex wrote: »Where exactly are you getting this impression?Designed to be played at range
A huge number of Nightblade skills are designed around operating at melee range:
Death Stroke
Assassin's Blade, unless morphed
Teleport Strike
Grim Focus, heals if used in melee range
Veiled Strike, melee spammable
Twisting Path, you only get the buff if you stand in the AoE
Aspect of Terror
Drain Power
You could even argue that Blur, Shadow Image, and Cripple are also more useful for characters that primarily focus on melee.
The only class that's more melee oriented than Nightblade is Dragonknight.
That was the original design, yes. For magicka in particular the "melee magicka" theme is obvious.
Speaking from a PvP perspective - as the game changed and the classes evolved (stealth) magblades got left behind, and now exist in a weird spot where it has all these abilities made for melee range, but lacks the survivability to actually do anything in melee range.
So instead many lean into pure ganking now, because it's it's really one of the few viable playstyles left. Real open world non-ganking type builds are exceedingly rare, and it's even more rare to find someone decent at it.
It's plain to see that magblades are supposed to jump in, do their thing, and then jump out. It's why they have the ability to teleport in and then directly back out. Why they have a single target snare, a melee range ulti, CC, and spammable. But this just doesn't work anymore.
Everyone is so tanky now that unless you go full gank you're not killing anyone in that short window. Even if you have your shot your ultimate and your burst are so incredibly slow that anyone with thumbs can avoid 100% of your damage. If for any reason you get boxed in by a necro or a Warden you're dead, the only option you have is to shade away. But shading out over and over isn't going to win you a fight, and soul harvest + spectral bow isn't going to win you any fights either against anyone who knows how to dodgeroll or block. Prolonged fights aren't what magblades are made for, and the resource strain of constantly shading and cloaking (and its required to constantly do both if you want to survive) far outpaces what anyone else is required to do.
Simply put, magblades were made for a game that simply doesn't exist anymore. If they ever were to be viable again the ability to play a siphoning/attrition/healing through damage playstyle again would have to be made actually possible. Unfortunately ZOS has only ever shown that they have no idea what they're trying to do with the class and/or have no understanding of how it plays or what it's problems are, so I honestly don't ever expect to see anything improve.
^^ This 100%
The only thing you left out is combining the changes to the rest of the game with the straight gutting/nerfing of virtually every magNB skill throughout the years that made the style viable back in the day.
Seriously i challenge people to go look at a skill description list from 2017 and compare to today. Whats left is nothing but a broken shell.
This is the problem with “standardization” when devs forget that magNB’s were intended to engage in a non-standard style of play.
Joinovikova wrote: »Hello my magblade friends. we are in agony in long time. But we need to unite. we need to show our strength to developers.
They need to learn we are not slaves, we wont accept our fate or their forces to play another class. We are paying their salary. We are paying money of little hamsters food who tries hard to power the server.
I have few ideas for make magblade better. I think you will agree with me.We want justice. Not an advantage to other classes.
*First of all we want to get our major sorcery and major brutality from siphoning strikes and morphs . Not from useless sap essence and morphs.
*Make new visual for mark target like weakness to elements
*Add offensive penetration to grim focus and morphs and all buffs stays for 3-5 seconds after abilty used. and make it faster for landing.
*Add Minor Prophecy to Hemorrhage passive
*Make dark cloaks heals scale to magicka or %x per second
*%35 heal for 4 seconds + minor mending for 4 seconds to swallow soul
*İnsta-dot for cripple
*and 0 cast time to soul harvest . Its not aoe its not cc so why it still have cast time?
I know we are unhappy about our tier in pvp. Magblade class is lowest tier in PVP for long time. Because we are not showing our hand to them.
you can add your ideas and discuss so they can realize again there is a lot of magblade players.
And my last call. Lets cancel our subs if they still ignores us. So they can continue to play with their favorite classes.
mag nb is not lowest tier at least in pvp
https://forums.elderscrollsonline.com/en/discussion/557210/pvp-tierlist-for-markarth#latest
Joy_Division wrote: »I think Else's tier list is a more accurate.
the1andonlyskwex wrote: »itscompton wrote: »Nightblade really is not lacking in terms of damage.
If they should really get a burst heal on top of cloak and shadexploiting through walls, then this burst heal should at least be added to dark cloak, so they can not have invisibility and a burst heal at once.
I never found decently built magicka nightblades to be lacking when it comes to survivability.
What annoys me the most, is how slow assassin's will is (bow). It almost never hits and needs its minimum travel time removed, as do all ranged attacks. Why do ranged builds get punished so much for going into melee range?
What annoys me about this skill is you have to do so much work to build it up during a fight and if the enemy dies before you use the proc it just disappears and you have to start all over again even though you're still in combat and there are other enemies in range. Meanwhile the equivalent skill on Sorcs, Wardens and Necros simply has delay for damage after casting, which is actually beneficial because it allows for a timed burst.
Uh, that's not how Assassin's Will works at all. You cast Merciless Resolve on yourself and it just counts light attacks against any target. You never need to start over if your target dies.
Heck, on live right now (on PS4 at least), the counter doesn't even reset if you let Merciless Resolve expire without casting Assassin's Will, so if that happens you can cast Merciless Resolve and have Assassin's Will ready to go right away.
Also, nightblade class doesn`t have burst-heal like other classes do, because nb was designed to be stealthy and evasive class that avoids burst instead of tanking and outhealing it. That`s why you have skills like shadowy disguise and shadow image. Nightblade was simply designed to play and survive differently than other classes. So please don`t just look at something like healing-output, compare it to other classes and act like nb needs buffs, need to look at the whole tool-kit class got and what kind of survivability-potential it provides. And in pve many classes even envy magblades self-healing potential..
the1andonlyskwex wrote: »itscompton wrote: »Nightblade really is not lacking in terms of damage.
If they should really get a burst heal on top of cloak and shadexploiting through walls, then this burst heal should at least be added to dark cloak, so they can not have invisibility and a burst heal at once.
I never found decently built magicka nightblades to be lacking when it comes to survivability.
What annoys me the most, is how slow assassin's will is (bow). It almost never hits and needs its minimum travel time removed, as do all ranged attacks. Why do ranged builds get punished so much for going into melee range?
What annoys me about this skill is you have to do so much work to build it up during a fight and if the enemy dies before you use the proc it just disappears and you have to start all over again even though you're still in combat and there are other enemies in range. Meanwhile the equivalent skill on Sorcs, Wardens and Necros simply has delay for damage after casting, which is actually beneficial because it allows for a timed burst.
Uh, that's not how Assassin's Will works at all. You cast Merciless Resolve on yourself and it just counts light attacks against any target. You never need to start over if your target dies.
Heck, on live right now (on PS4 at least), the counter doesn't even reset if you let Merciless Resolve expire without casting Assassin's Will, so if that happens you can cast Merciless Resolve and have Assassin's Will ready to go right away.
Hello my magblade friends. we are in agony in long time. But we need to unite. we need to show our strength to developers.
They need to learn we are not slaves, we wont accept our fate or their forces to play another class. We are paying their salary. We are paying money of little hamsters food who tries hard to power the server.
I have few ideas for make magblade better. I think you will agree with me.We want justice. Not an advantage to other classes.
*First of all we want to get our major sorcery and major brutality from siphoning strikes and morphs . Not from useless sap essence and morphs.
*Make new visual for mark target like weakness to elements
*Add offensive penetration to grim focus and morphs and all buffs stays for 3-5 seconds after abilty used. and make it faster for landing.
*Add Minor Prophecy to Hemorrhage passive
*Make dark cloaks heals scale to magicka or %x per second
*%35 heal for 4 seconds + minor mending for 4 seconds to swallow soul
*İnsta-dot for cripple
*and 0 cast time to soul harvest . Its not aoe its not cc so why it still have cast time?
I know we are unhappy about our tier in pvp. Magblade class is lowest tier in PVP for long time. Because we are not showing our hand to them.
you can add your ideas and discuss so they can realize again there is a lot of magblade players.
And my last call. Lets cancel our subs if they still ignores us. So they can continue to play with their favorite classes.