I think it’s complicated. The answer depends on what you are doing. As a whole, the game is very much alive. However, from an end game perspective, the game is very dead. There are various reasons to play the game, but I think that those who play to master the combat system, whether in PVE or PVP, are dying out.
There’s a large portion of the game that requires little to no combat at all such as housing, trading, scrying, just flat out adventuring, fishing, sight seeing, and even questing. The players that can enjoy these types of things will love the game and stick around. I think that these elements of the game are very well done, although a bit boring in my opinion.
On the other side of the game there’s the portion that allows you to build your skills with the ESO combat system. If you fall into this category then ESO is definitely dying. These are the pvpers and the end game raiders. Unfortunately I fall into this category, and the vast majority of my friends have quit ESO. I have also noticed that the top end PVE guilds have disbanded completely. There used to be a time where multiple top end pve guilds competed for new records, and PvP ball groups and players competed with one another. As time has went on this has completely died out due to constant combat changes or performance issues. There are very few end game players left, and even fewer that have played since the earlier days of ESO. So yes, this portion of ESO is dying very quickly, but overall ESO probably gains more players than they lose.
TLDR; ESO is not dying in the sense that the player base is shrinking, but it is dying in a competitive sense.
Planetside 2 looks a TON worse than ESO visually. Sure it has pretty particle effects but the Terrain and texture detail was given just enough effort to suit the needs, yet that MMO is still popular and even gaining traction with the recent Warpgate update, and that game is 8 yrs old?
ESO is still very pretty when it wants to be, but its visual stability is limited by the Engine used. Someone's rtx 3090 isnt gonna do anything to fix crashing or fps drops. But with its flaws it's still an enjoyable experience. The only title in my history of gaming that's kept me coming back for 5 years.
....damn, it's been 5 yrs since I found Tamriel Unlimited at Gamestop.
ImmortalCX wrote: »1) the top eso streamer has only 10OK subs on youtube.
2) The year of performance changes was smoke and mirrors. The only meaningful addition to the game was new quest zone that looks and feels empty compared to the world it copied. Story feels very same. Their ability to make difficult technical changes is non existant. (The antiquity mini game is pretty simple and built on the bones of systems already in place.)
3) next generation games and graphics cards leave it in dust.
4) the world has moved on from mmos. MMO is a bad word these days.
5) cash shop games are usually a cash grab.
6) I'm still playing it, and I'm not that cool, usually means something is tragically unpopular, ime.
It feels like they are running it with a skeleton crew. Which I'm sure keeps shareholders happy somewhere. But it's not good for the game.
Planetside 2 looks a TON worse than ESO visually. Sure it has pretty particle effects but the Terrain and texture detail was given just enough effort to suit the needs, yet that MMO is still popular and even gaining traction with the recent Warpgate update, and that game is 8 yrs old?
ESO is still very pretty when it wants to be, but its visual stability is limited by the Engine used. Someone's rtx 3090 isnt gonna do anything to fix crashing or fps drops. But with its flaws it's still an enjoyable experience. The only title in my history of gaming that's kept me coming back for 5 years.
....damn, it's been 5 yrs since I found Tamriel Unlimited at Gamestop.
Love how you brought in Planetside 2 because I keep comparing ESO's Cyrodiil gameplay to it. Even with Planetside 2's old game engine they make PVP run smooth no matter how high up you scale the fight. Even with multiple 100+ people battles across the entire map with physics based vehicles, projectiles with collision detection, and player made bases similar to ESO housing it still runs fast with great server performance.
Its performance is what I dream Cyrodiil should have, and I really hope the devs find a fix to the issue next year and stay true to their letter they posted not too long ago.
go to cyrodil and look how many people in there. you will find the answer
ImmortalCX wrote: »1) the top eso streamer has only 10OK subs on youtube.
2) The year of performance changes was smoke and mirrors. The only meaningful addition to the game was new quest zone that looks and feels empty compared to the world it copied. Story feels very same. Their ability to make difficult technical changes is non existant. (The antiquity mini game is pretty simple and built on the bones of systems already in place.)
3) next generation games and graphics cards leave it in dust.
4) the world has moved on from mmos. MMO is a bad word these days.
5) cash shop games are usually a cash grab.
6) I'm still playing it, and I'm not that cool, usually means something is tragically unpopular, ime.
It feels like they are running it with a skeleton crew. Which I'm sure keeps shareholders happy somewhere. But it's not good for the game.
ImmortalCX wrote: »1) the top eso streamer has only 10OK subs on youtube.
2) The year of performance changes was smoke and mirrors. The only meaningful addition to the game was new quest zone that looks and feels empty compared to the world it copied. Story feels very same. Their ability to make difficult technical changes is non existant. (The antiquity mini game is pretty simple and built on the bones of systems already in place.)
3) next generation games and graphics cards leave it in dust.
4) the world has moved on from mmos. MMO is a bad word these days.
5) cash shop games are usually a cash grab.
6) I'm still playing it, and I'm not that cool, usually means something is tragically unpopular, ime.
It feels like they are running it with a skeleton crew. Which I'm sure keeps shareholders happy somewhere. But it's not good for the game.
None of thats relavent.
If the game STOPS producing content. Bugged or not. But actual content. THEN the game is dying.
We already know they have a new chapter in development and I assume DLC's too.
gatekeeper13 wrote: »ImmortalCX wrote: »3) next generation games and graphics cards leave it in dust.
Graphics dont make a good game. I can name you 20 AAA titles with insane graphics that are pure trash. ESO graphics are pretty fine, only some NPC models could see an overhaul because they look like old DAZ3D models.
But the game is not even close to being dead. There is a lot of activity ingame and it's actually more popular than it has ever been.
Truth is game performs pretty bad, has a myriad of bugs, Markarth broke it even more and ZOS team lacks the necessary skills to fix it's performance issues. Although 70% of the problems is purely due to the mediocre server capacity they pay for. Because when they expand it during specific events, lags, desyncs and skill delay magically all go away.
Not so easy, its multiple layers of issues on top of each others.ImmortalCX wrote: »Planetside 2 looks a TON worse than ESO visually. Sure it has pretty particle effects but the Terrain and texture detail was given just enough effort to suit the needs, yet that MMO is still popular and even gaining traction with the recent Warpgate update, and that game is 8 yrs old?
ESO is still very pretty when it wants to be, but its visual stability is limited by the Engine used. Someone's rtx 3090 isnt gonna do anything to fix crashing or fps drops. But with its flaws it's still an enjoyable experience. The only title in my history of gaming that's kept me coming back for 5 years.
....damn, it's been 5 yrs since I found Tamriel Unlimited at Gamestop.
Love how you brought in Planetside 2 because I keep comparing ESO's Cyrodiil gameplay to it. Even with Planetside 2's old game engine they make PVP run smooth no matter how high up you scale the fight. Even with multiple 100+ people battles across the entire map with physics based vehicles, projectiles with collision detection, and player made bases similar to ESO housing it still runs fast with great server performance.
Its performance is what I dream Cyrodiil should have, and I really hope the devs find a fix to the issue next year and stay true to their letter they posted not too long ago.
It seems like they could hire a team (3-5) of top software/networking engineers, pay them 250K/yr salary, fix the network problems, and make everyone happy.
Which is why it doesn't make sense. If the game is doing as well as they say it is, they could easily cover the manpower to fix end game performance.
Which means that either the code situtation is worse than imagined, that game designeers and pseudo-engineers have been monkeying with the code for six years and its a pile of spaghetti, or there are cultural problems, where they can't afford/pay the talent they need, because it would upset the applecart.
My guess is that the leadership team have a thin technical background, more in art and game design, and they do not recognize/award technical talent properly, which makes it unlikely for them to hire the people they need to fix it.
If you are a talented network developer, are you going to take a 100K salary just to be kicked around by some "art guy"? No, you will not.
And if the leadership team ("art guys") are making 150K salary, are they going to pay 250K/yr for the talent they need to fix this? No, they will not.
There is a problem. If the game is making the money they say it is, and if the subs have grown the way they say they have, they can afford to fix this. Yet they have not.
go to cyrodil and look how many people in there. you will find the answer
Which answer? The one about how many people actually like super competitive pvp? Or the one about how many player avoid all pvp like its weaponized ebola because they aren't competitive and don't want to deal with the pvp mindset?
ImmortalCX wrote: »4) the world has moved on from mmos. MMO is a bad word these days.
It has ? It is?
OMG, please tell me what the hot new trend is, so I can jump on it early.
Planetside 2 looks a TON worse than ESO visually. Sure it has pretty particle effects but the Terrain and texture detail was given just enough effort to suit the needs, yet that MMO is still popular and even gaining traction with the recent Warpgate update, and that game is 8 yrs old?
ESO is still very pretty when it wants to be, but its visual stability is limited by the Engine used. Someone's rtx 3090 isnt gonna do anything to fix crashing or fps drops. But with its flaws it's still an enjoyable experience. The only title in my history of gaming that's kept me coming back for 5 years.
....damn, it's been 5 yrs since I found Tamriel Unlimited at Gamestop.
Love how you brought in Planetside 2 because I keep comparing ESO's Cyrodiil gameplay to it. Even with Planetside 2's old game engine they make PVP run smooth no matter how high up you scale the fight. Even with multiple 100+ people battles across the entire map with physics based vehicles, projectiles with collision detection, and player made bases similar to ESO housing it still runs fast with great server performance.
Its performance is what I dream Cyrodiil should have, and I really hope the devs find a fix to the issue next year and stay true to their letter they posted not too long ago.
Conspiracy Theories and Misinformation: We do not tolerate the deliberate and malicious spreading of false info or conspiracy theories about ZeniMax Online Studios, its game(s), or its employees. This does not include honest mistakes; rather, this rule pertains to those who go out of their way to spread harmful or malicious rumors about ZeniMax Online Studios and its employees, or The Elder Scrolls Online.