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"Sand-Kissed-Salwar" costume needs Marvelous Designer remodeling

AvalonRanger
AvalonRanger
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I bought "Sand-Kissed-Salwar" costume yesterday. Do me a favor, little bit remodeling work for bottom parts (sarrouel pants?), very please.

<Current Condition>
That baggy pants looks like long pillow. Both mesh form and normal texture don't look like natural appearance.
Too much straight and unnatural fabric wrinkle. And, I couldn't feel anatomical body structure beneath the cloth.
It should hang down from pelvis edge and hip shape more naturally like a curtain cloth at the window.

<Improving Method>
Better sculpt work or simulation by Marvelous Designer. Adding some oriental taste embroidery
decoration at the pants by Substance Painter will be more better.
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.

2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".

2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • furiouslog
    furiouslog
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    If you didn't like it, why did you buy it?
  • jm42
    jm42
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    don't like it too, looks like I have curved legs in this costume
  • Nairinhe
    Nairinhe
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    Awwww. Not only providing constructive critique, but also suggesting tools for fixing, how sweet.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    A lot of cosmetics could do with some remodeling and changes, but if they haven't done it on costumes several years old they aren't going to do it now.
    [Lie] Of course! I don't even worship Daedra!
  • spartaxoxo
    spartaxoxo
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    They shouldn't touch it. A lot of people paid for that costume with rl money
  • Vevvev
    Vevvev
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    I believe that outfit is the lowest grade of the skimpy Redguard lady outfits. The other two include more embroidery and the like.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Obsidian3
    Obsidian3
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    It makes my girls boobs look weird.
  • AvalonRanger
    AvalonRanger
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    Marvelous Designer:
    Just stitching up two simple trouser pattern of front and rear. -> simulate (1hour?)
    80% remodeling work finished.

    Zbrush:
    Building fancy belt with small pouch ( put the few "skooma" bottle in it for daily consumption for self
    , or to bribe cat people (lol) ) -> rebuild mesh of the pants and UV. (1hour)

    Substance Painter:
    Bake nice normal texture. Add bit of small decoration. -> skin up (2 hour?)

    Then, upload (total working 4~5 hour enough?)

    Easy improve, easy money, -> everyone be happy, just like drinking "skooma".
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Gundug
    Gundug
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    It’s far more likely the designers would just make a new improved design in a similar vein, rather than take time to go back over an old design. It also makes more sense to have two things to sell rather than one, especially in the case of users who have already purchased the old costume.
  • ImmortalCX
    ImmortalCX
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    I think what you are asking for Lululemon.

  • Olauron
    Olauron
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    Easy improve, easy money, -> everyone be happy, just like drinking "skooma".
    Everyone is happy with the exception of those who have already paid for the current version and don't want the change. Are you ready to personally refund it for all of them? Or do you expect ZOS making these refunds? But why would ZOS waste time to generate refunds?
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Sylvermynx
    Sylvermynx
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    I don't notice the OP's issue with that costume. I'm inclined to believe that it's a case of body shape - it's not a problem on my very slim Redguard.
  • ShawnLaRock
    ShawnLaRock
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    IMHO - Sand Kissed is the lesser version of Whisperweft Gala Wear that I have wanted since doing the orig Thieves Guild questline. I don’t really but anything from Crate Seasons... but I definitely would if they bring Reaper’s Harvest back!

    S.
  • Danikat
    Danikat
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    Admittedly I don't own this costume but if I did I would not be happy with the OP's suggested changes. At the moment it's a very plain and basic look and, as various people have already noted, there are fancier versions available. Changing this into another fancy version when presumably people who own it chose the plain one for a reason would be annoying.

    Adding skooma bottles so anyone wearing it looks like an addict would guarentee I'd never use it again.

    A far better solution would be to create a new, seperate version so players who like this one are happy and aren't asking for refunds and players who don't like it have an alternative they can buy. Or bring back the existing fancier versions.

    For future reference ZOS almost never change existing costumes unless they're genuinely bugged (like parts vanish or clip through each other at crazy angles), for exactly this reason - it's a safe assumption anyone who bought it likes the current version and will not be happy if it's changed. So if you don't like a costume you're better off asking for a new one or waiting for one you do like than buying one you don't and then asking ZOS to tailor it to your preferences after the fact.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Malkiv
    Malkiv
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    Obsidian3 wrote: »
    It makes my girls boobs look weird.

    I don't see what that has to do with the game.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • AvalonRanger
    AvalonRanger
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    Certainly, the marvelous designer and Substance Painter are newer tools rather than *Zbrush.
    Zbrush has history more than 15 years ago. Simply say, it's a older method.

    Those advanced tools didn't exist (maybe?) in 2014.
    That's one of reason newer DLC asset is better than old one.
    (or graphic card getting better?)

    Maybe this costume is older model asset. But it's not only
    reason of bad appearance of pants.

    Actually say, I can make it better one using only Zbrush
    and PhotoShop (with Xnomal), just like a old time of 2014.

    Why ZOS couldn't make just a "pants" properly? ...Why?




    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • nukk3r
    nukk3r
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    Marvelous Designer:
    Just stitching up two simple trouser pattern of front and rear. -> simulate (1hour?)
    80% remodeling work finished.

    Zbrush:
    Building fancy belt with small pouch ( put the few "skooma" bottle in it for daily consumption for self
    , or to bribe cat people (lol) ) -> rebuild mesh of the pants and UV. (1hour)

    Substance Painter:
    Bake nice normal texture. Add bit of small decoration. -> skin up (2 hour?)

    Then, upload (total working 4~5 hour enough?)

    Easy improve, easy money, -> everyone be happy, just like drinking "skooma".

    Have you ever worked on/with game assets in a studio? Because I did. That's not even remotely 4-5 hours. The process involves a concept artist, 3d artist, texture artist, and art director. You make the high poly model and a low poly model, you need to do the UV manually. Then you have to bake the textures which is a pain in itself because not all high poly geometry translates well into low poly assets, so you need to do a lot of fixes. What you think is a 4 hour process is 80 hours at best. Oh you also have to reserve time for emergencies because they happen all the time, someone can get sick, someone's stylus can break, someone's HDD will fail, electricity can be out for half a day. So add like 20 hours to that just to be safe.
    Edited by nukk3r on December 27, 2020 6:33PM
  • Nairinhe
    Nairinhe
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    Actually say, I can make it better one using only Zbrush
    and PhotoShop (with Xnomal), just like a old time of 2014.

    Then do and show us?
  • AvalonRanger
    AvalonRanger
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    nukk3r wrote: »
    Marvelous Designer:
    Just stitching up two simple trouser pattern of front and rear. -> simulate (1hour?)
    80% remodeling work finished.

    Zbrush:
    Building fancy belt with small pouch ( put the few "skooma" bottle in it for daily consumption for self
    , or to bribe cat people (lol) ) -> rebuild mesh of the pants and UV. (1hour)

    Substance Painter:
    Bake nice normal texture. Add bit of small decoration. -> skin up (2 hour?)

    Then, upload (total working 4~5 hour enough?)

    Easy improve, easy money, -> everyone be happy, just like drinking "skooma".

    Have you ever worked on/with game assets in a studio? Because I did. That's not even remotely 4-5 hours. The process involves a concept artist, 3d artist, texture artist, and art director. You make the high poly model and a low poly model, you need to do the UV manually. Then you have to bake the textures which is a pain in itself because not all high poly geometry translates well into low poly assets, so you need to do a lot of fixes. What you think is a 4 hour process is 80 hours at best. Oh you also have to reserve time for emergencies because they happen all the time, someone can get sick, someone's stylus can break, someone's HDD will fail, electricity can be out for half a day. So add like 20 hours to that just to be safe.

    >>Have you ever worked on/with game assets in a studio?
    Yes, I have. More than decade.

    >>The process involves a concept artist....
    According to my experience, concept artist running to me, and will complain about this " a lot" \(.\_/.)/

    <angry CA>

    "Hey! This pants looks like rubber tube. I didn't draw the picture like this!
    Make the fabric saggy along gravity. And should think about distance
    between skin and fabric. Each of location of the pants has different
    anatomical features. You should care about that.
    Do you understand what I want to say?"

    <me> "Yes sir!! Sgt Hartman sir! I'll fix it immediately."

    See? it's a 5 hours.  
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • VaranisArano
    VaranisArano
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    nukk3r wrote: »
    Marvelous Designer:
    Just stitching up two simple trouser pattern of front and rear. -> simulate (1hour?)
    80% remodeling work finished.

    Zbrush:
    Building fancy belt with small pouch ( put the few "skooma" bottle in it for daily consumption for self
    , or to bribe cat people (lol) ) -> rebuild mesh of the pants and UV. (1hour)

    Substance Painter:
    Bake nice normal texture. Add bit of small decoration. -> skin up (2 hour?)

    Then, upload (total working 4~5 hour enough?)

    Easy improve, easy money, -> everyone be happy, just like drinking "skooma".

    Have you ever worked on/with game assets in a studio? Because I did. That's not even remotely 4-5 hours. The process involves a concept artist, 3d artist, texture artist, and art director. You make the high poly model and a low poly model, you need to do the UV manually. Then you have to bake the textures which is a pain in itself because not all high poly geometry translates well into low poly assets, so you need to do a lot of fixes. What you think is a 4 hour process is 80 hours at best. Oh you also have to reserve time for emergencies because they happen all the time, someone can get sick, someone's stylus can break, someone's HDD will fail, electricity can be out for half a day. So add like 20 hours to that just to be safe.

    >>Have you ever worked on/with game assets in a studio?
    Yes, I have. More than decade.

    >>The process involves a concept artist....
    According to my experience, concept artist running to me, and will complain about this " a lot" \(.\_/.)/

    <angry CA>

    "Hey! This pants looks like rubber tube. I didn't draw the picture like this!
    Make the fabric saggy along gravity. And should think about distance
    between skin and fabric. Each of location of the pants has different
    anatomical features. You should care about that.
    Do you understand what I want to say?"

    <me> "Yes sir!! Sgt Hartman sir! I'll fix it immediately."

    See? it's a 5 hours.  

    Bit of a thread necro, hmm?

    I see that someone mentioned this back in December, but I think it's worth saying in more detail: ZOS doesn't change the cosmetics of old motifs and costumes. See, they ran into an issue with the rather, ah, immodest female redguard and orc motifs. They changed them to be more modest on top...to an outcry from players who really liked the old way that the motifs looked. After that, ZOS adopted a pretty strict policy that they weren't changing the art that was already Live.

    If you want a "fix," you'll have better luck asking for a different, updated costume. Similar to stuff like the Ancestral armors.

    Edit: aha, finally found the quote I was looking for! This quote is in the context of ZOS screwing up an HDR change, but it goes into great detail about their philosophy when it comes to cosmetic changes. Source: https://forums.elderscrollsonline.com/en/discussion/432889/hdr-broke-on-xbox-since-wolfhunter-edit-patch-coming-early-october/p10
    I know there’s more than a little bit of concern from our Xbox One X and PlayStation 4 Pro players who take advantage of the HDR modes on those consoles. For those that are unaware, HDR is a graphics mode that allows the game client to far more subtly render colors to make scenes with a lot of detail almost lifelike. It is really cool and makes ESO look amazing, especially in scenes where there is a lot of color and detail, like sunsets. In the latest update, we made a change that altered the way HDR support in ESO works by “normalizing” lighting and color values, which led many players who use HDR believe it makes the game look bland.

    The explanation for what happened here is illuminating, as it gives some insight into our development process, especially how we treat bugs vs. how we treat new art assets and shaders.

    On the development side, we have a strict policy to never change art assets once they have been in the live game, except – and this is important – if they are obviously “wrong”. Think bad animations, shoulder pads clipping through armor, weapons hanging too far off a character model’s hip – that kind of thing. This “no change” policy has been in effect since the Redguard Female Armor Debacle of 2015. This was where we updated the visuals of one type of Redguard Female armor and pushed it live without thinking of the consequences of players who liked the way it looked and had been using it for over a year. This caused a lot of – very much merited – criticism from players that liked the older style much better. That’s when we started our “no change” policy. Even if we think an asset needs to updated because it doesn’t fit ESO’s established art style or the artist responsible thinks they could have done better, we no longer change live assets because players are used to the way the game and their characters look, and that is more important than what WE think.

    Funny story about this – and I’m sure you are all seeing where this is going – we have a backlog of art bugs and issues that we address over time. If these are flagged as low priority, it can take a long time to get to them. Just after our HDR versions of ESO launched, we flagged an HDR issue where some assets were not responding correctly to our HDR renderer – their color values were not configured properly and were “blown out”, meaning they were far too bright for the established ESO art style. This was entered as a bug, and sat there (not high priority) on the bug list for a few years. Eventually it was addressed and made its way into the build that launched with Update 19 (Wolfhunter).

    A side effect of this change is that it changes how our HDR “slider” bar displays HDR changes – on some TVs, you won’t notice any change after moving the slider 10-15%. This is exacerbated by the fact that there is no commonly accepted HDR standard for TVs – cheaper HDR TVs tend to be dimmer with not as much control, and higher-end TVs have a large range of brightness. You’ll definitely notice a difference after our change, especially if you have one of the lower-end TVs.

    Short story: It was flagged as a bug, not an “art asset change”, so it never came to the attention of the Art Director (or me) until it went live. Obviously this should have been seen as an “art change”, not a bug fix. We should not have changed it, even if we think that the change is merited, due to our “no change once live” policy.

    So now this leaves us in a sticky situation: if we change it back, there will be players that like the new way better than the old. And they will be correct, just as are the ones who like the old way – this is subjective. We are now in a no-win situation, which is why we haven’t given you guys much information up until this point. What we need to do is step back, look at our options, and figure out what is the best thing to do that makes the highest number of players happy. I’m not 100% sure what this is yet, but hang tight and we’ll let you know.

    And my sincere apologies for rolling this out with no information, no background, and no heads-up. We take this very seriously, and we’ll make some process changes to ensure something like this doesn’t happen again in the future, just like we did during the Redguard Female Armor Debacle.

    Edited by VaranisArano on March 20, 2021 2:19AM
  • ShawnLaRock
    ShawnLaRock
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    Funny how I was going to comment on this being the “not-as-appealing” version of the Whisperweft Gala Wear costume - buuuuut I see I already did. Lol.

    I have never purchased an outfit from the CS - but I’d buy that in a heartbeat should those Reaper’s Harvest Crates return.

    S.
  • Sylvermynx
    Sylvermynx
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    I have the salwar on all my accounts. I also have Whisperweft on one, and would buy it in a heartbeat on the others. They're great costumes.
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