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How important is your character’s appearance?

  • Terry_Arquett
    Terry_Arquett
    ✭✭✭
    Very important
    The appearance of my characters means a lot to me! Spent a lot of crowns on appearance change tokens... I don't like the look of elves in TESO :(
    Necronomicon
  • F22nickell
    F22nickell
    ✭✭✭
    Very important
    I have four throw-away healer toons I recycle at lvl 45. Primary use is to farm Transmute stones, but I also use them as canvas' for looks and outfits. As for my lvl 50+ standby toons, they only made it that far because they look good! :-)
    Fix Wrothgar Relic Hunter for Pete's Sake! ... Until then ... ZOS=POS
  • Noldornir
    Noldornir
    ✭✭✭
    Very important
    Very important

    remove or rework racial passives making it akin to mundus (one can pick a said amount of "racials") so I can actually have a look i like plz :p
  • caperb
    caperb
    ✭✭✭✭✭
    Neutral
    What does it matter anyway?

    I don't want ugly characters, but I felt that spending a lot of time on designing an outfit wasn't fun and actually distracting me from enjoying the game. I usually give my characters some outfit that matches their theme.
  • whitecrow
    whitecrow
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    ✭✭
    Very important
    Very important. If I don't like the way my character looks, I can't get "into" it at all.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
    ✭✭✭✭✭
    ✭✭✭✭✭
    Very important
    Your character is an extension of who you are or who you wish to be.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2360+
  • UGotBenched91
    UGotBenched91
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    Very important
    I might like ESO’s orcs better if they felt more unique. For example, all their hairstyle choices are the same as humans/elves. Just seems odd they don’t have a couple specific race hair styles to choose from like Khajit/Argonian do. Also, it would be nice if we could edit their tusks/mouths more. Why does my mouth have to be open? I don’t want to be a mouth breather.

    You could make your Orc look fierce in Skyrim. ESO make orcs walking around looking like they are missing half their brain and are constipated.

    Why would they have unique hairstyles? They got the same headshape as other mer and man.

    And if you can't make your orc look fierce in ESO, then you aren't trying.

    Hmm to me they may have the same shape but they are a completely different race with its own culture. So, why wouldn’t they have different designs and ways to fashion their hair?

    Haha we will disagree on the fierce thing my friend. Like I said, I’m just not a fan of how ESO represents the orc race. What may seem fierce to you looks like a confused mouth breather to me. No offense just how I see it. Again, lineage 2 those are some fierce orcs. @NotaDaedraWorshipper
  • Vignar_Giantsbane
    Vignar_Giantsbane
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    Very important
    I am ashamed at the amount of time and gold I've spent in the outfit designer lol

    If my characters appearance isn't right I can't play the game; is what it is.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Very important
    Hmm to me they may have the same shape but they are a completely different race with its own culture. So, why wouldn’t they have different designs and ways to fashion their hair?
    So do all races of Elder Scrolls. None of them got the same style or culture. Locking some hairstyles that could be worn by 7 other races to just one doesn't make sense. There are orcs born outside their culture and there are other races born and raised in orc culture. Some hairstyles fits specific races better, but restricting them doesn't make any sense.

    Haha we will disagree on the fierce thing my friend. Like I said, I’m just not a fan of how ESO represents the orc race. What may seem fierce to you looks like a confused mouth breather to me. No offense just how I see it. Again, lineage 2 those are some fierce orcs.
    *Googles*
    Yuck. Those look all exaggerated like Warcraft orcs, yet at the same time too human. Don't look fierce to me. A lot of these just look sexualised... But that may be Google. So yes, definitely agree to disagree. @UGotBenched91
    Edited by NotaDaedraWorshipper on December 21, 2020 6:08PM
    [Lie] Of course! I don't even worship Daedra!
  • UGotBenched91
    UGotBenched91
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    Very important
    @NotaDaedraWorshipper

    Ha to each their own my friend. I’d take an lineage 2 orc over ESO wrinkled forehead/ mouth breather orc any day . Eh that’s always were this game fell flat for me. Races with different cultures wouldn’t all have the exact same hairstyle. They wouldn’t wear armor the same way. That’s why I prefer some aspects of other games that give uniqueness to races outside stat numbers and lore.

    With that being said... I did finally make my stamsorc orc “Tim the Orc Man Taylor.” Half orc/ human. Points for those who get the reference.
    Edited by UGotBenched91 on December 21, 2020 6:05PM
  • MellowMagic
    MellowMagic
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    Very important
    I couldnt imagine enjoying eso nearly as much without my handsome imperial boyN41aysU.jpeg
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • UGotBenched91
    UGotBenched91
    ✭✭✭✭✭
    Very important
    I couldnt imagine enjoying eso nearly as much without my handsome imperial boyN41aysU.jpeg

    That’s one handsome fellow
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Very important
    Very important ...

    BUT what I never see anyone talk about on the forums is our voices. I pick a different one for each person I have, so if I have 6 Redguard males, I purposely make sure their voices are different. It really helps me get immersed in each character being different.


    edit - Yes it's just grunts, cheers and laughs. What they say when they make the horse/mount gallop into a sprint etc.

    .
    Edited by Kalik_Gold on December 21, 2020 7:14PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • UGotBenched91
    UGotBenched91
    ✭✭✭✭✭
    Very important
    Kalik_Gold wrote: »
    Very important ...

    BUT what I never see anyone talk about on the forums is our voices. I pick a different one for each person I have, so if I have 6 Redguard males, I purposely make sure their voices are different. It really helps me get immersed in each character being different.


    edit - Yes it's just grunts, cheers and laughs. What they say when they make the horse/mount gallop into a sprint etc.

    .

    Ah yeah that’s true not a lot of talk about voices. I wish there was more opportunities to hear your characters voice or atleast talk.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    ✭✭✭✭✭
    Very important
    Kalik_Gold wrote: »
    Very important ...

    BUT what I never see anyone talk about on the forums is our voices. I pick a different one for each person I have, so if I have 6 Redguard males, I purposely make sure their voices are different. It really helps me get immersed in each character being different.


    edit - Yes it's just grunts, cheers and laughs. What they say when they make the horse/mount gallop into a sprint etc.

    .

    I find this list quite useful, especially since the voice examples can be a bit odd sometimes. Yes, even though it's just grunts, cheers, laughs etc

    Player characters voice actor list
    [Lie] Of course! I don't even worship Daedra!
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Very important
    Kalik_Gold wrote: »
    Very important ...

    BUT what I never see anyone talk about on the forums is our voices. I pick a different one for each person I have, so if I have 6 Redguard males, I purposely make sure their voices are different. It really helps me get immersed in each character being different.


    edit - Yes it's just grunts, cheers and laughs. What they say when they make the horse/mount gallop into a sprint etc.

    .

    Ah yeah that’s true not a lot of talk about voices. I wish there was more opportunities to hear your characters voice or atleast talk.

    My 2nd Nord does a *Click, Click* when his horse sprints... I was like wow that's unique compared to all my other guys.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Dragonredux
    Dragonredux
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    Very important
    If the worst happens like dying, at least you'll look good while on the ground.
  • Zodiarkslayer
    Zodiarkslayer
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    Very important
    For me it is very important to show all others how awesome one can look without paying for any of those motifs. So I use only the nine base racial motifs.

    I find that sometimes the big quest and crafting hubs look more like a 70s Disco than a medieval like town in a fantasy game. Especially on a Saturday Night!


    "Do the night fever night fever....."
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Aptonoth
    Aptonoth
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    Very important
    On top of it being important I'm an alt-aholic. Still I have 8 characters done and finalized. 6 are nearly completed waiting for the last little something to come along. A few are more meh on and might be deleted if I see stuff I like later and I have one last slot completely free until the blackmarsh expansion.
  • Skykaiser_Ọlọrun
    Important
    Eh...I find a look I like and generally stick with it. I'm not agonizing in the character creation screen for hours on end, throwing money at crates or constantly changing the look of my armor.
  • Tremuto
    Tremuto
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    Very important
    Fashion is the true end game in any video game.

    Who cares if you're doing a zajillion DPS if you're not looking stylish while doing it?
  • Sylvermynx
    Sylvermynx
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    Very important
    I don't like any of the character voices, male or female. Wish we could shut them off entirely.
  • Athan1
    Athan1
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    Very important
    Tremuto wrote: »
    Fashion is the true end game in any video game.

    Who cares if you're doing a zajillion DPS if you're not looking stylish while doing it?

    I agree 100%. I only wear gear that contributes to my char's style and identity (weapons included).
    Athan Atticus Imperial Templar of Shezarr
  • Athan1
    Athan1
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    Very important
    For me it is very important to show all others how awesome one can look without paying for any of those motifs. So I use only the nine base racial motifs.

    I find that sometimes the big quest and crafting hubs look more like a 70s Disco than a medieval like town in a fantasy game. Especially on a Saturday Night!


    "Do the night fever night fever....."

    I also agree with that! I dislike the fancy stuff, use only basic racial motifs, and try to dye gear in more natural colors. I prefer the more natural look HOWEVER we can't have just brown/gray old-looking gear... My current armor is black/white/crimson. I'm also guilty of using the glowing orbs from Ebon!
    Athan Atticus Imperial Templar of Shezarr
  • cynicalbutterfly
    cynicalbutterfly
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    Important
    It isn't extrememly important but I do enjoy seeing my characters looking nice. I normally change outfits to suit the occasion or my character's personality. If I'm going to look at them for a while might as well make them look enjoyable.
  • Ryuvain
    Ryuvain
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    Very important
    Khajiit beauty is something you don't see in any other game. There's a billion other games where I can play a human/elf.

    That said, I'm a fashion victim at times. A lot of my gold is spent there lol. I just love seeing other players outfits. May even ask about styles.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Mauin
    Mauin
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    Very important
    I find appearance is more important on those that actually have backstories compared to the ones that just exist. For my characters with backstory, I definitely care more about how they look and spend more time making different looks for them. A few of them have several outfit slots compared to the default one I have on most of my characters, and I actually take the time to pick out and dye favorite costumes with them.

    For the characters who don't have a backstory, I still prefer that they look decent, but I don't put as much effort into them. However, as far as voice goes, I tend to just select one that doesn't screech and leave it at that; the voice selections just don't add much to the characters. That being said, I wish some of them were quieter. A few of my characters are very loud in combat compared to the others.
  • Tornaad
    Tornaad
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    Very important
    The look makes the character.
  • EvilAutoTech
    EvilAutoTech
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    Very important
    As easy as most of this game is, appearance is more important than combat effectiveness.
  • GrimTheReaper45
    GrimTheReaper45
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    Very important
    I really love fashion scrolls. Im generally in outfit station a few times a day just looking at stuff
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