SOLDIER_1stClass wrote: »What are you talking about. Templars are in a great place in pve.
And are one of the easiest classes in pvp along with sorc to just dominate. And you don't even have to try.
Stamplars straight drop nightblades and hold their own against DK easily.
Puncturing jabs is a spammables that does great dps AND heals for 40 percent of the damage AND reduces speed.
Biting jabs same damage adds critical and reduces speed
Our gap closer stuns for gods sake!
Burning light is free damage
Backlash straight does damage and ends with a burst
Power of light not only does damage but also applies minor breach.
Last thing Temps need is a buff.
Maybe add a few more stamina morphs but thats it.
Us Temps and sorcs are the only classes where you can put in no effort and still outperform.
The thread isn't about PvE so leave that for now.
Regarding jabspam, you can counter the entire class by having access to major evasion.
Burning light never procs outside of jabspam in 1v1, in outnumbered PvP situations I'm surprised if I even spot burning light in combat metrics afterwards.
Our passives are super outdated and needs rework, especially the ones in the restoring light tree. And for being a class associated with healing (templars usually are), templars isn't even at the upper half when it comes to healing power.
People saying templar is fine in the current pvp meta (again, pve set aside) needs a reality check.
Yet, you can't deny that everyone in the game would use jabs if every class had access to it. Forcing your enemy to use a specific setup or lose a duel is plenty strong.
Also at least magplar works in pvp, which can't be said for most mag classes.
maybe because just jabs are braindead op? especially in pve
take away these jabs from stamplar and you can delete class entertely because this class have close to nothing else to offer to be even on par with rest classes
SOLDIER_1stClass wrote: »What are you talking about. Templars are in a great place in pve.
And are one of the easiest classes in pvp along with sorc to just dominate. And you don't even have to try.
Stamplars straight drop nightblades and hold their own against DK easily.
Puncturing jabs is a spammables that does great dps AND heals for 40 percent of the damage AND reduces speed.
Biting jabs same damage adds critical and reduces speed
Our gap closer stuns for gods sake!
Burning light is free damage
Backlash straight does damage and ends with a burst
Power of light not only does damage but also applies minor breach.
Last thing Temps need is a buff.
Maybe add a few more stamina morphs but thats it.
Us Temps and sorcs are the only classes where you can put in no effort and still outperform.
The thread isn't about PvE so leave that for now.
Regarding jabspam, you can counter the entire class by having access to major evasion.
Burning light never procs outside of jabspam in 1v1, in outnumbered PvP situations I'm surprised if I even spot burning light in combat metrics afterwards.
Our passives are super outdated and needs rework, especially the ones in the restoring light tree. And for being a class associated with healing (templars usually are), templars isn't even at the upper half when it comes to healing power.
People saying templar is fine in the current pvp meta (again, pve set aside) needs a reality check.
Yet, you can't deny that everyone in the game would use jabs if every class had access to it. Forcing your enemy to use a specific setup or lose a duel is plenty strong.
Also at least magplar works in pvp, which can't be said for most mag classes.
maybe because just jabs are braindead op? especially in pve
take away these jabs from stamplar and you can delete class entertely because this class have close to nothing else to offer to be even on par with rest classes
I said that before, that jabs is dragging down templar by being way too good. Yet no one wanted to hear it.
SOLDIER_1stClass wrote: »What are you talking about. Templars are in a great place in pve.
And are one of the easiest classes in pvp along with sorc to just dominate. And you don't even have to try.
Stamplars straight drop nightblades and hold their own against DK easily.
Puncturing jabs is a spammables that does great dps AND heals for 40 percent of the damage AND reduces speed.
Biting jabs same damage adds critical and reduces speed
Our gap closer stuns for gods sake!
Burning light is free damage
Backlash straight does damage and ends with a burst
Power of light not only does damage but also applies minor breach.
Last thing Temps need is a buff.
Maybe add a few more stamina morphs but thats it.
Us Temps and sorcs are the only classes where you can put in no effort and still outperform.
The thread isn't about PvE so leave that for now.
Regarding jabspam, you can counter the entire class by having access to major evasion.
Burning light never procs outside of jabspam in 1v1, in outnumbered PvP situations I'm surprised if I even spot burning light in combat metrics afterwards.
Our passives are super outdated and needs rework, especially the ones in the restoring light tree. And for being a class associated with healing (templars usually are), templars isn't even at the upper half when it comes to healing power.
People saying templar is fine in the current pvp meta (again, pve set aside) needs a reality check.
Yet, you can't deny that everyone in the game would use jabs if every class had access to it. Forcing your enemy to use a specific setup or lose a duel is plenty strong.
Also at least magplar works in pvp, which can't be said for most mag classes.
maybe because just jabs are braindead op? especially in pve
take away these jabs from stamplar and you can delete class entertely because this class have close to nothing else to offer to be even on par with rest classes
I said that before, that jabs is dragging down templar by being way too good. Yet no one wanted to hear it.
I've been saying it for a while now https://forums.elderscrollsonline.com/en/discussion/549108/nerf-jabs-to-make-templar-great-again-warning-sarcasm-inside
RiskyChalice863 wrote: »validifyedneb18_ESO wrote: »What templars are missing is a heal over time spammable. Something like wardens living trellis, a way to buff up heals or defensive that can also be spammed to heal up fast.
Erryone gangster with their healing jabs until you have to do portal in CR etc.. And don't have anything to attack to heal off for ages.
I agree with this, in the sense that it is what I feel like I most need on the Magplar. Living Dark is good if outnumbered or facing another Templar (since it procs a ton against Jabs/Sweeps), but you need to be taking a bunch of direct damage attacks to get any heals from it, so it’s not a reliable HoT. Extended Ritual is a good ability but the actual HoT on it isn’t very strong and requires you to stay in one place, which isn’t usually great in PvP. And those are really the only HoT-like abilities the Templar has in its kit. It forces me to run Rapid Regen on a Magplar—which I guess I don’t totally mind to be honest, since I love the resto ult anyways.
That said, I think it’s purposeful that Templars don’t get a great HoT. I think reasoning is that they deal with damage over time not through HoTs, but through purging. And, to the extent the damage over time that they are receiving isn’t from actual DoTs that can be purged but rather through sustained direct damage, then Living Dark is actually a good HoT. That combination might leave them with a bit of a weakness in being able to actually get back to full health quickly when not taking damage (since both Extended Ritual and Living Dark are more about mitigating damage that is coming in, and won’t actually heal you up much when you aren’t taking damage), but that’s why they have the best burst heal in the game.
StarOfElyon wrote: »Illuminate should give both Minor Sorcery and Minor Brutality (to help stamina players or hybrids). So that passive would look like this:
Illuminate:
- Casting a Dawn's Wrath ability grants Minor Sorcery and Minor Brutality to you and your group for 20 seconds, increasing your Spell and Weapon Damage by 10%.
StarOfElyon wrote: »Illuminate should give both Minor Sorcery and Minor Brutality (to help stamina players or hybrids). So that passive would look like this:
Illuminate:
- Casting a Dawn's Wrath ability grants Minor Sorcery and Minor Brutality to you and your group for 20 seconds, increasing your Spell and Weapon Damage by 10%.
So, I mentioned something similar in the latest Magblade thread, in response to the request to add Minor Prophecy to Hemorrhage, so it seems fair that I bring it up here...
Currently, Minor Brutality is a unique offering that is obtained only through having a DK in the group, and because of that, I'm going to have to disagree with the adding Minor Brutality to Illuminate. Not because I don't think Templar needs buffed, nor because I don't want to see improvements for Stamina or Hybrid Templars. But because I'm against further homogenizing the classes in this game by continuing to remove the unique offerings each class can bring to groups.
Templar the only one class which has no passive skills on resource recovery.And the only class in which both archetypes use the same skill: jabs+burning light.Unlike other classes, I have never seen Templar archers or ranged casters on pvp.
Incredible class design!
StarOfElyon wrote: »
Radiant Aura/Repentance is Templar sustain, basically. It uses a whole bar space though.
Definitely agree. In pvp, heals scaled heal is a cancer that needs to be eliminated.But for the love of god, don't add any stupid HP based heal or other HP scaling mechanics. This game needs less of such things.
Templar the only one class which has no passive skills on resource recovery.And the only class in which both archetypes use the same skill: jabs+burning light.Unlike other classes, I have never seen Templar archers or ranged casters on pvp.
Incredible class design!
Templar the only one class which has no passive skills on resource recovery.And the only class in which both archetypes use the same skill: jabs+burning light.Unlike other classes, I have never seen Templar archers or ranged casters on pvp.
Incredible class design!
Templars have 5% cost reduction on everything.
Unholy Knowledge:Reduces Magicka and Stamina costs for all abilities by 6%.Templars have 5% cost reduction on everything.
Unholy Knowledge:Reduces Magicka and Stamina costs for all abilities by 6%.Templars have 5% cost reduction on everything.
Power Stone: Reduces the cost of Ultimate abilities by 15%.
Daedric Protection: Increases your Health Recovery and Stamina Recovery by 20% when a Daedric Summoning ability is slotted.
Capacitor:Increases Magicka Recovery by 10%.
Just look at this 4 sorc passives...
As I said earlier.Templar is the only class that does not have a passive resource recovery. And I proved it. I also said that the design of the class is so terrible that they do not use anything other than jabs.Classes are different, just picking only pieces of a class doesn't help. Sorc doesn't have jabs or burning light burst for example.
As I said earlier.Templar is the only class that does not have a passive resource recovery. And I proved it. I also said that the design of the class is so terrible that they do not use anything other than jabs.Classes are different, just picking only pieces of a class doesn't help. Sorc doesn't have jabs or burning light burst for example.
About sorceres. I saw: 2h malacath sorcs, 2 dagers crist sorcs, bowman sorcs, shield sorc spellcasters, minion casters. All that bilds was very good in pvp(especially stams). So sorc class skill can do any kind of buld and thats great. And i want something for templars, because right now jubs+burning list look like a crutch. Templars dont have any alternative. Our passives skills really bad, we have worst mobility. Our 6 delayed mag skill pathetic, but stam version not so bad but still worse than other classes.We dont have major sorcery/brutality buffs like other. 3 our skill use empower mechanic(in past it increase next skill damage, but now its only give 40% dmg for auto attack lol). Dark Flare and Crystal Fragments. Long time ago both of them was similar: dark get you empower that increase damage of next skill, and dark flast stun enemy with small aoe. Now they are:
Dark Flare
Cast Time 1s
Conjure a ball of solar energy to heave at an enemy, dealing X Magic Damage.
Afflicts target and nearby enemies within 8 meters with Major Defile, reducing the effectiveness of healing on them by 30% for 4 seconds.
Also grants you Empower for 3 seconds, increasing the damage of your next light or heavy attacks by 40%.
Crystal Fragments
Cast Time 0.8s
Conjure dark crystals to bombard an enemy, dealing X Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% Less.
Casting a Magicka ability has a 35% chance of causing your next Crystal Fragments to be instant, doing 66% more damage, and costing 50% less Magicka.
One of them is used, the second is forgotten.
Right now the templar looks like a relic of an ancient era. An era in which this class had power and individuality.
Unholy Knowledge:Reduces Magicka and Stamina costs for all abilities by 6%.Templars have 5% cost reduction on everything.
Power Stone: Reduces the cost of Ultimate abilities by 15%.
Daedric Protection: Increases your Health Recovery and Stamina Recovery by 20% when a Daedric Summoning ability is slotted.
Capacitor:Increases Magicka Recovery by 10%.
Just look at this 4 sorc passives...
KurtAngle2 wrote: »RiskyChalice863 wrote: »validifyedneb18_ESO wrote: »What templars are missing is a heal over time spammable. Something like wardens living trellis, a way to buff up heals or defensive that can also be spammed to heal up fast.
Erryone gangster with their healing jabs until you have to do portal in CR etc.. And don't have anything to attack to heal off for ages.
I agree with this, in the sense that it is what I feel like I most need on the Magplar. Living Dark is good if outnumbered or facing another Templar (since it procs a ton against Jabs/Sweeps), but you need to be taking a bunch of direct damage attacks to get any heals from it, so it’s not a reliable HoT. Extended Ritual is a good ability but the actual HoT on it isn’t very strong and requires you to stay in one place, which isn’t usually great in PvP. And those are really the only HoT-like abilities the Templar has in its kit. It forces me to run Rapid Regen on a Magplar—which I guess I don’t totally mind to be honest, since I love the resto ult anyways.
That said, I think it’s purposeful that Templars don’t get a great HoT. I think reasoning is that they deal with damage over time not through HoTs, but through purging. And, to the extent the damage over time that they are receiving isn’t from actual DoTs that can be purged but rather through sustained direct damage, then Living Dark is actually a good HoT. That combination might leave them with a bit of a weakness in being able to actually get back to full health quickly when not taking damage (since both Extended Ritual and Living Dark are more about mitigating damage that is coming in, and won’t actually heal you up much when you aren’t taking damage), but that’s why they have the best burst heal in the game.
Templars and "Best Burst Heal in the game" is a joke right? Wardens, DKs and Necros would like to have a word with you right now