RiskyChalice863 wrote: »KurtAngle2 wrote: »RiskyChalice863 wrote: »validifyedneb18_ESO wrote: »What templars are missing is a heal over time spammable. Something like wardens living trellis, a way to buff up heals or defensive that can also be spammed to heal up fast.
Erryone gangster with their healing jabs until you have to do portal in CR etc.. And don't have anything to attack to heal off for ages.
I agree with this, in the sense that it is what I feel like I most need on the Magplar. Living Dark is good if outnumbered or facing another Templar (since it procs a ton against Jabs/Sweeps), but you need to be taking a bunch of direct damage attacks to get any heals from it, so it’s not a reliable HoT. Extended Ritual is a good ability but the actual HoT on it isn’t very strong and requires you to stay in one place, which isn’t usually great in PvP. And those are really the only HoT-like abilities the Templar has in its kit. It forces me to run Rapid Regen on a Magplar—which I guess I don’t totally mind to be honest, since I love the resto ult anyways.
That said, I think it’s purposeful that Templars don’t get a great HoT. I think reasoning is that they deal with damage over time not through HoTs, but through purging. And, to the extent the damage over time that they are receiving isn’t from actual DoTs that can be purged but rather through sustained direct damage, then Living Dark is actually a good HoT. That combination might leave them with a bit of a weakness in being able to actually get back to full health quickly when not taking damage (since both Extended Ritual and Living Dark are more about mitigating damage that is coming in, and won’t actually heal you up much when you aren’t taking damage), but that’s why they have the best burst heal in the game.
Templars and "Best Burst Heal in the game" is a joke right? Wardens, DKs and Necros would like to have a word with you right now
I guess it’s a matter of opinion, but I think Honor the Dead is better than Coagulating Blood or Resistant Flesh. Those other abilities actually are stronger in a sense—Coag gives you +12% healing received through passives, and is a stronger heal when you’re low (which is when burst heals are most important), while Resistant Flesh gives you some additional resistances. But Honor the Dead is so much cheaper because of the magicka restore. That’s a big advantage. I prefer that. That said, as I said, it’s a matter of opinion, and on a build that has no sustain issues at all then Coag or Resistant Flesh would be better.
When you mention the Warden, I assume you’re referring to Arctic Wind? I agree that’s a stacked ability that is better than Honor the Dead. But it’s pretty different in function—as a health-based heal—so I wasn’t thinking about it when I said Honor the Dead is the best burst heal. I do think Honor the Dead is better than any morph of Fungal Growth.
KurtAngle2 wrote: »RiskyChalice863 wrote: »KurtAngle2 wrote: »RiskyChalice863 wrote: »validifyedneb18_ESO wrote: »What templars are missing is a heal over time spammable. Something like wardens living trellis, a way to buff up heals or defensive that can also be spammed to heal up fast.
Erryone gangster with their healing jabs until you have to do portal in CR etc.. And don't have anything to attack to heal off for ages.
I agree with this, in the sense that it is what I feel like I most need on the Magplar. Living Dark is good if outnumbered or facing another Templar (since it procs a ton against Jabs/Sweeps), but you need to be taking a bunch of direct damage attacks to get any heals from it, so it’s not a reliable HoT. Extended Ritual is a good ability but the actual HoT on it isn’t very strong and requires you to stay in one place, which isn’t usually great in PvP. And those are really the only HoT-like abilities the Templar has in its kit. It forces me to run Rapid Regen on a Magplar—which I guess I don’t totally mind to be honest, since I love the resto ult anyways.
That said, I think it’s purposeful that Templars don’t get a great HoT. I think reasoning is that they deal with damage over time not through HoTs, but through purging. And, to the extent the damage over time that they are receiving isn’t from actual DoTs that can be purged but rather through sustained direct damage, then Living Dark is actually a good HoT. That combination might leave them with a bit of a weakness in being able to actually get back to full health quickly when not taking damage (since both Extended Ritual and Living Dark are more about mitigating damage that is coming in, and won’t actually heal you up much when you aren’t taking damage), but that’s why they have the best burst heal in the game.
Templars and "Best Burst Heal in the game" is a joke right? Wardens, DKs and Necros would like to have a word with you right now
I guess it’s a matter of opinion, but I think Honor the Dead is better than Coagulating Blood or Resistant Flesh. Those other abilities actually are stronger in a sense—Coag gives you +12% healing received through passives, and is a stronger heal when you’re low (which is when burst heals are most important), while Resistant Flesh gives you some additional resistances. But Honor the Dead is so much cheaper because of the magicka restore. That’s a big advantage. I prefer that. That said, as I said, it’s a matter of opinion, and on a build that has no sustain issues at all then Coag or Resistant Flesh would be better.
When you mention the Warden, I assume you’re referring to Arctic Wind? I agree that’s a stacked ability that is better than Honor the Dead. But it’s pretty different in function—as a health-based heal—so I wasn’t thinking about it when I said Honor the Dead is the best burst heal. I do think Honor the Dead is better than any morph of Fungal Growth.
No, these class heals with their respective morphs are better when you push max Magicka and Spell Damage.
DK Coagulating blood heals more when you're under 75% and gives you 40% HP recovery and also another +12% healing received
Necro Resistent Flesh gives a "Nord" passive bonus or even more when you critically heal, adds +8% Healing Done (relevant to others mostly) if not already having a debuff and gets additional crit chance the lower the HP
Warden Growth is busted as hell right now: it heals less than all other aforementioned heals but:
- Targets every ally in the direction you're aiming and yourself
- Gives +10% HP
- Gives +20% Stam/Mag recovery
- Gives you Major Mending if any healed target was under 40% HP
- Gives back 250 Magicka each cast
- Gives +2% healing done
It's not a matter of opinions, Templar sucks hard right now
KurtAngle2 wrote: »RiskyChalice863 wrote: »KurtAngle2 wrote: »RiskyChalice863 wrote: »validifyedneb18_ESO wrote: »What templars are missing is a heal over time spammable. Something like wardens living trellis, a way to buff up heals or defensive that can also be spammed to heal up fast.
Erryone gangster with their healing jabs until you have to do portal in CR etc.. And don't have anything to attack to heal off for ages.
I agree with this, in the sense that it is what I feel like I most need on the Magplar. Living Dark is good if outnumbered or facing another Templar (since it procs a ton against Jabs/Sweeps), but you need to be taking a bunch of direct damage attacks to get any heals from it, so it’s not a reliable HoT. Extended Ritual is a good ability but the actual HoT on it isn’t very strong and requires you to stay in one place, which isn’t usually great in PvP. And those are really the only HoT-like abilities the Templar has in its kit. It forces me to run Rapid Regen on a Magplar—which I guess I don’t totally mind to be honest, since I love the resto ult anyways.
That said, I think it’s purposeful that Templars don’t get a great HoT. I think reasoning is that they deal with damage over time not through HoTs, but through purging. And, to the extent the damage over time that they are receiving isn’t from actual DoTs that can be purged but rather through sustained direct damage, then Living Dark is actually a good HoT. That combination might leave them with a bit of a weakness in being able to actually get back to full health quickly when not taking damage (since both Extended Ritual and Living Dark are more about mitigating damage that is coming in, and won’t actually heal you up much when you aren’t taking damage), but that’s why they have the best burst heal in the game.
Templars and "Best Burst Heal in the game" is a joke right? Wardens, DKs and Necros would like to have a word with you right now
I guess it’s a matter of opinion, but I think Honor the Dead is better than Coagulating Blood or Resistant Flesh. Those other abilities actually are stronger in a sense—Coag gives you +12% healing received through passives, and is a stronger heal when you’re low (which is when burst heals are most important), while Resistant Flesh gives you some additional resistances. But Honor the Dead is so much cheaper because of the magicka restore. That’s a big advantage. I prefer that. That said, as I said, it’s a matter of opinion, and on a build that has no sustain issues at all then Coag or Resistant Flesh would be better.
When you mention the Warden, I assume you’re referring to Arctic Wind? I agree that’s a stacked ability that is better than Honor the Dead. But it’s pretty different in function—as a health-based heal—so I wasn’t thinking about it when I said Honor the Dead is the best burst heal. I do think Honor the Dead is better than any morph of Fungal Growth.
No, these class heals with their respective morphs are better when you push max Magicka and Spell Damage.
DK Coagulating blood heals more when you're under 75% and gives you 40% HP recovery and also another +12% healing received
Necro Resistent Flesh gives a "Nord" passive bonus or even more when you critically heal, adds +8% Healing Done (relevant to others mostly) if not already having a debuff and gets additional crit chance the lower the HP
Warden Growth is busted as hell right now: it heals less than all other aforementioned heals but:
- Targets every ally in the direction you're aiming and yourself
- Gives +10% HP
- Gives +20% Stam/Mag recovery
- Gives you Major Mending if any healed target was under 40% HP
- Gives back 250 Magicka each cast
- Gives +2% healing done
It's not a matter of opinions, Templar sucks hard right now
Still, Honor the Dead heals for more than any of these heals other than Coagulating blood and also refunds almost all its cost.
Templar has problems, like any class, but its self heal is not the problem. When in an emergency like execute range, only the magnitude of the heal will really save you, not whatever bonus effects it might carry.
Coagulating blood is just busted. Absolutely crazy. Even on high health it eclipses pretty much everything. But Honor the Dead is one of the best self heals and not where Templar needs love.