Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

K, its been what... 2 years?

  • AgaTheGreat
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    I'm currently at 1400 CP and you know what I've seen in my long eso career? That they're largely not important. This game needs better tutorial and helper so people can actually learn how to get powerful rather than think that high CP somehow is going to make them OP.

    Proper weaving instruction, builds and gear that are implemented in a cohesive and intuitive way would make a real difference. New people who have not much idea about the game think that CP is the end game. They usually don't go to outside sources for knowledge so they would benefit from the game holding their hand more in build choice. (the current build helper in game is laughable and very unclear. I doubt anyone really uses it)
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • NEMESIS_97
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    Rudrani wrote: »
    ...It's been a LOOOONG time...
    we have had no leveling at all, sitting at 810 with 200+ cp doing nothing

    WHEN are we gonna get SOME way to level/improve out characters based off the XP from the game?

    Hopefully never, unless its in concert with a complete rework of the levelling system.

    Power creep is one of the main issues with ESO and how broken and/or redundant various aspects now are.

    Devs are mostly fault on making powercreeps introducing more and more powerful sets and leaving old content in dust...stop spam sets and buff older instances
  • mairwen85
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    Eedat wrote: »
    Mindcr0w wrote: »
    Eedat wrote: »
    The grind to CP 810 is already extremely long. If you did 1 CP level a day it would take you over two years still. 2 a day is still a year and some change. Factor that in with the fact that most people cannot play every single day for years straight and the grind is already long.

    Those are also extremely conservative estimates of how much CP someone can earn,
    at least at lower CP levels. Especially the way the game hands out xp scrolls like candy these days. Getting to 160 the same day you hit 50 is entirely doable. It slows down as you get higher, but still.

    I don't think so. The vast majority of players can't log in 7 days a week for months straight and grind 5+ CP levels every day. People also aren't going to only do activities that give lots of XP every time they log in. If a player logged in 3-4 times a week and averaged 4 CP levels every time they logged in, it would still take over a year to hit the cap.

    Swapped from console to PC in March 2019. 3hrs a day, 7 days a week for 6 months and I hit 810. I'm at 1200 now. CP gain is massively front loaded and there is a catch up mechanism. All the bonus scrolls and events ontop of that. Nothing like a year to hit cap.
  • Kalik_Gold
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    At least cap it at a better number divisible by 3 (warrior, mage, thief) - 999 = 333pts in each.

    999 could hold us players over for another year until they come up with a plan. How much power creep can we get with an additional 63 pts per tree?

    .edit typo
    Edited by Kalik_Gold on December 16, 2020 4:55PM
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • mairwen85
    mairwen85
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    Kalik_Gold wrote: »
    At least cap it at a better number divisible by 3 (warrior, mage, thief) - 999 = 333pts in each.

    999 could hold use for another year until they come up with a plan. How much power creep can we get with an additional 63 pts per tree?

    You'd think CP static for 2 years and yet still ever growing power creep would somehow expel the myth of CP being the main culprit.
  • Shantu
    Shantu
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    At 1640 CP, I've stopped caring about the 810 cap (along with a lot of other things), but I do find it odd that a completely worthless statistic is allowed to keep accumulating.
  • Eedat
    Eedat
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    mairwen85 wrote: »
    Eedat wrote: »
    Mindcr0w wrote: »
    Eedat wrote: »
    The grind to CP 810 is already extremely long. If you did 1 CP level a day it would take you over two years still. 2 a day is still a year and some change. Factor that in with the fact that most people cannot play every single day for years straight and the grind is already long.

    Those are also extremely conservative estimates of how much CP someone can earn,
    at least at lower CP levels. Especially the way the game hands out xp scrolls like candy these days. Getting to 160 the same day you hit 50 is entirely doable. It slows down as you get higher, but still.

    I don't think so. The vast majority of players can't log in 7 days a week for months straight and grind 5+ CP levels every day. People also aren't going to only do activities that give lots of XP every time they log in. If a player logged in 3-4 times a week and averaged 4 CP levels every time they logged in, it would still take over a year to hit the cap.

    Swapped from console to PC in March 2019. 3hrs a day, 7 days a week for 6 months and I hit 810. I'm at 1200 now. CP gain is massively front loaded and there is a catch up mechanism. All the bonus scrolls and events ontop of that. Nothing like a year to hit cap.

    ....that's exactly my point lol. Even playing 7 days a week it took half a year and you weren't even a new player. You already knew exactly how everything works and what to do. An actual new player that can't play multiple hours every single day for months straight and has to figure out everything is going to take well over a year.

    I don't think the current 810 grind is asking too much as it is. But if they kept slapping +30 on every DLC then that 810 quickly becomes 1000. Then 1200. And it quickly becomes a gatekeeper that scares new players away and stagnates the player base.
  • Red_Feather
    Red_Feather
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    Let's get a new CP category where every CP point we put in it increasing drop rate % but increases enemy difficulty.
  • Mahabahabtha
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    Nairinhe wrote: »
    We were promised news about CP rework next year

    Like the Performance this year ?
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • Rudrani
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    @tsaescishoeshiner - thanks for the intelligent post!

    Happiness = fulfilling a desire.

    Games work off this principle by giving us goals, and the means to fulfill the goals. We desire the goal, and when we fulfill it, we feel happy. And thats how games make us happy.

    One of the basic goals in an rpg is to make yourself/your-character better/stronger.

    One of the basic ways to do this is "leveling" - so that every thing you do in the game is giving you the feeling of getting closer to your goal/desire.

    When you hit a "cap" the game loses that basic happiness-supplier and starts to feel dull.

    So basically what I want is more happiness from my game, which can come from giving me continued ways to "level up."

    Also, there are certain things left in the game for me. vCR+3, TTT, and the various high-level achievements. And also, as a leader in a guild, I would like to be able to "carry" people more strongly. I would like to see some more leveling, so I could improve some base stats to that end.

    I'm not interested in a CP cap increase, because even cp 600-810 is sort of redundant. I'm interested in some new system where XP can be invested into some new way of increasing my penetration, or damage, or whatever stat I choose.
  • renne
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    I'm currently at 1400 CP and you know what I've seen in my long eso career? That they're largely not important. This game needs better tutorial and helper so people can actually learn how to get powerful rather than think that high CP somehow is going to make them OP.

    This. You just have to look at the number of people doing group pug stuff complaining that someone was a "high CP" or "810" and their dps was crap or something like high CP automatically means you're anything other than someone who has played the gamer a lot.
  • mairwen85
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    Eedat wrote: »
    mairwen85 wrote: »
    Eedat wrote: »
    Mindcr0w wrote: »
    Eedat wrote: »
    The grind to CP 810 is already extremely long. If you did 1 CP level a day it would take you over two years still. 2 a day is still a year and some change. Factor that in with the fact that most people cannot play every single day for years straight and the grind is already long.

    Those are also extremely conservative estimates of how much CP someone can earn,
    at least at lower CP levels. Especially the way the game hands out xp scrolls like candy these days. Getting to 160 the same day you hit 50 is entirely doable. It slows down as you get higher, but still.

    I don't think so. The vast majority of players can't log in 7 days a week for months straight and grind 5+ CP levels every day. People also aren't going to only do activities that give lots of XP every time they log in. If a player logged in 3-4 times a week and averaged 4 CP levels every time they logged in, it would still take over a year to hit the cap.

    Swapped from console to PC in March 2019. 3hrs a day, 7 days a week for 6 months and I hit 810. I'm at 1200 now. CP gain is massively front loaded and there is a catch up mechanism. All the bonus scrolls and events ontop of that. Nothing like a year to hit cap.

    ....that's exactly my point lol. Even playing 7 days a week it took half a year and you weren't even a new player. You already knew exactly how everything works and what to do. An actual new player that can't play multiple hours every single day for months straight and has to figure out everything is going to take well over a year.

    I don't think the current 810 grind is asking too much as it is. But if they kept slapping +30 on every DLC then that 810 quickly becomes 1000. Then 1200. And it quickly becomes a gatekeeper that scares new players away and stagnates the player base.

    7 days @ ~3hrs over 6 months. That's ‭546‬ hrs approximately to go from fresh into the game to max level. I don't think that's too long, especially with all the exp boosts and events. I'm fairly certain most of these players you think will be scared away have spent more time in Skyrim than that; and I didn't power level either. I did all the story arcs (using the nifty zone guide that ZOS added) and did overland side quests to get most of that. Let's not pretend this isn't an MMO where your time is exactly what the creators want from you.
    Edited by mairwen85 on December 31, 2020 3:26PM
  • Ackwalan
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    Have a way to convert extra CP to crown gems. Some kind of X to 1 exchange rate. There would be a use for extra CP and a reason to log in and get XP when already at max level.
  • Araneae6537
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    Minyassa wrote: »
    They can't just leave it there like that forever. The number "810" gives me anxiety. Not as bad as if it was, say, "831" or some awful odd number, and not as bad as "805" but it is still an awful number. Either drop it to 800 even, raise it to a nice round 1000, or keep going with it as a regular progression.

    No, it needs to be divisible by three. So 900 would be okay, although nothing wrong with 810 in my opinion, rather a satisfying number as 81 is 3^4, although by that line of thinking 729 might be better still it is 3^6...

    But numbers aside, I would say that less OP progression (along with the need for CP and non-CP PvP) and more horizontal would be better, although the changes to classes, racial passives and especially to healing and all Markarth combat changes this year do make me worry what the current CP system may be replaced with and wonder if it were not better left alone...
  • Vlad9425
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    Here’s a suggestion, let us use the extra CP on non combat related buffs maybe something like perks that reduce the amount of resources it takes to craft stuff or extra gold for selling items to merchants etc. At least this way we get SOMETHING out of all the extra CP we’ve earned.
  • JinMori
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    I kinda suspect that when ZOS will be making CP rebalance, they will raise the cap to 1000 CP, but nerf the passives's values so it will be pretty much the same as it is now, but will require more Champion Points...

    Lol, i am almost compleately sure they will do something similar.

    Iv'e got no more fs to give about this whole situation.

    The likelyhood that they will actually make a nice rework is about the same as a catastrophic meteor strike in the next year, it's not gonna happen.
    Edited by JinMori on December 31, 2020 6:55PM
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