[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?
You either put your money into paying the guysI'd like both, but if I absolutely have to choose, I choose new content.You are literally wrong. Year's top numbers are always around chapter drop.Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.I personally wish you would put your latest chapter on hold, and put your resources into server performance.
Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.
Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.
The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.
As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.
Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.
Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.
Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.
What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.
I am saying the screen shot you provided is extreemly misleading. I have also explained what it does show which is not the narrative you are trying to paint here.
In other words, I am saying you have not demonstrated the player base is not growing. You have only demonstrated that the rapid increase in players ESO experienced at the peak of the COVID lockdowns and the expected decline as their economies, and jobs opened back up. Fact.
The only way that data shows what you are suggesting is if COVID did not happen as it did.
But its not though
Me: Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.Some guy: You are literally wrong. Year's top numbers are always around chapter drop.
Then I show an image of the top numbers being crappy
me: Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
How is that misleading? I say the games population is not increasing, some guy says that this years may and november have the top populations, and I disprove it. It literally disproves what that guy said.
Again, a business analyst looks at the same month or period and compares it to the same period the year before to see if there is growth or not.
Obviously, there will be a short term peak when new content is released. That happens in every MMORPG. It happens in WoW. It is expected.
When you look at any given month before COVID and compare it to the same month for the year before there is growing every single month with the exception of three months when WoW released their update last year. Ironically, after those three months, the growth continued which demonstrates that those players that went to check out WoW's expansion quickly came back to ESO.
That is how a business analyst looks at, well, business. As such they would suggest the information from Steam shows very solid and continuous growth.
Have a good day. Enjoy the game. I am about to do the same.
The dude said ESO had the most players during chapter and dlc releases. I proved that wrong. End of story
Greymoor came out in may
And Covid came out earlier. Thought that's obvious. If you've meant only this year's numbers they are totally unrepresentative due to pandemic.Then where are 100 hours? Or 1.6 million of views are "no one"? You could be a bit nicer and just say that you meant trailers, eh?https://youtu.be/edSI2F-PTuE Then who are these for?I said that there are people without problems, I never said there's no problems. Also I think that most of the players are too casual (for the lack of a better word) to be seriously affected. But absence of new content they would notice.You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.
Are you a robot who takes everything literally? Clearly theres not 100 hours of cinematics.
I realized after I posted that response that someone would not understand and edited it a minute later. Even though the population was boosted, it went down drasticly, to right where it was before. Even if the population was boosted, may was still the ideal time for the population to actually grow. Instead greymoor comesout and the population shrinks. My point still stands
The people who are without problems are the people who dont play the game. They dont do any sort of competitve pvp, and they dont get bamboozled during some achievement pve run cause they dont do anything remotely difficult. This game did casual and hardcore before, but its clearly losing its hardcore playerbase because no one wants to get screwed out of another 40$ for worse performance.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. [snip] Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?
You either put your money into paying the guysI'd like both, but if I absolutely have to choose, I choose new content.You are literally wrong. Year's top numbers are always around chapter drop.Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.I personally wish you would put your latest chapter on hold, and put your resources into server performance.
Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.
Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.
The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.
As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.
Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.
Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.
Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.
What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.
I am saying the screen shot you provided is extreemly misleading. I have also explained what it does show which is not the narrative you are trying to paint here.
In other words, I am saying you have not demonstrated the player base is not growing. You have only demonstrated that the rapid increase in players ESO experienced at the peak of the COVID lockdowns and the expected decline as their economies, and jobs opened back up. Fact.
The only way that data shows what you are suggesting is if COVID did not happen as it did.
But its not though
Me: Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.Some guy: You are literally wrong. Year's top numbers are always around chapter drop.
Then I show an image of the top numbers being crappy
me: Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
How is that misleading? I say the games population is not increasing, some guy says that this years may and november have the top populations, and I disprove it. It literally disproves what that guy said.
Again, a business analyst looks at the same month or period and compares it to the same period the year before to see if there is growth or not.
Obviously, there will be a short term peak when new content is released. That happens in every MMORPG. It happens in WoW. It is expected.
When you look at any given month before COVID and compare it to the same month for the year before there is growing every single month with the exception of three months when WoW released their update last year. Ironically, after those three months, the growth continued which demonstrates that those players that went to check out WoW's expansion quickly came back to ESO.
That is how a business analyst looks at, well, business. As such they would suggest the information from Steam shows very solid and continuous growth.
Have a good day. Enjoy the game. I am about to do the same.
The dude said ESO had the most players during chapter and dlc releases. I proved that wrong. End of story
If you are talking about that screenshot that only shows April 2020 to now then it only shows the peak player population due to the COVID lockdowns and the expected decline in population from that peak as cities and states started opening up again. The decline was pretty much expected and there is nothing any group of people could have done to stop it. We needed to go back to work. We needed to go back to school, well those who are in school.
Outside of that, it proves nothing. I have already pointed that out. End of story.
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[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?
You either put your money into paying the guysI'd like both, but if I absolutely have to choose, I choose new content.You are literally wrong. Year's top numbers are always around chapter drop.Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.I personally wish you would put your latest chapter on hold, and put your resources into server performance.
Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.
Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.
The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.
As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.
Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.
Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.
Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.
What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.
I am saying the screen shot you provided is extreemly misleading. I have also explained what it does show which is not the narrative you are trying to paint here.
In other words, I am saying you have not demonstrated the player base is not growing. You have only demonstrated that the rapid increase in players ESO experienced at the peak of the COVID lockdowns and the expected decline as their economies, and jobs opened back up. Fact.
The only way that data shows what you are suggesting is if COVID did not happen as it did.
But its not though
Me: Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.Some guy: You are literally wrong. Year's top numbers are always around chapter drop.
Then I show an image of the top numbers being crappy
me: Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
How is that misleading? I say the games population is not increasing, some guy says that this years may and november have the top populations, and I disprove it. It literally disproves what that guy said.
Again, a business analyst looks at the same month or period and compares it to the same period the year before to see if there is growth or not.
Obviously, there will be a short term peak when new content is released. That happens in every MMORPG. It happens in WoW. It is expected.
When you look at any given month before COVID and compare it to the same month for the year before there is growing every single month with the exception of three months when WoW released their update last year. Ironically, after those three months, the growth continued which demonstrates that those players that went to check out WoW's expansion quickly came back to ESO.
That is how a business analyst looks at, well, business. As such they would suggest the information from Steam shows very solid and continuous growth.
Have a good day. Enjoy the game. I am about to do the same.
The dude said ESO had the most players during chapter and dlc releases. I proved that wrong. End of story
If you are talking about that screenshot that only shows April 2020 to now then it only shows the peak player population due to the COVID lockdowns and the expected decline in population from that peak as cities and states started opening up again. The decline was pretty much expected and there is nothing any group of people could have done to stop it. We needed to go back to work. We needed to go back to school, well those who are in school.
Outside of that, it proves nothing. I have already pointed that out. End of story.
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I wonder if folks realize that a live service game that stops releasing new content means it is going on maintenance mode and winding down its shelf life?
I also wonder if folks realize that non-addicts play this game primarily when new content drops then leave to play something else once they're finished with the new content (but will return when there's more new content)?
No vote because poll is biased. I want more content, I don't dispute PVP performance is bad, but the other parts of the game that I play perform just fine for the most part.
They have had years to fix some issues if they knew how they would be fixed by now, stopping new content is not suddenly going to give them a light bulb moment and cause them to know how to fix every issue with the game and new content is created by another team to those handling the bugs.
"I want new content" "pvp performance is bad"
That sounds like you are wanting new content, but not the performance improvements..... Aka the poll option
Not false. Yes, Cyrodiil has issues and needs to get fixed. And a few players are having major crash issues, which should get fixed asap. But overall the game runs great, and this year's performance improvements have been actual great improvements for most players.Content with great performance as it is now, would be my option!
Bad/biased poll options, as the game runs perfectly fine for me! So I would choose content with great performance. (a few players seem to have many issues, but overall not many players have issues)
PS: The players that do seem to have major issues, seem to be very vocal! Yes, the issues should get fixed or solved asap. But in my opinion there is no reason for threads like these. Post your issues to get help from fellow players, or to have ZOS fix them ASAP.
False, It is clear that you are a casual player. anybody who log in daily to ESO knows that there is a problem, a big problem with many things including performance. with respect most of us have problems.
I don't get it. ZOS has been working on performance issues all the time while still pumping out content.
You might consider the outcome insufficient, but there is just no magic bullet that they are withholding from you because they would rather create cash shop mounts. There is simply no guarantee that they can solve your performance issues, regardless of whether they continue creating content or not. So why would they brick their own game?
Other: I don't have any performance problems, recognise that some others do, but also know that content creators and performance fixers comprise two very different teams so that the idea that dropping one will lead to expansion of the other is entirely false, as are biased polls.
This poll seems poorly thought out.
They've been working on performance issues while giving us new content, and that is what they should be doing. If they stop giving new content players will grow bored and leave.
Cyrodiil has had performance issues since launch. It's obviously not an easy fix, but they are trying. Same with other issues. They're not sitting there forgetting the issues and just pumping out content. They are working on both. Programming isn't a super easy task. You can't just throw a bunch of coding into the game and make it work.
PizzaCat82 wrote: »The people who put together the chapters (usually) don't have anything to do with performance. You got artists, voice actors, modelers, story and quest designers..
Things that have nothing to do with fixing the underling code and or server performance.
New chapters are how they get paid. That and crown store items. You may cry about them focusing on these things all you want, but be thankful that they can focus on improvements for all players based on people buying this content.
PizzaCat82 wrote: »The people who put together the chapters (usually) don't have anything to do with performance. You got artists, voice actors, modelers, story and quest designers..
Things that have nothing to do with fixing the underling code and or server performance.
New chapters are how they get paid. That and crown store items. You may cry about them focusing on these things all you want, but be thankful that they can focus on improvements for all players based on people buying this content.
As ive stated earlier, its clearly not black and white: its not just solely one or the other. Notice i said delay not cancel
Daemons_Bane wrote: »To everyone who says the poll is biased:
From now on I find it very hard to take your arguments serious. You just made clear your opinion is biased, because you don't play the whole game. This counts for all former and all upcoming performance threads as well.
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Daemons_Bane wrote: »Daemons_Bane wrote: »To everyone who says the poll is biased:
From now on I find it very hard to take your arguments serious. You just made clear your opinion is biased, because you don't play the whole game. This counts for all former and all upcoming performance threads as well.
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There are some people out there are willingly ignore half the game, but then come on the forums and enter discussions about performance specifically about the part they ignore.
[snip]
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Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »To everyone who says the poll is biased:
From now on I find it very hard to take your arguments serious. You just made clear your opinion is biased, because you don't play the whole game. This counts for all former and all upcoming performance threads as well.
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There are some people out there are willingly ignore half the game, but then come on the forums and enter discussions about performance specifically about the part they ignore.
[snip]
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To be honest, I don't know anyone in-game that participates in dungeons, trials or PvP that doesn't have these performance problems. This is not a joke.
Yes we can do overland content, but if you have done that a couple of times already there is no reason to repeat.
I was talking about the group of players that often states things like 'I don't participate in X content, and I also don't have performance problems so let's act like it's not there.'
[snip]
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