No vote because poll is biased. I want more content, I don't dispute PVP performance is bad, but the other parts of the game that I play perform just fine for the most part.
They have had years to fix some issues if they knew how they would be fixed by now, stopping new content is not suddenly going to give them a light bulb moment and cause them to know how to fix every issue with the game and new content is created by another team to those handling the bugs.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
I'd like both, but if I absolutely have to choose, I choose new content.You are literally wrong. Year's top numbers are always around chapter drop.Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.I personally wish you would put your latest chapter on hold, and put your resources into server performance.
Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. [snip] Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. [snip] Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white
No, but you're saying Jimmy who creates art assets all day should be laid off because there's nothing for him to create new art assets for if new content isn't being released.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. [snip] Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white
Other: I don't have any performance problems, recognise that some others do, but also know that content creators and performance fixers comprise two very different teams so that the idea that dropping one will lead to expansion of the other is entirely false, as are biased polls.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?
You either put your money into paying the guysI'd like both, but if I absolutely have to choose, I choose new content.You are literally wrong. Year's top numbers are always around chapter drop.Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.I personally wish you would put your latest chapter on hold, and put your resources into server performance.
Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.
Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.
The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.
As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.
Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?
You either put your money into paying the guysI'd like both, but if I absolutely have to choose, I choose new content.You are literally wrong. Year's top numbers are always around chapter drop.Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.I personally wish you would put your latest chapter on hold, and put your resources into server performance.
Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.
Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.
The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.
As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.
Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.
Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.
Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. Clearly ZOS has already proved incapable of solving their problem themselves. Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white
Since they would quickly run out of work, as I pointed out, the idea does suggest Jimmy, who creates art, and the story writers either get paid to do nothing (except make coffee) or get laid off.
The question is do you want Jimmy, a fabulous artist, and the lead story writers who is very talented, to get laid off or paid to do nothing once they run out of work?
Im not expert on if thats what would happen or not, but that could be what happens when you release a broken game. life do be unfair.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. Clearly ZOS has already proved incapable of solving their problem themselves. Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white
Since they would quickly run out of work, as I pointed out, the idea does suggest Jimmy, who creates art, and the story writers either get paid to do nothing (except make coffee) or get laid off.
The question is do you want Jimmy, a fabulous artist, and the lead story writers who is very talented, to get laid off or paid to do nothing once they run out of work?
Im not expert on if thats what would happen or not, but that could be what happens when you release a broken game. life do be unfair.
It is one of the most successful major MMORPGs and you seem to want to lay off critical assets for future development and hope, cross our fingers, that we do have to hire the story writers and artists from SWTOR when Zos starts up again.
The idea also ignores the mass exodus that occurs when meaningful content is not being added to the game. We know this is a fact because we have seen it here in ESO about five years ago.
Yea, no. Does not make sense in any capacity.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?
You either put your money into paying the guysI'd like both, but if I absolutely have to choose, I choose new content.You are literally wrong. Year's top numbers are always around chapter drop.Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.I personally wish you would put your latest chapter on hold, and put your resources into server performance.
Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.
Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.
The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.
As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.
Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.
Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.
Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.
What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. Clearly ZOS has already proved incapable of solving their problem themselves. Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white
Since they would quickly run out of work, as I pointed out, the idea does suggest Jimmy, who creates art, and the story writers either get paid to do nothing (except make coffee) or get laid off.
The question is do you want Jimmy, a fabulous artist, and the lead story writers who is very talented, to get laid off or paid to do nothing once they run out of work?
Im not expert on if thats what would happen or not, but that could be what happens when you release a broken game. life do be unfair.
It is one of the most successful major MMORPGs and you seem to want to lay off critical assets for future development and hope, cross our fingers, that we do have to hire the story writers and artists from SWTOR when Zos starts up again.
The idea also ignores the mass exodus that occurs when meaningful content is not being added to the game. We know this is a fact because we have seen it here in ESO about five years ago.
Yea, no. Does not make sense in any capacity.
Thats what happens when you let your game fall into a state of decay. Tf you on about mass exodus
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?
You either put your money into paying the guysI'd like both, but if I absolutely have to choose, I choose new content.You are literally wrong. Year's top numbers are always around chapter drop.Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.I personally wish you would put your latest chapter on hold, and put your resources into server performance.
Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.
Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.
The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.
As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.
Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.
Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.
Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.
What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.
I am saying the screen shot you provided is extreemly misleading. I have also explained what it does show which is not the narrative you are trying to paint here.
In other words, I am saying you have not demonstrated the player base is not growing. You have only demonstrated that the rapid increase in players ESO experienced at the peak of the COVID lockdowns and the expected decline as their economies, and jobs opened back up. Fact.
The only way that data shows what you are suggesting is if COVID did not happen as it did.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. Clearly ZOS has already proved incapable of solving their problem themselves. Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white
Since they would quickly run out of work, as I pointed out, the idea does suggest Jimmy, who creates art, and the story writers either get paid to do nothing (except make coffee) or get laid off.
The question is do you want Jimmy, a fabulous artist, and the lead story writers who is very talented, to get laid off or paid to do nothing once they run out of work?
Im not expert on if thats what would happen or not, but that could be what happens when you release a broken game. life do be unfair.
It is one of the most successful major MMORPGs and you seem to want to lay off critical assets for future development and hope, cross our fingers, that we do have to hire the story writers and artists from SWTOR when Zos starts up again.
The idea also ignores the mass exodus that occurs when meaningful content is not being added to the game. We know this is a fact because we have seen it here in ESO about five years ago.
Yea, no. Does not make sense in any capacity.
Thats what happens when you let your game fall into a state of decay. Tf you on about mass exodus
So one lets their game fall into a state of decay and they become one of the top MMORPGs? Okay. If you say so.
A poll designed around saying that we would like performance increases instead of ZOS just pumping out broken, overpriced content is meaningless....? Why are you even on a forum if you dont want to improve the game
A poll designed around saying that we would like performance increases instead of ZOS just pumping out broken, overpriced content is meaningless....? Why are you even on a forum if you dont want to improve the game
Umm. No. Fengrush gave a clear answer that explains things well. I just acknowledged the wisdom he with hiswell-worded post.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?
You either put your money into paying the guysI'd like both, but if I absolutely have to choose, I choose new content.You are literally wrong. Year's top numbers are always around chapter drop.Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.I personally wish you would put your latest chapter on hold, and put your resources into server performance.
Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.
Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.
The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.
As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.
Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.
Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.
Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.
What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.
I am saying the screen shot you provided is extreemly misleading. I have also explained what it does show which is not the narrative you are trying to paint here.
In other words, I am saying you have not demonstrated the player base is not growing. You have only demonstrated that the rapid increase in players ESO experienced at the peak of the COVID lockdowns and the expected decline as their economies, and jobs opened back up. Fact.
The only way that data shows what you are suggesting is if COVID did not happen as it did.
But its not though
Me: Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.Some guy: You are literally wrong. Year's top numbers are always around chapter drop.
Then I show an image of the top numbers being crappy
me: Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
How is that misleading? I say the games population is not increasing, some guy says that this years may and november have the top populations, and I disprove it. It literally disproves what that guy said.
A poll designed around saying that we would like performance increases instead of ZOS just pumping out broken, overpriced content is meaningless....? Why are you even on a forum if you dont want to improve the game
Umm. No. Fengrush gave a clear answer that explains things well. I just acknowledged the wisdom he with hiswell-worded post.
I disagree, my options summed it up, you either want the game to continue down the same path, or you want improvements.
[snip] While I expect someone has brought up the real issues I will do so again.
While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.
Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.
In other words, it is a horrendous business decision for multiple reasons.
My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?
You either put your money into paying the guysI'd like both, but if I absolutely have to choose, I choose new content.You are literally wrong. Year's top numbers are always around chapter drop.Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.I personally wish you would put your latest chapter on hold, and put your resources into server performance.
Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.
Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.
The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.
As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.
Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.
Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.
Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.
What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.
I am saying the screen shot you provided is extreemly misleading. I have also explained what it does show which is not the narrative you are trying to paint here.
In other words, I am saying you have not demonstrated the player base is not growing. You have only demonstrated that the rapid increase in players ESO experienced at the peak of the COVID lockdowns and the expected decline as their economies, and jobs opened back up. Fact.
The only way that data shows what you are suggesting is if COVID did not happen as it did.
But its not though
Me: Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.Some guy: You are literally wrong. Year's top numbers are always around chapter drop.
Then I show an image of the top numbers being crappy
me: Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.
How is that misleading? I say the games population is not increasing, some guy says that this years may and november have the top populations, and I disprove it. It literally disproves what that guy said.
Again, a business analyst looks at the same month or period and compares it to the same period the year before to see if there is growth or not.
Obviously, there will be a short term peak when new content is released. That happens in every MMORPG. It happens in WoW. It is expected.
When you look at any given month before COVID and compare it to the same month for the year before there is growing every single month with the exception of three months when WoW released their update last year. Ironically, after those three months, the growth continued which demonstrates that those players that went to check out WoW's expansion quickly came back to ESO.
That is how a business analyst looks at, well, business. As such they would suggest the information from Steam shows very solid and continuous growth.
Have a good day. Enjoy the game. I am about to do the same.
A poll designed around saying that we would like performance increases instead of ZOS just pumping out broken, overpriced content is meaningless....? Why are you even on a forum if you dont want to improve the game
Umm. No. Fengrush gave a clear answer that explains things well. I just acknowledged the wisdom he with hiswell-worded post.
I disagree, my options summed it up, you either want the game to continue down the same path, or you want improvements.
No one is suggesting the status quo continue.. We just realize there are better choices than what this poll provides. We are going with better choices.