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Why make new content instead of fixing the old? New chapter or performance improvements?

  • erio
    erio
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    I would be willing to wait for performance improvements
    bmnoble wrote: »
    No vote because poll is biased. I want more content, I don't dispute PVP performance is bad, but the other parts of the game that I play perform just fine for the most part.

    They have had years to fix some issues if they knew how they would be fixed by now, stopping new content is not suddenly going to give them a light bulb moment and cause them to know how to fix every issue with the game and new content is created by another team to those handling the bugs.

    "I want new content" "pvp performance is bad"
    That sounds like you are wanting new content, but not the performance improvements..... Aka the poll option
    Edited by erio on December 12, 2020 10:05PM
  • idk
    idk
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    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on December 13, 2020 1:06PM
  • erio
    erio
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    I would be willing to wait for performance improvements
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. [snip] Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on December 13, 2020 1:07PM
  • LannStone
    LannStone
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    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?
    Edited by ZOS_ConnorG on December 13, 2020 1:08PM
  • idk
    idk
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    erio wrote: »
    Nairinhe wrote: »
    I'd like both, but if I absolutely have to choose, I choose new content.
    erio wrote: »
    Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.
    You are literally wrong. Year's top numbers are always around chapter drop.
    erio wrote: »
    Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.
    I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.
    erio wrote: »
    I personally wish you would put your latest chapter on hold, and put your resources into server performance.
    I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.

    Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest. unknown.png

    You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.

    Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.

    The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.

    As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.
  • renne
    renne
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    I would be willing to wait for performance improvements
    erio wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. [snip] Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white

    No, but you're saying Jimmy who creates art assets all day should be laid off because there's nothing for him to create new art assets for if new content isn't being released.
    Edited by ZOS_ConnorG on December 13, 2020 1:08PM
  • erio
    erio
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    I would be willing to wait for performance improvements
    Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.
    Edited by erio on December 12, 2020 10:48PM
  • erio
    erio
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    I would be willing to wait for performance improvements
    renne wrote: »
    erio wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. [snip] Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white

    No, but you're saying Jimmy who creates art assets all day should be laid off because there's nothing for him to create new art assets for if new content isn't being released.

    Yeah. Im sure me and a lot of others dont want to look at some nice art asset while the game doesnt work.
    Edited by ZOS_ConnorG on December 13, 2020 1:08PM
  • idk
    idk
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    erio wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. [snip] Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white

    Since they would quickly run out of work, as I pointed out, the idea does suggest Jimmy, who creates art, and the story writers either get paid to do nothing (except make coffee) or get laid off.

    The question is do you want Jimmy, a fabulous artist, and the lead story writers who is very talented, to get laid off or paid to do nothing once they run out of work?
    Edited by ZOS_ConnorG on December 13, 2020 1:09PM
  • Pixiepumpkin
    Pixiepumpkin
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    I would be willing to wait for performance improvements
    Tandor wrote: »
    Other: I don't have any performance problems, recognise that some others do, but also know that content creators and performance fixers comprise two very different teams so that the idea that dropping one will lead to expansion of the other is entirely false, as are biased polls.

    so zos is willing to double how much they spend to fix the game and make new stuff? LOL have not seen it yet
    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • simox
    simox
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    I would be willing to wait for performance improvements
    maybe do 3 major updates per year instead of 4 to give more time for testing, polishing, pts and what not. Markath was a pretty good indication that they are trying to shove out too much too fast.
  • idk
    idk
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    erio wrote: »
    LannStone wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?

    You either put your money into paying the guys
    idk wrote: »
    erio wrote: »
    Nairinhe wrote: »
    I'd like both, but if I absolutely have to choose, I choose new content.
    erio wrote: »
    Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.
    You are literally wrong. Year's top numbers are always around chapter drop.
    erio wrote: »
    Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.
    I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.
    erio wrote: »
    I personally wish you would put your latest chapter on hold, and put your resources into server performance.
    I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.

    Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest. unknown.png

    You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.

    Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.

    The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.

    As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.

    Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.

    Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.

    Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.
    Edited by ZOS_ConnorG on December 13, 2020 1:10PM
  • FENGRUSH
    FENGRUSH
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    Options are poorly worded. I think everyone would like fixes and improvements. A lot of people that dont care or don't see them dont even come to the forums.
  • erio
    erio
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    I would be willing to wait for performance improvements
    FENGRUSH wrote: »
    Options are poorly worded. I think everyone would like fixes and improvements. A lot of people that dont care or don't see them dont even come to the forums.

    Im just saying it how it is.
  • erio
    erio
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    I would be willing to wait for performance improvements
    idk wrote: »
    erio wrote: »
    LannStone wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?

    You either put your money into paying the guys
    idk wrote: »
    erio wrote: »
    Nairinhe wrote: »
    I'd like both, but if I absolutely have to choose, I choose new content.
    erio wrote: »
    Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.
    You are literally wrong. Year's top numbers are always around chapter drop.
    erio wrote: »
    Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.
    I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.
    erio wrote: »
    I personally wish you would put your latest chapter on hold, and put your resources into server performance.
    I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.

    Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest. unknown.png

    You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.

    Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.

    The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.

    As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.

    Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.

    Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.

    Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.

    What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.
    Edited by ZOS_ConnorG on December 13, 2020 1:10PM
  • idk
    idk
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    erio wrote: »
    idk wrote: »
    erio wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. Clearly ZOS has already proved incapable of solving their problem themselves. Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white

    Since they would quickly run out of work, as I pointed out, the idea does suggest Jimmy, who creates art, and the story writers either get paid to do nothing (except make coffee) or get laid off.

    The question is do you want Jimmy, a fabulous artist, and the lead story writers who is very talented, to get laid off or paid to do nothing once they run out of work?

    Im not expert on if thats what would happen or not, but that could be what happens when you release a broken game. life do be unfair.

    It is one of the most successful major MMORPGs and you seem to want to lay off critical assets for future development and hope, cross our fingers, that we do have to hire the story writers and artists from SWTOR when Zos starts up again.

    The idea also ignores the mass exodus that occurs when meaningful content is not being added to the game. We know this is a fact because we have seen it here in ESO about five years ago.

    Yea, no. Does not make sense in any capacity.
    Edited by ZOS_ConnorG on December 13, 2020 1:11PM
  • idk
    idk
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    FENGRUSH wrote: »
    Options are poorly worded. I think everyone would like fixes and improvements. A lot of people that dont care or don't see them dont even come to the forums.

    It is also why the poll is meaningless and does not tell it how it is.
  • erio
    erio
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    I would be willing to wait for performance improvements
    idk wrote: »
    erio wrote: »
    idk wrote: »
    erio wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. Clearly ZOS has already proved incapable of solving their problem themselves. Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white

    Since they would quickly run out of work, as I pointed out, the idea does suggest Jimmy, who creates art, and the story writers either get paid to do nothing (except make coffee) or get laid off.

    The question is do you want Jimmy, a fabulous artist, and the lead story writers who is very talented, to get laid off or paid to do nothing once they run out of work?

    Im not expert on if thats what would happen or not, but that could be what happens when you release a broken game. life do be unfair.

    It is one of the most successful major MMORPGs and you seem to want to lay off critical assets for future development and hope, cross our fingers, that we do have to hire the story writers and artists from SWTOR when Zos starts up again.

    The idea also ignores the mass exodus that occurs when meaningful content is not being added to the game. We know this is a fact because we have seen it here in ESO about five years ago.

    Yea, no. Does not make sense in any capacity.

    Thats what happens when you let your game fall into a state of decay. Tf you on about mass exodus
    Edited by ZOS_ConnorG on December 13, 2020 1:11PM
  • erio
    erio
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    I would be willing to wait for performance improvements
    idk wrote: »
    FENGRUSH wrote: »
    Options are poorly worded. I think everyone would like fixes and improvements. A lot of people that dont care or don't see them dont even come to the forums.

    It is also why the poll is meaningless and does not tell it how it is.

    A poll designed around saying that we would like performance increases instead of ZOS just pumping out broken, overpriced content is meaningless....? Why are you even on a forum if you dont want to improve the game
    Edited by erio on December 12, 2020 10:36PM
  • idk
    idk
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    erio wrote: »
    idk wrote: »
    erio wrote: »
    LannStone wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?

    You either put your money into paying the guys
    idk wrote: »
    erio wrote: »
    Nairinhe wrote: »
    I'd like both, but if I absolutely have to choose, I choose new content.
    erio wrote: »
    Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.
    You are literally wrong. Year's top numbers are always around chapter drop.
    erio wrote: »
    Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.
    I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.
    erio wrote: »
    I personally wish you would put your latest chapter on hold, and put your resources into server performance.
    I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.

    Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest. unknown.png

    You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.

    Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.

    The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.

    As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.

    Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.

    Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.

    Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.

    What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.

    I am saying the screen shot you provided is extreemly misleading. I have also explained what it does show which is not the narrative you are trying to paint here.

    In other words, I am saying you have not demonstrated the player base is not growing. You have only demonstrated that the rapid increase in players ESO experienced at the peak of the COVID lockdowns and the expected decline as their economies, and jobs opened back up. Fact.

    The only way that data shows what you are suggesting is if COVID did not happen as it did.
    Edited by ZOS_ConnorG on December 13, 2020 1:11PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    erio wrote: »
    idk wrote: »
    erio wrote: »
    idk wrote: »
    erio wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. Clearly ZOS has already proved incapable of solving their problem themselves. Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white

    Since they would quickly run out of work, as I pointed out, the idea does suggest Jimmy, who creates art, and the story writers either get paid to do nothing (except make coffee) or get laid off.

    The question is do you want Jimmy, a fabulous artist, and the lead story writers who is very talented, to get laid off or paid to do nothing once they run out of work?

    Im not expert on if thats what would happen or not, but that could be what happens when you release a broken game. life do be unfair.

    It is one of the most successful major MMORPGs and you seem to want to lay off critical assets for future development and hope, cross our fingers, that we do have to hire the story writers and artists from SWTOR when Zos starts up again.

    The idea also ignores the mass exodus that occurs when meaningful content is not being added to the game. We know this is a fact because we have seen it here in ESO about five years ago.

    Yea, no. Does not make sense in any capacity.

    Thats what happens when you let your game fall into a state of decay. Tf you on about mass exodus

    So one lets their game fall into a state of decay and they become one of the top MMORPGs? Okay. If you say so.
    Edited by ZOS_ConnorG on December 13, 2020 1:12PM
  • erio
    erio
    ✭✭✭✭✭
    I would be willing to wait for performance improvements
    idk wrote: »
    erio wrote: »
    idk wrote: »
    erio wrote: »
    LannStone wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?

    You either put your money into paying the guys
    idk wrote: »
    erio wrote: »
    Nairinhe wrote: »
    I'd like both, but if I absolutely have to choose, I choose new content.
    erio wrote: »
    Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.
    You are literally wrong. Year's top numbers are always around chapter drop.
    erio wrote: »
    Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.
    I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.
    erio wrote: »
    I personally wish you would put your latest chapter on hold, and put your resources into server performance.
    I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.

    Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest. unknown.png

    You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.

    Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.

    The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.

    As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.

    Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.

    Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.

    Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.

    What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.

    I am saying the screen shot you provided is extreemly misleading. I have also explained what it does show which is not the narrative you are trying to paint here.

    In other words, I am saying you have not demonstrated the player base is not growing. You have only demonstrated that the rapid increase in players ESO experienced at the peak of the COVID lockdowns and the expected decline as their economies, and jobs opened back up. Fact.

    The only way that data shows what you are suggesting is if COVID did not happen as it did.

    But its not though
    Me: Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.
    Some guy: You are literally wrong. Year's top numbers are always around chapter drop.
    Then I show an image of the top numbers being crappy
    me: Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.

    How is that misleading? I say the games population is not increasing, some guy says that this years may and november have the top populations, and I disprove it. It literally disproves what that guy said.
    Edited by ZOS_ConnorG on December 13, 2020 1:12PM
  • erio
    erio
    ✭✭✭✭✭
    I would be willing to wait for performance improvements
    idk wrote: »
    erio wrote: »
    idk wrote: »
    erio wrote: »
    idk wrote: »
    erio wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    I dont remember saying jimmy who creates art assets all day should be the one fixing the lag problem. Clearly ZOS has already proved incapable of solving their problem themselves. Im saying ZOS should scale down the creation of new content, and say maybe hire people who can fix it. Its not black and white

    Since they would quickly run out of work, as I pointed out, the idea does suggest Jimmy, who creates art, and the story writers either get paid to do nothing (except make coffee) or get laid off.

    The question is do you want Jimmy, a fabulous artist, and the lead story writers who is very talented, to get laid off or paid to do nothing once they run out of work?

    Im not expert on if thats what would happen or not, but that could be what happens when you release a broken game. life do be unfair.

    It is one of the most successful major MMORPGs and you seem to want to lay off critical assets for future development and hope, cross our fingers, that we do have to hire the story writers and artists from SWTOR when Zos starts up again.

    The idea also ignores the mass exodus that occurs when meaningful content is not being added to the game. We know this is a fact because we have seen it here in ESO about five years ago.

    Yea, no. Does not make sense in any capacity.

    Thats what happens when you let your game fall into a state of decay. Tf you on about mass exodus

    So one lets their game fall into a state of decay and they become one of the top MMORPGs? Okay. If you say so.

    Yes. The game is known for its poor performance, bugs, etc. What happened to this max exodus you where talking about? Its losing players, and ZOS isnt listening to its playbase. Id call that a state of decay. Just because you give it the title of top mmorpg doesnt mean its perfect and healthy. It clearly isnt.
    Edited by ZOS_ConnorG on December 13, 2020 1:12PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    erio wrote: »
    idk wrote: »
    FENGRUSH wrote: »
    Options are poorly worded. I think everyone would like fixes and improvements. A lot of people that dont care or don't see them dont even come to the forums.

    It is also why the poll is meaningless and does not tell it how it is.

    A poll designed around saying that we would like performance increases instead of ZOS just pumping out broken, overpriced content is meaningless....? Why are you even on a forum if you dont want to improve the game

    Umm. No. Fengrush gave a clear answer that explains things well. I just acknowledged the wisdom he with hiswell-worded post.
  • erio
    erio
    ✭✭✭✭✭
    I would be willing to wait for performance improvements
    idk wrote: »
    erio wrote: »
    idk wrote: »
    FENGRUSH wrote: »
    Options are poorly worded. I think everyone would like fixes and improvements. A lot of people that dont care or don't see them dont even come to the forums.

    It is also why the poll is meaningless and does not tell it how it is.

    A poll designed around saying that we would like performance increases instead of ZOS just pumping out broken, overpriced content is meaningless....? Why are you even on a forum if you dont want to improve the game

    Umm. No. Fengrush gave a clear answer that explains things well. I just acknowledged the wisdom he with hiswell-worded post.


    I disagree, my options summed it up, you either want the game to continue down the same path, or you want improvements.
    Edited by erio on December 12, 2020 10:56PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    erio wrote: »
    idk wrote: »
    erio wrote: »
    idk wrote: »
    erio wrote: »
    LannStone wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?

    You either put your money into paying the guys
    idk wrote: »
    erio wrote: »
    Nairinhe wrote: »
    I'd like both, but if I absolutely have to choose, I choose new content.
    erio wrote: »
    Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.
    You are literally wrong. Year's top numbers are always around chapter drop.
    erio wrote: »
    Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.
    I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.
    erio wrote: »
    I personally wish you would put your latest chapter on hold, and put your resources into server performance.
    I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.

    Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest. unknown.png

    You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.

    Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.

    The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.

    As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.

    Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.

    Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.

    Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.

    What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.

    I am saying the screen shot you provided is extreemly misleading. I have also explained what it does show which is not the narrative you are trying to paint here.

    In other words, I am saying you have not demonstrated the player base is not growing. You have only demonstrated that the rapid increase in players ESO experienced at the peak of the COVID lockdowns and the expected decline as their economies, and jobs opened back up. Fact.

    The only way that data shows what you are suggesting is if COVID did not happen as it did.

    But its not though
    Me: Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.
    Some guy: You are literally wrong. Year's top numbers are always around chapter drop.
    Then I show an image of the top numbers being crappy
    me: Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.

    How is that misleading? I say the games population is not increasing, some guy says that this years may and november have the top populations, and I disprove it. It literally disproves what that guy said.

    Again, a business analyst looks at the same month or period and compares it to the same period the year before to see if there is growth or not.

    Obviously, there will be a short term peak when new content is released. That happens in every MMORPG. It happens in WoW. It is expected.

    When you look at any given month before COVID and compare it to the same month for the year before there is growing every single month with the exception of three months when WoW released their update last year. Ironically, after those three months, the growth continued which demonstrates that those players that went to check out WoW's expansion quickly came back to ESO.

    That is how a business analyst looks at, well, business. As such they would suggest the information from Steam shows very solid and continuous growth.

    Have a good day. Enjoy the game. I am about to do the same.
    Edited by ZOS_ConnorG on December 13, 2020 1:13PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    erio wrote: »
    idk wrote: »
    erio wrote: »
    idk wrote: »
    FENGRUSH wrote: »
    Options are poorly worded. I think everyone would like fixes and improvements. A lot of people that dont care or don't see them dont even come to the forums.

    It is also why the poll is meaningless and does not tell it how it is.

    A poll designed around saying that we would like performance increases instead of ZOS just pumping out broken, overpriced content is meaningless....? Why are you even on a forum if you dont want to improve the game

    Umm. No. Fengrush gave a clear answer that explains things well. I just acknowledged the wisdom he with hiswell-worded post.


    I disagree, my options summed it up, you either want the game to continue down the same path, or you want improvements.

    No one is suggesting the status quo continue.. We just realize there are better choices than what this poll provides. We are going with better choices.

  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would be willing to wait for performance improvements
    I will use an analogy.

    Current ESO is like an old, used up, Very rusty truck. Engine works, brakes somehow work, It will not start some time, but overall it works, for the most part. But it is very rusty. Rust consumes it. Some day, if you will keep putting new content at the back, sooner or later, its rusty frame wont hold and it will break in half.

    Right now, this truck needs a major renovation.


    What I am trying to say that we basically need "One Tamriel 2.0" Overhaul.

    I get it, ZOS is making money when they make new content. But, like I have said before - sooner or later they will not be able to add new content because the main "frame" wont be able to hold it. And we can already see symptoms of it.

    In order to make more cash (add more content) you need to overhaul / fix the base "frame" of the game.

    If not, a compromise would be to add half of new content. One dungeon DLC & Story DLC each year. Slow down a bit. ESO is one of those MMOS that has a potenial to live forever.
  • erio
    erio
    ✭✭✭✭✭
    I would be willing to wait for performance improvements
    idk wrote: »
    erio wrote: »
    idk wrote: »
    erio wrote: »
    idk wrote: »
    erio wrote: »
    LannStone wrote: »
    idk wrote: »
    [snip] While I expect someone has brought up the real issues I will do so again.

    While some of the people who work on developing new content do have the skills to help resolve issues, many of the people on those teams lack such skills. They would quickly have nothing to do without the rest of the team contributing. As such, ideas that Zos should cease developing new content to fix bugs are literally asking Zos to either pay many of their people to do nothing or that Zos should lay off the story writers and graphical artists, et all, and hope they can hire them back once done.

    Additionally, the suggestion disregards the mass exodus of players that occurred the last time Zos ceased releasing meaningful content which was when they were working to get the games ready to release on the consoles. The exodus of skilled players was sad and many never returned.

    In other words, it is a horrendous business decision for multiple reasons.

    My thoughts exactly. Releasing or not releasing new content has nothing to do with fixing or not fixing performance issues - different departments, different skill sets, different budgets, etc. So the poll is meaningless and misleading. But let's assume they can't fix the performance issues for whatever reason - is that a reason not to release new content?

    You either put your money into paying the guys
    idk wrote: »
    erio wrote: »
    Nairinhe wrote: »
    I'd like both, but if I absolutely have to choose, I choose new content.
    erio wrote: »
    Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.
    You are literally wrong. Year's top numbers are always around chapter drop.
    erio wrote: »
    Why spend all that time and money animating 100 hours worth of cutscenes when no one is watching them??? I sure am glad I can see generic ninja or barbarian dude fight for the 15th time. I guess its neccesary when your own playerbase wont advertise your game for you either, when was the last time you heard your favorite eso youtuber say good things about ESO.
    I'm not sure what you mean here. Quest cutscenes don't advertise the game (and every quester would watch them at least once), trailers don't have 100 hours.
    erio wrote: »
    I personally wish you would put your latest chapter on hold, and put your resources into server performance.
    I've personally encountered not much of the bugs and have zero performance problems. My BF crashed maybe twice since Markarth and was like "what bugs?" when I tell him what's going on on the forums. I'm afraid there's not enough people for whom game is unplayable enough to warrant absence of new content.

    Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest. unknown.png

    You must have literally never stepped into cyrodil. I guess because you dont have any performance problems no one else is. This patch is the worst for crashes weve had in years. Constant dcs, and straight to desktop crashes. The werewolf morph literally unmorphed itself for many players and deleted their skill point. These are just a few of the issues people have been having. Ignorance is bliss.

    Why show such skews and obviously extremely misleading data. A little thing called COVID significantly increased the active population earlier this year because so many had nothing to do during their stay at home orders.

    The screenshot was grabbed in a way so it begins at the peak of the COVID stay at home orders.

    As businesses started opening up again people had less time to play so the active population declined. This should be extremely obvious. Any business analyst worth their sale would expect such a decline.

    Its grabbed in a way that shows the months november and may. As i stated, ZOS gained players, but could not retain any of them.

    Well, the grab showed the most misleading information. The decline of the population cannot be considered relevant to the games performance or any aspect of it since everything from this past spring forward has been skewed by the effects of COVID.

    Further, business analysts focus on comparing the same month, or quarter, to the same period the year before as it eliminates seasonal changes and shows real growth. Ofc, this past spring going forward will always be skewed and not useful for the analysis purposes such as this.

    What are you saying? If you release a DLC and chapter and your playbase doesnt grow at all, and you lose pretty much every single person who started playing, you can definitely say that the game is on the decline. Its not rocket science.

    I am saying the screen shot you provided is extreemly misleading. I have also explained what it does show which is not the narrative you are trying to paint here.

    In other words, I am saying you have not demonstrated the player base is not growing. You have only demonstrated that the rapid increase in players ESO experienced at the peak of the COVID lockdowns and the expected decline as their economies, and jobs opened back up. Fact.

    The only way that data shows what you are suggesting is if COVID did not happen as it did.

    But its not though
    Me: Look at the steam charts when a new chapter or patch drops. Literally no population increase, you would think they would realize that theres almost no intrest in new ESO content from an outsiders POV.
    Some guy: You are literally wrong. Year's top numbers are always around chapter drop.
    Then I show an image of the top numbers being crappy
    me: Greymoor came out in may, the playbase was boosted by the pandemic, but there was DEFINITELY a clear decrease, and loss of intrest.

    How is that misleading? I say the games population is not increasing, some guy says that this years may and november have the top populations, and I disprove it. It literally disproves what that guy said.

    Again, a business analyst looks at the same month or period and compares it to the same period the year before to see if there is growth or not.

    Obviously, there will be a short term peak when new content is released. That happens in every MMORPG. It happens in WoW. It is expected.

    When you look at any given month before COVID and compare it to the same month for the year before there is growing every single month with the exception of three months when WoW released their update last year. Ironically, after those three months, the growth continued which demonstrates that those players that went to check out WoW's expansion quickly came back to ESO.

    That is how a business analyst looks at, well, business. As such they would suggest the information from Steam shows very solid and continuous growth.

    Have a good day. Enjoy the game. I am about to do the same.

    The dude said ESO had the most players during chapter and dlc releases. I proved that wrong. End of story
    Edited by ZOS_ConnorG on December 13, 2020 1:13PM
  • erio
    erio
    ✭✭✭✭✭
    I would be willing to wait for performance improvements
    idk wrote: »
    erio wrote: »
    idk wrote: »
    erio wrote: »
    idk wrote: »
    FENGRUSH wrote: »
    Options are poorly worded. I think everyone would like fixes and improvements. A lot of people that dont care or don't see them dont even come to the forums.

    It is also why the poll is meaningless and does not tell it how it is.

    A poll designed around saying that we would like performance increases instead of ZOS just pumping out broken, overpriced content is meaningless....? Why are you even on a forum if you dont want to improve the game

    Umm. No. Fengrush gave a clear answer that explains things well. I just acknowledged the wisdom he with hiswell-worded post.


    I disagree, my options summed it up, you either want the game to continue down the same path, or you want improvements.

    No one is suggesting the status quo continue.. We just realize there are better choices than what this poll provides. We are going with better choices.

    The poll says: Would you like to see the game have a break to improve performance?
    And I gave the 2 obvious options: Yes or no
    I could of added the "Zos could do x y z while releasing chapters to improve performance" but they have proved themselves incapable of this.
    Edited by erio on December 12, 2020 11:17PM
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