Templar tanks are the only class that have no source of HP based healing, which is an absolute necessity to be competitive. Sure they have a shield that scales with HP - but there are 2 available for all classes, and Dragonknight and Warden do have shields in addition to powerful HP based healing.
Something needs to be done with that. I suggest making the healing morph of ritual also scale with HP, so the Templar has a HP based shield and a "lower" but HP based healing skill. Similar to how igneous shield works the healing does not need to scale the same way for other targets.
Templar tanks are the only class that have no source of HP based healing, which is an absolute necessity to be competitive. Sure they have a shield that scales with HP - but there are 2 available for all classes, and Dragonknight and Warden do have shields in addition to powerful HP based healing.
Something needs to be done with that. I suggest making the healing morph of ritual also scale with HP, so the Templar has a HP based shield and a "lower" but HP based healing skill. Similar to how igneous shield works the healing does not need to scale the same way for other targets.
Health based heals are sort of a point of contention right now. While they are certainly a really good ability for tanks in PVE, they are also one of the abilities that enables high health metas in PVP that allow players to get away with increased healing without actually having to spec into max offensive stats. This is what is currently enabling the proc meta that exists now. Personally, I don't think Health scaling heals or shields should exist at all, but that's just my opinion.
That being said, if Templar were to get a health based heal, I'd rather see it implemented through Healing Ritual (PBAoE heal) rather than through Extended Ritual (Ground AoE Heal & Cleanse). Extended Ritual is pretty much a stable ability for Templar Healers, and as a HoT for both Magplars and Stamplars in PVP. Converting ER to a health scaling heal would be a significant nerf to each of those specs, especially to the identity of Healers.
I'm sad, not gonna lie, for a while magplar was up there in between the others. It was known for good cleave dmg and for some patches could even keep up in single target - not during the Blood for Blood meta.
But then things got reworked. Burning light became a conditional proc instead of rng, thats in itself not an issue,
- but the proc condition made this passive useless for 3 out of 5 skills.
- Shards that were one of the strongest class AOE spammables lost that status - because the burning light ticks dont apply in AOE anymore - 1 of the targets gets it the others dont O_O
- Shards give 1 initial hit and 10 Hits of the DoT per cast, but with the burning light proccing on every 4th dmg tick in "rapid succession" you mostly get only 4 procs out of 2 casts. If you keep the gap between the last and first tick near 1s you can get 5. That would risk recasting it early though and is just in general a bad solution.
- Similar issue in cleave with jabs - I have my main target and additional ones, I can control which one gets the burning light tick - but only one of them will get the ticks.
- Templar with Jabs and Beam can not light attack as often as other classes and have to break the cast to block for mechanics. Imo this is not rewarded enough.Why should the spammables that have the higher skill cap do less dmg than stuff on other classes, that is blockcastable ?
Empower changes. Templars were unique in having a skill that gave them a really high empower uptime.
Light attack dmg got reduced, but in turn all other sources of empower got buffed. Except that solar stayed as it was - and did not get 300% uptime treatment.
So once again, a change that took from all and gave every class but magplar something back.
Last point is still healing. Templar is supposed to be one of THE healing classes - but for some reason it was decided to take away the only useful healing over time ability that also did some damage and make a morph that only heals and one that only deals damage.
So the magplar is left with burst heals, or jabs which only heal while dealing dmg. (Purifying light is still there but it heals 6s later and onyl in melee range...)
Other classes have strong healing in abilities or passives without hardly loosing anything (warden animal casts, nightblade swallow sould or siphoning strikes)
I still dont understand why the developers are equipping nightblade with everything they can as if it were the newest pay2win class.
This blockcastable spammable, procs their ultimate generating passive (the spammable!), heals them OVER Time for 35% of the dmg done EVERY 2s. So up to 175% of the dmg done as convenient HoT.
Sweeping spears has a way higher risk, cast time, and only heals ONCE for 40% of the dmg done. Where is the logic in this balance???
Last but not least I have to mention:
Templar tanks are the only class that have no source of HP based healing, which is an absolute necessity to be competitive. Sure they have a shield that scales with HP - but there are 2 available for all classes, and Dragonknight and Warden do have shields in addition to powerful HP based healing.
Something needs to be done with that. I suggest making the healing morph of ritual also scale with HP, so the Templar has a HP based shield and a "lower" but HP based healing skill. Similar to how igneous shield works the healing does not need to scale the same way for other targets.
In the end I'd appreciate if we could actually play the gimped templar without crashes or performance issues. But hey, maybe one of those points might be handled?
This is not the argument I would make.I still dont understand why the developers are equipping nightblade with everything they can as if it were the newest pay2win class.
This blockcastable spammable, procs their ultimate generating passive (the spammable!), heals them OVER Time for 35% of the dmg done EVERY 2s. So up to 175% of the dmg done as convenient HoT.
Sweeping spears has a way higher risk, cast time, and only heals ONCE for 40% of the dmg done. Where is the logic in this balance???
Everything what you've written is of course true, recently playing mag sorc and it just makes me sad how much better it is in every role. But you haven't even touched upon my two biggest pet peeves regarding templars.
1. meme ultimates, none are worth slotting using at the moment. We only slot aedric spear ultimate for the passive, which brings me to my next point:
2. meme passives. Burning light gutted, yeah, but have you had a look at some of the other passives? Objectively they are half the strength of comparable passives from other classes. Where is the standardization when it benefits templars, ZOS? Ritual of retribution is nerfed because it did does too many things yet arctic blast exists?
ExistingRug61 wrote: »Look, its not that I disagree with what I believe to be the point of this post, which I take to be that templar primarily in the tanking role could use some help.
But,This is not the argument I would make.I still dont understand why the developers are equipping nightblade with everything they can as if it were the newest pay2win class.
This blockcastable spammable, procs their ultimate generating passive (the spammable!), heals them OVER Time for 35% of the dmg done EVERY 2s. So up to 175% of the dmg done as convenient HoT.
Sweeping spears has a way higher risk, cast time, and only heals ONCE for 40% of the dmg done. Where is the logic in this balance???
I mean, I can see that for a tank there are some advantages to swallow soul over sweeps, but if used as a spammable ability (ie, their primary purpose), sweeps not only deals more damage but also heals for more, because if you are spamming swallow soul each time you cast it the hot refreshes (not stacks) so you only ever get the first healing tick of 35% from each cast. Its only if you choose to use it as a hot not a spammable and actually let the hot run before recasting that you get more healing from it, but then you need another spammable. And sure when part of a rotation and casting other abilities you will get some extra healing ticks from swallow soul, but it is simply not the case that you anywhere near 175% healing even in that case. The only advantage swallow soul really has as a dps spammable vs sweeps is range. So it seems to me that sweeps is better for dps (and pvp) and worse for tanking, whereas swallow soul is sort of in between, kind of reasonable for both roles - its a tradeoff. And thus any possible change to sweeps to make it better for tanking would have to be balanced by making it worse for dps, and I'm not sure dps templars would be too happy about that.
A bit less seriously, I would say, I wouldn't recommend asking to use nightblade as an example when asking for changes to templar, I mean that's what lead to the nerf to ritual isn't it? Nightblade refreshing path got nerfed so the choice was then either damage or healing, and then however many patches later ZOS decided to follow the same logic for templar.Everything what you've written is of course true, recently playing mag sorc and it just makes me sad how much better it is in every role. But you haven't even touched upon my two biggest pet peeves regarding templars.
1. meme ultimates, none are worth slotting using at the moment. We only slot aedric spear ultimate for the passive, which brings me to my next point:
2. meme passives. Burning light gutted, yeah, but have you had a look at some of the other passives? Objectively they are half the strength of comparable passives from other classes. Where is the standardization when it benefits templars, ZOS? Ritual of retribution is nerfed because it did does too many things yet arctic blast exists?
Likewise, when doing this sort of comparison of passives we really need to consider all the passives a class has. Passives are notoriously imbalanced when looked at in isolation and its only when combined that they even come close to approximately balanced.
I mean, I can continue the templar vs DK example but cherry pick some other passives which go the other way. For instance
DK: Scaled Armour gives spell res VS Templar: Balanced warrior gives (slightly les) spell res AND also weapon damage
DK: Warmth applies a 30% snare to enemies VS Templar: Sacred ground applies a 30% snare to enemies AND minor mending
Again, its not that I don't think necessarily isn't worse off in passives (Master Ritualist in particular is not really helpful in competitive PvE for instance), I haven't looked at it enough either way to make that judgement. I'm just saying when making these sort of examples I would prefer to consider the the class more as a whole.
Aside from that, even though I don't play it, it does seem to me that templar lacks a bit in the tanking department. Although I would suggest if there are skills to be improved then maybe it should be the skills that aren't currently really used at all to be the place to look for changes, rather than those that are already extensively used by dps and/or healers.
Yeah I did mention that. But even so, if you take a normal rotation that might be like 5 swallow souls out of 10 casts, that results in around 8 swallow soul healing ticks (5 from each cast plus at most 3 over the 5sec while you recast other skills). So that’s an average of 8x35/5 = 56% healing per cast. So not significantly more percentage than sweeps, and probably a similar amount of healing once you consider the extra damage of sweeps.ExistingRug61 wrote: »Look, its not that I disagree with what I believe to be the point of this post, which I take to be that templar primarily in the tanking role could use some help.
But,This is not the argument I would make.I still dont understand why the developers are equipping nightblade with everything they can as if it were the newest pay2win class.
This blockcastable spammable, procs their ultimate generating passive (the spammable!), heals them OVER Time for 35% of the dmg done EVERY 2s. So up to 175% of the dmg done as convenient HoT.
Sweeping spears has a way higher risk, cast time, and only heals ONCE for 40% of the dmg done. Where is the logic in this balance???
I mean, I can see that for a tank there are some advantages to swallow soul over sweeps, but if used as a spammable ability (ie, their primary purpose), sweeps not only deals more damage but also heals for more, because if you are spamming swallow soul each time you cast it the hot refreshes (not stacks) so you only ever get the first healing tick of 35% from each cast. Its only if you choose to use it as a hot not a spammable and actually let the hot run before recasting that you get more healing from it, but then you need another spammable. And sure when part of a rotation and casting other abilities you will get some extra healing ticks from swallow soul, but it is simply not the case that you anywhere near 175% healing even in that case. The only advantage swallow soul really has as a dps spammable vs sweeps is range. So it seems to me that sweeps is better for dps (and pvp) and worse for tanking, whereas swallow soul is sort of in between, kind of reasonable for both roles - its a tradeoff. And thus any possible change to sweeps to make it better for tanking would have to be balanced by making it worse for dps, and I'm not sure dps templars would be too happy about that.
A bit less seriously, I would say, I wouldn't recommend asking to use nightblade as an example when asking for changes to templar, I mean that's what lead to the nerf to ritual isn't it? Nightblade refreshing path got nerfed so the choice was then either damage or healing, and then however many patches later ZOS decided to follow the same logic for templar.Everything what you've written is of course true, recently playing mag sorc and it just makes me sad how much better it is in every role. But you haven't even touched upon my two biggest pet peeves regarding templars.
1. meme ultimates, none are worth slotting using at the moment. We only slot aedric spear ultimate for the passive, which brings me to my next point:
2. meme passives. Burning light gutted, yeah, but have you had a look at some of the other passives? Objectively they are half the strength of comparable passives from other classes. Where is the standardization when it benefits templars, ZOS? Ritual of retribution is nerfed because it did does too many things yet arctic blast exists?
Likewise, when doing this sort of comparison of passives we really need to consider all the passives a class has. Passives are notoriously imbalanced when looked at in isolation and its only when combined that they even come close to approximately balanced.
I mean, I can continue the templar vs DK example but cherry pick some other passives which go the other way. For instance
DK: Scaled Armour gives spell res VS Templar: Balanced warrior gives (slightly les) spell res AND also weapon damage
DK: Warmth applies a 30% snare to enemies VS Templar: Sacred ground applies a 30% snare to enemies AND minor mending
Again, its not that I don't think necessarily isn't worse off in passives (Master Ritualist in particular is not really helpful in competitive PvE for instance), I haven't looked at it enough either way to make that judgement. I'm just saying when making these sort of examples I would prefer to consider the the class more as a whole.
Aside from that, even though I don't play it, it does seem to me that templar lacks a bit in the tanking department. Although I would suggest if there are skills to be improved then maybe it should be the skills that aren't currently really used at all to be the place to look for changes, rather than those that are already extensively used by dps and/or healers.
Swallow soul also heals while you refresh dotsz rebuff etc, let's not forget that.
You gotta jump through some serious hoops to come to the conclusion that templars are fine.
Yeah I did mention that. But even so, if you take a normal rotation that might be like 5 swallow souls out of 10 casts, that results in around 8 swallow soul healing ticks (5 from each cast plus at most 3 over the 5sec while you recast other skills). So that’s an average of 8x35/5 = 56% healing per cast. So not significantly more percentage than sweeps, and probably a similar amount of healing once you consider the extra damage of sweeps.
Yeah I did mention that. But even so, if you take a normal rotation that might be like 5 swallow souls out of 10 casts, that results in around 8 swallow soul healing ticks (5 from each cast plus at most 3 over the 5sec while you recast other skills). So that’s an average of 8x35/5 = 56% healing per cast. So not significantly more percentage than sweeps, and probably a similar amount of healing once you consider the extra damage of sweeps.
It is less then 5/10 casts. Just quickly checking a log from a decent yolna fight 155 LA 46 spammables. So 30% of casts.
And even 56% is significantly more than 40% its 40% more.
Avg cast of a swallow soul (recent Lokke fight) 42,7k where as the 4 ticks of 11k avg would make 44k.
Thats 5% more dps. There will be a burning light tick procced, but swallow also procs NB passives.
(NB was dunmer templar is breton, but try to sustain a dunmer/highelf magplar these days)
so 105%*40% = 42% healing for magplar WITH the channeled (longer than GCD) melee ability (5% more dps)
Against the ranged skill you can blockcast for repeatead 35% healing ticks while having 50% mitigation?
On top of that a HoT is just more powerful. The templar cant heal itself with jabs while delivering Orbs in portal, going to ress someone and so on.
My point was not only about tanking tbh. Also as magplar - stamplar is in a good position though (PVE). You CAN do anything PVE related as magplar, some things are tedious and ugly, way worse than other classes in that position - but definitely possible. But you can't really tank as templar what other classes can tank, without sacrificing twice the skillslots or a 5pc set.
Likewise, when doing this sort of comparison of passives we really need to consider all the passives a class has. Passives are notoriously imbalanced when looked at in isolation and its only when combined that they even come close to approximately balanced.
I mean, I can continue the templar vs DK example but cherry pick some other passives which go the other way. For instance
DK: Scaled Armour gives spell res VS Templar: Balanced warrior gives (slightly les) spell res AND also weapon damage
DK: Warmth applies a 30% snare to enemies VS Templar: Sacred ground applies a 30% snare to enemies AND minor mending
Likewise, when doing this sort of comparison of passives we really need to consider all the passives a class has. Passives are notoriously imbalanced when looked at in isolation and its only when combined that they even come close to approximately balanced.
I mean, I can continue the templar vs DK example but cherry pick some other passives which go the other way. For instance
DK: Scaled Armour gives spell res VS Templar: Balanced warrior gives (slightly les) spell res AND also weapon damage
DK: Warmth applies a 30% snare to enemies VS Templar: Sacred ground applies a 30% snare to enemies AND minor mending
Balanced warrior is again an example where stamplar benefits and magplar looses out.
You cant just leave out the values though. Scaled Armour gives 3300 spell res, where balanced warrior gives 2640 spell res
Now its hard to compare resistances to %weapn dmg
Warmth applies a 30% snare to enemies affected by 5 skills + Ult from that tree.
Sacred ground does NOT snare at all anymore - it was also only affecting 2 skills. It now gives minor mending and block mitigation. DK has said block mitigation WITHOUT condition as a seperate passive.
Your examples are very flawed. The examples @Husan showed however were really obvious.
Templar tanks are the only class that have no source of HP based healing, which is an absolute necessity to be competitive. Sure they have a shield that scales with HP - but there are 2 available for all classes, and Dragonknight and Warden do have shields in addition to powerful HP based healing.
Something needs to be done with that. I suggest making the healing morph of ritual also scale with HP, so the Templar has a HP based shield and a "lower" but HP based healing skill. Similar to how igneous shield works the healing does not need to scale the same way for other targets.
Health based heals are sort of a point of contention right now. While they are certainly a really good ability for tanks in PVE, they are also one of the abilities that enables high health metas in PVP that allow players to get away with increased healing without actually having to spec into max offensive stats. This is what is currently enabling the proc meta that exists now. Personally, I don't think Health scaling heals or shields should exist at all, but that's just my opinion.
The problem with balancing PVE and PVP is rather seperate from class balance though.
I agree i am mostly looking from a PVE standpoint (although javelin, and the focused charge morphs are mostly used in pvp - and they basically got removed from burning light).
In terms of class balance they are just not keeping treating templar tanks the same way. Even with way lower HP a templar tank needs to spend a LOT more resources to keep himself alive, whereas his sustain and mitigation tools are not superior.That being said, if Templar were to get a health based heal, I'd rather see it implemented through Healing Ritual (PBAoE heal) rather than through Extended Ritual (Ground AoE Heal & Cleanse). Extended Ritual is pretty much a stable ability for Templar Healers, and as a HoT for both Magplars and Stamplars in PVP. Converting ER to a health scaling heal would be a significant nerf to each of those specs, especially to the identity of Healers.
What I wrote was "I suggest making the healing morph of ritual also scale with HP," ALSO
It should scale with the highest of all 3 resources. Above a certain HP threshold with HP and underneath with the higher offensive stat.
Or with whatever stat would give more - HP wise balanced with similar tank heals.
That would not impact Magplars or Stamplars - only tanky builds.
I agree that the Healing Ritual morphs are not really good skills either and could work, the closest solution imo is still the Extended Ritual. A burst heal just complements a shield way less than a Heal over Time.
(Most other shields are not mainly used to "protect" but also for their powerful secondary abiltiies - protect others, gain major mending / Major Heroism, Projectile absorption / Projectile Reflection and so on.
Maybe the Sun Shield could be worked into an over time effect to actually make use of the burning light passive. Either Dmg over time - or make the burning light passive heal from an additional effect on the shield. Many options - but nothing ever happened.
ExistingRug61 wrote: »However, the main point I was trying to make wasn’t about individual passives (which probably contributed to my rushed examples) it’s that passives individually wildly vary in value and you have to look at all the passives together and not just cherry pick individual ones. If that is done I wouldn’t be surprised that it may turn out that Templar comes up lacking and thus I would agree it needs improvement, but that wasn’t the argument presented.
Here is bit of talk regarding Master Ritualist passive that literally jsut another dead passive.
Said lot of time that having passive that not working incombat to actively benefit user is same like not having this passive at all. But lets see ressurect numbers: here coz without diminishing was turning templar ressurect into OP so zos added diminishes but as result passive effect suffered too much:
1. Ritualist reduce res by 1.2s. Meanwhile Kagrenac by 1.5s, Battle Resurrection by 1.8s. At same time those additional bonuses are useless, first - when ressing you already not spending mana coz you wasting it on ressurcet so you dont need this small restore once per millenia, secondly - this is last passive in lin and when people leveled to be be able to invest into it - they dont have empty soulgems nor they do need to fill them coz everything in overland drop filled soulgems already. I.e for exchange of additional bonus of filling gems and restoring mana main function of passive already perform worse than additional sources.
2. In PvP Ritualist + Alliance passive reduce res by 2.6s, i.e. stacking of those passives loose 0.4s diminishing. I.e. diminish of 30% of Ritualist itself.
3. Rit+ Kag reduce res by 2.4s, i.e. stacking of those loose 0.6s diminishing. i.e diminish of 50% of Ritualist passive itself.
4. Rit+Kag+Passive reduce res by 3.5s, i.e. stacking loose 1.0s diminishing. I.e. diminish that is like 80% of Ritualist passive itself.
^^^ Isnt you think that while passive operating with miliseconds, having diminishing that by defualt in PvP reduce effectiveness by so much miliseconds is too punishing?
5. Kag+Alliance reduce res by 2.8s, i.e. it loose 0.5s, i.e. diminishing is bigger for 0.1s than Rit+Allaince but total ressureect time is 0.2s faster. I.e. people who desire do dedicate themsleves to ressurect bot would be more effective with it than templar without Kag.
6. Anyone with alliance war passive would ressurect for 0.6s faster than templar without passive, and only 0.8 slower than tempalr with both passives. It like 0.2s to value effectiveness of tempalr vs non-templar for entire passive.
7. In PvE Kagrenac ressurect faster than Ritualist for 0.3s, i.e. anyone with Kag would ressurect faster than templar passive, will have actually viable passive that work in combat and get additional spd bonus from Kag. While Templar in Kag would win just 0.9s for res (not even straight 1.0s) while inexchange of this time he loose full bonus of passive that could be otherwise used proactivly in combat for either dps or helping with heals to prevent deaths. Imagine get 0.9s faster ressurect time with wasting on ressurect like 0.5% of combat time when you could have smth like for example 4% more healing 100% of time.
8. In PvP even worse - Templar fully setuped would do just 0.7s faster ressurect than any nontemplar with passive+kag. So templar loose entire proactive passive effect for just 0.7s faster ressurect.
Running non-templar ressurect-focused build is more effective. If people wants to focus on ressurect - they have options to do it effectively, while class passives should provide unique passive strength. This logic applied even to item sets when Kagrenac recieved huge (for that time) boost to spd as 5pc or Hanu having additional bonus as 5pc - bonus fully dedicated to pure ressurection has no value because it has zero effect on parses, etc.
And for templar it especially worse coz ressurect being class passive means no alternatives, no options.
Master Ritualist need to be changed into smth that actively helping in fight instead of adding marginal numbers to action that value failure of templar job and happens less than 1% time in combat.
https://forums.elderscrollsonline.com/en/discussion/400630/templars-need-reform-because-the-game-has-changed
Joy_Divisions post from 2 years ago. Highly recommend a read. Things haven't changed one bit. Well, maybe a bit, but for the worse
As for healing while doing damage, Templar's puncturing sweeps is either the best in the game or very close to it. Warden's "healing while doing damage" abilities aren't even close. Nightblade's Swallow Soul and Siphoning Attacks heal is decent, but it is single target, where Puncturing Sweeps ramps up the healing the more things that are around you and does good AoE and single target, so they trade off in different situations.
The main thing that is better about Nightblades IMO is that Merciless Resolve is much better than Purifying Light. Everything else is somewhat equivalent, or only better in a particular situation.
I have spent time on every class and worked out DPS rotations on every class and I still prefer Magicka Templar DPS when attempting a DLC hard mode or Trial for the first time. The combination of survival and DPS is really good and the only class that might be better for survival is Sorcerer, but that is my least favorite class to play, and Templar's cleave damage is much better.
Grianasteri wrote: »Having been trolled by a 1vx templar using the meta 1 button jabs rotation last night... whatever updates templar may receive in future, devs may wish to focus on this broken mechanic.
That's why I keep saying nerf jabs to make templar great again!. Whenever templars are in a good spot in PvP these forums instantly flood with people crying about jabs. They are objectively in a bad spot right now and people are still complaining about jabs. Trust me, we don't want to cheese you with jabs, but there is just no alternative . It's the only thing we have got left working well from our original toolkit.Grianasteri wrote: »Having been trolled by a 1vx templar using the meta 1 button jabs rotation last night... whatever updates templar may receive in future, devs may wish to focus on this broken mechanic.
Jabs aside, Templar is the weakest class right now. It's been systematically more nerfed than any other class and it isn't a coincidence that we're all moaning about it - compare how many stop nerfing templars threads there are, compared to any other class
Change Hasty Prayer into a health based heal for tanks. The argument that they are a point of contention should not matter if all the other classes have one. Templar tanks needs some sort of cc that they can actually use.
Make Breath of life scale with highest offensive stat like Ritual of Retribution does. Give stamina a chance at healing the same as magic does.
In fact, let the entire resto staff scale with highest offensive stat.
Give stamplar a stamina morph of Toppling Charge.
Why can’t Biting Jabs heal the same as Puncturing Sweep after all both morphs of Necromancer’s Death Scythe heal.
Give shards the same unlimited synergy resources return as orbs.
Why can’t burning light stack last 3 seconds from every source to give templar a chance at better chance of it producing instead of 1 second.
Don’t get me started on Nova and its morphs. Does anyone even use it anymore? Very rarely see it used at all.
Backlash and its morph need a better shorter burst time. Comparing it to Scorch and blastbones is a joke.
Ah who am I kidding ZOS doesn’t love templar’s anymore compared to the kids on the block or the old one’s either for that matter. At least we are target dummies warriors cause if they gave what I ask for we would complete for the top spot.
Everything what you've written is of course true, recently playing mag sorc and it just makes me sad how much better it is in every role. But you haven't even touched upon my two biggest pet peeves regarding templars.
1. meme ultimates, none are worth slotting using at the moment. We only slot aedric spear ultimate for the passive, which brings me to my next point:
2. meme passives. Burning light gutted, yeah, but have you had a look at some of the other passives? Objectively they are half the strength of comparable passives from other classes. Where is the standardization when it benefits templars, ZOS? Ritual of retribution is nerfed because it did does too many things yet arctic blast exists?
Everything what you've written is of course true, recently playing mag sorc and it just makes me sad how much better it is in every role. But you haven't even touched upon my two biggest pet peeves regarding templars.
1. meme ultimates, none are worth slotting using at the moment. We only slot aedric spear ultimate for the passive, which brings me to my next point:
2. meme passives. Burning light gutted, yeah, but have you had a look at some of the other passives? Objectively they are half the strength of comparable passives from other classes. Where is the standardization when it benefits templars, ZOS? Ritual of retribution is nerfed because it did does too many things yet arctic blast exists?
Errr I play many classes and I'm not sure what you mean. Templar is probably the easiest DPS in the game. Magplar I have no trouble hitting 90k while I top out at just under 90k on Magsorc on my best parses. Magplar are also practically unkillable thanks to their main DPS tool also healing them. They are probably the easiest class for soloing content. Stamplar is even easier dps. I leveled a stamplar last week. I spent just three hours practicing with it this weekend and hit 101k. It's ridiculously easy. The AoE damage is also very high without sacrificing single target. Compared to my Magsorc dps at about 90k which I've been playing for years.
Templars are a bit lacking in the tank department but are excellent healers and dps. Being strong in two roles and mediocre in the third isn't what I would consider bad and there is no way I would consider calling them 'worse than sorc in every way'. That's a crazy over exaggeration.