relentless_turnip wrote: »VampireLordLover99 wrote: »paulsimonps wrote: »Would rather have a new weapon skill line than have a new class.
We need melee magicka and we need spears. After that crossbows and throwing stars.
Uh, no?
Stam already has 4 weapons with around 6+ model variants of said weapons.
Even if we get a new magicka weapon, that'll leave staff users with 3 lines to choose from where as if they do like you say stam weapons will be 7 lines to choose from and magicka weapons will still be 3 lines. That wouldn't solve anything.
If stam gets spears (The only other stam line that I think they should get for the moment.) that'll put them at 5.
What needs to happen before throwing stars, crossbows, all that weird stuff is we need staves/magicka weapons for all 5 schools of magic. And stam needs spears. That'd put both stam/magicka on equal footing.
The idea there is that magicka users can use all of the class skills in their respective skill trees. All stam characters have to subsidise largely with weapon skills. Which I'm not complaining about as that is what melee/physical characters do. I have never bothered to add up all the stam Vs mag skills there are, but I would imagine there would appear to be a greater balance of skills if you think about it like that, rather than the skill trees themselves.
I would like to see a larger variety of both weapons.
Finedaible wrote: »If they do add a new class, then so be it, but doing so is not likely to accomplish anything significant in light of how homogenized existing classes are right now. Class identity is at an all time low.
Wildberryjack wrote: »I don't want a new class, I want a new playable race. I've always wanted to play one of the humanoid Daedra. Red or black skins, horns, face and body ridges, maybe other appendages (spiders etc), different types of eyes... yeah I want one.
Finedaible wrote: »If they do add a new class, then so be it, but doing so is not likely to accomplish anything significant in light of how homogenized existing classes are right now. Class identity is at an all time low.
trackdemon5512 wrote: »@Elfdominion4 @Patro
Watch the attached linked video from Gamescom 2020 back in August
Among the things discussed are no additional character slots AND no new classes for the foreseeable future. at 3:54 specifically you can see a reference to Rich Lambert not wanting to add anything new until performance is properly addressed. Classes, races, active ability combat skill lines, Daedric Weapons all factor into performance and in one way or another touch PvP where the biggest performance headaches are.
I'm sure if you go back and watch the video you'll find a more explicit refusal to add a new class/race in there but it's a lot to watch with questions asked, responded to, and then translated by the host for the German audience.
trackdemon5512 wrote: »@Elfdominion4 @Patro
Watch the attached linked video from Gamescom 2020 back in August
Among the things discussed are no additional character slots AND no new classes for the foreseeable future. at 3:54 specifically you can see a reference to Rich Lambert not wanting to add anything new until performance is properly addressed. Classes, races, active ability combat skill lines, Daedric Weapons all factor into performance and in one way or another touch PvP where the biggest performance headaches are.
I'm sure if you go back and watch the video you'll find a more explicit refusal to add a new class/race in there but it's a lot to watch with questions asked, responded to, and then translated by the host for the German audience.
FrancisCrawford wrote: »one can power level with crafting writs.
FrancisCrawford wrote: »one can power level with crafting writs.
Crafting writs is probably the slowest method of leveling in the game. Spam random normals. It's not as fast as buying skyreach runs, but you get skill points from the quests there as well. Normally when I make a new character I queue for random normals and inbetween I run from public dungeon to public dungeon stacking up skill points.
VampireLordLover99 wrote: »I'd take a look at Necromancer and Warden classes; both of which most skills have a stam and magicka morph.
TX12001rwb17_ESO wrote: »Why would you want a new class if class change tokens are not a thing?
My Main Character is a Nightblade, he has heaps of achievements and has done plenty of content, why would I start a new character just to have to beable to do everything all over again?
TX12001rwb17_ESO wrote: »Why would you want a new class if class change tokens are not a thing?
My Main Character is a Nightblade, he has heaps of achievements and has done plenty of content, why would I start a new character just to have to beable to do everything all over again?
Dark_Lord_Kuro wrote: »Also playing a differant way (class/role) make the game feel different
paulsimonps wrote: »Would rather have a new weapon skill line than have a new class.
TX12001rwb17_ESO wrote: »Why would you want a new class if class change tokens are not a thing?
My Main Character is a Nightblade, he has heaps of achievements and has done plenty of content, why would I start a new character just to have to beable to do everything all over again?
Because you don't want to. Other people aren't you. Other people enjoy creating new characters. You don't. That's fine, but this shouldn't be hard to understand really. *shrugs*
Said it a hundred times and I'll say it again. We need a new weapon skill, fist/claw martial arts. Based on nord brawling and Khajiit martial arts. Hitting of 50 would grant achievement that grants a style that can glamour out brass knuckle/claw weapons to invisible so we can punch our way across Tamriel.
Wildberryjack wrote: »I don't want a new class, I want a new playable race. I've always wanted to play one of the humanoid Daedra. Red or black skins, horns, face and body ridges, maybe other appendages (spiders etc), different types of eyes... yeah I want one.