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Gates of Oblivion and new class

  • trackdemon5512
    trackdemon5512
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    @Elfdominion4 @Patro

    Watch the attached linked video from Gamescom 2020 back in August



    Among the things discussed are no additional character slots AND no new classes for the foreseeable future. at 3:54 specifically you can see a reference to Rich Lambert not wanting to add anything new until performance is properly addressed. Classes, races, active ability combat skill lines, Daedric Weapons all factor into performance and in one way or another touch PvP where the biggest performance headaches are.

    I'm sure if you go back and watch the video you'll find a more explicit refusal to add a new class/race in there but it's a lot to watch with questions asked, responded to, and then translated by the host for the German audience.
  • Finedaible
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    If they do add a new class, then so be it, but doing so is not likely to accomplish anything significant in light of how homogenized existing classes are right now. Class identity is at an all time low.
  • VampireLordLover99
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    Aptonoth wrote: »
    Would rather have a new weapon skill line than have a new class.

    We need melee magicka and we need spears. After that crossbows and throwing stars.

    Uh, no?

    Stam already has 4 weapons with around 6+ model variants of said weapons.

    Even if we get a new magicka weapon, that'll leave staff users with 3 lines to choose from where as if they do like you say stam weapons will be 7 lines to choose from and magicka weapons will still be 3 lines. That wouldn't solve anything.

    If stam gets spears (The only other stam line that I think they should get for the moment.) that'll put them at 5.

    What needs to happen before throwing stars, crossbows, all that weird stuff is we need staves/magicka weapons for all 5 schools of magic. And stam needs spears. That'd put both stam/magicka on equal footing.

    The idea there is that magicka users can use all of the class skills in their respective skill trees. All stam characters have to subsidise largely with weapon skills. Which I'm not complaining about as that is what melee/physical characters do. I have never bothered to add up all the stam Vs mag skills there are, but I would imagine there would appear to be a greater balance of skills if you think about it like that, rather than the skill trees themselves.

    I would like to see a larger variety of both weapons.

    Nope.

    They have stated themselves that they are moving away from the whole 'magicka users = class skills and stam users = weapon skills,' and that is why for the past years they've added more stam variants of class skills to the game than magicka ones.

    They haven't used that thought process since before Morrowind.

    I'd take a look at Necromancer and Warden classes; both of which most skills have a stam and magicka morph. They're slowly working on getting all other classes to be similar in that regard.

    But glad to see you'd like to see a larger variety of both weapons. It's just magicka is in way more need of that variety and it could be solved by adding in all 5 of the schools of magic via weapons. We already have restoration and destruction covered.
    Edited by VampireLordLover99 on December 11, 2020 10:47PM
  • VampireLordLover99
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    Finedaible wrote: »
    If they do add a new class, then so be it, but doing so is not likely to accomplish anything significant in light of how homogenized existing classes are right now. Class identity is at an all time low.

    Yup. This is why a fourth skill line to each class focusing on specific, class unique abilities and flavor would be something the game could really need. Im not talking 'just another heal' or just another damage ability. Im talking pure, unique abilities that give each class a role to play that cannot be covered via other classes.
  • Wildberryjack
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    I don't want a new class, I want a new playable race. I've always wanted to play one of the humanoid Daedra. Red or black skins, horns, face and body ridges, maybe other appendages (spiders etc), different types of eyes... yeah I want one.
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  • VampireLordLover99
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    I don't want a new class, I want a new playable race. I've always wanted to play one of the humanoid Daedra. Red or black skins, horns, face and body ridges, maybe other appendages (spiders etc), different types of eyes... yeah I want one.

    Imagine if the main feature you pay for with a $40 chapter was a new race.

    That's a laughable amount of content for an entire year.

    This would only be viable if each race had their own race-specific skill line.

    I personally don't want a new race or new class. I just want more skill lines/skills added onto what we currently have because atm classes are quite honestly so same-y and boring.
    Edited by VampireLordLover99 on December 11, 2020 10:56PM
  • amm7sb14_ESO
    amm7sb14_ESO
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    Finedaible wrote: »
    If they do add a new class, then so be it, but doing so is not likely to accomplish anything significant in light of how homogenized existing classes are right now. Class identity is at an all time low.

    I agree.

    While I'm all for new classes, at the end of the day, everything boils down to 4 classes as it is anyways (at least on the PVE end)

    -Tank
    -Stam DD
    -Mag DD
    -Healer

    ^ Those roles are all expected to roll the same gear, use the same weapons, have the same enchants, have the same food / potion buffs, have the same mundus stones, have the same skills / abilities on their bars, be a specific race, so regardless of if you are DK / Templar / Nightblade / Sorc / Warden / Necro, you're all the same thing within those roles as it is anyways.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    @Elfdominion4 @Patro

    Watch the attached linked video from Gamescom 2020 back in August



    Among the things discussed are no additional character slots AND no new classes for the foreseeable future. at 3:54 specifically you can see a reference to Rich Lambert not wanting to add anything new until performance is properly addressed. Classes, races, active ability combat skill lines, Daedric Weapons all factor into performance and in one way or another touch PvP where the biggest performance headaches are.

    I'm sure if you go back and watch the video you'll find a more explicit refusal to add a new class/race in there but it's a lot to watch with questions asked, responded to, and then translated by the host for the German audience.

    So it will be quite a borring year with nothing new nice!
  • LadyLethalla
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    New race, perhaps - eg Maomer.
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  • LaerothKeykalyn
    LaerothKeykalyn
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    @Elfdominion4 @Patro

    Watch the attached linked video from Gamescom 2020 back in August



    Among the things discussed are no additional character slots AND no new classes for the foreseeable future. at 3:54 specifically you can see a reference to Rich Lambert not wanting to add anything new until performance is properly addressed. Classes, races, active ability combat skill lines, Daedric Weapons all factor into performance and in one way or another touch PvP where the biggest performance headaches are.

    I'm sure if you go back and watch the video you'll find a more explicit refusal to add a new class/race in there but it's a lot to watch with questions asked, responded to, and then translated by the host for the German audience.

    Ty, but anything must be changed.
  • linuxlady
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    So we are getting a new oblivion zone?
  • GreenhaloX
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  • Eedat
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    one can power level with crafting writs.

    Crafting writs is probably the slowest method of leveling in the game. Spam random normals. It's not as fast as buying skyreach runs, but you get skill points from the quests there as well. Normally when I make a new character I queue for random normals and inbetween I run from public dungeon to public dungeon stacking up skill points.
  • ad4mss
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    I would like to see a new weapon skill line which offers some healing stuff as we have enough damage skill lines already. I really would like to see for example kind of "cleric's" healing with 1h weapon and some off hand (it doesn't have to be a shield).

    This game lacks such things like off-hands, only shield is such cuz, dual-wield isn't offering any mixed skills like SnB does (damage+defensive skills). So adding some new off-hand with a separated skill line would be perfect.
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  • Calm_Fury
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    Eedat wrote: »
    one can power level with crafting writs.

    Crafting writs is probably the slowest method of leveling in the game. Spam random normals. It's not as fast as buying skyreach runs, but you get skill points from the quests there as well. Normally when I make a new character I queue for random normals and inbetween I run from public dungeon to public dungeon stacking up skill points.

    I think he meant the Master Writs.

    If you have the money, they are absolutely the fastest way to level.

    I leveled a Warden in about 3:30 hours from creation to 50 with all class skills leveled to morph point and one morph leveled. That on console. I'm pretty sure you can do it in 2 hours or less on PC with Master Writs.
  • ArchMikem
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    We've only had 2 new classes and one was supposed to be in the game since Beta. That's not enough to assume a trend.
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  • msetten
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    Instead of a new class, I hope they finally give us some alternative / addition to the CP system. Once you are CP810+ any CP point gained is basically useless.
  • Scardan
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    I'd take a look at Necromancer and Warden classes; both of which most skills have a stam and magicka morph.



    Most necro skills do not have a stamina morph. 15 skills, 5 stamina morphs (most of them being in Grave Lord skill line), 3 free skills.
    Edited by Scardan on December 16, 2020 8:40AM
    Let's be extremely precise in our use of terms.
  • VampireLordLover99
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    @Scardan



    Uhhhh.....

    10/15 skills have a stamina option/morph my guy.

    For Necromancer.

    Edited by VampireLordLover99 on December 13, 2020 8:02PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Why would you want a new class if class change tokens are not a thing?

    My Main Character is a Nightblade, he has heaps of achievements and has done plenty of content, why would I start a new character just to have to beable to do everything all over again?
  • Starlock
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    Why would you want a new class if class change tokens are not a thing?

    My Main Character is a Nightblade, he has heaps of achievements and has done plenty of content, why would I start a new character just to have to beable to do everything all over again?

    Because you don't want to. Other people aren't you. Other people enjoy creating new characters. You don't. That's fine, but this shouldn't be hard to understand really. *shrugs*
  • Dark_Lord_Kuro
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    Why would you want a new class if class change tokens are not a thing?

    My Main Character is a Nightblade, he has heaps of achievements and has done plenty of content, why would I start a new character just to have to beable to do everything all over again?

    Because i personally dont care about achievement
    I mean their reward are acount bound(exept title) and i dont need some text telling me what i did as a player
    Redoing non repeatable content is kind of the point of a alt character because redoing the same few dungeon over and over is kind of really borring
    Also playing a differant way (class/role) make the game feel different

    And bonus point:when they nerf your main class to the ground you get other charater to bounce to
    Edited by Dark_Lord_Kuro on December 13, 2020 10:26PM
  • Starlock
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    Also playing a differant way (class/role) make the game feel different

    Yup. I've never understood the comments claiming there's so much homogeneity in how classes play. If that's the case for someone, that's a creativity problem, not a game design problem. There are probably more ways to build and create characters in this game than most other class-based video game I've played. Granted, a lot of that comes from the item sets so perhaps it's not a fair comparison. I rather wish all the 5-pc set bonuses were actually feats attached to your characters instead of gear abilities. Oh well...
    Edited by Starlock on December 13, 2020 10:40PM
  • Ajaxandriel
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    Would rather have a new weapon skill line than have a new class.

    - Spellblades, spellbows (heavy attacks would grant magicka)
    - Quarterstaves (heavy attacks would grant stamina)
    - Bare hands and fist weapons (heavy attacks would grant stamina)
    - Runes and orbs (heavy attacks would grant magicka)

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  • Wolf81
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    I would rather have some class overhaul to current skill lines or a new advanced system outside just CP... a skill line specialization. Example focus on a single tree such as Deadric Summoning and get special perks and or exclusive new skills but you lose certain options of using other skill lines as side effect. Basically allowing you to fine tune a dungeon role.
  • Eirikir
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    Said it a hundred times and I'll say it again. We need a new weapon skill, fist/claw martial arts. Based on nord brawling and Khajiit martial arts. Hitting of 50 would grant achievement that grants a style that can glamour out brass knuckle/claw weapons to invisible so we can punch our way across Tamriel.
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  • VampireLordLover99
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    Starlock wrote: »
    Why would you want a new class if class change tokens are not a thing?

    My Main Character is a Nightblade, he has heaps of achievements and has done plenty of content, why would I start a new character just to have to beable to do everything all over again?

    Because you don't want to. Other people aren't you. Other people enjoy creating new characters. You don't. That's fine, but this shouldn't be hard to understand really. *shrugs*

    Other people also don't want to create new characters. So, the perfect compromise is just adding new skill lines so every party is happy. You want to keep creating new characters? Go for it, there are 18 slots. We want to keep playing on the same character without missing out on the one new skill-set we're getting for an entire? Great, we can do that too.

  • VampireLordLover99
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    Eirikir wrote: »
    Said it a hundred times and I'll say it again. We need a new weapon skill, fist/claw martial arts. Based on nord brawling and Khajiit martial arts. Hitting of 50 would grant achievement that grants a style that can glamour out brass knuckle/claw weapons to invisible so we can punch our way across Tamriel.

    No, we don't.


    Well, not fully.

    We need a new weapon skill, yes. But no way in hell does it need to be a stamina weapon. It **needs** to be a magicka one. Magicka players have had literal sticks to work with for 6 years while stam players have varieties of various skill lines.
  • Kallykat
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    I don't want a new class, I want a new playable race. I've always wanted to play one of the humanoid Daedra. Red or black skins, horns, face and body ridges, maybe other appendages (spiders etc), different types of eyes... yeah I want one.

    I would also love a new playable race more than a new class or weapon, but I don't think it will ever happen. I will just have to hope they add more style and appearance items that make the current races look like new ones (like the Maormer skin). Then I will hope they add more characters slots.
  • Arahallris
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    They should expand current skill lines(adding new abilities and higher tier morphs) rather than adding new classes.
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