Nordic__Knights wrote: »
I find it hard to believe your going to farm vet dlc content for gear when its 10x easier on normal and same gear. But to each their own. But id say the vast majority of players farm normal dungeons for gear. so to say that normal dungeons are only for new players is compeltely false.
GF is for EVERY lvl play style , skill lvl , ect ect reason one should act respectful when using it as you dont know if its an player missing an hand or an 8 year old kid to an 90 year old female enjoying her day too
Vet elden hollow this morning... our group was shaky, one of the dps had really low health but we made it through. On the final boss, the tank rushed in and started attacking the final boss. About a quarter into the boss’ health bar, the tank disengaged and left the boss room and went to the room before the boss room and stood there for the rest of the fight. No explanation as to what upset them or why.
Communicate good and bad, your group mates may not be mindreaders.
To give a sadly not unique example, just now I did vet Direfrost. One DD never moved from the door and said nothing, so half way through we kicked them. A new DD joined the group just in time for the last boss. He would not break free when the boss targeted him, so the boss would heal and this DD died constantly. We revived him each time, but he then raged at the tank for "not taunting"... I explained the tank can't prevent that attack and he needed to break free... But more all caps rage. Then he left the group, messaged me "stop telling me how to play", and I assume blocked me because I could not send a reply.
Nordic__Knights wrote: »
I find it hard to believe your going to farm vet dlc content for gear when its 10x easier on normal and same gear. But to each their own. But id say the vast majority of players farm normal dungeons for gear. so to say that normal dungeons are only for new players is compeltely false.
GF is for EVERY lvl play style , skill lvl , ect ect reason one should act respectful when using it as you dont know if its an player missing an hand or an 8 year old kid to an 90 year old female enjoying her day too
sorry but as old people can be here along with other their own problems this is their thing, they always can inform before start of dung or when someone is having problem in group for them, communication is a key as in threads like this it was mentioned but when nobody is excusing what, why they are doing not good then it is not fault of players who kicked someone because there was lack of any response, communication
and about kids...they shouldn't be here anyway, just scroll down even here on forum to find this
I find it hard to believe your going to farm vet dlc content for gear when its 10x easier on normal and same gear. But to each their own. But id say the vast majority of players farm normal dungeons for gear. so to say that normal dungeons are only for new players is compeltely false.
Who leaves an normal dungeon because of low level players? Who is most likely to be alts anyway.LordSarevok wrote: »I main quite a few tanks and healers. I can tell on the first trash pack what the dps looks like. If it's terrible and takes forever, I just leave group and take my penalty. It's faster to eat a penalty and start over, than slogging through the dungeon with 10k total dps. I do not buy the excuse of them not knowing. It's literally everywhere online in text and in depth videos on how to be decent dps. I'm not asking for 70+.
Smart of you to wait for at least the first trash pull. The other day I was in a group with 2 friends, all of us on lowbie alts. The tank ported in and nearly immediately left. Sure hope they didn’t do it to save time because their penalty was definitely longer than it took us to trio the dungeon (nSpinclutch ). We had to chuckle at that.
SshadowSscale wrote: »
I find it hard to believe your going to farm vet dlc content for gear when its 10x easier on normal and same gear. But to each their own. But id say the vast majority of players farm normal dungeons for gear. so to say that normal dungeons are only for new players is compeltely false.
Purple jewelry only drops from vet.... I am not spending the gold to upgrade blue quality jewelry so yes I will farm vet for my gear thank you.
And the fact that you spent alot of time in game means you should know the game and not be carried through group content while you wear RP gear.
Nordic__Knights wrote: »Nordic__Knights wrote: »
I find it hard to believe your going to farm vet dlc content for gear when its 10x easier on normal and same gear. But to each their own. But id say the vast majority of players farm normal dungeons for gear. so to say that normal dungeons are only for new players is compeltely false.
GF is for EVERY lvl play style , skill lvl , ect ect reason one should act respectful when using it as you dont know if its an player missing an hand or an 8 year old kid to an 90 year old female enjoying her day too
sorry but as old people can be here along with other their own problems this is their thing, they always can inform before start of dung or when someone is having problem in group for them, communication is a key as in threads like this it was mentioned but when nobody is excusing what, why they are doing not good then it is not fault of players who kicked someone because there was lack of any response, communication
and about kids...they shouldn't be here anyway, just scroll down even here on forum to find this
thing is they are ps4 has birth dates on profile but yet even my kids whos under 17 can buy and play ESO on them accounts when it states their under age limits set by game rating and idk any other site that has you show ID to get game so just because something shouldn't be here doesn't mean there not as i believe ZOS DIDNT WANTED TOXIC PLAYERS IN THEIR GAME BUT GUESS WHAT THEIR HERE TOO
The problem is, that ESO does poor job teaching players to put out decent damage. It gives no feedback on how much dps toon does and lets player get away with spaming LA + HA + (maybe) one ability through entirety of base game. When such player steps into those really easy "beginner level" dungeons, they get put in group with one or more end game players farming gear there, who effortlessly carry them. Then these dds waltz into vet, or even just harder normals with same playstyle and what's this? They are acctually expected to do stuff here? What a twist!
There should be some sort of table with everyone's contributions at the end of dungeon (maybe after each boss + final one?), similar to battlegrounds scores. If player's dps sucks, the game should tell them right then and there. Plus the game should have content getting progressively harder, giving incentive to get better. If everything out of dungeons dies in two hits, you can hardly fault players for not knowing how to interrupt (yes, that used to be me - why interrupt, if you can kill it with same ammount of clicks?). Average player won't google guides and builds or spend hours hitting dummy for practice. They will just play the game with the knowledge and skill the game itself bestowed on them (which, saddly, isn't much).
I remember when you had group damage addon where you can see peoples DPS, and there was OUTRAGE. People were complaining that they felt their privacy invaded and felt shamed for having low dps...etc so ZoS patched the game so you could no longer view others dps.
I would love them to do this for End of Dungeon view page or something and you can view all your stats. Sadly ZoS caters to the softest of the player base so probably wont implement such a thing.
eovogtb16_ESO wrote: »I have never farmed a normal dungeon for gear since I started doing good dps. Even vet dlcs never even done a normal dlc. It's just as fast to do vet dlcs and vet dungeons on vet with good dps than it is on normal with bad dps.
RodneyRegis wrote: »A lot of people suggest a bare minimum of DPS/HP etc for dungeons. How about for a pug you port into a hallway where there's an add - with 100hp. You have to kill it in 10s or it one shots you. more HP for harder dungeons, less for easy.
Tank has to survive a one-shot for 40k damage (unblocked). Healer has to stop an npc getting killed by an ad for a few seconds.
Once you're done you go through the door and start the dungeon.
Or just do that once as a prerequisite to queuing for each level of dungeon on each character for a certain role. Would take 30 seconds and at least show that that character/player is able to deal with the role they are queuing for. Vet players would just do the hardest level and be able to queue for any dungeon, whilst leveling players would need to do each level as they got stronger.
MrBrownstone wrote: »eovogtb16_ESO wrote: »I have never farmed a normal dungeon for gear since I started doing good dps. Even vet dlcs never even done a normal dlc. It's just as fast to do vet dlcs and vet dungeons on vet with good dps than it is on normal with bad dps.
Farming on normal is crap, blue jewelry and there is usually at least one below cp160 player which means wasted drops. I never ever play normal dungeons, waste of time
MrBrownstone wrote: »Why people can't bother with pointing others' mistakes? It takes zero effort.
anyone know the percentage drop of a monster set from a normal dungeon...
I heard it happens, just not very often...
I'd like to pick up thurvokun in fang lair...if there's a decent chance (20% maybe) of the head piece dropping I'd definitely prefer farming it on normal...
You could even go one step further and just eliminate the other 3 players stats entirely, so it would only show your percentages in the dungeon. Then you can look at the numbers and be like "yep, I'm a badass" or "zomg, I only did 8% of all the dmg!"
SidraWillowsky wrote: »I'm noticing a weird and consistent dichotomy as of late. I'm a DD, and one of two things always happens in my pug groups. This is any dungeon and occurs in both norm and vet. I typically pull 40-50k on bosses on my main.
1. I pull 75-80% of group DPS, or
2. I pull what I assume is roughly the same as the other DPS
The other DD's DPS is either pretty low or really high. This seems to be evidence of the skill gap getting *wider*, not narrower. I don't know how that can happen when ZOS is apparently making concerted efforts to narrow the skill gap.
Had an couple of them but then its that you come to the first boss or even trash and know this will not work.El_Borracho wrote: »Who leaves an normal dungeon because of low level players? Who is most likely to be alts anyway.LordSarevok wrote: »I main quite a few tanks and healers. I can tell on the first trash pack what the dps looks like. If it's terrible and takes forever, I just leave group and take my penalty. It's faster to eat a penalty and start over, than slogging through the dungeon with 10k total dps. I do not buy the excuse of them not knowing. It's literally everywhere online in text and in depth videos on how to be decent dps. I'm not asking for 70+.
Smart of you to wait for at least the first trash pull. The other day I was in a group with 2 friends, all of us on lowbie alts. The tank ported in and nearly immediately left. Sure hope they didn’t do it to save time because their penalty was definitely longer than it took us to trio the dungeon (nSpinclutch ). We had to chuckle at that.
I did recently, @zaria. Queued for a daily random on a real tank, not a DPS in disguise. Got normal WGT. They couldn't clear the third trash pack before entering the tower. Kept them alive, but it was like beating a concrete wall with a wet noodle. I can assure you the penalty was shorter than completing that dungeon. First time that has happened to me.
Perhaps a training dummy that actually fights back and kills you if you don't follow the mechanics (yeah those are the actual monsters in the world but would be cool to have one in my house).
SidraWillowsky wrote: »I'm noticing a weird and consistent dichotomy as of late. I'm a DD, and one of two things always happens in my pug groups. This is any dungeon and occurs in both norm and vet. I typically pull 40-50k on bosses on my main.
1. I pull 75-80% of group DPS, or
2. I pull what I assume is roughly the same as the other DPS
The other DD's DPS is either pretty low or really high. This seems to be evidence of the skill gap getting *wider*, not narrower. I don't know how that can happen when ZOS is apparently making concerted efforts to narrow the skill gap.
A lot of people use the same gear and skills whether grouped or not. When I'm running solo on my ND I use a balance of offensive and defense. When I group up I switch to an offensive build. People just seem to think that 1 build is good for all content.