MrBrownstone wrote: »I'm not telling you to help others with everything, like rotation, builds, skills etc, i don't do that, that's accessible information with a simple Google search.
MrBrownstone wrote: »cp400 guy had no idea about food buffs
MrBrownstone wrote: »that's accessible information with a simple Google search
MrBrownstone wrote: »least let them know what's the problem.
SilverBride wrote: »I've been afraid to queue even for normal dungeons for fear that I would be looked down upon or kicked. I have some decent gear, but not bis. I mostly follow a reputable build and rotation but have tweaked it slightly to make it more fun. I enchant my gear and use food buffs. But I still lacked confidence that I'd be good enough.
Then yesterday I soloed a couple of basic dungeons. I almost gave up on one boss but stuck with it, and once I figured out her mechanics I was able to succeed. Because of this I'm going to queue today and see how it goes.
I guess what I'm trying to say is normal dungeon groups should be more forgiving of players they don't think are performing up to par. They need time to learn, and can only learn through experience. Yes, give advice but don't belittle them.
However vet dungeons are a different story. If a player queues for a vet dungeon they better be prepared for it. If they aren't and get kicked that is on them.
Unfortunately the game itself does not have mechanisms that would teach players to handle such situations.
I would like to see tutorial quests that prepare the player.
I have tried this many times.
Tried to offer advice, tried to help.
People would just go on rants, going insane about elitist ruining the game how I shouldn't be in dungeons.
About how I should kill myself.
All because I tried to offer advice.
It honestly got so bad that I have had to block people.
Now I know its not going to be everyone, but it happened so frequently that I simply lost the will and desire to help.
I mean you offer advice about layering dots using a spamable and they start screaming at you like you killed a kitten telling you that you need to die, kill yourself etc, why just why would I want to help anyone?
At this point I don't pug and if I do instead of helping or kicking I simply drop.
Vet elden hollow this morning... our group was shaky, one of the dps had really low health but we made it through. On the final boss, the tank rushed in and started attacking the final boss. About a quarter into the boss’ health bar, the tank disengaged and left the boss room and went to the room before the boss room and stood there for the rest of the fight. No explanation as to what upset them or why.
Communicate good and bad, your group mates may not be mindreaders.
MrBrownstone wrote: »Just communicate more.
MrBrownstone wrote: »
Yesterday i random queued into veteran Imperial City Prison. Then immediately seen a votekick for the other dd. I asked why, they said "12k hp". Why people can't bother with pointing others' mistakes? It takes zero effort. I voted no and gave that cp400 guy some food. He had no idea about food buffs. Later on he kept standing still and snipe spamming, even the immune boss. Others insisted on kicking.
Combat metric is nice here, it shows total and your dps, now it can be an bit misleading on add rich fights as is shows dps on targets you hits so if other DD focus on adds while you only do boss or opposite your dps will be inflated, also dps from healer who can be substantial if DD with heals or fake.eovogtb16_ESO wrote: »Ive seen this mentioned a few times. what they really need to do is some sort of statistics screen at the end of the dungeons that shows how much damage % you actually did or something. It would really open a lot of peoples eyes to how hard they are getting carried in vet content and hopefully make them want to improve as players.
PizzaCat82 wrote: »The problem is that this stuff shouldn't be a footnote in a tutorial or youtube video somewhere.
These things should be drilled into EVERYONE's head in the game, from the starting zones to Vet trials.
The fact that you can get so far in the game spamming light attacks on white gear with no food isn't the problem, its that the game is completely different for dungeons, world bosses, and trials.
Make mechanics part of every quest. Make food easy to get, easy to eat, and make the game bug you if you aren't using it. My car tells me when my seatbelts not on. A video game can tell people when they need food.
Another thing is skills, Attrbs, CP, its all a mystery that is more likely to hobble the average player who doesn't look up good guides rather than help.
Thechuckage wrote: »When the vast majority of overworld gets turned into a tutorial zone, with anything dangerous cordoned off and clearly marked, its it really any wonder that people are unprepared for dungeons?