Attackopsn wrote: »Things have just unhinged.
Before I rant, run my opinion into the dirt, or put negative energy into the room, I want to say that I care about the game. I remember being young and playing games like Morrowind and Oblivion and just hoping they took that world into the genre of something like RuneScape or World of Warcraft, which felt massive and overwhelming at the time.
I remember ESO being announced, and waiting years for it to be released, poking around in the beta at a friends house, and overlooking all the bugs for something I probably spent a decade just crossing my fingers to see come to fruition. Even counting down the final five seconds on the release screen with friends in a PSN party chat who were all eager to hop into this incredible game.
Things were never perfect, the game always had problems, but I think any veteran player will agree that we all just rolled with the punches, it was a big game, things were often rocky, but we all cared about it and stuck with it.
This last update is so different from iterations of the game when random bugs came to light that allowed people to desync people with emotes, or get into keeps, or even slay zergs and dungeons with camohunter. This last update had issues that were documented before release, widely known before release, acknowledged early within the PTS cycle, and then still released with the issues unchanged months later.
Some issues only relevant to end game such as minor slayer, some issues detracted enjoyment from a major portion of the player base such as the issues with light attacks in relation to their subsequent casted ability, some just blatantly surfaced as an extreme increase in error screens and performance drops within all areas of the game, not just the nearly unplayable performance wreck that is cyrodiil, ironically in a year named for performance fixes.
I’ve ran through the motions with this game from the very beginning, and I’ve seen problems arise, be frustrating, persist for too long and eventually receive a fix, etc, but this was just plainly disrespectful to your players.
As a player, you should feel disrespected, treated like your experience is unimportant as long as your money keeps coming in by a company that blatantly ignored bug reports and is not interested in solving performance issues.
Supporting this game with any money until that mistreatment is acknowledged is simply disrespectful to you, the player.
If we just allow this to happen in Markarth, expect this to happen in the future too.
If you really care about this game, cancel your sub, don’t buy any crowns, enough is enough.
Obviously money is all they care about, so some people believe if they cancel their subscription, it will hurt enough to make them act and change things for the better. I am afraid they are wrong, it feels like they are letting it die, god knows why. Hope not though ....
It's a nice sentiment, but unfortunately, it doesn't work that way.
If a product starts losing money, then a company will shift resources away from it and put them into something more profitable.... like an upcoming AAA title. The more people that bail on the game (or start spending less while still playing), the less they will invest into keeping it running.
Which puts us in a catch-22: If we stop paying/playing, then they pull resources and the game dies out. If we keep paying/playing, then they don't invest further resources because the message is that it's, well, if not fine, then at least fine enough. So really there's only sticking around while the game tries to stay afloat or bailing.
The ties that keep people playing tend to be very strong: the Elder Scrolls environment and lore, the desire for an "online RPG" (rather than a game that hews more closely to the generic MMO standard), the power fantasy inherent in video games, the escapism, the dopamine hits, the social connections and expectations, the FOMO - and of course the understandable, often extreme reluctance to walk away from the virtual reality that represents a very real investment of time; money; and mental, social, and emotional energy.
What's disheartening for me is that, despite all those draws, there doesn't seem to be light at the end of the tunnel for those of us who want to keep playing and even paying but who find that increasingly difficult to justify. They'll almost certainly clean up the worst of the latest crash bugs in the next month or two, but this is just another in a long line of updates wherein major fundamental things break and have to be fixed. Frankly it's exhausting watching a game with such potential struggle so immensely with the task of living up to it.
And while on the technical front the game may in large part be "laboring under its own magnitude" (I won't say "greatness"), to borrow a phrase, what particularly baffles and discourages me are the completely arbitrary decisions that significantly reduce player morale (e.g. vet arena weapons, Rapids, recent changes to Cyro) dumped on us in the midst of these massive technical difficulties. Surely a company, no matter how profit-minded, doesn't stand to benefit from alienating consumers by implementing and attempting to defend such decisions amidst cycle after cycle of performance issues. And even if the next game they make doesn't have the same technical problems, who's to say it won't suffer from the same approach?
Ultimately the fact of the matter is that we can't drive improvements as customers of ESO, no matter how much time or money we spend. There's no pay to win here.