I hit 80k on the trial dummy, the first time adds got in the way. Set down your AOES then start killing them, try killing the collosi first if you can. Sorry I suck at explaining ;-;The problem is that everything gets in the way and, no, there is NO way this is merely a 10K DPS check unless maybe you're talking 10K pure AOE DPS, which I may not have on this build.
Taleof2Cities wrote: »It’s a 10k DPS check, @fred4 ... 10k DPS.
If you can’t do 10k DPS in veteran content, it’s time to review your build.
This tip was golden, thank you. I got through one wave of these now - still working on the rest.SidraWillowsky wrote: »The shade spawn is apparently based on the boss's health, so what I would do now that I know this (I didn't when I first completed it) is to get close to the outside edge of the arena when her health is getting to that point.
The problem is that everything gets in the way and, no, there is NO way this is merely a 10K DPS check unless maybe you're talking 10K pure AOE DPS, which I may not have on this build.
I had not seen this fight until today. Now that you mention it, I read someone else talking about this. In fact my first instinct was to jump the tether and I was annoyed the visuals don't match the mechanics, because it seems you clear the tether when you jump, but of course you die anyway. Thanks for the tip.Moonsorrow wrote: »If it goes tight on DPS, like not having expensive ultimate ready and/or tight on resources with lots of adds surrounding you, when the Void tries to come for you.. you can use DK Leap to go over the Tether and be totally safe outside it and continue burning the boss. Just target a chained colossus as an example at the edge of the arena so you Leap over the tether to that enemy.
You can also use NB Shade like that, leave Shade on the edge, let the tether go over it, then port to Shade, all teh safespace in the world being outside tether and just killing boss.
on my PvP stam DK
Thanks. I actually always do this. PvP habit.The problem is that everything gets in the way and, no, there is NO way this is merely a 10K DPS check unless maybe you're talking 10K pure AOE DPS, which I may not have on this build.
Do you target the enemy? It gives them a white outline and makes targeting ST damage a lot easier IMO. I play xbox and you just need to hold down the right analog stick to do it. I think on PC it's tab. Will help with selecting and focusing down one of the guys to break the ring.
If you do already then sorry and ignore this
You are wrong. Solo content is is or at least has been more amenable to PvP builds than you think.MrBrownstone wrote: »on my PvP stam DK
Good news, I found the problem. Much like the PvE players who go into PvP with their PvE builds and then complain, don't expect to reliably clear veteran PvE content with a PvP build. There is no counter argument to that, dps checks are one of this game's PvE mechanics and if you refuse to build around that, you refuse to clear veteran content. PvE is done with PvE builds.
Leap didn't work I got killed the first time while leaping out. Could be targetting, I'm not sure. There is something else that works, though. You stand in the middle when the ring closes in. You defend. You pop Corrosive Armor. You survive. That may not be efficient, but it works.I had not seen this fight until today. Now that you mention it, I read someone else talking about this. In fact my first instinct was to jump the tether and I was annoyed the visuals don't match the mechanics, because it seems you clear the tether when you jump, but of course you die anyway. Thanks for the tip.Moonsorrow wrote: »If it goes tight on DPS, like not having expensive ultimate ready and/or tight on resources with lots of adds surrounding you, when the Void tries to come for you.. you can use DK Leap to go over the Tether and be totally safe outside it and continue burning the boss. Just target a chained colossus as an example at the edge of the arena so you Leap over the tether to that enemy.
You can also use NB Shade like that, leave Shade on the edge, let the tether go over it, then port to Shade, all teh safespace in the world being outside tether and just killing boss.
xI had not seen this fight until today. Now that you mention it, I read someone else talking about this. In fact my first instinct was to jump the tether and I was annoyed the visuals don't match the mechanics, because it seems you clear the tether when you jump, but of course you die anyway. Thanks for the tip.Moonsorrow wrote: »If it goes tight on DPS, like not having expensive ultimate ready and/or tight on resources with lots of adds surrounding you, when the Void tries to come for you.. you can use DK Leap to go over the Tether and be totally safe outside it and continue burning the boss. Just target a chained colossus as an example at the edge of the arena so you Leap over the tether to that enemy.
You can also use NB Shade like that, leave Shade on the edge, let the tether go over it, then port to Shade, all teh safespace in the world being outside tether and just killing boss.
Here's my problem: I perused Alcast's notes before I created this post. He essentially said the same as you. The strategy is to burn a shade before it gets too close. I am just glad I got a variety of viewpoints here, because that is clearly not the only way. It may be the best way for you and for the quickest completion, but it's becoming clear that it's not the only one. Thanks, though.MellowMagic wrote: »I got spirit slayer with my imperial warden tank I speced into a mag dps specifically for the arena. An imperial magwarden....poop damage and meh sustain & yet my dps was more then enough to melt the dps check before they got even remotely close.
So idk what to tell you. Use more aoes and tab targeting.
Also a good idea. Thanks!Bald_templar wrote: »Just put on master 2h and watch everything melt with the 30k cleave. (Don’t worry about breaking a 5 piece set...the 2h is just too good when there are 3-4 ads)
I got through everything, even the tedious Minotaur fight, pretty easily in the end. I'm on my PvP stam DK with about 4.3K weapon damage, 32K stam and, ah well, 34% crit (because: changes - that was definitely more before). There is absolutely no way - ZERO - that I'm going to kill a shade when that ring closes in with this build. This is a DPS check. I take maybe 30% of it's health before I'm closed in and die. It's not even close. I don't know wtf ZOS were thinking. By all means make it so that you have to be a DPS monster for top scores, but don't lock people like me out. I'm a PvPer. I do vMA on multiple characters, including this one, which has Flawless. No problem. I did every other fight in vVateshran no problem. This is suddenly telling me I have to completely change my build and playstyle to have any chance, just because of a single mechanic? I'm sorry, but that is utter BS. In case you have any tips, let me know - or confirm that what I'm saying is true.
Moonsorrow wrote: »If it goes tight on DPS, like not having expensive ultimate ready and/or tight on resources with lots of adds surrounding you, when the Void tries to come for you.. you can use DK Leap to go over the Tether and be totally safe outside it and continue burning the boss. Just target a chained colossus as an example at the edge of the arena so you Leap over the tether to that enemy.
You can also use NB Shade like that, leave Shade on the edge, let the tether go over it, then port to Shade, all teh safespace in the world being outside tether and just killing boss.
tomofhyrule wrote: »Moonsorrow wrote: »If it goes tight on DPS, like not having expensive ultimate ready and/or tight on resources with lots of adds surrounding you, when the Void tries to come for you.. you can use DK Leap to go over the Tether and be totally safe outside it and continue burning the boss. Just target a chained colossus as an example at the edge of the arena so you Leap over the tether to that enemy.
You can also use NB Shade like that, leave Shade on the edge, let the tether go over it, then port to Shade, all teh safespace in the world being outside tether and just killing boss.
Ooh, I was wondering if that was possible, especially since I've heard that the Sorc streak and the NB shade could. This might make all the difference if I wanted to have a go at it. Maybe. Eventually.
I've done nVH so often that I can do it in my sleep, but I've got a tanky build so I'm hesitant to try any solo vet content. I threw on a few +damage sets and the Warrior mundus which got me up to a parse of about 11k on a 3m skelly, but I've never played a legit DPS so I have no experience with rotations or anything.
Plus I'm one of those solo-RP players who came from Skyrim, so changing my build too much just feels like a betrayal of the character as a whole. If "Play as you want" means I can't do vet content, I'm okay with that. Better than trying to make my character into something he's not, especially if I have a character in planning that may be able to do the content.
Taleof2Cities wrote: »It’s a 10k DPS check, @fred4 ... 10k DPS.
If you can’t do 10k DPS in veteran content, it’s time to review your build.
Here is the main thread on vVH if you’re looking for tips: https://forums.elderscrollsonline.com/en/discussion/551201/veteran-vateshran-hollows-last-boss-difficulty#latest
SidraWillowsky wrote: »Taleof2Cities wrote: »It’s a 10k DPS check, @fred4 ... 10k DPS.
If you can’t do 10k DPS in veteran content, it’s time to review your build.
You know that it's not that simple. This kind of post is unhelpful.
Yes, you need 10k DPS in theory, but in reality you have about 10 seconds before the adds have corralled you into a tiny circle and you're stuck with a ton of adds on top of you. Even if you manage to get one down at this point, it's very difficult to exit the circle without accidentally touching the chain. This is compounded by the fact that it's almost impossible to focus single-target skills on one add because you constantly have other adds blocking you.
The shade spawn is apparently based on the boss's health, so what I would do now that I know this (I didn't when I first completed it) is to get close to the outside edge of the arena when her health is getting to that point. As soon as the shades spawn, pick the closest one and hit it with your ultimate and then apply as many dots as you can. You cannot rely on a spammable here, at least reliably, so the name of the game is early burst damage and then dots.
SidraWillowsky wrote: »Taleof2Cities wrote: »It’s a 10k DPS check, @fred4 ... 10k DPS.
If you can’t do 10k DPS in veteran content, it’s time to review your build.
You know that it's not that simple. This kind of post is unhelpful.
Yes, you need 10k DPS in theory, but in reality you have about 10 seconds before the adds have corralled you into a tiny circle and you're stuck with a ton of adds on top of you. Even if you manage to get one down at this point, it's very difficult to exit the circle without accidentally touching the chain. This is compounded by the fact that it's almost impossible to focus single-target skills on one add because you constantly have other adds blocking you.
The shade spawn is apparently based on the boss's health, so what I would do now that I know this (I didn't when I first completed it) is to get close to the outside edge of the arena when her health is getting to that point. As soon as the shades spawn, pick the closest one and hit it with your ultimate and then apply as many dots as you can. You cannot rely on a spammable here, at least reliably, so the name of the game is early burst damage and then dots.
They sit like 3 meters apart and wait for like 5 seconds before they kill you. You just walk forward afterwards.
SidraWillowsky wrote: »Taleof2Cities wrote: »It’s a 10k DPS check, @fred4 ... 10k DPS.
If you can’t do 10k DPS in veteran content, it’s time to review your build.
You know that it's not that simple. This kind of post is unhelpful.
Yes, you need 10k DPS in theory, but in reality you have about 10 seconds before the adds have corralled you into a tiny circle and you're stuck with a ton of adds on top of you. Even if you manage to get one down at this point, it's very difficult to exit the circle without accidentally touching the chain. This is compounded by the fact that it's almost impossible to focus single-target skills on one add because you constantly have other adds blocking you.
The shade spawn is apparently based on the boss's health, so what I would do now that I know this (I didn't when I first completed it) is to get close to the outside edge of the arena when her health is getting to that point. As soon as the shades spawn, pick the closest one and hit it with your ultimate and then apply as many dots as you can. You cannot rely on a spammable here, at least reliably, so the name of the game is early burst damage and then dots.
They sit like 3 meters apart and wait for like 5 seconds before they kill you. You just walk forward afterwards.
When the adds draw closer to the middle it can be very problematic because you have less room to maneuver. Let's say if a goliath spawns and blocks you from being able to move... then you're dead basically. I believe that's what the poster is referring too. Not to mention the damage can become quite insane if it becomes concentrated, especially if a flame spinner is up.
So unless you want to rely on luck I believe it's necessary to be able to kill the shade comfortably before they reach the middle and pin you in. I wont' believe this fight is possible with 10k DPS until I see it with my own eyes.