Note that an future proof gaming laptop has to be around PS5 performance, an minimum will be Xbox series S as this is that games are made for, consoles are also very efficient as they code much more directly to hardware.BalticBlues wrote: »I would not bet on this. ARM technology won the mobile sector for good reasonsStarlight_Whisper wrote: »Honestly, I read same article and seems like they don't think they be successful. Like mac will have too limited of software to use. Mac won't last long this way
and now is coming to servers & desktop computers also for good reasons.
Those reasons being primarily power draw. On phones and laptops that's very important. For servers most definitely as power demands are an expense.
On desktop PC, not so much really. PC gamers hardly care about power demands of their systems as long as it translates into more FPS. Even PC non-gamers hardly care if their systems draw 500w or 300w while they are compressing files or encoding. The extra $1 or $2 on their monthly bill doesn't matter.
Apple wants full control of its hardware from the bottom up, and with Intel being so unreliable for them over the last few years they decided to take control. They will have quick ARM processors that are very power efficient and powerful at doing what most Apple users use their Macbooks for.
Unfortunately that will likely not mean gaming.
edit: To be clear, what I mean is that gaming isn't really a consideration over at Apple when they make these decisions, whether the M1 turns out to be faster for gaming or not.
Can we please just be a little objective about Stadia. What you call massive subpar experience is what console players have been put up with for years, in fact it’s better than console experience.https://www.elderscrollsonline.com/en-us/news/post/59187
Well, all users, really.
This will not affect current Mac users, of course, that are using Intel-based solutions. However, how does this kind of announcement make you feel in terms of support, or playability, or confidence, etc.?
Personally, I'm conflicted. I understand that it would be very difficult and time consuming, with no promise of an return. Sure, Firor mentions Stadia as a possible solution, but that makes me groan so hard. It kind of feels like, "Oh, hey, there's this shiny new gaming platform we have, you should use that for a massively subpar experience." What about when the Stadia goes the way of almost every other Google-launched service (looking at you Google+)?
Even if the adoption rate of ARM based Macs is really high, there is no way ZOS would invest the amount of resources required to support ESO to work on it natively. It would be too large of an effort for a game this old.
I am interested to see how the ARM based Macs do in general, one of my biggest problems with my Mac that I use for work is its performance is thermally bound.
Can we please just be a little objective about Stadia. What you call massive subpar experience is what console players have been put up with for years, in fact it’s better than console experience.
Also, it’s not like if the alternative like Stadia didn’t exist, the outcome will be any different.
Austinseph1 wrote: »It feels like apple being their usual snowflake self is again screwing their own customers for the sake of profit. It's not ZOS's job to support a platform that very little people will use for gaming and honestly what are you doing with your life if you are trying to game on a Mac.. like seriously... This isn't on zos, it's 100% on Apple.
Even if the adoption rate of ARM based Macs is really high, there is no way ZOS would invest the amount of resources required to support ESO to work on it natively. It would be too large of an effort for a game this old.
I am interested to see how the ARM based Macs do in general, one of my biggest problems with my Mac that I use for work is its performance is thermally bound.
Apparently the new “fanless” MacBook Air is running at speeds equivalent to the AMD Ryzen 9 5950X, it’s crazy.
https://thenextweb.com/plugged/2020/11/12/first-apple-silicon-geekbench-results-m1-macbook-pro-air-mac-mini-analysis/
There is something up with these results posted by that review. Here is the top results I found:
https://browser.geekbench.com/v5/cpu/singlecore
I'm not sure how all these scores relate to each other to be honest, but I see the Ryzen 5000 series handily beating everything else at the moment.
Even if the adoption rate of ARM based Macs is really high, there is no way ZOS would invest the amount of resources required to support ESO to work on it natively. It would be too large of an effort for a game this old.
I am interested to see how the ARM based Macs do in general, one of my biggest problems with my Mac that I use for work is its performance is thermally bound.
Apparently the new “fanless” MacBook Air is running at speeds equivalent to the AMD Ryzen 9 5950X, it’s crazy.
https://thenextweb.com/plugged/2020/11/12/first-apple-silicon-geekbench-results-m1-macbook-pro-air-mac-mini-analysis/
SeaGtGruff wrote: »Slightly off-topic, but hopefully of interest to Apple users.
In another thread about this topic, which got locked after it devolved into a bit of a fracas, someone suggested that Stadia isn't an option for Apple users because "There is no iOS support." I posted a link to an article about the Stadium browser-- which seems to have some issues that prevent it from being 100% successful-- but today the following news came out:
https://www.theverge.com/2020/11/19/21571908/google-stadia-apple-ios-iphone-web-app-testing-safari-cloud-gaming
While I currently have no plans to use Stadia, since I can already play ESO on my Windows desktop and MacBook Air, it's nice to know that I may soon have the ability to play ESO on my iPad.
Mac users should not feel anything about it, they know what they are getting into when it comes to gaming. Mac has never been a solid gaming platform.
Eh, that's something of myth, to be honest. Current Macs can run almost anything that Windows can run if you set your hardware to boot up in or emulate Windows. I'm just too lazy to do that - or rather, I don't feel like paying for the license - so I stick to console for most games.
As BlueRaven points out, it's not that it's impossible to do a conversion. And considering this game has gambling revenue to draw from, they've frankly got no darned excuse as far as financing it goes. They just don't care enough to bother.
Dollar for dollar there has never been a mac made that will perform as good as a PC when it comes to games. In fact, even in the creative realm PC works better than mac. The primary reason apple has the stereotype of being a "creative/design machine" is because Apple was the first to stress the importance of typography in the 80's. Windows followed shortly after. Apple is good for graphic design, but not better than PC. In fact the Adobe suite works better on PC and has more features within most of the apps. Eizo Monitors WAY outperform apples offerings, so even with something as basic as a monitor PC will out perform Mac. Designers (if I am to stereotype them) often prefer Apple because of the branding and lifestyle associated with it. Its cool, hip, trendy and that is all well and good, but when it comes time to actually perform...
I worked for a design firm in Hollywood (Burbank specifically) who used mac pros for the "lightweight" work and for "street cred" when tours were given for clients (because most folks buy into the myth of apple being a designers machine). Anything that involved 3D rendering or heavy crunching was done by PC's. It was not about cost, it was about getting work done in a more timely/faster manner. Our rendering farm was all PC.
There is a reason Solidworks does not offer their software for Mac. I don't even think Artioscad is available for Mac. Those are two of, if not the most popular CAD softwares on the planet (Artios being more corrugated specific for packaging).
Apples strength lies in its security and there is merit in that and a reason to use those machines for those applications, but when it comes to gaming, or creative work (performance related work) Apple just does not measure up and has not for a very long time.
I don't say any of this to disparage apple as a product, but in the realm of performance, Apple is going to lose the vast majority of the time.
At my job we charge extra if the files were prepared on a pc because of all the extra time we have to put into correcting them. Yeah, you can do “creative” things on a pc, but they are generally highly problematic compared to similar files done on a Mac.
SeaGtGruff wrote: »I figured he means they have to convert them to a format that Macs like. Even simple text files need to be converted because Windows uses CR-LF but Mac uses just CR (and Unix uses just LF).
You can run Windows 10 without a key, only requirement is to join the Insider Program (i.e. testing new releases in advance). If that's a risk you're open to take, you no longer have to buy a license.Eh, that's something of myth, to be honest. Current Macs can run almost anything that Windows can run if you set your hardware to boot up in or emulate Windows. I'm just too lazy to do that - or rather, I don't feel like paying for the license - so I stick to console for most games.
For me it's a "just be aware" kind of post. They didn't say they won't change their mind in the future (i.e. once more people made the switch) and they also didn't say you're not allowed to try emulation. They just can't outright support it, because – let's be fair – your emulation experience might change differently whether you've bought the new 700$ Mac Mini or one of the 2000$ machines. And if the game stutters without such a statement, we all know who they'll blame: the developer.What I therefore read this as is (A) Matt Firor put the statement out without ZOS assessing the new Mac's capabilities and (B) he is covering his behind for now. I guess there could be (C), which is ZOS using this as an excuse to withdraw Mac support or an off-chance of (D) in that he's actually right.
You can run Windows 10 without a key, only requirement is to join the Insider Program (i.e. testing new releases in advance). If that's a risk you're open to take, you no longer have to buy a license.
Mac users should not feel anything about it, they know what they are getting into when it comes to gaming. Mac has never been a solid gaming platform.
Eh, that's something of myth, to be honest. Current Macs can run almost anything that Windows can run if you set your hardware to boot up in or emulate Windows. I'm just too lazy to do that - or rather, I don't feel like paying for the license - so I stick to console for most games.
As BlueRaven points out, it's not that it's impossible to do a conversion. And considering this game has gambling revenue to draw from, they've frankly got no darned excuse as far as financing it goes. They just don't care enough to bother.
Dollar for dollar there has never been a mac made that will perform as good as a PC when it comes to games. In fact, even in the creative realm PC works better than mac. The primary reason apple has the stereotype of being a "creative/design machine" is because Apple was the first to stress the importance of typography in the 80's. Windows followed shortly after. Apple is good for graphic design, but not better than PC. In fact the Adobe suite works better on PC and has more features within most of the apps. Eizo Monitors WAY outperform apples offerings, so even with something as basic as a monitor PC will out perform Mac. Designers (if I am to stereotype them) often prefer Apple because of the branding and lifestyle associated with it. Its cool, hip, trendy and that is all well and good, but when it comes time to actually perform...
I worked for a design firm in Hollywood (Burbank specifically) who used mac pros for the "lightweight" work and for "street cred" when tours were given for clients (because most folks buy into the myth of apple being a designers machine). Anything that involved 3D rendering or heavy crunching was done by PC's. It was not about cost, it was about getting work done in a more timely/faster manner. Our rendering farm was all PC.
There is a reason Solidworks does not offer their software for Mac. I don't even think Artioscad is available for Mac. Those are two of, if not the most popular CAD softwares on the planet (Artios being more corrugated specific for packaging).
Apples strength lies in its security and there is merit in that and a reason to use those machines for those applications, but when it comes to gaming, or creative work (performance related work) Apple just does not measure up and has not for a very long time.
I don't say any of this to disparage apple as a product, but in the realm of performance, Apple is going to lose the vast majority of the time.
At my job we charge extra if the files were prepared on a pc because of all the extra time we have to put into correcting them. Yeah, you can do “creative” things on a pc, but they are generally highly problematic compared to similar files done on a Mac.
WHAT....
I am EXTREMELY curious what problems you have. I own a business where PC's are used exclusively for creative work. Never ONCE had an issue where a file had to be reworked because of a PC error. In fact, in the decades I have been doing this work I have never seen a PC have an issue where a file had to be reworked to correct them. That does not even make any sense.
Adobe sets the standard for Graphic Design. Every single adobe product is not only more stable on a PC, but they have additional functionality. SolidWorks sets the global standard for product design, they don't even make their software for macs. Artioscad is the world standard for packaging, they do not make their software for macs.
I'd love to get specifics from you in how your files have to be reworked simply because they are made on a PC, because I frankly find that claim quite outrageous.
We charge extra because of how badly PCs handle fonts (amongst other things).
If we detect the files were done on a pc we need to go through each line of copy line per line to check for missing characters, reragging, etc. And even then we have to put every line of type into outline before we send it to the printers (onset, vutek).
I am shocked you all use PCs. I texted a coworker about it and they just laughed.
SeaGtGruff wrote: »We charge extra because of how badly PCs handle fonts (amongst other things).If we detect the files were done on a pc we need to go through each line of copy line per line to check for missing characters, reragging, etc. And even then we have to put every line of type into outline before we send it to the printers (onset, vutek).
You do understand that "missing characters" aren't caused by the fonts used or the OS of the computer used, right?I am shocked you all use PCs. I texted a coworker about it and they just laughed.
There will always be OS snobs and brand snobs. But snobbery is not a virtue.
Mac users should not feel anything about it, they know what they are getting into when it comes to gaming. Mac has never been a solid gaming platform.
Eh, that's something of myth, to be honest. Current Macs can run almost anything that Windows can run if you set your hardware to boot up in or emulate Windows. I'm just too lazy to do that - or rather, I don't feel like paying for the license - so I stick to console for most games.
As BlueRaven points out, it's not that it's impossible to do a conversion. And considering this game has gambling revenue to draw from, they've frankly got no darned excuse as far as financing it goes. They just don't care enough to bother.
Dollar for dollar there has never been a mac made that will perform as good as a PC when it comes to games. In fact, even in the creative realm PC works better than mac. The primary reason apple has the stereotype of being a "creative/design machine" is because Apple was the first to stress the importance of typography in the 80's. Windows followed shortly after. Apple is good for graphic design, but not better than PC. In fact the Adobe suite works better on PC and has more features within most of the apps. Eizo Monitors WAY outperform apples offerings, so even with something as basic as a monitor PC will out perform Mac. Designers (if I am to stereotype them) often prefer Apple because of the branding and lifestyle associated with it. Its cool, hip, trendy and that is all well and good, but when it comes time to actually perform...
I worked for a design firm in Hollywood (Burbank specifically) who used mac pros for the "lightweight" work and for "street cred" when tours were given for clients (because most folks buy into the myth of apple being a designers machine). Anything that involved 3D rendering or heavy crunching was done by PC's. It was not about cost, it was about getting work done in a more timely/faster manner. Our rendering farm was all PC.
There is a reason Solidworks does not offer their software for Mac. I don't even think Artioscad is available for Mac. Those are two of, if not the most popular CAD softwares on the planet (Artios being more corrugated specific for packaging).
Apples strength lies in its security and there is merit in that and a reason to use those machines for those applications, but when it comes to gaming, or creative work (performance related work) Apple just does not measure up and has not for a very long time.
I don't say any of this to disparage apple as a product, but in the realm of performance, Apple is going to lose the vast majority of the time.
At my job we charge extra if the files were prepared on a pc because of all the extra time we have to put into correcting them. Yeah, you can do “creative” things on a pc, but they are generally highly problematic compared to similar files done on a Mac.
WHAT....
I am EXTREMELY curious what problems you have. I own a business where PC's are used exclusively for creative work. Never ONCE had an issue where a file had to be reworked because of a PC error. In fact, in the decades I have been doing this work I have never seen a PC have an issue where a file had to be reworked to correct them. That does not even make any sense.
Adobe sets the standard for Graphic Design. Every single adobe product is not only more stable on a PC, but they have additional functionality. SolidWorks sets the global standard for product design, they don't even make their software for macs. Artioscad is the world standard for packaging, they do not make their software for macs.
I'd love to get specifics from you in how your files have to be reworked simply because they are made on a PC, because I frankly find that claim quite outrageous.
I work pre-press in print advertising in the NYC area. (I personally deal with large format mostly. Wraps, billboards, and dominations.) We charge extra because of how badly PCs handle fonts (amongst other things).
We get hard copies of how the type should flow. If we detect the files were done on a pc we need to go through each line of copy line per line to check for missing characters, reragging, etc. And even then we have to put every line of type into outline before we send it to the printers (onset, vutek). Because again the fonts may be an issue on files originally created on a pc. Mac created files have a much, much easier workflow for us. PC files have to be checked and double checked at every step. They are just so much more time consuming, but luckily here in the nyc area, they are a bit rare.
If the client has any last minute copy changes after the test print, we need to go back and redo most of that work again. It’s just a big headache. The only bright spot about working on a pc originating file is that the managers tend to leave the operator alone to deal with it.
Color is “usually” not an issue, but pc files sometimes are saved in weird formats, particularly if the creative originates overseas. Re-saving them when doing color correction sometimes shifts how the were placed in the indesign or illustrator file, again requiring more prep time.
I know of several other shops that charge more for pc files, or at least pad out the turn over time for them (which is a form of charging them more). In office we have an inside joke where we would assign jobs created on a pc as a punishment. And again the shops I know of that allow work from home “REQUIRE” the work be done on macs for prepress operators and retouchers. The only non-macs in the shop are in the server room and the printers, and those are non windows based workstations.
I am shocked you all use PCs. I texted a coworker about it and they just laughed.
EDIT: Just got a text back from a contact at another shop. They do have one pc and it’s there in case of emergency fixes on odd pc formatted disks and the like.
They don’t “actively” charge more for pc files but they automatically add about 20% to the amount of time estimated to turn around the creatives.
Even if true an gaming setup needs an gpu who will pull more power than an Intel cpu.Apparently the new “fanless” MacBook Air is running at speeds equivalent to the AMD Ryzen 9 5950X, it’s crazy.Even if the adoption rate of ARM based Macs is really high, there is no way ZOS would invest the amount of resources required to support ESO to work on it natively. It would be too large of an effort for a game this old.
I am interested to see how the ARM based Macs do in general, one of my biggest problems with my Mac that I use for work is its performance is thermally bound.
https://thenextweb.com/plugged/2020/11/12/first-apple-silicon-geekbench-results-m1-macbook-pro-air-mac-mini-analysis/
And it’s not snobbery, it’s just “Why?”
I am shocked you all use PCs. I texted a coworker about it and they just laughed.
https://www.elderscrollsonline.com/en-us/news/post/59187
Well, all users, really.
This will not affect current Mac users, of course, that are using Intel-based solutions. However, how does this kind of announcement make you feel in terms of support, or playability, or confidence, etc.?
Personally, I'm conflicted. I understand that it would be very difficult and time consuming, with no promise of an return. Sure, Firor mentions Stadia as a possible solution, but that makes me groan so hard. It kind of feels like, "Oh, hey, there's this shiny new gaming platform we have, you should use that for a massively subpar experience." What about when the Stadia goes the way of almost every other Google-launched service (looking at you Google+)?
https://www.elderscrollsonline.com/en-us/news/post/59187
Well, all users, really.
This will not affect current Mac users, of course, that are using Intel-based solutions. However, how does this kind of announcement make you feel in terms of support, or playability, or confidence, etc.?
Personally, I'm conflicted. I understand that it would be very difficult and time consuming, with no promise of an return. Sure, Firor mentions Stadia as a possible solution, but that makes me groan so hard. It kind of feels like, "Oh, hey, there's this shiny new gaming platform we have, you should use that for a massively subpar experience." What about when the Stadia goes the way of almost every other Google-launched service (looking at you Google+)?
There is nothing conflicting and also nothing effecting all users. Its a simple cost vs income calculation.
First of all Apple trys to maintain as much control over their products as possible. You buy their products you buy this. Apple has done this in the past and it should be well known by now.
Secondly the MAc users are a small subset of the community and within them the buyers for these new Macs are an even smaller subset of that subset. Transfering this code to propeprly build and test it afterwards requires manpower and likely new specialized devs. There is no point in doing this, so they explain it and offer 2 solutions. You get a PC or play on your existing Mac, or you use Stadia to be able to use a new Mac.
So in short its simple buisness.
And the amount of users who play on Mac VS. PC is still insanely small. Why? Video games perform and run better on PC, always have. Moving to an arm based architecture is not going to change that.The M1 (ARM) chip is not a one off for Macs. This is going to be the future for ALL Macs going forward. Yes, it's a subset now, but Apple is sunseting the x86 chips and soon (enough) the majority of macs will be using the new Apple chips. For Mac users looking to upgrade, it's not a question of if they will get an M1(or M2, M3, etc...) Mac, but when.
This is the quote from the top post in the thread you linked.That being said, ironically enough, the M1 chips are running ESO better than most intel chip macs right now.
https://www.reddit.com/r/elderscrollsonline/comments/jw0e5r/has_anyone_tested_eso_on_the_new_m1_macbooks/
1. They already do not support Apple in your words. Why would you expect them to start supporting apple arm computers.And using Rosetta 2, M1 macs should be able to run eso fine for the next 5-7 years. The danger for Mac users is that ZOS will just throw in the towel for the client long before this and stop Mac support completely. (I would like to insert here that to stop Mac support, they would have to start it in the first place. Basic connection bugs, buggy joystick support, and super slow frame rates have plagued the client for years now and there seems to be no resolution in sight for them to actually be fixed.)
Well according to them they would. But even if they did not, playing ESO on an arm based Mac is going to yield pretty poor results. I can see the amount of mac customer complaints now. Maybe ZOS is taking the lesser of two evils approach.I feel this whole "announcement" by ZOS is premature as they do not actually have to rewrite their code at ALL to run on the new M1 Macs. (Well, at least for the next 5-7 years.) I would assume the game would come to a close long before that.
I don't understand this comment, but after pondering on it appears to me that you revel in the "pain" of PC users. That's not cool.EDIT: Another ironic twist would be for PC makers to start producing ARM based machines, which would be hilarious based on the comments in the forum thread.
HappyElephant wrote: »This is the beginning of the end for me.
I already had one foot out the door anyways.
The Markath update has so many bugs that ZOS seems to be too busy to address.
And this on top of all the other issues I have with this game.
And the amount of users who play on Mac VS. PC is still insanely small. Why? Video games perform and run better on PC, always have. Moving to an arm based architecture is not going to change that.The M1 (ARM) chip is not a one off for Macs. This is going to be the future for ALL Macs going forward. Yes, it's a subset now, but Apple is sunseting the x86 chips and soon (enough) the majority of macs will be using the new Apple chips. For Mac users looking to upgrade, it's not a question of if they will get an M1(or M2, M3, etc...) Mac, but when.This is the quote from the top post in the thread you linked.That being said, ironically enough, the M1 chips are running ESO better than most intel chip macs right now.
https://www.reddit.com/r/elderscrollsonline/comments/jw0e5r/has_anyone_tested_eso_on_the_new_m1_macbooks/
"Yes I just installed ESO on my M1 MacBook Pro. It runs pretty decently for being through Rosetta, in my opinion. 1080p on low gets about mid 40 FPS. Beyond that its kinda rough, but playable."
This is running 40 FPS at 1080P. Last I checked Apple uses "retina" displays.
- The current air has a resolution of 2560x1600 which is almost double the resolution of 1080p.
- The current Mac Pro 16" has a resolution of 3072x1920 which is close to 3x the resolution of 1080p.
- The current iMac 21.5" has a resolution of 1920x1080. 15 year old display resolution @40 FPS is nothing to brag about. A PC at the same price as this 21" iMac in 2020 will perform with over 100 FPS at max graphic settings at 2560x1400 and that is being conservative.
- The current iMac 21.5" Retina has a resolution of 4096x2304 which is 4.55x greater than 1920x1080.
- The current iMac 27" Retina/iMac Pro (minimum size display one should consider if you want to REALLY start enjoying Tamriel has a 5120x2880 resolution. This is 7.11x greater than 1080p.
That "runs pretty good at 40 FPS" is going to sink like the Titanic when a game like ESO is being played at any of those monitor resolutions on an Apple.1. They already do not support Apple in your words. Why would you expect them to start supporting apple arm computers.And using Rosetta 2, M1 macs should be able to run eso fine for the next 5-7 years. The danger for Mac users is that ZOS will just throw in the towel for the client long before this and stop Mac support completely. (I would like to insert here that to stop Mac support, they would have to start it in the first place. Basic connection bugs, buggy joystick support, and super slow frame rates have plagued the client for years now and there seems to be no resolution in sight for them to actually be fixed.)
2. 40 FPS in 2020 at 1080p is not "fine", its actually pretty bad and considering it will only be worse at higher resolutions, I don't think there is much to look forward to.Well according to them they would. But even if they did not, playing ESO on an arm based Mac is going to yield pretty poor results. I can see the amount of mac customer complaints now. Maybe ZOS is taking the lesser of two evils approach.I feel this whole "announcement" by ZOS is premature as they do not actually have to rewrite their code at ALL to run on the new M1 Macs. (Well, at least for the next 5-7 years.) I would assume the game would come to a close long before that.I don't understand this comment, but after pondering on it appears to me that you revel in the "pain" of PC users. That's not cool.EDIT: Another ironic twist would be for PC makers to start producing ARM based machines, which would be hilarious based on the comments in the forum thread.
HappyElephant wrote: »This is the beginning of the end for me.
I already had one foot out the door anyways.
The Markath update has so many bugs that ZOS seems to be too busy to address.
And this on top of all the other issues I have with this game.
You should stop buying Apple products and break free from the vendor lock instead.