IntenseRenegader wrote: »Im not sure what everyone is talking about. I can play eso great on a mac
LanteanPegasus wrote: »https://www.elderscrollsonline.com/en-us/news/post/59187]Well, all users, really.
How it makes me feel? Totally indifferent with regards to my expectations towards ESO.
I never liked the marketing idea of Apple. Making people buy expensive things with the main purpose of showing off how special and cool and ahead of their times they are is bad enough. Making them buy the same thing over and over again despite the old one still being totally fine and working as intended (I-Phone) is just the kind of crappy consumerism I can't stand.
To me Apple is the equivalent of a sports car in the electronic world. I get the impression that 90 out of 100 people only buy it for their image.
I'm sure the other 10% have very valid reasons to use Apple devices, because those are ideal for specific needs in their jobs or hobbies. But those are victims now of the company's need to be even more of a "special snowflake", probably to cater to the feelings of the 90%.
So, sad as it is, if you buy an Apple you buy into that Apple philosophy, and I don't expect companies like ZOS to go out of their way (read: spending a lot of time and money) to cater to people that do so.
I actually think it shows care for their users that they put up the warning/put out the facts this early, and this clearly.
And at the end of the day - didn't Microsoft just buy Bethesda/ESO? I might have to rethink the customer service praise, maybe competition is the driving motif here, or maybe both, but I'll stand to all the other things I said. Still indifferent.
relentless_turnip wrote: »I understand their position here... But don't understand why they would refer to ESO in this way. The tone makes it sound like they don't believe it to be worth the effort. Diminishing performance only enforces these thoughts...
They probably didn't intend it to sound like this, but either way it's pretty worrying.
Would you port a 6 year old MMO onto a platform with a tiny percentage of players? I dunno. I think it sounds like a waste of money, especially when that percentage of players already have the capability to log in <***Currently***>.
It actually reminds me of the old Mac EQ server when they swapped TO intel lol.
Blizzard does not seem to have a problem. And macs don’t run off of a unique server.
BalticBlues wrote: »What the letter from ZOS’s Studio Director Matt Firor basically says is:
We think there would not be enough ESO PLAYERS on ARM-based Macs
to justify an ARM-based development team at ZOS.
So we are fading out our Mac support.
Considering that ZOS now belongs to Microsoft,
and Microsoft already develops MS OFFICE for ARM,
this probably speaks volumes about how successful ESO is on Mac...
relentless_turnip wrote: »I totally get their stance on this and think it was quite ridiculous for apple to make this change and essentially put the pressure on game developers to cater for their users.
What does worry me is this: "It is a huge undertaking to port a product as old, large, and complex as ESO to a new CPU, with no certain outcome of success. Because of these factors, we will not be porting ESO to run on the new ARM-based Macs."
I understand their position here... But don't understand why they would refer to ESO in this way. The tone makes it sound like they don't believe it to be worth the effort. Diminishing performance only enforces these thoughts...
They probably didn't intend it to sound like this, but either way it's pretty worrying.
Starlight_Whisper wrote: »Honestly, I read same article and seems like they don't think they be successful. Like mac will have too limited of software to use. Mac won't last long this way
I say it will be an lack on game on it anyway, current mac is easy as its basically an linux pc.Starlight_Whisper wrote: »Honestly, I read same article and seems like they don't think they be successful. Like mac will have too limited of software to use. Mac won't last long this way
I would not bet on this. ARM technology won the mobile sector for good reasonsStarlight_Whisper wrote: »Honestly, I read same article and seems like they don't think they be successful. Like mac will have too limited of software to use. Mac won't last long this way
Mac users should not feel anything about it, they know what they are getting into when it comes to gaming. Mac has never been a solid gaming platform.
Eh, that's something of myth, to be honest. Current Macs can run almost anything that Windows can run if you set your hardware to boot up in or emulate Windows. I'm just too lazy to do that - or rather, I don't feel like paying for the license - so I stick to console for most games.
As BlueRaven points out, it's not that it's impossible to do a conversion. And considering this game has gambling revenue to draw from, they've frankly got no darned excuse as far as financing it goes. They just don't care enough to bother.
Stating this flat out strikes me as neither correct nor incorrect in this particular case.Please be aware that these new ARM-based Macs cannot run software created for Intel-based computers.
I guess we'll have to wait for more reviews, but it seems that Apple have done a very good job on Rosetta 2 with synthetic x86 benchmarks reaching anywhere from 60% to 95% of native performance. That is NOT the crippling performance impact you would expect from emulation. I run ESO on a Core 2 Quad from 2008. I would expect one of these Macs to beat that, despite emulation.X86 emulation comes with a significant performance impact—in general, emulation is okay for software like office productivity apps, but not for gaming.
Emma_Overload wrote: »I blame Apple for this, not ZOS. There is zero benefit to Mac users from this change, no matter what Apple says.
I am a lifelong Windows user and develop software for that platform. I just bought a Ryzen laptop. I don't use Apple products and have no vested interest, but I have to give them kudos.Emma_Overload wrote: »I blame Apple for this, not ZOS. There is zero benefit to Mac users from this change, no matter what Apple says.
A lot of things are going to lose Mac support and it's really Mac's decision. Mac loves to force exclusivity. Expect to lose support for practically all games except maybe new triple A titles for a long time and a lot permanently if you buy an Arm Mac
A lot of things are going to lose Mac support and it's really Mac's decision. Mac loves to force exclusivity. Expect to lose support for practically all games except maybe new triple A titles for a long time and a lot permanently if you buy an Arm Mac
The main question I would have, if I was contemplating an M1-based Mac, is how long Rosetta 2 will be supported.
Please watch the gaming section in the following review. Shadow of the Tomb Raider and Total War Three Kingdoms are both running twice as fast on the M1 Macbook Pro versus the Intel one, despite Rosetta 2 emulation.
BalticBlues wrote: »I would not bet on this. ARM technology won the mobile sector for good reasonsStarlight_Whisper wrote: »Honestly, I read same article and seems like they don't think they be successful. Like mac will have too limited of software to use. Mac won't last long this way
and now is coming to servers & desktop computers also for good reasons.
BalticBlues wrote: »And while Microsoft does not believe in their own products,
so Microsoft does NOT offer MS OFFICE for their own ARM Surface Pro X computers,
Microsoft believes in Apple's products,
so Microsoft will offer MS OFFICE for Apple ARM MacBooks
Mac users should not feel anything about it, they know what they are getting into when it comes to gaming. Mac has never been a solid gaming platform.
Eh, that's something of myth, to be honest. Current Macs can run almost anything that Windows can run if you set your hardware to boot up in or emulate Windows. I'm just too lazy to do that - or rather, I don't feel like paying for the license - so I stick to console for most games.
As BlueRaven points out, it's not that it's impossible to do a conversion. And considering this game has gambling revenue to draw from, they've frankly got no darned excuse as far as financing it goes. They just don't care enough to bother.
Dollar for dollar there has never been a mac made that will perform as good as a PC when it comes to games. In fact, even in the creative realm PC works better than mac. The primary reason apple has the stereotype of being a "creative/design machine" is because Apple was the first to stress the importance of typography in the 80's. Windows followed shortly after. Apple is good for graphic design, but not better than PC. In fact the Adobe suite works better on PC and has more features within most of the apps. Eizo Monitors WAY outperform apples offerings, so even with something as basic as a monitor PC will out perform Mac. Designers (if I am to stereotype them) often prefer Apple because of the branding and lifestyle associated with it. Its cool, hip, trendy and that is all well and good, but when it comes time to actually perform...
I worked for a design firm in Hollywood (Burbank specifically) who used mac pros for the "lightweight" work and for "street cred" when tours were given for clients (because most folks buy into the myth of apple being a designers machine). Anything that involved 3D rendering or heavy crunching was done by PC's. It was not about cost, it was about getting work done in a more timely/faster manner. Our rendering farm was all PC.
There is a reason Solidworks does not offer their software for Mac. I don't even think Artioscad is available for Mac. Those are two of, if not the most popular CAD softwares on the planet (Artios being more corrugated specific for packaging).
Apples strength lies in its security and there is merit in that and a reason to use those machines for those applications, but when it comes to gaming, or creative work (performance related work) Apple just does not measure up and has not for a very long time.
I don't say any of this to disparage apple as a product, but in the realm of performance, Apple is going to lose the vast majority of the time.