NotTaylorSwift wrote: »Joy_Division wrote: »[
You have been told this numerous times by numerous people and yet you still claim to want to know why. Stop thinking of yourself and how you think the game should be played.
Let's just go with I don;t want to, among the other reasons that have already been given to you in this thread. I've subbed for 6 years, spent over $1100 on this game, doing my own thing, which I remind you is exactly what ZOS has been saying since even before launch: play as you want.
I don;t want to because I just feel like doing my own thing, going where I want to, not have to follow somebody else's instructions all the time, and not feel the pressure / stress that comes with grouping. It's not that hard of a concept. Sometimes on a lazy Sunday afternoon, I just want play and not be told what to do.
The DPS applauding this change would not for a second accept that their skills would not work unless they were tied to the hip of others every freaking time they wanted to play. I'm in a PvP guild and have friends on every faction, but sometimes I just want to do my own thing. It's not about not be able to find a group. It's that sometimes I don;t want to. Regardless of the stereotypical role people play, they should not feel pressured or coerced or forced to join these soon to be useless 12-man pugs that wont be able to do anything but PvDoor an undefended keep because "if you don;t play how we think you should play, we won't make your skills work at all." That's crap and anyone who is halfway objective will see that.
You’re answering a question I didn’t even ask, assuming I’m asking the same thing over and over which I’m clearly not. All of the excuses people are giving to say that healing in group rather than solo is against their play style are pretty poor. You say u wanna do your own thing? You are STILL following other people as healer whether you are grouped or not. Soloing as a healer is nowhere near the same as soloing as a dd. You literally HAVE to follow the Zerg as a healer anyway...
Yeah I get you may wanna go somewhere that the crown is not going but at the end of the day most pug groups are following action on the map, which is what you are doing as a solo healer. What’s the difference between healing a Zerg at Chal or healing a Zerg at BRK?? You just don’t wanna follow a crown? Saying “bla bla bla I wanna do my own thing” is such a poor answer. You literally can’t do your own thing as a healer because you HAVE to go where the alliance is. Which is exactly what pug groups do... And like I said, if you end up in a group you don’t like then join another one. If you like no groups that you join then the problem more than likely lies with you...
So did this change occur on consoles today? I don't see it listed in the patch notes.
If it did happen today, can someone confirm for me that this is a Cyrodiil "only" change and that it did not affect PVE content?
Did I say anything about grouping with randoms? People should join/make organized groups. PUGs are inefficient, a lot of players don't even bring siege weapons or skills that benefit the group, they just mindlessly follow the crown and provide easy AP for anyone willing to gain them.
So called "solo healers" have an opportunity to fill a niche now, as you can no longer spam Radiating Regen and leech AP. PUGs will rely on skilled healers more than ever, provided a group leader isn't a complete moron.
If you're a solo player it doesn't affect you in any way.
Smaller groups is a good thing - now you won’t have 2 24 man groups surfing eachother and cross healing whilst creating a *** load of lag. People actually have to play a bit smarter instead of just following a zerg and mindlessly spamming heals 😑
Ryath_Waylander wrote: »I just find the saddest aspect of this for me, is that it ruins any kind of spontaneity. When I get into Cyro, I always type "LFG", there are not always groups recruiting though. When that happens ,I pack in my rams, Ballistae and oils, check out the map and zone chat and run to a hot spot. I enjoy keeping the ram teams alive, healing at the breeches or protecting the seige engines, if I see that the first two are sufficiently supported. I don't spam regen from the outer edges to "leech" AP, I don't give two hoots about AP. Eventually, after taking a few objectives with the same group, I might get an invite. Now what am I supposed to do? Sit at the home base kicking my heels, waiting for an invite? Go and watch my alliance die? Or running on a scouting mission and find a couple of allies taking a resource. Watch them die because they can't invite the healer, who just arrived, to help them because they are fighting for their lives. It's easy to say "join a group, join a guild" but why should I be forced to play according to someone else's script now? I am a healer because I enjoy healing. How is it fair that a whole class of players have just been punished because they are healers and not DPS, because in practical terms, whether that was the intent or not, it is the result. If ZoS had introduced a sweeping change like this on the DPS players it would also have been massively unfair. I guess dedicated healers are not the Devs' darlings Time to gear up for dungeon pugs and walk away from Cyro for a few months.
In dungeons and trials this ring is obviously pointless and stupid thing to do that may do more harm than good. In Cyrodiil however this indeed will be decent support for solo players.There are in fact like 1 or 2 other pieces that can also be support here. We shall see but if someone actually nails such build using those pieces it may as well kill the idea of healing change in Cyro. Considering group size change and that 99% of people are not naturally born leaders (and they are aware of it) it may indeed end up with situation that solo vets run still solo as they did while new players just give up before they start.Ryath_Waylander wrote: »Oh right, Ring of the Pale Order. Yeah. I'm already seeing a spike in unhealable pug dungeon deaths. Another brilliant anti-heal idea...
Reduce drastically self healing for pvp tanks & damage dealers to the point that outside of overland it's not worth running.
Dame_Scorpio wrote: »making the new Ring of the Pale Order a must have for solo DPS.
there are two ways, u have a group setup with ur char so u play in a group, or u play solo, can survive solo, are able to win solo and even if allys are around you don't rely on their abilities.
running around, leeching APs by spamming heal to player u didnt know and die instantly if there is no zerg between u and the enemy is not a way.
there are two ways, u have a group setup with ur char so u play in a group, or u play solo, can survive solo, are able to win solo and even if allys are around you don't rely on their abilities.
running around, leeching APs by spamming heal to player u didnt know and die instantly if there is no zerg between u and the enemy is not a way.
this answer is kinda ignorant in my opinion. it follows the argument "real soloplay is playing solo alltogether". yes yes we can debate that with Gankers, Streakers, Snipers what ever. but this argument is not valid when we discuss the HEALER role, since this role is based on you supporting and healing other players! With this new implementation we, as the healers and supporters, are essentially forced to group up, because solo we are useless!
and even, EVEN we would be okay with that change and start puging more, there comes another point: Pugs are often Split up on the map or scattered while defending a keep. this makes our role as healer and supporters way more complicated than it needs to be, because good luck trying to figure out where your teammate is that needs heal, while other players from your alliance are dying left and right because you simply cannot heal them.
and now stop with that flimsy argument "real soloplayers play solo and dont zergsurf" please, this is not the point of this thread!
Do you call a player with self heals and good survivability a solo player even when they are in a group?
Solo means ungrouped, it doesnt dictate the playstyle or build.
Do you call a player with self heals and good survivability a solo player even when they are in a group?
Solo means ungrouped, it doesnt dictate the playstyle or build.
I love to imagine the internal monologues of those who think being un grouped means playing solo.
"Oh yes!!! Me and these 10 other player on my faction. We just soloed the heck out of that enemy player. Good to see enemy players fighting me in solo combat. I better find some way to assert the dominance of my solo play. I wonder if I should do what they call t bagging. I mean, I did do 1% of the damage on this person. I really think I earned this"
"Man did anyone see how I just soloed that keep? They had so many defender and I was just here solo. The faction had 20/20 siege and it was really all me soloing the keep. At one point I died standing on my solo ram and had to respawn at my solo camp. Someone else placed it, but they did it to keep my solo dreams alive. Solo players have to look out for each other when we stack with our faction."
"While I was playing solo with my faction, I ran into this disgusting group of zerglings. They had like 4 people and I was solo. So me and 16 others solo players went after them. I can't believe how trash these zerglings are. They all claim to be good players, but I just soloed them. They just didn't expect to run into a player as good as me. They even let me sit on the keep wall and siege them."
Do you call a player with self heals and good survivability a solo player even when they are in a group?
Solo means ungrouped, it doesnt dictate the playstyle or build.
I love to imagine the internal monologues of those who think being un grouped means playing solo.
"Oh yes!!! Me and these 10 other player on my faction. We just soloed the heck out of that enemy player. Good to see enemy players fighting me in solo combat. I better find some way to assert the dominance of my solo play. I wonder if I should do what they call t bagging. I mean, I did do 1% of the damage on this person. I really think I earned this"
"Man did anyone see how I just soloed that keep? They had so many defender and I was just here solo. The faction had 20/20 siege and it was really all me soloing the keep. At one point I died standing on my solo ram and had to respawn at my solo camp. Someone else placed it, but they did it to keep my solo dreams alive. Solo players have to look out for each other when we stack with our faction."
"While I was playing solo with my faction, I ran into this disgusting group of zerglings. They had like 4 people and I was solo. So me and 16 others solo players went after them. I can't believe how trash these zerglings are. They all claim to be good players, but I just soloed them. They just didn't expect to run into a player as good as me. They even let me sit on the keep wall and siege them."
Do you call a player with self heals and good survivability a solo player even when they are in a group?
Solo means ungrouped, it doesnt dictate the playstyle or build.
I love to imagine the internal monologues of those who think being un grouped means playing solo.
"Oh yes!!! Me and these 10 other player on my faction. We just soloed the heck out of that enemy player. Good to see enemy players fighting me in solo combat. I better find some way to assert the dominance of my solo play. I wonder if I should do what they call t bagging. I mean, I did do 1% of the damage on this person. I really think I earned this"
"Man did anyone see how I just soloed that keep? They had so many defender and I was just here solo. The faction had 20/20 siege and it was really all me soloing the keep. At one point I died standing on my solo ram and had to respawn at my solo camp. Someone else placed it, but they did it to keep my solo dreams alive. Solo players have to look out for each other when we stack with our faction."
"While I was playing solo with my faction, I ran into this disgusting group of zerglings. They had like 4 people and I was solo. So me and 16 others solo players went after them. I can't believe how trash these zerglings are. They all claim to be good players, but I just soloed them. They just didn't expect to run into a player as good as me. They even let me sit on the keep wall and siege them."
The thread we're posting in is about healing not applying outside of groups. "Solo healer" is what a lot of people are calling players who heal while ungrouped.
We then get insulted for using that term, as if to correctly use the term "Solo healer", one has to 1vX an entire enemy zerg, while specced as a healer. This seemed to be a lack of understanding the CONTEXT of the discussion, so I turned the tables around and asked if a player could be called "solo" while grouped, since most people are using the term IN THIS DISCUSSION THREAD to mean ungrouped.
Then you go off again and insult "people", as if we're trying to appropriate some kind of glorious honor by using that term, while in your eyes we're just filthy zerg surfers or zerglings who you despise to the nth degree. Am I missing anything here?
You and Taylor both know damn well what people mean when they say solo healer. You can act like you don't but it's just an excuse for you to rag on peoples playstyles who you deem inadequate. It's rather disgusting, and obvious.
I'll ignore these insult posts from here on, I tried to be reasonable and create a civil conversation about peoples differing views, but it's just being used as an excuse to post more insults.
Chilly-McFreeze wrote: »
Sadly this sums it up. Shame it may not be a viable option anymore. Also this point about clearing the keep is interesting how this will play out. Assuming healer and fps are from different groups: healer won't stay as their group is already on resources. Mindless zerglings running for easy AP and leader that just supports it (sorry but majority of players acts in Cyro just like that and this will unlikely change). Also DPS will not stay unless they have some solo spec as there will be no healer around to support them (same reason really).there are two ways, u have a group setup with ur char so u play in a group, or u play solo, can survive solo, are able to win solo and even if allys are around you don't rely on their abilities.
running around, leeching APs by spamming heal to player u didnt know and die instantly if there is no zerg between u and the enemy is not a way.
this answer is kinda ignorant in my opinion. it follows the argument "real soloplay is playing solo alltogether". yes yes we can debate that with Gankers, Streakers, Snipers what ever. but this argument is not valid when we discuss the HEALER role, since this role is based on you supporting and healing other players! With this new implementation we, as the healers and supporters, are essentially forced to group up, because solo we are useless!
and even, EVEN we would be okay with that change and start puging more, there comes another point: Pugs are often Split up on the map or scattered while defending a keep. this makes our role as healer and supporters way more complicated than it needs to be, because good luck trying to figure out where your teammate is that needs heal, while other players from your alliance are dying left and right because you simply cannot heal them.
and now stop with that flimsy argument "real soloplayers play solo and dont zergsurf" please, this is not the point of this thread!
What many don't realize is that solo-healing is a viable mode of gameplay in Cyrodiil. I've seen people who were DPS, DIE, then come back with a healer build not even two minutes later and were some real MVPs. I could tell they weren't grouped because they weren't localizing their healing to one spot, but the weakest ones who had obvious difficulties struggling with trying to keep the enemy at bay, and in a lot of cases rezzing them. Sometimes they were spamming Rapid Maneuver just to get from place to place to make sure people on siege was fine and if not, they rezzed. They were also setting siege out for others when they were out. After the keep was clear, they stayed behind and actually helped clear the keep, which the majority of groups don't do nor seem like they really care. They were doing more for the alliance on DC than the several people who whine and cry that there aren't any 'organized' groups and then whine and cry when you tell them to start one. A lot of these solo healers don't want to deal with those types. They don't want to deal with the clashing of egos either. They just want to support their alliance and now they're not going to be able to do that unless they group.
And for the record, and for the people complaining about 'zergsurfing'? They're not actually SPECCED for healing just because they're spamming Restoration abilities. I rarely see them throwing down synergies, throwing out purges, using the siege shields appropriately, or helping sniff out ganks when they take a keep. People who think real solo healers are zergsurfers have no idea what real healers are in Cyrodiil unless they're in a group. That much is obvious to me. It's also obvious that people care too much about AP more than helping people on the map. They'd be better off in BGs with that mentality than they would in Cyrodiil.
Chilly-McFreeze wrote: »
Faction stacks usually include about 25 solo healers from the looks of it. Starts to create a pretty big mess when people actually soloing cant even kill a guy on siege who never reacts because theres so many healers soloing around him.
It's definitely a mindset change of how convenient, effective, and easy it is to be a 'solo healer' on the front line of a faction stack. It's also part if the reason the opposing faction will also create a blob of faction stack to fight back. Then we all get angry when the game lags.
Chilly-McFreeze wrote: »
Faction stacks usually include about 25 solo healers from the looks of it. Starts to create a pretty big mess when people actually soloing cant even kill a guy on siege who never reacts because theres so many healers soloing around him.
It's definitely a mindset change of how convenient, effective, and easy it is to be a 'solo healer' on the front line of a faction stack. It's also part if the reason the opposing faction will also create a blob of faction stack to fight back. Then we all get angry when the game lags.
Faction stacks usually include about 25 solo healers from the looks of it. Starts to create a pretty big mess when people actually soloing cant even kill a guy on siege who never reacts because theres so many healers soloing around him.
It's definitely a mindset change of how convenient, effective, and easy it is to be a 'solo healer' on the front line of a faction stack. It's also part if the reason the opposing faction will also create a blob of faction stack to fight back. Then we all get angry when the game lags.
Actually they already made some people leave. And from this announcement it would seem that yes, it for the time being (possibly indefinitely) stays on live.So ballgroups that think they are good will be even stronger now.. this shifts the pvp to the organized try hards that roll over all the randoms..
Super boring.. This will make ppl leave if this stays in live.. will it not?
Again this change according to official announcement has nothing to do with performance.Too bad that the performance is so bad that they have to alter the original ideas of the game..
Maybe we all have to make a stand to let ZOS know that we don't like these game altering changes...
The lack of a healer has never stopped the AD pugs on Ravenwatch from running headlong into death to this point.alterfenixeb17_ESO wrote: »Also DPS will not stay unless they have some solo spec as there will be no healer around to support them (same reason really).
Joy_Division wrote: »Chilly-McFreeze wrote: »
Faction stacks usually include about 25 solo healers from the looks of it. Starts to create a pretty big mess when people actually soloing cant even kill a guy on siege who never reacts because theres so many healers soloing around him.
It's definitely a mindset change of how convenient, effective, and easy it is to be a 'solo healer' on the front line of a faction stack. It's also part if the reason the opposing faction will also create a blob of faction stack to fight back. Then we all get angry when the game lags.
Oh this is rich. Explain again how your streaming army that comprises a faction stack is not a convenient, effective, and easy way to play? Or how that mass of blue blob of orc stam sorcs has nothing to do with the AD blobs that counter it.