Ishtarknows wrote: »This is a terrible idea. Forcing people into groups in order to interact with allies.
Can't get into a group no matter how many times you put Lfg in chat? Tough ***. If you're new to pvp might as well turn round and just leave cyrodiil.
oXI_Viper_IXo wrote: »Ishtarknows wrote: »This is a terrible idea. Forcing people into groups in order to interact with allies.
Can't get into a group no matter how many times you put Lfg in chat? Tough ***. If you're new to pvp might as well turn round and just leave cyrodiil.
I understand your frustration, but the easy solution is for one of the lfg spammers to simply start a group and pick up all the other lfg's.
Yup, chat will be flooded with constant "lfg" messages...This won't ever happen because, from my experience, a lot of players show zero initiative and expect to be served.
I think this is a great change, will definitely make me more encouraged to play Cyrodil
Are you kidding me? This change:
"ally-targeted abilities will only apply to those in your group"
Is FORCED grouping, especially for healers since you wouldn't be able to heal others if not grouped (I play as a support Templar). If I just wanted to play with up to 12 folks, the game wouldn't need to be an MMO (M as in Massively), and certainly wouldn't be ESO with this change. Even worse, this change doesn't even help significantly with lag in Cyro.
[snip]
--One Angry Customer
[Edited for Bashing]
For everyone complaining - why don’t you just try playing solo for once instead of zerging
For everyone complaining - why don’t you just try playing solo for once instead of zerging
This change is great because it calls for actual interaction between players, some planning and overall more skilled gameplay.