It would make sense to have a deathmatch only queue. Queuing random at high MMR meant deathmatch 90% of the time before this patch so it's clearly the most popular game mode. I also know a few people who only queued Land Grab but there aren't nearly as many of those people.
Personally, I love all the different modes so I'm fine with the current situation but I think I'm probably in the minority - at least among the people who mostly just play BGs.
Waffennacht wrote: »Maybe they jist get rid of everything but death match.
Who even asked for the other modes?
Waffennacht wrote: »Maybe they jist get rid of everything but death match.
Who even asked for the other modes?
Waffennacht wrote: »Maybe they jist get rid of everything but death match.
Who even asked for the other modes?
IMO there should be objective-based game modes, ideally alongside a straight deathmatch game mode, but the objective-based game modes need to encourage actually fighting other players, instead of running away and rotating objectives.
From what I've seen, most players who primarily enjoy deathmatch at least feel indifferent about crazy king and chaosball (some players even enjoy them), because both of those still funnel players towards one or two primary objectives, which basically forces them to actually fight other players.
Domination and capture-the-relic are the two problem game modes, as they encourage not fighting other players -- domination is most effectively played when you ignore fights and focus solely on rotating points, and capture-the-relic only forces fights on the relic spawns, and encourage the third team to basically score while the other two teams are fighting (which discourages fights off the relic spawns).
If it were me, I'd remove domination and capture-the-relic, leaving the other 3 in, and I'd maybe fine tune crazy king and chaosball a bit to discourage building as a tank, so that matches encourage fighting other players as much as possible.
Unfortunately, everyone is right. The PvP population in ESO is already depressingly low, and the BG population is even lower. There's likely not enough players to sustain a match making system that has separate solo and solo + group queues, on top of allowing players to select which exact game mode(s) they want to play.
A solution is probably going to require an extremely exotic match making system that can allow the random queues to pull from the same matches within the specific game mode queues (which Zenimax probably doesn't have the time, resources or experience to build), or, more likely, is going to require a sacrifice somewhere, and my vote is on axing the least enjoyed game modes.
Olupajmibanan wrote: »Waffennacht wrote: »Maybe they jist get rid of everything but death match.
Who even asked for the other modes?
IMO there should be objective-based game modes, ideally alongside a straight deathmatch game mode, but the objective-based game modes need to encourage actually fighting other players, instead of running away and rotating objectives.
From what I've seen, most players who primarily enjoy deathmatch at least feel indifferent about crazy king and chaosball (some players even enjoy them), because both of those still funnel players towards one or two primary objectives, which basically forces them to actually fight other players.
Domination and capture-the-relic are the two problem game modes, as they encourage not fighting other players -- domination is most effectively played when you ignore fights and focus solely on rotating points, and capture-the-relic only forces fights on the relic spawns, and encourage the third team to basically score while the other two teams are fighting (which discourages fights off the relic spawns).
If it were me, I'd remove domination and capture-the-relic, leaving the other 3 in, and I'd maybe fine tune crazy king and chaosball a bit to discourage building as a tank, so that matches encourage fighting other players as much as possible.
Unfortunately, everyone is right. The PvP population in ESO is already depressingly low, and the BG population is even lower. There's likely not enough players to sustain a match making system that has separate solo and solo + group queues, on top of allowing players to select which exact game mode(s) they want to play.
A solution is probably going to require an extremely exotic match making system that can allow the random queues to pull from the same matches within the specific game mode queues (which Zenimax probably doesn't have the time, resources or experience to build), or, more likely, is going to require a sacrifice somewhere, and my vote is on axing the least enjoyed game modes.
CTR and domination are the most traditional objective-based modes in MMOs (and also FPSes) in general, which tend to work well and their popularity isn't declining. But their concept was build around 2 teams fightning each other over resepctive objectives. Introduction of 3rd team breaks this concept. But simply removing them may be a temporary workaround but definitely not a long-term solution. Tradition of these modes is too prevalent to simply ignore it.
Olupajmibanan wrote: »Waffennacht wrote: »Maybe they jist get rid of everything but death match.
Who even asked for the other modes?
IMO there should be objective-based game modes, ideally alongside a straight deathmatch game mode, but the objective-based game modes need to encourage actually fighting other players, instead of running away and rotating objectives.
From what I've seen, most players who primarily enjoy deathmatch at least feel indifferent about crazy king and chaosball (some players even enjoy them), because both of those still funnel players towards one or two primary objectives, which basically forces them to actually fight other players.
Domination and capture-the-relic are the two problem game modes, as they encourage not fighting other players -- domination is most effectively played when you ignore fights and focus solely on rotating points, and capture-the-relic only forces fights on the relic spawns, and encourage the third team to basically score while the other two teams are fighting (which discourages fights off the relic spawns).
If it were me, I'd remove domination and capture-the-relic, leaving the other 3 in, and I'd maybe fine tune crazy king and chaosball a bit to discourage building as a tank, so that matches encourage fighting other players as much as possible.
Unfortunately, everyone is right. The PvP population in ESO is already depressingly low, and the BG population is even lower. There's likely not enough players to sustain a match making system that has separate solo and solo + group queues, on top of allowing players to select which exact game mode(s) they want to play.
A solution is probably going to require an extremely exotic match making system that can allow the random queues to pull from the same matches within the specific game mode queues (which Zenimax probably doesn't have the time, resources or experience to build), or, more likely, is going to require a sacrifice somewhere, and my vote is on axing the least enjoyed game modes.
CTR and domination are the most traditional objective-based modes in MMOs (and also FPSes) in general, which tend to work well and their popularity isn't declining. But their concept was build around 2 teams fightning each other over resepctive objectives. Introduction of 3rd team breaks this concept. But simply removing them may be a temporary workaround but definitely not a long-term solution. Tradition of these modes is too prevalent to simply ignore it.
That's all well and good when there's a population to sustain all game modes, but there just isn't. Something is going to have to give, if players want to be able to actually play the game modes they enjoy, because the only other alternative is something that I'm not sure Zenimax could implement. As I said, if we're gonna have to sacrifice something, my vote is on those two game modes.
Taleof2Cities wrote: »I think it was a good decision to not fragment the BG queue further by having everyone queue for random BGs. Being able to queue with a group of friends is much more important than being able to queue for a specific type of BG.
Exactly, @idk.
You can either have a split queue between solos/pre-mades OR a single queue by match mode. But you can't have both.
Why not? The majority of people that regularly and primarily play BGs almost exclusively played DM. That's been the case since long before the solo queue was added. ZOS could just add a DM and non DM queuing option to the regular queue and keep the solo queue random.
Because the player base active in BGs is not large enough to support both without sacrificing queue times. Also, I seriously doubt anyone has real numbers for those that queue exclusively for DM. Many get sucked into DMs to fill the matches for those that queued for them specifically.
Zos made a good decision. Being able to choose between solo queue and group queue is more significant than being able to queue for specific matches. That has been a much hotter topic since BGs were added to the game.
Why do you think that? Do you frequently play BGs? The BG regulars have been complaining in various BG guilds and discords about not having the option to play DM ever since the patch. All the pvp streamers ONLY chose to queue DM in the past, all the BG guilds only played DM, and even regular solo players were DM only. If there was an option between DM and the other game modes, DM would be the mode filling games quickly.
That would be the BG regulars you know of from them voicing their throughs in those venues. I expect it is very much like the forums that most do not say anything because they do not visit the discord and such.
Considering this thread or forums are not on fire with people claiming they want such a choice I question the claim that "The majority of people that regularly and primarily play BGs almost exclusively played DM" is based on real information. Please back up such a claim with real numbers of people who chose to queue for DMs vs all participants in BGs. Remember, total participants in DMs is meaningless that does not mean that is their choice as the GF would place random queues into DMs as well.
Just asking for verification of such a claim since that is the basis of what you are saying.
Remember, total participants in DMs is meaningless that does not mean that is their choice as the GF would place random queues into DMs as well.
Taleof2Cities wrote: »I think it was a good decision to not fragment the BG queue further by having everyone queue for random BGs. Being able to queue with a group of friends is much more important than being able to queue for a specific type of BG.
Exactly, @idk.
You can either have a split queue between solos/pre-mades OR a single queue by match mode. But you can't have both.
Why not? The majority of people that regularly and primarily play BGs almost exclusively played DM. That's been the case since long before the solo queue was added. ZOS could just add a DM and non DM queuing option to the regular queue and keep the solo queue random.
Because the player base active in BGs is not large enough to support both without sacrificing queue times. Also, I seriously doubt anyone has real numbers for those that queue exclusively for DM. Many get sucked into DMs to fill the matches for those that queued for them specifically.
Zos made a good decision. Being able to choose between solo queue and group queue is more significant than being able to queue for specific matches. That has been a much hotter topic since BGs were added to the game.
Why do you think that? Do you frequently play BGs? The BG regulars have been complaining in various BG guilds and discords about not having the option to play DM ever since the patch. All the pvp streamers ONLY chose to queue DM in the past, all the BG guilds only played DM, and even regular solo players were DM only. If there was an option between DM and the other game modes, DM would be the mode filling games quickly.
That would be the BG regulars you know of from them voicing their throughs in those venues. I expect it is very much like the forums that most do not say anything because they do not visit the discord and such.
Considering this thread or forums are not on fire with people claiming they want such a choice I question the claim that "The majority of people that regularly and primarily play BGs almost exclusively played DM" is based on real information. Please back up such a claim with real numbers of people who chose to queue for DMs vs all participants in BGs. Remember, total participants in DMs is meaningless that does not mean that is their choice as the GF would place random queues into DMs as well.
Just asking for verification of such a claim since that is the basis of what you are saying.
Taleof2Cities wrote: »I have discussed with battlegrounds geeks like me and we all agree that primary reason to play BG is to play a mode we like, especially the DM mode. We build our characters primary around DM to challenge ourselves against players, to get high in rank and to be simply best.
Loosing the option to select Death-match mode will basically lead to either 1) abandoning the games modes we do not like or 2) playing less. I believe that neither of those two options is good for our ESO community. Hence I would like to ask to
- consider introductin DM mode selection (and other modes) back
- create a new DM system for BG.
Despite this request, I still appreciate your effort and improvement in allowing team up games.
Sincerely
WolF
@WolF_cze, is was a difficult decision for Rich and Team to move back to having a split queue for Battlegrounds.
On the QuakeCon Q&A you could tell Rich was not excited about the decision.
What you and the other posters are asking are to further fragment the queue by being able to select a battleground mode ... which will add considerably more time to players' wait time in queue.
To put it a different way, would everyone in this thread rather have (a) what we have currently -- a split queue for pre-mades and solos, or (b) one single queue for solos (no pre-mades) but the choice of battleground mode like last patch?
Because it's not possible to have both (a) and (b) because of the long wait times.
Olupajmibanan wrote: »Waffennacht wrote: »Maybe they jist get rid of everything but death match.
Who even asked for the other modes?
IMO there should be objective-based game modes, ideally alongside a straight deathmatch game mode, but the objective-based game modes need to encourage actually fighting other players, instead of running away and rotating objectives.
From what I've seen, most players who primarily enjoy deathmatch at least feel indifferent about crazy king and chaosball (some players even enjoy them), because both of those still funnel players towards one or two primary objectives, which basically forces them to actually fight other players.
Domination and capture-the-relic are the two problem game modes, as they encourage not fighting other players -- domination is most effectively played when you ignore fights and focus solely on rotating points, and capture-the-relic only forces fights on the relic spawns, and encourage the third team to basically score while the other two teams are fighting (which discourages fights off the relic spawns).
If it were me, I'd remove domination and capture-the-relic, leaving the other 3 in, and I'd maybe fine tune crazy king and chaosball a bit to discourage building as a tank, so that matches encourage fighting other players as much as possible.
Unfortunately, everyone is right. The PvP population in ESO is already depressingly low, and the BG population is even lower. There's likely not enough players to sustain a match making system that has separate solo and solo + group queues, on top of allowing players to select which exact game mode(s) they want to play.
A solution is probably going to require an extremely exotic match making system that can allow the random queues to pull from the same matches within the specific game mode queues (which Zenimax probably doesn't have the time, resources or experience to build), or, more likely, is going to require a sacrifice somewhere, and my vote is on axing the least enjoyed game modes.
CTR and domination are the most traditional objective-based modes in MMOs (and also FPSes) in general, which tend to work well and their popularity isn't declining. But their concept was build around 2 teams fightning each other over resepctive objectives. Introduction of 3rd team breaks this concept. But simply removing them may be a temporary workaround but definitely not a long-term solution. Tradition of these modes is too prevalent to simply ignore it.
That's all well and good when there's a population to sustain all game modes, but there just isn't. Something is going to have to give, if players want to be able to actually play the game modes they enjoy, because the only other alternative is something that I'm not sure Zenimax could implement. As I said, if we're gonna have to sacrifice something, my vote is on those two game modes.
But I am still not sure about it. If you want a specific mode you wait - waiting is a price you pay for it. If you do not want a specific mode you take random and you do not wait.
Nevertheless, I strongly disagree with the current system. Today again I have playing games when people just left at the beginning likely because they disliked the mode which was selected.
BrownChicken wrote: »Everything you are arguing about here is completely meaningless. The main problem for BG now is low pop. PvP for some reason in this game is generally not attractive to most people. High entry threshold? Lags in Cyrodil? Bad rewards? I don't know ... But while for pvp there are not enough people, it is necessary to be satisfied with that is. But it is necessary to correct a problem not with trifles like a mode choice.
Recapitated wrote: »Taleof2Cities wrote: »I have discussed with battlegrounds geeks like me and we all agree that primary reason to play BG is to play a mode we like, especially the DM mode. We build our characters primary around DM to challenge ourselves against players, to get high in rank and to be simply best.
Loosing the option to select Death-match mode will basically lead to either 1) abandoning the games modes we do not like or 2) playing less. I believe that neither of those two options is good for our ESO community. Hence I would like to ask to
- consider introductin DM mode selection (and other modes) back
- create a new DM system for BG.
Despite this request, I still appreciate your effort and improvement in allowing team up games.
Sincerely
WolF
@WolF_cze, is was a difficult decision for Rich and Team to move back to having a split queue for Battlegrounds.
On the QuakeCon Q&A you could tell Rich was not excited about the decision.
What you and the other posters are asking are to further fragment the queue by being able to select a battleground mode ... which will add considerably more time to players' wait time in queue.
To put it a different way, would everyone in this thread rather have (a) what we have currently -- a split queue for pre-mades and solos, or (b) one single queue for solos (no pre-mades) but the choice of battleground mode like last patch?
Because it's not possible to have both (a) and (b) because of the long wait times.
The population size will shrink if the 40-50% of players who only like one or two modes are mostly forced to queue into modes they don't like.
The population isn't a fixed-size pie distributed among each queue, it grows or shrinks depending on the queue options ZOS chooses.
Just because one mode gets a greater share of that pie (since people are forced to queue for it with random being the only option) doesn't mean the absolute number is actually higher, it could be smaller if enough people leave the population.
If the overall population shrinks a lot because of this change, the solo queue could be less populated than a hypothetical solo-only deathmatch queue. The solo queue could also be only slightly more populated than hypothetical solo-only Land Grab & Domination queues.
Taleof2Cities wrote: »If you wanted a Death Match option, you should have been vocal on PTS feedback six (6) weeks ago ... to keep the prior single queue with game mode option.
Taleof2Cities wrote: »Looks like you have answered your own question, @WolF_cze.
If you wanted a Death Match option, you should have been vocal on PTS feedback six (6) weeks ago ... to keep the prior single queue with game mode option.
Here we are six weeks later (almost seven weeks), and not having game mode choice is now all of a sudden a problem??
I don't think ZOS is eager to change things back after a reluctant decision to add group queue. In other words, the ship has sailed ...
Olupajmibanan wrote: »Waffennacht wrote: »Maybe they jist get rid of everything but death match.
Who even asked for the other modes?
Maybe those that enjoy traditional objective-based small-scalle PvP that requires actual thought and well-developed strategy? You can brainlessly attack everyone on sight in Cyrodiil/IC.
Taleof2Cities wrote: »I think it was a good decision to not fragment the BG queue further by having everyone queue for random BGs. Being able to queue with a group of friends is much more important than being able to queue for a specific type of BG.
Exactly, @idk.
You can either have a split queue between solos/pre-mades OR a single queue by match mode. But you can't have both.
Why not? The majority of people that regularly and primarily play BGs almost exclusively played DM. That's been the case since long before the solo queue was added. ZOS could just add a DM and non DM queuing option to the regular queue and keep the solo queue random.
Because the player base active in BGs is not large enough to support both without sacrificing queue times. Also, I seriously doubt anyone has real numbers for those that queue exclusively for DM. Many get sucked into DMs to fill the matches for those that queued for them specifically.
Zos made a good decision. Being able to choose between solo queue and group queue is more significant than being able to queue for specific matches. That has been a much hotter topic since BGs were added to the game.
Why do you think that? Do you frequently play BGs? The BG regulars have been complaining in various BG guilds and discords about not having the option to play DM ever since the patch. All the pvp streamers ONLY chose to queue DM in the past, all the BG guilds only played DM, and even regular solo players were DM only. If there was an option between DM and the other game modes, DM would be the mode filling games quickly.
That would be the BG regulars you know of from them voicing their throughs in those venues. I expect it is very much like the forums that most do not say anything because they do not visit the discord and such.
Considering this thread or forums are not on fire with people claiming they want such a choice I question the claim that "The majority of people that regularly and primarily play BGs almost exclusively played DM" is based on real information. Please back up such a claim with real numbers of people who chose to queue for DMs vs all participants in BGs. Remember, total participants in DMs is meaningless that does not mean that is their choice as the GF would place random queues into DMs as well.
Just asking for verification of such a claim since that is the basis of what you are saying.
Do you regularly play BGs? It's extremely obvious that DM is the preferred mode for most people who actually play BGs regularly. Not only is this the general consensus of the BG streamers, but it's also the overwhelming opinion of the largest social BG guild on PC NA (300+ people) and all the smaller, more focused BG guilds.
Saying stuff like this makes it seem like you really aren't involved in the BG scene, which would make sense unless you're on a different platform, because no one I've talked to on PC NA has seen you in BGs before. The BG community is filled with players that basically login and mostly just play BGs. Everyone knows each other or sees the regulars around, so it's very easy to gauge the community's opinion on certain changes and taking away the queue for DM is extremely unpopular.
Taleof2Cities wrote: »I think it was a good decision to not fragment the BG queue further by having everyone queue for random BGs. Being able to queue with a group of friends is much more important than being able to queue for a specific type of BG.
Exactly, @idk.
You can either have a split queue between solos/pre-mades OR a single queue by match mode. But you can't have both.
Why not? The majority of people that regularly and primarily play BGs almost exclusively played DM. That's been the case since long before the solo queue was added. ZOS could just add a DM and non DM queuing option to the regular queue and keep the solo queue random.
Because the player base active in BGs is not large enough to support both without sacrificing queue times. Also, I seriously doubt anyone has real numbers for those that queue exclusively for DM. Many get sucked into DMs to fill the matches for those that queued for them specifically.
Zos made a good decision. Being able to choose between solo queue and group queue is more significant than being able to queue for specific matches. That has been a much hotter topic since BGs were added to the game.
Why do you think that? Do you frequently play BGs? The BG regulars have been complaining in various BG guilds and discords about not having the option to play DM ever since the patch. All the pvp streamers ONLY chose to queue DM in the past, all the BG guilds only played DM, and even regular solo players were DM only. If there was an option between DM and the other game modes, DM would be the mode filling games quickly.
That would be the BG regulars you know of from them voicing their throughs in those venues. I expect it is very much like the forums that most do not say anything because they do not visit the discord and such.
Considering this thread or forums are not on fire with people claiming they want such a choice I question the claim that "The majority of people that regularly and primarily play BGs almost exclusively played DM" is based on real information. Please back up such a claim with real numbers of people who chose to queue for DMs vs all participants in BGs. Remember, total participants in DMs is meaningless that does not mean that is their choice as the GF would place random queues into DMs as well.
Just asking for verification of such a claim since that is the basis of what you are saying.
Do you regularly play BGs? It's extremely obvious that DM is the preferred mode for most people who actually play BGs regularly. Not only is this the general consensus of the BG streamers, but it's also the overwhelming opinion of the largest social BG guild on PC NA (300+ people) and all the smaller, more focused BG guilds.
Saying stuff like this makes it seem like you really aren't involved in the BG scene, which would make sense unless you're on a different platform, because no one I've talked to on PC NA has seen you in BGs before. The BG community is filled with players that basically login and mostly just play BGs. Everyone knows each other or sees the regulars around, so it's very easy to gauge the community's opinion on certain changes and taking away the queue for DM is extremely unpopular.
I have. I have not recently out of principle. As someone who would queue solo but also with friends, I ceased when the queue was solo only.
It does not seem those people feel as strongly about this as you seem to think as this thread is only on its second page in three days time. By forum standards that is pretty much a snoozer.
Edit: and that is with our conversation taking up a good part of a page.
Taleof2Cities wrote: »I think it was a good decision to not fragment the BG queue further by having everyone queue for random BGs. Being able to queue with a group of friends is much more important than being able to queue for a specific type of BG.
Exactly, @idk.
You can either have a split queue between solos/pre-mades OR a single queue by match mode. But you can't have both.
Why not? The majority of people that regularly and primarily play BGs almost exclusively played DM. That's been the case since long before the solo queue was added. ZOS could just add a DM and non DM queuing option to the regular queue and keep the solo queue random.
Because the player base active in BGs is not large enough to support both without sacrificing queue times. Also, I seriously doubt anyone has real numbers for those that queue exclusively for DM. Many get sucked into DMs to fill the matches for those that queued for them specifically.
Zos made a good decision. Being able to choose between solo queue and group queue is more significant than being able to queue for specific matches. That has been a much hotter topic since BGs were added to the game.
Why do you think that? Do you frequently play BGs? The BG regulars have been complaining in various BG guilds and discords about not having the option to play DM ever since the patch. All the pvp streamers ONLY chose to queue DM in the past, all the BG guilds only played DM, and even regular solo players were DM only. If there was an option between DM and the other game modes, DM would be the mode filling games quickly.
That would be the BG regulars you know of from them voicing their throughs in those venues. I expect it is very much like the forums that most do not say anything because they do not visit the discord and such.
Considering this thread or forums are not on fire with people claiming they want such a choice I question the claim that "The majority of people that regularly and primarily play BGs almost exclusively played DM" is based on real information. Please back up such a claim with real numbers of people who chose to queue for DMs vs all participants in BGs. Remember, total participants in DMs is meaningless that does not mean that is their choice as the GF would place random queues into DMs as well.
Just asking for verification of such a claim since that is the basis of what you are saying.
Do you regularly play BGs? It's extremely obvious that DM is the preferred mode for most people who actually play BGs regularly. Not only is this the general consensus of the BG streamers, but it's also the overwhelming opinion of the largest social BG guild on PC NA (300+ people) and all the smaller, more focused BG guilds.
Saying stuff like this makes it seem like you really aren't involved in the BG scene, which would make sense unless you're on a different platform, because no one I've talked to on PC NA has seen you in BGs before. The BG community is filled with players that basically login and mostly just play BGs. Everyone knows each other or sees the regulars around, so it's very easy to gauge the community's opinion on certain changes and taking away the queue for DM is extremely unpopular.
I have. I have not recently out of principle. As someone who would queue solo but also with friends, I ceased when the queue was solo only.
It does not seem those people feel as strongly about this as you seem to think as this thread is only on its second page in three days time. By forum standards that is pretty much a snoozer.
Edit: and that is with our conversation taking up a good part of a page.
Maybe because people are tired of ZOS never listening to feedback so they stopped bothering to check the forums...