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Battlegrounds: Allow DM mode

WolF_cze
WolF_cze
Soul Shriven
I have discussed with battlegrounds geeks like me and we all agree that primary reason to play BG is to play a mode we like, especially the DM mode. We build our characters primary around DM to challenge ourselves against players, to get high in rank and to be simply best.

Loosing the option to select Death-match mode will basically lead to either 1) abandoning the games modes we do not like or 2) playing less. I believe that neither of those two options is good for our ESO community. Hence I would like to ask to
  • consider introductin DM mode selection (and other modes) back
  • create a new DM system for BG.

Despite this request, I still appreciate your effort and improvement in allowing team up games.

Sincerely

WolF
  • Olupajmibanan
    Olupajmibanan
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    As long as random is truly random and each mode has equal chance to appear and you can't be queued in random mode with those that selected their mode, I am all for adding selection of modes in addition to random queue.
    Edited by Olupajmibanan on November 3, 2020 9:18PM
  • Xiomaro
    Xiomaro
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    It would make sense to have a deathmatch only queue. Queuing random at high MMR meant deathmatch 90% of the time before this patch so it's clearly the most popular game mode. I also know a few people who only queued Land Grab but there aren't nearly as many of those people.

    Personally, I love all the different modes so I'm fine with the current situation but I think I'm probably in the minority - at least among the people who mostly just play BGs.
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  • OlumoGarbag
    OlumoGarbag
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    We need a lobby for deathmatch and maybe an adjusted landgrab version with only 2 flags.
    In no other gamemode is a fair matchmaking so important.
    class representative for the working class, non-cp, bwb and Trolling
  • Taleof2Cities
    Taleof2Cities
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    WolF_cze wrote: »
    I have discussed with battlegrounds geeks like me and we all agree that primary reason to play BG is to play a mode we like, especially the DM mode. We build our characters primary around DM to challenge ourselves against players, to get high in rank and to be simply best.

    Loosing the option to select Death-match mode will basically lead to either 1) abandoning the games modes we do not like or 2) playing less. I believe that neither of those two options is good for our ESO community. Hence I would like to ask to
    • consider introductin DM mode selection (and other modes) back
    • create a new DM system for BG.

    Despite this request, I still appreciate your effort and improvement in allowing team up games.

    Sincerely

    WolF

    @WolF_cze, is was a difficult decision for Rich and Team to move back to having a split queue for Battlegrounds.

    On the QuakeCon Q&A you could tell Rich was not excited about the decision.

    What you and the other posters are asking are to further fragment the queue by being able to select a battleground mode ... which will add considerably more time to players' wait time in queue.

    To put it a different way, would everyone in this thread rather have (a) what we have currently -- a split queue for pre-mades and solos, or (b) one single queue for solos (no pre-mades) but the choice of battleground mode like last patch?

    Because it's not possible to have both (a) and (b) because of the long wait times.

    Edited by Taleof2Cities on November 4, 2020 1:46AM
  • cheesefome
    cheesefome
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    Thank you sir for speaking your mind about how important this game mode is to us hard core pvpers. Really appreciate it because this mode is the only reason i still get on. Its to challenge the best and improve at pvp and most importantly it gets to the point quicker without having to run around in hopes for an pvp interaction with someone who is also looking for the same pvp competative experience.

    Please give us back deathmatch, i beg from the bottom of my heart. I want to support you guys and the game, but i simply cant if the only reason for playing is based on RNG. I heavily dislike the other 2 modes, please listen to us. ;(
  • Firstmep
    Firstmep
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    I think it wouldmake sensw for group queue to be deathmatch only, then they can leave solo queue as random only for now.
    While I know a lot of ppl who were excited to come back to bgs to play with friends, a lot of ppl are put off by the random only.

    The way I see it, they need to(for a long time now), revamp bg rewards to incentivise people to play. The daily bg completion gives 1 transmute crystal vs daily random normal giving 10.
    Also certain modes like domination, relic and probably chaosball too need to be reworked.
  • Olupajmibanan
    Olupajmibanan
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    Firstmep wrote: »
    I think it wouldmake sensw for group queue to be deathmatch only, then they can leave solo queue as random only for now.
    While I know a lot of ppl who were excited to come back to bgs to play with friends, a lot of ppl are put off by the random only.

    The way I see it, they need to(for a long time now), revamp bg rewards to incentivise people to play. The daily bg completion gives 1 transmute crystal vs daily random normal giving 10.
    Also certain modes like domination, relic and probably chaosball too need to be reworked.

    Cutting options is never a good idea (we saw the problems related to solo-only queue) so Deathmatch-only is just another cutting of available options = bad idea. The best solution is of course to have both, solo queue and group queue with random mode and pick your mode options. If the population is too low for that, what we have now is the best solution (although I'd prefer pick your mode option over random). You still can get DM on random, but if you made Group queue as DM-only you would cut all those players that want to play objective based modes with their friends.

    My personal opinion, objective based modes such as Capture the Relic (my personal favourite) are so much more fun in organized groups as they require thoughtful developing and adapting of strategy (provided that all 3 groups are relatively equally skilled).
  • Nezyr_Jezz
    Nezyr_Jezz
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    Selection dilutes the playerbase available for queue. Most primitive DM will always be chosen first which means it will be prevailent and the queue times for other options will be much longer. IMHO selective queue is a bad idea based on subjective point of view rather than a bigger picture.
  • nqvarihs
    nqvarihs
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    Nezyr_Jezz wrote: »
    Selection dilutes the playerbase available for queue. Most primitive DM will always be chosen first which means it will be prevailent and the queue times for other options will be much longer. IMHO selective queue is a bad idea based on subjective point of view rather than a bigger picture.

    allowing selected mode = tdm more prevalent = more people choosing tdm = majority getting what they want faster = ??? = subjective and not the big picture

    10/10
  • Nezyr_Jezz
    Nezyr_Jezz
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    nqvarihs wrote: »
    Nezyr_Jezz wrote: »
    Selection dilutes the playerbase available for queue. Most primitive DM will always be chosen first which means it will be prevailent and the queue times for other options will be much longer. IMHO selective queue is a bad idea based on subjective point of view rather than a bigger picture.

    allowing selected mode = tdm more prevalent = more people choosing tdm = majority getting what they want faster = ??? = subjective and not the big picture

    10/10

    And what about other modes? What about people waiting for them for hours because you have what you wanted... in the end both will suffer since instead of having one queue to take people from you will have a miltitude and thus all queue times will be longer. This happend to every mmo i played for the past 20 years.
  • nqvarihs
    nqvarihs
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    Nezyr_Jezz wrote: »
    And what about other modes? What about people waiting for them for hours because you have what you wanted... in the end both will suffer since instead of having one queue to take people from you will have a miltitude and thus all queue times will be longer. This happend to every mmo i played for the past 20 years.

    so you're trying to excuse punishing the majority because a few want different things? and completely skipping the part where everyone gets to play modes they dont want to play with the current system, while assuming everyone prefers slightly shorter queues over the gamemode they actually want. (which is usually the opposite, btw. most bg players will tell you they prefer the gamemode over the q time)
  • Nezyr_Jezz
    Nezyr_Jezz
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    nqvarihs wrote: »
    Nezyr_Jezz wrote: »
    And what about other modes? What about people waiting for them for hours because you have what you wanted... in the end both will suffer since instead of having one queue to take people from you will have a miltitude and thus all queue times will be longer. This happend to every mmo i played for the past 20 years.

    so you're trying to excuse punishing the majority because a few want different things? and completely skipping the part where everyone gets to play modes they dont want to play with the current system, while assuming everyone prefers slightly shorter queues over the gamemode they actually want. (which is usually the opposite, btw. most bg players will tell you they prefer the gamemode over the q time)

    Im not pushing anything. Stating fact rly, and considering it didn't helped any mmo that introduced selective map queues i think im in the right about it.

    If i would push anything i would remove DM altogether because its primitive as it can be. Objective based pvp is much more interesting and adds the neccesity of involvement. How many times have i seen players going only for kills in those games and making their team lose in the end :). It makes a game diversified by the approach first, then gear and skills.
  • OlumoGarbag
    OlumoGarbag
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    What will happen, is that when 2 premades meet they'll just do DM regardless of the game mode and the other team will either join in or will get farmed at base. If you wanted to do relic run or capture the flag you will definitely not be happy with that. But thats what is already happening if you like it or not
    class representative for the working class, non-cp, bwb and Trolling
  • BraidasNM
    BraidasNM
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    What will happen, is that when 2 premades meet they'll just do DM regardless of the game mode and the other team will either join in or will get farmed at base. If you wanted to do relic run or capture the flag you will definitely not be happy with that. But thats what is already happening if you like it or not

    yep, thats what we used to do when wed try to q against each other
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  • idk
    idk
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    I think it was a good decision to not fragment the BG queue further by having everyone queue for random BGs. Being able to queue with a group of friends is much more important than being able to queue for a specific type of BG.
  • nqvarihs
    nqvarihs
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    Nezyr_Jezz wrote: »
    Im not pushing anything. Stating fact rly, and considering it didn't helped any mmo that introduced selective map queues i think im in the right about it.

    If i would push anything i would remove DM altogether because its primitive as it can be. Objective based pvp is much more interesting and adds the neccesity of involvement. How many times have i seen players going only for kills in those games and making their team lose in the end :). It makes a game diversified by the approach first, then gear and skills.

    my bad, didnt realise you were a troll. this one's on me, i took the bait. have a good day :(
  • VixxVexx
    VixxVexx
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    Just give us a lobby system, can even be very basic. At this point I'll even take Q-ing up as a 12 man DM and have us spread out in 2 or 3 random groups.
  • dmvab
    dmvab
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    No, thank you.
    Let the way it is right now. You're welcome.
  • nukk3r
    nukk3r
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    I don't care about DM at all but I support the plea. I still haven't unlocked the dye given for 100 relic captures (it's my final uncommon dye) and this new all random thing made getting it near impossible.
  • Eevee_42
    Eevee_42
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    A deathmatch only que is badly needed at this point, a lot of pvp players who love battlegrounds are already feeling drained from the random que. There are too many game modes, so the odds of getting DM are way too low. Who wants to spend 4/5 games playing something they don’t find enjoyable? I’m certain ZOS has the data to support DM being the most popular mode, so why not add a que for it? There is a small niche player base that exclusively plays relic/land grab, but it isn’t a smart move to cater the entire system to a small percentage of the population.

    For people who want to actually pvp, the objective games basically incentivize running around and not actually pvping. This is probably preferred for people who don’t like pvp, who are unskilled or just want their quick and easy daily. It’s important to look at the bigger picture though and realize the majority of pvp players want to have consistent fights, test their builds and play something challenging and competitive.

    If the BG population is too low, maybe ZOS should think about why that is. Add incentives and new rewards. They don’t do anything to promote competitive play either. All I know is that the current system isn’t ideal for anybody. People will quickly get burnt out after being forced to play crazy king and capture the relic all day.
  • WolF_cze
    WolF_cze
    Soul Shriven
    WolF_cze wrote: »
    I have discussed with battlegrounds geeks like me and we all agree that primary reason to play BG is to play a mode we like, especially the DM mode. We build our characters primary around DM to challenge ourselves against players, to get high in rank and to be simply best.

    Loosing the option to select Death-match mode will basically lead to either 1) abandoning the games modes we do not like or 2) playing less. I believe that neither of those two options is good for our ESO community. Hence I would like to ask to
    • consider introductin DM mode selection (and other modes) back
    • create a new DM system for BG.

    Despite this request, I still appreciate your effort and improvement in allowing team up games.

    Sincerely

    WolF

    @WolF_cze, is was a difficult decision for Rich and Team to move back to having a split queue for Battlegrounds.

    On the QuakeCon Q&A you could tell Rich was not excited about the decision.

    What you and the other posters are asking are to further fragment the queue by being able to select a battleground mode ... which will add considerably more time to players' wait time in queue.

    To put it a different way, would everyone in this thread rather have (a) what we have currently -- a split queue for pre-mades and solos, or (b) one single queue for solos (no pre-mades) but the choice of battleground mode like last patch?

    Because it's not possible to have both (a) and (b) because of the long wait times.

    I have a couple of points on this actually:
    • Our request is mainly focused on DM (though I know some who prefer other modes as well)
    • People create their builds for a particular case of DM and see how it works. Now we wait 3 games which is annoying.
    • Hardcore players want to challenge themselves in the modes they are best and see how their builds will stand against similar competition. With random modes, this is basically not possible because getting up in ranking takes a lot of time.
    • Yes, we prefer a selection of modes over teams if it is really about a) (2 queues) vs b) (3 queues)
    • Is it really about having a) (2 queues) vs b) (3 queues) given the waiting time? Why should it take longer for those who do not care for a mode. Players who do not care for a mode pick random and can play instantly the mode which just needs a person (or a team). Players who care for a mode will wait. I guess it is a fair trade.
    • It creates wrong intensives and I have already seen it. People just leave the game once there is a mode they dislike. And you end up in a situation like 2v4v4.
  • Solariken
    Solariken
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    1 solo and 1 premade queue is great, but the premade queue needs to be death match only. There is zero reason to include the other game types in premade queue.
  • Grimlok_S
    Grimlok_S
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    Chaosball is the superior deathmatch, change my mind.
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  • Mariusghost84
    Mariusghost84
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    EVERY mode and match is a death match. ALWAYS.
  • StamPlar_1976
    StamPlar_1976
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    Wasn't it that you could queue for whatever game mode you wanted along with being able to queue with a pre-made before Zo$ got rid of group queues?

    If so, I don't see a problem with it. This request is just going back to what it originally was. And if Zo$ doesn't consider this request, two things will happen. A. People will just leave the match as soon as it starts. And B. People will turn the game mode into a death match if they do stay. Pissing off the people who want to play for objectives.

    I say let them have their TDMs to avoid all the salt that is going to happen and have to read about it on the forums from people mad about them ruining objective PvP.
  • Taleof2Cities
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    idk wrote: »
    I think it was a good decision to not fragment the BG queue further by having everyone queue for random BGs. Being able to queue with a group of friends is much more important than being able to queue for a specific type of BG.

    Exactly, @idk.

    You can either have a split queue between solos/pre-mades OR a single queue by match mode. But you can't have both.

  • Urvoth
    Urvoth
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    idk wrote: »
    I think it was a good decision to not fragment the BG queue further by having everyone queue for random BGs. Being able to queue with a group of friends is much more important than being able to queue for a specific type of BG.

    Exactly, @idk.

    You can either have a split queue between solos/pre-mades OR a single queue by match mode. But you can't have both.

    Why not? The majority of people that regularly and primarily play BGs almost exclusively played DM. That's been the case since long before the solo queue was added. ZOS could just add a DM and non DM queuing option to the regular queue and keep the solo queue random.
  • idk
    idk
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    Urvoth wrote: »
    idk wrote: »
    I think it was a good decision to not fragment the BG queue further by having everyone queue for random BGs. Being able to queue with a group of friends is much more important than being able to queue for a specific type of BG.

    Exactly, @idk.

    You can either have a split queue between solos/pre-mades OR a single queue by match mode. But you can't have both.

    Why not? The majority of people that regularly and primarily play BGs almost exclusively played DM. That's been the case since long before the solo queue was added. ZOS could just add a DM and non DM queuing option to the regular queue and keep the solo queue random.

    Because the player base active in BGs is not large enough to support both without sacrificing queue times. Also, I seriously doubt anyone has real numbers for those that queue exclusively for DM. Many get sucked into DMs to fill the matches for those that queued for them specifically.

    Zos made a good decision. Being able to choose between solo queue and group queue is more significant than being able to queue for specific matches. That has been a much hotter topic since BGs were added to the game.
  • sabresandiego_ESO
    sabresandiego_ESO
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    Often times two teams ignore the objective completely while the weaker third team runs around with the objective. Forcing deathmatch players into objective games is the single worst move ever made for battlegrounds.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Urvoth
    Urvoth
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    idk wrote: »
    Urvoth wrote: »
    idk wrote: »
    I think it was a good decision to not fragment the BG queue further by having everyone queue for random BGs. Being able to queue with a group of friends is much more important than being able to queue for a specific type of BG.

    Exactly, @idk.

    You can either have a split queue between solos/pre-mades OR a single queue by match mode. But you can't have both.

    Why not? The majority of people that regularly and primarily play BGs almost exclusively played DM. That's been the case since long before the solo queue was added. ZOS could just add a DM and non DM queuing option to the regular queue and keep the solo queue random.

    Because the player base active in BGs is not large enough to support both without sacrificing queue times. Also, I seriously doubt anyone has real numbers for those that queue exclusively for DM. Many get sucked into DMs to fill the matches for those that queued for them specifically.

    Zos made a good decision. Being able to choose between solo queue and group queue is more significant than being able to queue for specific matches. That has been a much hotter topic since BGs were added to the game.

    Why do you think that? Do you frequently play BGs? The BG regulars have been complaining in various BG guilds and discords about not having the option to play DM ever since the patch. All the pvp streamers ONLY chose to queue DM in the past, all the BG guilds only played DM, and even regular solo players were DM only. If there was an option between DM and the other game modes, DM would be the mode filling games quickly.
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