PizzaCat82 wrote: »Taleof2Cities wrote: »PizzaCat82 wrote: »
2. There are small guilds with out of the way traders who are donation based but Its a lot harder to sell in those places without add-ons. You'll get 50-75% of your stuff back in a month as expired.
That's entirely the point of a casual trader location that's "off the beaten path", @PizzaCat82.
Being in a casual trading guild means a lower tier of work to keep the guild going (and keeping the trader location).
It also means less dues (or in many cases no dues).
Sure, the traffic is lower ... but that's what the mellow environment is for.
Players have to be aware of whether this is the kind of guild that fits their desired trading playstyle.
Especially if they're a new player that needs to sell their Primal Style Book and 5 Oko Essence Runes they found completing the zone main quest.
If only there were a trading system that could accommodate all play-styles and avoid toxic guild harassment...
volkeswagon wrote: »I wanted to start a discussion for people to offer their ideas for trading reform. I have two ideas I'd like to share. Please remember that these are just ideas so lets keep our responses limited to your own ideas and respectful feedback and suggestions to each others ideas. So here are mine.
1. Have one trading house in each zones capital city. Houses in Alliance Capitals would hold 20 guilds and ones in other places like Vivec, Alinor, Daggerfall, etc would hold 10-12. Single traders out in the country and in Outlaw refuges could be either eliminated or house 3 guilds. How traders would work is Zos would set trader value for each trader spot. For example Mournhold could be 10 million, Vivec 4-5 million, daggerfall 3 milion, etc. First come first serve. The only thing is there would be requirements to bid on certain traders. For example; to purchase a Mournhold and other top tier traders your guild must be 3 months old with 400 plus active members. To purchase the next tier trader you must have 300 active members with no guild age requirement. The next tier would require 150 active members and the third tier 50 active members. By having a system like this there would be twice the traders available and you would know how much gold you need to purchase various locations. ZOS would act as a landlord and can raise or lower trader costs as well as capacity depending on traffic and demand. This could mean different prices and trader capacities on each server. Traders would become available to purchase during the same time window as the Lux vendor and Golden are. So once you've bought a trader for your guild you know you have one and have till flip to get ready. When someone visits a trading house it would show a list of the traders there and you can search all of them at once or individually.
2. Have no trading guilds. Each individual would be required to purchase a trading license.. The listing fee and commission (formerly guild cut) would very depending on the traffic of the trader. So Mournhold traders would cost the most to list. There could be different licences with different requirements to prevent alt accounts from using the traders for their shady business. Three tiers of traders. Gold tier being Capital traders. Purple tier being Vivec Alinor, Belkarth, etc and a blue tier being the rest. To list at Purple traders and under you must be level 50. To list at gold tier you must he CP 160. Blue tier must be level 10. You can then list up to 10 items at each trader for a total of 150 listings at one time like you have now and 100 max per tier
So here you have my ideas. Obviously there could be some tweeks but you get the basics. Both ideas maintain the seperate traders model as I think one large auction house would create chaos and cut throat prices due to too much competition and market saturation. Let us hear your ideas.
Your ideas are interesting.
Me personally: I've always liked the idea to let players set up their own trading booth inside their player housing. I consider that a fair compromise so players who don't belong to guilds with traders can still sell items on the market without compromising their beloved guild trader system they are so determined to keep.
That and they need to incorporate all of the features addons like Tamrieltradecentre add into the base game. This should have already been done a long time ago.
Taleof2Cities wrote: »PizzaCat82 wrote: »
2. There are small guilds with out of the way traders who are donation based but Its a lot harder to sell in those places without add-ons. You'll get 50-75% of your stuff back in a month as expired.
That's entirely the point of a casual trader location that's "off the beaten path", @PizzaCat82.
Being in a casual trading guild means a lower tier of work to keep the guild going (and keeping the trader location).
It also means less dues (or in many cases no dues).
Sure, the traffic is lower ... but that's what the mellow environment is for.
Players have to be aware of whether this is the kind of guild that fits their desired trading playstyle.
Especially if they're a new player that needs to sell their Primal Style Book and 5 Oko Essence Runes they found completing the zone main quest.
volkeswagon wrote: »I wanted to start a discussion for people to offer their ideas for trading reform. I have two ideas I'd like to share. Please remember that these are just ideas so lets keep our responses limited to your own ideas and respectful feedback and suggestions to each others ideas. So here are mine.
1. Have one trading house in each zones capital city. Houses in Alliance Capitals would hold 20 guilds and ones in other places like Vivec, Alinor, Daggerfall, etc would hold 10-12. Single traders out in the country and in Outlaw refuges could be either eliminated or house 3 guilds. How traders would work is Zos would set trader value for each trader spot. For example Mournhold could be 10 million, Vivec 4-5 million, daggerfall 3 milion, etc. First come first serve. The only thing is there would be requirements to bid on certain traders. For example; to purchase a Mournhold and other top tier traders your guild must be 3 months old with 400 plus active members. To purchase the next tier trader you must have 300 active members with no guild age requirement. The next tier would require 150 active members and the third tier 50 active members. By having a system like this there would be twice the traders available and you would know how much gold you need to purchase various locations. ZOS would act as a landlord and can raise or lower trader costs as well as capacity depending on traffic and demand. This could mean different prices and trader capacities on each server. Traders would become available to purchase during the same time window as the Lux vendor and Golden are. So once you've bought a trader for your guild you know you have one and have till flip to get ready. When someone visits a trading house it would show a list of the traders there and you can search all of them at once or individually.
2. Have no trading guilds. Each individual would be required to purchase a trading license.. The listing fee and commission (formerly guild cut) would very depending on the traffic of the trader. So Mournhold traders would cost the most to list. There could be different licences with different requirements to prevent alt accounts from using the traders for their shady business. Three tiers of traders. Gold tier being Capital traders. Purple tier being Vivec Alinor, Belkarth, etc and a blue tier being the rest. To list at Purple traders and under you must be level 50. To list at gold tier you must he CP 160. Blue tier must be level 10. You can then list up to 10 items at each trader for a total of 150 listings at one time like you have now and 100 max per tier
So here you have my ideas. Obviously there could be some tweeks but you get the basics. Both ideas maintain the seperate traders model as I think one large auction house would create chaos and cut throat prices due to too much competition and market saturation. Let us hear your ideas.
Your ideas are interesting.
Me personally: I've always liked the idea to let players set up their own trading booth inside their player housing. I consider that a fair compromise so players who don't belong to guilds with traders can still sell items on the market without compromising their beloved guild trader system they are so determined to keep.
That and they need to incorporate all of the features addons like Tamrieltradecentre add into the base game. This should have already been done a long time ago.
Not if they affect performance, thanks!
cyclonus11 wrote: »Here's an idea:
- Have one trading 'broker' per zone
- Must be in a guild to list items on the broker, but it's any guild - no need for bidding or anything resembling a second job
- When in a guild, you can also list items from your home avoiding broker fees! But you don't need a home merchant to list on the brokers. It just gives guildies a way to avoid higher fees
(home listing idea partially stolen from EQ2)
DigitalHype wrote: »What is to stop the owners of the TTC data from making a pricing table with low water marks for each high volume item that could be flipped for a hefty profit and then automatically scanning the listings before they post them externally? Allowing them a first chance at buying.
This is a genuine question. Is there anything other than their integrity that prevents that from a techincal perspective?
cyclonus11 wrote: »Here's an idea:
- Have one trading 'broker' per zone
- Must be in a guild to list items on the broker, but it's any guild - no need for bidding or anything resembling a second job
- When in a guild, you can also list items from your home avoiding broker fees! But you don't need a home merchant to list on the brokers. It just gives guildies a way to avoid higher fees
(home listing idea partially stolen from EQ2)
PizzaCat82 wrote: »Taleof2Cities wrote: »PizzaCat82 wrote: »
2. There are small guilds with out of the way traders who are donation based but Its a lot harder to sell in those places without add-ons. You'll get 50-75% of your stuff back in a month as expired.
That's entirely the point of a casual trader location that's "off the beaten path", @PizzaCat82.
Being in a casual trading guild means a lower tier of work to keep the guild going (and keeping the trader location).
It also means less dues (or in many cases no dues).
Sure, the traffic is lower ... but that's what the mellow environment is for.
Players have to be aware of whether this is the kind of guild that fits their desired trading playstyle.
Especially if they're a new player that needs to sell their Primal Style Book and 5 Oko Essence Runes they found completing the zone main quest.
If only there were a trading system that could accommodate all play-styles and avoid toxic guild harassment...
PizzaCat82 wrote: »PizzaCat82 wrote: »We are not put against each other. Also, I have been in the same trading guild since late 2014 and have never had to pay dues yet we are in a solid location. I did take a break, and as happened with all my guilds, I was kicked out. When I came back I was able to get a quick invite and trudged along with my game. No issues, no problems.
The fact that you don't have to pay dues is extremely telling of your PC Addon privilege.
Since we have guides on PC that charge dues and the one I am in does not the access to addons is irrelevant.
Then it sounds like you're in a guild that's not in fierce competition for its trading spot, and "solid location"is relative depending on what system you use.
Any trader is a solid location when you have an add-on telling you where to buy things.
We are not put against each other. Also, I have been in the same trading guild since late 2014 and have never had to pay dues yet we are in a solid location. I did take a break, and as happened with all my guilds, I was kicked out. When I came back I was able to get a quick invite and trudged along with my game. No issues, no problems.
Taleof2Cities wrote: »PizzaCat82 wrote: »Taleof2Cities wrote: »PizzaCat82 wrote: »
2. There are small guilds with out of the way traders who are donation based but Its a lot harder to sell in those places without add-ons. You'll get 50-75% of your stuff back in a month as expired.
That's entirely the point of a casual trader location that's "off the beaten path", @PizzaCat82.
Being in a casual trading guild means a lower tier of work to keep the guild going (and keeping the trader location).
It also means less dues (or in many cases no dues).
Sure, the traffic is lower ... but that's what the mellow environment is for.
Players have to be aware of whether this is the kind of guild that fits their desired trading playstyle.
Especially if they're a new player that needs to sell their Primal Style Book and 5 Oko Essence Runes they found completing the zone main quest.
If only there were a trading system that could accommodate all play-styles and avoid toxic guild harassment...
Guild harassment can occur in any guild, @PizzaCat82 ... it's not something that's unique to trading guilds.
I'm still failing to see how this supports wholesale changes to the trading system.
PizzaCat82 wrote: »
If only there were a trading system that could accommodate all play-styles and avoid toxic guild harassment...
NotaDaedraWorshipper wrote: »PizzaCat82 wrote: »
If only there were a trading system that could accommodate all play-styles and avoid toxic guild harassment...
And what amazing system would this be? Because I've never heard of one. Global auctionhouses are horrible too.
Seriously, the only real issue here is that consoles don't have addons to make things slightly more convinient.
PizzaCat82 wrote: »NotaDaedraWorshipper wrote: »PizzaCat82 wrote: »
If only there were a trading system that could accommodate all play-styles and avoid toxic guild harassment...
And what amazing system would this be? Because I've never heard of one. Global auctionhouses are horrible too.
Seriously, the only real issue here is that consoles don't have addons to make things slightly more convinient.
Must be nice to have all the positives of a central trading hub with none of the downsides.
PizzaCat82 wrote: »Taleof2Cities wrote: »PizzaCat82 wrote: »Taleof2Cities wrote: »PizzaCat82 wrote: »
2. There are small guilds with out of the way traders who are donation based but Its a lot harder to sell in those places without add-ons. You'll get 50-75% of your stuff back in a month as expired.
That's entirely the point of a casual trader location that's "off the beaten path", @PizzaCat82.
Being in a casual trading guild means a lower tier of work to keep the guild going (and keeping the trader location).
It also means less dues (or in many cases no dues).
Sure, the traffic is lower ... but that's what the mellow environment is for.
Players have to be aware of whether this is the kind of guild that fits their desired trading playstyle.
Especially if they're a new player that needs to sell their Primal Style Book and 5 Oko Essence Runes they found completing the zone main quest.
If only there were a trading system that could accommodate all play-styles and avoid toxic guild harassment...
Guild harassment can occur in any guild, @PizzaCat82 ... it's not something that's unique to trading guilds.
I'm still failing to see how this supports wholesale changes to the trading system.
ZOS requires Guilds to easily trade. Guild Harassment can occur in any guild.If you want to trade, you must hope you get in a guild that doesn't get harassed or does the harassing. You can leave a bad guild. You cant get back the guild dues and listing fees. You can't get back the donations. You can't get back the abuse and the time wasted.
PizzaCat82 wrote: »Taleof2Cities wrote: »PizzaCat82 wrote: »Taleof2Cities wrote: »PizzaCat82 wrote: »
2. There are small guilds with out of the way traders who are donation based but Its a lot harder to sell in those places without add-ons. You'll get 50-75% of your stuff back in a month as expired.
That's entirely the point of a casual trader location that's "off the beaten path", @PizzaCat82.
Being in a casual trading guild means a lower tier of work to keep the guild going (and keeping the trader location).
It also means less dues (or in many cases no dues).
Sure, the traffic is lower ... but that's what the mellow environment is for.
Players have to be aware of whether this is the kind of guild that fits their desired trading playstyle.
Especially if they're a new player that needs to sell their Primal Style Book and 5 Oko Essence Runes they found completing the zone main quest.
If only there were a trading system that could accommodate all play-styles and avoid toxic guild harassment...
Guild harassment can occur in any guild, @PizzaCat82 ... it's not something that's unique to trading guilds.
I'm still failing to see how this supports wholesale changes to the trading system.
ZOS requires Guilds to easily trade. Guild Harassment can occur in any guild.If you want to trade, you must hope you get in a guild that doesn't get harassed or does the harassing. You can leave a bad guild. You cant get back the guild dues and listing fees. You can't get back the donations. You can't get back the abuse and the time wasted.
Guild harassment, and as far as that goes we can speak to guild drama, is quickly taken care of if the guild has good leaders. It is called kicking the idiot from the guild.
If a guild is harassing another guild then report them. Read the ToS, harassment is against it.
If you are not selling a lot why are you even donating?
This still sounds like you have had a lot of unfortunate experience with some very bad guild leadership. As I already suggested, ask those you run with, as in your other guilds, to find someone who is in a good guild that has requirements that fit what you are willing to deal with. That is how I found my current trade guild back in 2014.
DragonRacer wrote: »*rubs temples*
I hear almost equally toxic horror stories about a lot of trials guilds, but that somehow seems less contentious than trading guilds in general forum conversation.
Not every good trading guild is transaction-only with dead chat. There are plenty of - again - donation-based trading guilds with a vibrant social and/or trials/dungeons/housing contests/what-have-you elements to them who regularly get traders in damned good cities like Vivec, Alinor, Rimmen, Rawl’kha, Belkarth and maybe every few weeks/months a capital trader (though, frankly, from a GM standpoint, that’s waaaay overpaying for a trader when you look at ROI of pages sold in many instances, but “dat brand name”). I GM one and could name at minimum two others right off the top of my head that are equal.
Avoid regular capital guilds if you want to avoid the weirdness you experienced before, @PizzaCat82 But I’d challenge you to join my guild or some suggested others before 100% poo-pooing every trader guild ever for all time and call GMs sociopaths because of your negative Mafia experiences.
Trader guilds outside the Mafia exist and don’t deserve this broad brush you insist upon stroking.
(But, yes, if you joined my guild, you would see optional raffles in MOTD and would see a Friday night guild text chat auction weekly. The horror. None are mandatory participation. Active for 21+ days unless special circumstances is the only “you won’t get kicked” requirement. And *gasp shock horror* MOTD even has a Halloween housing contest in it because we only care about being a trading guild and stuff.)
(Also also... saw this earlier in thread... hi. Console GM of a primarily trading guild. Fine with current system, but chill with suggested changes or improvements. I wouldn’t die on the hill of our current system, but mostly just feeling less chill about the constant insults towards all trading guilds at this point. If we blew everything up tomorrow and installed a global auction house, I would give literally zero you-know-whats. Because *gasp shock wut* my trading guild has other aspects/positives to it besides trading. So do the others I could suggest.)
PizzaCat82 wrote: »PizzaCat82 wrote: »Taleof2Cities wrote: »PizzaCat82 wrote: »Taleof2Cities wrote: »PizzaCat82 wrote: »
2. There are small guilds with out of the way traders who are donation based but Its a lot harder to sell in those places without add-ons. You'll get 50-75% of your stuff back in a month as expired.
That's entirely the point of a casual trader location that's "off the beaten path", @PizzaCat82.
Being in a casual trading guild means a lower tier of work to keep the guild going (and keeping the trader location).
It also means less dues (or in many cases no dues).
Sure, the traffic is lower ... but that's what the mellow environment is for.
Players have to be aware of whether this is the kind of guild that fits their desired trading playstyle.
Especially if they're a new player that needs to sell their Primal Style Book and 5 Oko Essence Runes they found completing the zone main quest.
If only there were a trading system that could accommodate all play-styles and avoid toxic guild harassment...
Guild harassment can occur in any guild, @PizzaCat82 ... it's not something that's unique to trading guilds.
I'm still failing to see how this supports wholesale changes to the trading system.
ZOS requires Guilds to easily trade. Guild Harassment can occur in any guild.If you want to trade, you must hope you get in a guild that doesn't get harassed or does the harassing. You can leave a bad guild. You cant get back the guild dues and listing fees. You can't get back the donations. You can't get back the abuse and the time wasted.
Guild harassment, and as far as that goes we can speak to guild drama, is quickly taken care of if the guild has good leaders. It is called kicking the idiot from the guild.
If a guild is harassing another guild then report them. Read the ToS, harassment is against it.
If you are not selling a lot why are you even donating?
This still sounds like you have had a lot of unfortunate experience with some very bad guild leadership. As I already suggested, ask those you run with, as in your other guilds, to find someone who is in a good guild that has requirements that fit what you are willing to deal with. That is how I found my current trade guild back in 2014.
Unfortunate? What a white-wash of a terrible event that is designed to happen with the current system.
But please, tell me how to find a good guild, something I don't need and didn't ask for.
PizzaCat82 wrote: »PizzaCat82 wrote: »We are not put against each other. Also, I have been in the same trading guild since late 2014 and have never had to pay dues yet we are in a solid location. I did take a break, and as happened with all my guilds, I was kicked out. When I came back I was able to get a quick invite and trudged along with my game. No issues, no problems.
The fact that you don't have to pay dues is extremely telling of your PC Addon privilege.
And how does pc having addons have anything at all to do with not paying dues?
Because most traders in major cities on PC check indvidual selling by addons. Consoles don't have that luxury.
PizzaCat82 wrote: »PizzaCat82 wrote: »We are not put against each other. Also, I have been in the same trading guild since late 2014 and have never had to pay dues yet we are in a solid location. I did take a break, and as happened with all my guilds, I was kicked out. When I came back I was able to get a quick invite and trudged along with my game. No issues, no problems.
The fact that you don't have to pay dues is extremely telling of your PC Addon privilege.
And how does pc having addons have anything at all to do with not paying dues?
Because most traders in major cities on PC check indvidual selling by addons. Consoles don't have that luxury.
Again, not seeing the connection.
Unless you're trying to say that guilds enforce price fixing, and make all members sell at the same prices, I don't know what you're talking about.Or do you think the gms get kickbacks from the add-on makers who put up their FREE add-ons for download or something?
Guilds don't base "requires dues" by how much individuals sell. If they want a set amount of gold coming in for "reasons", they will set dues or required sales amounts. If they want to have a voluntary guild with no dues and no required sales, they'll set it up that way. Add-ons are irrelevant. One of my no dues social guilds doesn't use TTC. My no dues no sales requirements *trading* guild does. So add-ons do what, exactly?
None of my guilds tell me how much I have to charge for anything. I put a price out, if I guessed too high, it gets returned eventually. If it's reasonable it sells. Do console players need an add-on for common sense? And dues or lack thereof have nothing to do with add-ons.
DigitalHype wrote: »What is to stop the owners of the TTC data from making a pricing table with low water marks for each high volume item that could be flipped for a hefty profit and then automatically scanning the listings before they post them externally? Allowing them a first chance at buying.
This is a genuine question. Is there anything other than their integrity that prevents that from a techincal perspective?
DigitalHype wrote: »What is to stop the owners of the TTC data from making a pricing table with low water marks for each high volume item that could be flipped for a hefty profit and then automatically scanning the listings before they post them externally? Allowing them a first chance at buying.
This is a genuine question. Is there anything other than their integrity that prevents that from a techincal perspective?
Technically, it would probably work.
But not very well.
- TTC is not real-time. The seller has to have the extra tool running, they have to log out/reloadui after putting the item up for sale, or someone else has to scan the guild store and then again, log out/reloadui. It can be hours before an item ends up in TTC's data base.
- They would still need to physically travel in-game to those trader locations. With riding around and load-screens, that's an awful lot of time spent. If you know how to trade, and unless you absolutely want to sit on millions of gold for no particular reason, that's simply not worth the effort.
- I'm not sure how much the TTC guy actually even plays the game.The site seemed more of a proof-of concept thing that was meant to be helpful, and then got completely out of hand, with server costs and admin stuff and all that hassle.
Point 1 is the most important, though. You see a lot of entries in TTC's data base that are just gone - that's because between the seller putting the item up, or someone scanning the guild, and relogging to commit the data to TTC, there's too much delay so someone else snapped the item "manually". Having priority access to TTC's data base does not even guarantee you getting the good deals, so you would run around the game for nothing at all, most of the time.