How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!
How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all!
I agree OP. Its all ready been well documented that ZOS/ESO RNG is not TRUE RNG
I ran a dungeon yesterday and this guy had been looking for a particular set. He had run it 12 times that day already and not seen a single piece of the gear set he was looking for.
[snip] I find it much more likely that he was looking for specific pieces of the set, possibly with specific traits, and didn't get those specific things. The idea that no pieces at all of a particular dungeon set dropped in 12 runs is laughable. Either this guy was exaggerating in his frustration, [snip]
Not a leap at all. That kind of drop rate seem to be inline with how the game handles RNG, which is group based, not individual based. I have seen this countless times myself and measured this along with my girlfriend a couple years ago for three months straight. Our findings held true then, and now.
So, based on what I have been able to test and observe, this pattern holds true. It's predictable. That leads me to believe that this person is not out of line when they make the commentary that they are not seeing drops at all.
Again, please provide said documentation. [snip]
And based on my own non documented experiences and observations this scenario is unlikely to the point of being unbelievable. Every single videogame I'be ever played that featured loot drops has had people make claims about the RNG being broken, unfair, or biased. Every single one. I've not once seen anyone provide proof. In fact the few times I've seen players actually document a significant sample size of drops over a significant period of time the results have always been consistent with RNG functioning as intended.
[snip]
20+ years of playing MMO's. MMO players have shown themselves time and again to be an absolutely obsessive community. Every aspect of these games is gone over with a fine tooth comb. Thousands of hours are spent testing every conceivable aspect of these games. Dozens of hours will be spent proving which skill does 0.5% more dps than another. Hours of video, and dozens of spreadsheets will be produced during such testing.
And yet for all the hundreds of times I've seen people make claims about broken RNG not once have I ever seen documented proof. Just claims and anecdotes.
[snip]
Problem is that we lack something like the crown crate logger for drops.[snip]
20+ years of playing MMO's. MMO players have shown themselves time and again to be an absolutely obsessive community. Every aspect of these games is gone over with a fine tooth comb. Thousands of hours are spent testing every conceivable aspect of these games. Dozens of hours will be spent proving which skill does 0.5% more dps than another. Hours of video, and dozens of spreadsheets will be produced during such testing.
And yet for all the hundreds of times I've seen people make claims about broken RNG not once have I ever seen documented proof. Just claims and anecdotes.
[snip]
Problem is that we lack something like the crown crate logger for drops.[snip]
20+ years of playing MMO's. MMO players have shown themselves time and again to be an absolutely obsessive community. Every aspect of these games is gone over with a fine tooth comb. Thousands of hours are spent testing every conceivable aspect of these games. Dozens of hours will be spent proving which skill does 0.5% more dps than another. Hours of video, and dozens of spreadsheets will be produced during such testing.
And yet for all the hundreds of times I've seen people make claims about broken RNG not once have I ever seen documented proof. Just claims and anecdotes.
[snip]
Had we had it we could just look at the data to get drop rates.
I say its very strong indications that drop rates for some sets are tilted so its less chance of getting them.
[snip] I find it much more likely that he was looking for specific pieces of the set, possibly with specific traits, and didn't get those specific things. The idea that no pieces at all of a particular dungeon set dropped in 12 runs is laughable. Either this guy was exaggerating in his frustration, [snip]
How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!
How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!
I agree OP. Its all ready been well documented that ZOS/ESO RNG is not TRUE RNG as some RNG on computers is based on white noise. Their RNG seem to be group based, not individual based.
Problem is that we lack something like the crown crate logger for drops.
Had we had it we could just look at the data to get drop rates.
I say its very strong indications that drop rates for some sets are tilted so its less chance of getting them.