How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!
How is it that people really don't understand what random means? Each time there is an armor drop...it is 33% chance to get the weight(or rather the set) your are looking for. That means, that in EVERY SINGLE DROP YOU HAVE A 66% CHANCE OF NOT GETTING WHAT YOU ARE LOOKING FOR. It resets, and the odds are against you every single time...it doesn't matter if its 1 time or 100 times, each and every time the odds are against you...so yeah, not surprising with poor odds multiplied by 4 is still equal to poor odds. This becomes more and more compounded with each specific piece you are looking for. Sure...it will eventually drop, but you can't go in expecting anything you are looking for to drop.
How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all!
No, that is exactly what RNG is.I agree OP. Its all ready been well documented that ZOS/ESO RNG is not TRUE RNG
Please provide said documentation. Otherwise you are just making baseless claims.I ran a dungeon yesterday and this guy had been looking for a particular set. He had run it 12 times that day already and not seen a single piece of the gear set he was looking for.
[snip] I find it much more likely that he was looking for specific pieces of the set, possibly with specific traits, and didn't get those specific things. The idea that no pieces at all of a particular dungeon set dropped in 12 runs is laughable. Either this guy was exaggerating in his frustration, [snip]
[edited for baiting]
Not a leap at all. That kind of drop rate seem to be inline with how the game handles RNG, which is group based, not individual based. I have seen this countless times myself and measured this along with my girlfriend a couple years ago for three months straight. Our findings held true then, and now.
Again, please provide said documentation. [snip]So, based on what I have been able to test and observe, this pattern holds true. It's predictable. That leads me to believe that this person is not out of line when they make the commentary that they are not seeing drops at all.
And based on my own non documented experiences and observations this scenario is unlikely to the point of being unbelievable. Every single videogame I've ever played that featured loot drops has had people make claims about the RNG being broken, unfair, or biased. Every single one. I've not once seen anyone provide proof. In fact the few times I've seen players actually document a significant sample size of drops over a significant period of time the results have always been consistent with RNG functioning as intended.
[edited for baiting]
gatekeeper13 wrote: »I ve done Cloudrest trial more than 40 times. Not 1 in my group ever got a Siroria inferno staff, neither in boss loot or quest reward.
Opened hundreds of chests in Deshaan and Mother's Sorrow inferno never dropped.
Done Arx Corinium like 100 times. Only once did I see a Medusa inferno drop. Medusa Resto drops almost at 1/3 runs.
Wasted more than 60 keys to get Kjalnar's Nightmare medium shoulders. Never dropped.
Had to run MHK around 20 times for a Savage Werewolf belt to drop, getting same drops most of the time.
Wasted 120 Gladiator Proof for a chance to complete the Knight of the Circle style. 4/6 drops were Helmet.
This is more than enough for me to believe firmly that we are talking about a completely BROKEN RNG system. If it's not broken, then it's certainly designed to give you low drop rates for needed items.
How is it that people really don't understand what random means? Each time there is an armor drop...it is 33% chance to get the weight(or rather the set) your are looking for. That means, that in EVERY SINGLE DROP YOU HAVE A 66% CHANCE OF NOT GETTING WHAT YOU ARE LOOKING FOR. It resets, and the odds are against you every single time...it doesn't matter if its 1 time or 100 times, each and every time the odds are against you...so yeah, not surprising with poor odds multiplied by 4 is still equal to poor odds. This becomes more and more compounded with each specific piece you are looking for. Sure...it will eventually drop, but you can't go in expecting anything you are looking for to drop.
I Ran Castle Thorn over 40 times for a crimson necklace, and even cycled through toons. The only way I ended up getting the necklace was due to someone else hitting level 50 before the last boss and it dropped for him. Luckily it scaled to my level.
Donny_Vito wrote: »Sometimes I get so frustrated with the RNG on ESO that I have to take a break. At times, feels like the RNG has something out for you...
How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!
WySoSirius wrote: »Try farming for sergeant mail 1handers in wayrest sewers and not one person in the group loots any. On multiple occasions
Also just recently I have noticed on a second avatar I can not get purple lead drops even when I have followed alcasts guide. So I agree there is no RNG. The loot tables broken
WySoSirius wrote: »Try farming for sergeant mail 1handers in wayrest sewers and not one person in the group loots any. On multiple occasions
Also just recently I have noticed on a second avatar I can not get purple lead drops even when I have followed alcasts guide. So I agree there is no RNG. The loot tables broken
[snip]
20+ years of playing MMO's. MMO players have shown themselves time and again to be an absolutely obsessive community. Every aspect of these games is gone over with a fine tooth comb. Thousands of hours are spent testing every conceivable aspect of these games. Dozens of hours will be spent proving which skill does 0.5% more dps than another. Hours of video, and dozens of spreadsheets will be produced during such testing.
And yet for all the hundreds of times I've seen people make claims about broken RNG not once have I ever seen documented proof. Just claims and anecdotes.
[snip]
Would you like to document every possible drop in the game with exact percentages including every possible variable? Please be realistic, we all know RNG is these games are horrible but to even consider documenting it is just borderline insane.
volkeswagon wrote: »Then there are people that refine 1000 scraps and get 1 wax then another gets 10. One time I cut 2 stacks of fish and got no perfect roe. Another time I got 7 from 125 fish, so I do find rng very up and down. And it's this up and down that leads to numerous theories on how to improve the odds. If you use these stations you get more gold mats, if you cut fish while standing in water you get more roe, if you refine at 6am you get more gold mats, if you wait 30 seconds before looting the boss you get better drops, if you refine in your underwear you get more temps, if you sing the Golden Girls theme while doing Maelstrom you have a better chance of getting the inferno staff.
Scion_of_Yggdrasil wrote: »There are many ways to "randomize" drops. We are trying to say that ESO is not using a fair or reasonable method. But I digress. I don't know any more than those claiming "this is random." After a quick google of "rng" this was suggested. It really is fascinating stuff. Clearly, this is a recurring subject for debate.
gatekeeper13 wrote: »I ve done Cloudrest trial more than 40 times. Not 1 in my group ever got a Siroria inferno staff, neither in boss loot or quest reward.
Opened hundreds of chests in Deshaan and Mother's Sorrow inferno never dropped.
Done Arx Corinium like 100 times. Only once did I see a Medusa inferno drop. Medusa Resto drops almost at 1/3 runs.
Wasted more than 60 keys to get Kjalnar's Nightmare medium shoulders. Never dropped.
Had to run MHK around 20 times for a Savage Werewolf belt to drop, getting same drops most of the time.
Wasted 120 Gladiator Proof for a chance to complete the Knight of the Circle style. 4/6 drops were Helmet.
This is more than enough for me to believe firmly that we are talking about a completely BROKEN RNG system. If it's not broken, then it's certainly designed to give you low drop rates for needed items.
I Ran Castle Thorn over 40 times for a crimson necklace, and even cycled through toons. The only way I ended up getting the necklace was due to someone else hitting level 50 before the last boss and it dropped for him. Luckily it scaled to my level.
gatekeeper13 wrote: »Scion_of_Yggdrasil wrote: »There are many ways to "randomize" drops. We are trying to say that ESO is not using a fair or reasonable method. But I digress. I don't know any more than those claiming "this is random." After a quick google of "rng" this was suggested. It really is fascinating stuff. Clearly, this is a recurring subject for debate.
Fanboys will refuse to believe you even if you bring them the game code with the rng algorithms. They just want to disagree.
40+ CR runs with no Siroria Inferno for any group member neither in boss loot or reward container makes perfect sense for them.
How is it that a 4 man group runs scalecaller, and not one single person got a piece of medium armor? That isn't RNG at all! The loot drop table needs some serious adjusting. You can't expect people to grind dungeons when things like that happens!