Stinkyremy wrote: »You are adding all this nerfs to it's damage so that frost staff is not dps viable so no dd like frost wardens will ever use it, then you are botching up the skills so no tank will ever use it. Then on top of that you are forcing at least one player to use it with the brittle buff/debuff so someone has to use it in meta trials and PvP.
It could be so easy to get it right, on one side of the morphs it is all about tanking, other side of the morphs all about dps. Plus the damage of the weapon comes from the build, a tank isn't going to be destroying mobs even if he had a flame staff, so there is no need to nerf the overall frost damage at all, it should be equal, well equally different to the other 2 elemental staves.
I am seeing the community here and all over the internet coming up with the same ideas, and we are the ones who play the game, we know what we want.
Firstly, take taunt off of destructive clench, why would we ever want to taunt and CC at a distance! It has weaker range that the undaunted taunt, is slower start up and you are getting rid of a range stun that is great and fun to use.
People have already suggested, make elemental susceptibility the taunt, it's a faster start up, has even better range that the undaunted range taunt, is never really used over elemental drain so no one will really miss the skill and above all has breach/fracture, the exact thing that will make a frost taunt viable and an actual equal competing tool vs sword and board.
Add reduce block cost to elemental susceptibility too and you are having 1 skill do what a sword and board does in 2 skills!. Even more of a reason to use a frost staff over a sword and board.
Here is the perfect changes to make a universal frost staff tanking weapon.:
Element susceptibility as a universal taunt 15 secs, major breach/fracture 13 secs.
(direct one handed pierce armour substitute)
Unstable wall of elements with a frost staff slows movement as it did before, doesn't immobilize chilled enemies nor explodes for damage but explodes for the new group shield you have implemented.
(that is a good support idea)
Element ring immobilizes for 3-7 secs, a perfect substitute for any CC, DKs talons for eg. OR you could do the same with pulsar instead.
Destructive clench with a frost staff Is a range immobilization as it was before.
Crushing shock with a frost staff pulls the enemy closer as a chain instead of interrupting.
(yes people may think this is too big of a leap/change for this skill but as it is very few if any classes have a substitute for DK chains, and silver leash while universal, is a stamina chain)
Take the blocking with magika cost off of the first passive of tri-focus passive so we can block with stamina while using a frost staff while still having the heavy attack damage shield, if we only spend one skill point.
(not everyone wants to manage 2 resources while blocking)
Obviously each skill is only with frost staff slotted.
Do this and you have a universal tanking weapon that any class can use and be a fully optimal tank, while still having the frost staff as a viable dps tool with the opposite morphs as they are.
Maybe a wishful thinking but turn elemental rage into a ult that does zero damage at all but immobilizes for 3 secs (minus boss immunity) and taunts for 10-15 secs (yeah I know AoE taunt, wishful thinking) and the frost staff would be perfect.
I am a day one tank main and was frost tanking before you even implemented the taunt! the frost staff changes of adding blocking with magika is what ruined it for me in the first place, but these changes you have added to PTS are even worse.
The worse thing is that you are forcing this brittle debuff so for meta runs someone will have to use it, most likely someone who doesn't want to use it and it wont be the tank in trials!
I'm sure people would agree with at least some of my suggestions.
I don't know your processes of feedback, if you would take mine/our suggestions and revert changes you have made but you can guarantee if you don't change what is happening to the frost staff now not also will you get little to no tanks using the frost staff to tank with you will get little to no dps using them either.
Some of us, myself included, love being a dps and a tank with a frost staff, the weapon doesn't have to be one or the other, it can be both.
Atherakhia wrote: »Destruction Staff needs to be overhauled to begin with. There is no reason to do this piecemeal and try to force frost into a DPS role. Remove the taunt on heavy attack, make the wall do the same damage as any other wall, do brittle as is. Don't bother with anything else until you have time to focus on more than just Frost and forcing tanking onto it.
No one uses Touch unless they're using the monster weapon. This is because the skill is garbage without it. The entire skill needs to be redesigned so it's not garbage. You can then kloodge tanking onto it once the skill isn't garbage if you need to.
No one uses Impulse unless they're using the monster weapon. this is because the skill is garbage without it. the entire skill needs to be redesigned so it's not garbage. You can then kloodge an execute onto it once the skill isn't garbage if you need to.
No one uses Elemental susceptibility because the morph is garbage. Adding a taunt to it is only being suggested because someone feels like Staff tanks need a taunt. They don't. Inner-Fire is good enough. If it's a problem of access, swap inner-fire with altar and ensure a player starts at level 1 (I don't know if they do already or not).
Casters need a defensive toolkit outside of S+B, that's a given. This can be done with Frost Staff. But these changes give the impression you're desperate and just throwing stuff at the wall and seeing what sticks. The entire Destruction Staff needs an overhaul. Put in the effort required, pull these changes, and give players something worth using.
Thanks.
Atherakhia wrote: »Destruction Staff needs to be overhauled to begin with. There is no reason to do this piecemeal and try to force frost into a DPS role. Remove the taunt on heavy attack, make the wall do the same damage as any other wall, do brittle as is. Don't bother with anything else until you have time to focus on more than just Frost and forcing tanking onto it.
No one uses Touch unless they're using the monster weapon. This is because the skill is garbage without it. The entire skill needs to be redesigned so it's not garbage. You can then kloodge tanking onto it once the skill isn't garbage if you need to.
No one uses Impulse unless they're using the monster weapon. this is because the skill is garbage without it. the entire skill needs to be redesigned so it's not garbage. You can then kloodge an execute onto it once the skill isn't garbage if you need to.
No one uses Elemental susceptibility because the morph is garbage. Adding a taunt to it is only being suggested because someone feels like Staff tanks need a taunt. They don't. Inner-Fire is good enough. If it's a problem of access, swap inner-fire with altar and ensure a player starts at level 1 (I don't know if they do already or not).
Casters need a defensive toolkit outside of S+B, that's a given. This can be done with Frost Staff. But these changes give the impression you're desperate and just throwing stuff at the wall and seeing what sticks. The entire Destruction Staff needs an overhaul. Put in the effort required, pull these changes, and give players something worth using.
Thanks.
I'm uncertain if 'kloodge' is a typo, or my new favorite word. Thank you.
Austinseph1 wrote: »Mag tanking needs to be rethought from the ground up, make it its own skill like like s&b because it's just a hashed up frankenstein right now. Make all destro staves damage, ice for cc, flame for single target, lightning for the aoe, and the mag weapon possibly a ward tank with it's own buffs/debuffs.
Austinseph1 wrote: »Mag tanking needs to be rethought from the ground up, make it its own skill like like s&b because it's just a hashed up frankenstein right now. Make all destro staves damage, ice for cc, flame for single target, lightning for the aoe, and the mag weapon possibly a ward tank with it's own buffs/debuffs.
Tanking weapons shouldn't share a skill line with dps weapons. Idk who thought that was a good idea but it's not.
Wonder if all the "theorycrafters" who whined about frost staff for the last year+ over and over and over here and elsewhere are proud of ruining something that was working well and very soon will NOT be? Any of those care to weigh in? Thought not.
When will people learn that MMO devs NEVER EVER do what is asked in response to endless whinging, and almost always do things that are worse than what worked prior?
Stinkyremy wrote: »Crushing shock with a frost staff pulls the enemy closer as a chain instead of interrupting.
(yes people may think this is too big of a leap/change for this skill but as it is very few if any classes have a substitute for DK chains, and silver leash while universal, is a stamina chain)