reeee pve causes pvp nerfs.
The heal effect has no cooldown so you can expect it to heal for every piece of damage done. What this change does is only capping the heal on heavy hits.It can completely remove healers from PvE.
No it cant. The problem is that most players seem to only look at this ring from a DD perspective while ignoring Tanks and Mechanics completely.
The ring will only heal you as long as you are able to do continuous damage and is only effective if your DPS is high enought. This means that Tanks for example cant use it.
The thing is this:
For Overland Content its a nice to have, but doesnt change anything.
For vanilla Dungeons it wont change anything because no heal runs are already normal there.
For DLC Dungeons you face mechanics and immunities, which makes the use of the ring harder. Furthermore the Tank has to be able to survive and thats usually the issue with no heal runs.
For Trials you have the same issue as with DLC Dungeons.
Some content will have the ring as nice to have but not needed and the remaining content will have it as useless.