I personally loved Alkosh and still intend to use it. I'm not going to go for countless jewelry sets, upgrade them all the way, reroll them to infused just because there might be some overpenetration issues. I'll just scrap crusher, switch out my lightning staff to a resto on all my tanks (already using it on my plar tank) for the tasty 25% bonus hvy atack regen and stick to Alkosh. And a powered resto smells really nice for GDB and a vigor on backbar for a good measure just to *** off the healers.
Best regards,
Kalantris
All I try to say is - how can you like a set, that is not designed for a tank - or in other words, wouldn't people prefer to have more real tank support sets e.g. an Alkosh with tanking relevant bonuses?
I'm talking about content, where a proper tank is needed btw., not "half" tanks in light/medium armour.
FangOfTheTwoMoons wrote: »All I try to say is - how can you like a set, that is not designed for a tank - or in other words, wouldn't people prefer to have more real tank support sets e.g. an Alkosh with tanking relevant bonuses?
I'm talking about content, where a proper tank is needed btw., not "half" tanks in light/medium armour.
Nope. 99% of the time a Tank wearing a support set (like Alkosh) is better. You just do not need to build for survivability outside of wearing heavy armor and putting some points into your Health Attribute. Of course there are some fights where you need it but for a majority of the content building for a traditional Tank is less optimal.
FangOfTheTwoMoons wrote: »Nope. 99% of the time a Tank wearing a support set (like Alkosh) is better. You just do not need to build for survivability outside of wearing heavy armor and putting some points into your Health Attribute. Of course there are some fights where you need it but for a majority of the content building for a traditional Tank is less optimal.
Skjaldbjorn wrote: »This. Falgraven hits harder than anything we've ever seen that I can recall, and is still perfectly tankable with Alkosh.
Skjaldbjorn wrote: »This. Falgraven hits harder than anything we've ever seen that I can recall, and is still perfectly tankable with Alkosh.
Of course you can tank with Alkosh, especially by using jewellery/weapons only. That's not the point. A lot of people said, that they are happy, if they don't have to use Alkosh anymore and others repeated, that they love Alkosh for tanking.
The only way you could fall in love with Alkosh on a tank is having fun to time the synergies. The rest is just complete *** on a proper tank.
I'll explain it differently, because some people don't seem to understand:
Let's say ZOS is going to change Olorime the next patch. Olorime is one of the main healing support sets in the moment. They are going to make it medium armour:
2 pieces: weapon damage
3 pieces: minor slayer
4 piece: weapon crit
5 piece: major courage
Would you say "I love Olorime on my healer, cause it's a great support set - gives my group more damage"?
To be honest that looks like an interesting set for my tank. I’d definitely farm it. With the major courage buff this patch, it would be a nice support DD set for three DD groups too. Not to mention the mythical creature that is a stamina healer. Can we have that set in game please?
To be honest that looks like an interesting set for my tank. I’d definitely farm it. With the major courage buff this patch, it would be a nice support DD set for three DD groups too. Not to mention the mythical creature that is a stamina healer. Can we have that set in game please?
To be honest, Olorime is already quite good on a tank for 4-man content. I use it myself.
How could Alkosh die after an added minor breach to a taunt since said minor breach was already provided by Templar healers with power of the light?
The only thing that will change is... Templar healers won't probably use PotL anymore (assuming the tank is actually using that morph over the protective one).
Btw as @AgaTheGreat pointed: the less the fight last the better for you (tank). My hardest fights as tank weren't the toughest ones with more damage on me but the longest ones.
xI_The_Owl_Ix wrote: »Olupajmibanan wrote: »xI_The_Owl_Ix wrote: »I feel like penetration in PvE U28 will be off the charts with pierce armor applying minor and major breach and the buffs to both of these debuffs.
PvE penetration is capped at 18k.
You get:
- 6k from Major Breach
- 3k from Minor Breach
- 2k from Crusher Enchant
The averge DD also has 4k pen from CP.
Mag Chars in Light Armor also get another 4k. Bringing the penetration for mag Chars to 19k pen (overpenning in PvE)
If you have stamina Chars in the trial you can also use Tremorscale which gives an addition 2,4k pen. With one sharpened you get like 4k pen as well which again bring the pen to cap.
These changes kill off Alkosh in PvE which is a shame considering its my favourite tanking set in the game.
Pen cap is 18200 but you can always put less points in Spell Erosion.
Secondly, killing Alkosh was a change desired by so many tanks. If there was somebody liking wearing Alkosh on his tank like you, that a was a very small minority.
The majority of tanks (old tank class rep programme discord) loved that set. I dont think it was a very small minority.
Ok so let me get this straight what math am I missing that you think mag is at cap without investment from either CP, sharpened, or alkosh
Changes from the notes:
Minor Breach: Increased to 2974, up from 1320.
Major Breach:
Increased to 5948, up from 5280.
Major Breach now affects both Physical and Spell Resistance equally
Math:
Infused Crusher enchant: 2108 (taken from live I assume it's still close to this)
Major breach: 5948
Minor breach: 2974
Light armor passive: 4884
Total: 4,884+2,108+5,948+2,974 = 15914
Total without LA passive: 2,108+5,948+2,974 = 11030
The raid target dummy has the Alkosh debuff. You still are missing 2-7k pen without alkosh and other investment. Tanks would likely still wear alkosh
Edit: I really think what the devs are trying to do here is lessen the requirement to have perfect comp for majority of the buffs and debuffs. Having major minor breach apply from a skill tanks standardly use helps groups that aren't as knowledgeable about comp and the penetration calculations.
Ok so let me get this straight what math am I missing that you think mag is at cap without investment from either CP, sharpened, or alkosh
Changes from the notes:
Minor Breach: Increased to 2974, up from 1320.
Major Breach:
Increased to 5948, up from 5280.
Major Breach now affects both Physical and Spell Resistance equally
Math:
Infused Crusher enchant: 2108 (taken from live I assume it's still close to this)
Major breach: 5948
Minor breach: 2974
Light armor passive: 4884
Total: 4,884+2,108+5,948+2,974 = 15914
Total without LA passive: 2,108+5,948+2,974 = 11030
The raid target dummy has the Alkosh debuff. You still are missing 2-7k pen without alkosh and other investment. Tanks would likely still wear alkosh
Edit: I really think what the devs are trying to do here is lessen the requirement to have perfect comp for majority of the buffs and debuffs. Having major minor breach apply from a skill tanks standardly use helps groups that aren't as knowledgeable about comp and the penetration calculations.
The raid dummy gives an infused Torug’s Pact crusher enchant debuff (2700+) and Alkosh.
That’s how a mag user is overpenetrating on that dummy with Concentration alone.
I don’t think anyone here claimed it would be overpenetration outside a raid dummy without Alkosh.
Texecutioner187 wrote: »Curious - what is the downside/upside to surpassing the penetration cap?