Wards have been nerfed several times in the last few years. If you saw what wards were before the nerfs, your head would explode. They used to last 20 seconds and weren't capped by health.
xxslam48xxb14_ESO wrote: »I am going to be honest here, none of you may believe me or respect my opinion, but wards suck. Magsorcs are by far the easiest class to kill in pvp. They rarely ever have much more then 20k hp, low armor, and weak little wards that may keep them alive a couple seconds longer. If anything sorcs and wards could use a little boost. Quite frankly it isn't fair to them that stamina classes get to be tanky AF and deal just as much damage. I only play stamblade in pvp too, so don't be thinking I am biased in favor of sorcs, its just the truth. In the same way a grown man gains no enjoyment from beating a toddler, I too gain no enjoyment from completely dominating lil magsorcs. They need a buff.
Every day I watch magsorcs sweating their little pores out trying to kill me, only to get lit up and killed in one toxic barrage. Its sad and they used to be so dang op in the distant past. A middle ground needs to be found where they aren't as OP as ye olde magsorcs, but not free kills either like modern magsorcs. What is even more sad though is the people that actually think they are good right now, or even OP. Cringe
EtTuBrutus wrote: »xxslam48xxb14_ESO wrote: »I am going to be honest here, none of you may believe me or respect my opinion, but wards suck. Magsorcs are by far the easiest class to kill in pvp. They rarely ever have much more then 20k hp, low armor, and weak little wards that may keep them alive a couple seconds longer. If anything sorcs and wards could use a little boost. Quite frankly it isn't fair to them that stamina classes get to be tanky AF and deal just as much damage. I only play stamblade in pvp too, so don't be thinking I am biased in favor of sorcs, its just the truth. In the same way a grown man gains no enjoyment from beating a toddler, I too gain no enjoyment from completely dominating lil magsorcs. They need a buff.
Every day I watch magsorcs sweating their little pores out trying to kill me, only to get lit up and killed in one toxic barrage. Its sad and they used to be so dang op in the distant past. A middle ground needs to be found where they aren't as OP as ye olde magsorcs, but not free kills either like modern magsorcs. What is even more sad though is the people that actually think they are good right now, or even OP. Cringe
Stamblade defending ward's? I smell something fishy. How is 10k health extension not impacted by defile that's able to be applied proactively, not strong? Show me some clips of free winning vs magsorcs, I'll show you how you're fighting potatos. Good sorcs don't die.
Wards on magsorc seem strong because of other skills that overload their class. Mostly streak that let’s them get away and stun whenever they want while shielding up, a free insta cast high damage ability and a fire and forget execute that can be done at max range.
My favorite part of this nerf sorc post is thinking they run between 25-30k health effectively. Try 20-25K. And a 15K shield, lol. Maybe before health scaling. 15K shield is not something that is actually realistic. Try 9K. And that 9K is if you are stacking mag to 50K+ with passive mag boosting skills like inner light and bound aegis, boosting fully into Bastion, and health with cyrodil buff is around 22-24K depending on enchants. So, 8-9K shield, but you have to basically go all out into unsustainable levels of min/max on max mag.
Now, I know it, we all know it, "But shield stacking!"
Hardened Ward Cost after passives: 3655
Dampen Magic Cost after passives: 3884
So to stack these two shields, you would need to spend 7,539 magicka. And they last 6 seconds. And, since they can now be crit on, that 8-9K shield per stack is gone in a few seconds. A good sorc isn't going to sheild stack, because it is unsustainable, and spending 7.5K every few seconds to keep shields up is not viable to win a fight. If you can't burst them down and wear out their magicka pool when they get into stacking mode, you burst is just bad. And if you are fighting a 1 shield sorc and you can't burst an 8-9K critable shield, then they deserve to beat you.
Seriously. Every time I see a thread complaining about shields, it makes me think someone necro'd a post from like 2018.Atherakhia wrote: »We're literally playing Elder Stamina Online and we're trying to advocate for mag nerfs. Come on guys...
My favorite part of this nerf sorc post is thinking they run between 25-30k health effectively. Try 20-25K. And a 15K shield, lol. Maybe before health scaling. 15K shield is not something that is actually realistic. Try 9K. And that 9K is if you are stacking mag to 50K+ with passive mag boosting skills like inner light and bound aegis, boosting fully into Bastion, and health with cyrodil buff is around 22-24K depending on enchants. So, 8-9K shield, but you have to basically go all out into unsustainable levels of min/max on max mag.
Now, I know it, we all know it, "But shield stacking!"
Hardened Ward Cost after passives: 3655
Dampen Magic Cost after passives: 3884
So to stack these two shields, you would need to spend 7,539 magicka. And they last 6 seconds. And, since they can now be crit on, that 8-9K shield per stack is gone in a few seconds. A good sorc isn't going to sheild stack, because it is unsustainable, and spending 7.5K every few seconds to keep shields up is not viable to win a fight. If you can't burst them down and wear out their magicka pool when they get into stacking mode, you burst is just bad. And if you are fighting a 1 shield sorc and you can't burst an 8-9K critable shield, then they deserve to beat you.
WreckfulAbandon wrote: »My favorite part of this nerf sorc post is thinking they run between 25-30k health effectively. Try 20-25K. And a 15K shield, lol. Maybe before health scaling. 15K shield is not something that is actually realistic. Try 9K. And that 9K is if you are stacking mag to 50K+ with passive mag boosting skills like inner light and bound aegis, boosting fully into Bastion, and health with cyrodil buff is around 22-24K depending on enchants. So, 8-9K shield, but you have to basically go all out into unsustainable levels of min/max on max mag.
Now, I know it, we all know it, "But shield stacking!"
Hardened Ward Cost after passives: 3655
Dampen Magic Cost after passives: 3884
So to stack these two shields, you would need to spend 7,539 magicka. And they last 6 seconds. And, since they can now be crit on, that 8-9K shield per stack is gone in a few seconds. A good sorc isn't going to sheild stack, because it is unsustainable, and spending 7.5K every few seconds to keep shields up is not viable to win a fight. If you can't burst them down and wear out their magicka pool when they get into stacking mode, you burst is just bad. And if you are fighting a 1 shield sorc and you can't burst an 8-9K critable shield, then they deserve to beat you.
Not gonna sit here and say its super hard to burst thru shields on an immobile target but 8-9k hardened wards are either in no-CP or on a bad build in CP (unless sorcs arent stacking max mag anymore, which I don't think is the case). And if you can show me an immobile sorc, I'll show you a bad sorc.
WreckfulAbandon wrote: »My favorite part of this nerf sorc post is thinking they run between 25-30k health effectively. Try 20-25K. And a 15K shield, lol. Maybe before health scaling. 15K shield is not something that is actually realistic. Try 9K. And that 9K is if you are stacking mag to 50K+ with passive mag boosting skills like inner light and bound aegis, boosting fully into Bastion, and health with cyrodil buff is around 22-24K depending on enchants. So, 8-9K shield, but you have to basically go all out into unsustainable levels of min/max on max mag.
Now, I know it, we all know it, "But shield stacking!"
Hardened Ward Cost after passives: 3655
Dampen Magic Cost after passives: 3884
So to stack these two shields, you would need to spend 7,539 magicka. And they last 6 seconds. And, since they can now be crit on, that 8-9K shield per stack is gone in a few seconds. A good sorc isn't going to sheild stack, because it is unsustainable, and spending 7.5K every few seconds to keep shields up is not viable to win a fight. If you can't burst them down and wear out their magicka pool when they get into stacking mode, you burst is just bad. And if you are fighting a 1 shield sorc and you can't burst an 8-9K critable shield, then they deserve to beat you.
Not gonna sit here and say its super hard to burst thru shields on an immobile target but 8-9k hardened wards are either in no-CP or on a bad build in CP (unless sorcs arent stacking max mag anymore, which I don't think is the case). And if you can show me an immobile sorc, I'll show you a bad sorc.
Duel sorcs or sorcs fighting in a tower. Streak is kinda useless there, mobility-wise.
Wards are overall a horrible idea for PvP in this game, to allow a build with 25-30k health to effectively bring that up to 40-45k on an almost permanent basis whilst still maintaining such a high effective spell power is always going to tilt heavily in its favour, especially in 1v1 scenarios. Now healing is being nerfed again which makes all other builds that rely on these, particularly warden and dk receiving the heaviest ones effectively even harder to play again. Magsorc on the other hand which is already incredibly strong and in a good position has evaded the nerf again thanks to their healing option being double wards. Wards need an overall change and should all work like the old healing ward and give a heal up to the tool tip based on missing health, rather than being able to constantly stack and effectively doubling their health at all times.
EtTuBrutus wrote: »WreckfulAbandon wrote: »My favorite part of this nerf sorc post is thinking they run between 25-30k health effectively. Try 20-25K. And a 15K shield, lol. Maybe before health scaling. 15K shield is not something that is actually realistic. Try 9K. And that 9K is if you are stacking mag to 50K+ with passive mag boosting skills like inner light and bound aegis, boosting fully into Bastion, and health with cyrodil buff is around 22-24K depending on enchants. So, 8-9K shield, but you have to basically go all out into unsustainable levels of min/max on max mag.
Now, I know it, we all know it, "But shield stacking!"
Hardened Ward Cost after passives: 3655
Dampen Magic Cost after passives: 3884
So to stack these two shields, you would need to spend 7,539 magicka. And they last 6 seconds. And, since they can now be crit on, that 8-9K shield per stack is gone in a few seconds. A good sorc isn't going to sheild stack, because it is unsustainable, and spending 7.5K every few seconds to keep shields up is not viable to win a fight. If you can't burst them down and wear out their magicka pool when they get into stacking mode, you burst is just bad. And if you are fighting a 1 shield sorc and you can't burst an 8-9K critable shield, then they deserve to beat you.
Not gonna sit here and say its super hard to burst thru shields on an immobile target but 8-9k hardened wards are either in no-CP or on a bad build in CP (unless sorcs arent stacking max mag anymore, which I don't think is the case). And if you can show me an immobile sorc, I'll show you a bad sorc.
Duel sorcs or sorcs fighting in a tower. Streak is kinda useless there, mobility-wise.
You're crazy. Streak from 1 opening to the other to instant los.
EtTuBrutus wrote: »WreckfulAbandon wrote: »My favorite part of this nerf sorc post is thinking they run between 25-30k health effectively. Try 20-25K. And a 15K shield, lol. Maybe before health scaling. 15K shield is not something that is actually realistic. Try 9K. And that 9K is if you are stacking mag to 50K+ with passive mag boosting skills like inner light and bound aegis, boosting fully into Bastion, and health with cyrodil buff is around 22-24K depending on enchants. So, 8-9K shield, but you have to basically go all out into unsustainable levels of min/max on max mag.
Now, I know it, we all know it, "But shield stacking!"
Hardened Ward Cost after passives: 3655
Dampen Magic Cost after passives: 3884
So to stack these two shields, you would need to spend 7,539 magicka. And they last 6 seconds. And, since they can now be crit on, that 8-9K shield per stack is gone in a few seconds. A good sorc isn't going to sheild stack, because it is unsustainable, and spending 7.5K every few seconds to keep shields up is not viable to win a fight. If you can't burst them down and wear out their magicka pool when they get into stacking mode, you burst is just bad. And if you are fighting a 1 shield sorc and you can't burst an 8-9K critable shield, then they deserve to beat you.
Not gonna sit here and say its super hard to burst thru shields on an immobile target but 8-9k hardened wards are either in no-CP or on a bad build in CP (unless sorcs arent stacking max mag anymore, which I don't think is the case). And if you can show me an immobile sorc, I'll show you a bad sorc.
Duel sorcs or sorcs fighting in a tower. Streak is kinda useless there, mobility-wise.
You're crazy. Streak from 1 opening to the other to instant los.
Opening? Tower fights always take place around the walls.
EtTuBrutus wrote: »EtTuBrutus wrote: »WreckfulAbandon wrote: »My favorite part of this nerf sorc post is thinking they run between 25-30k health effectively. Try 20-25K. And a 15K shield, lol. Maybe before health scaling. 15K shield is not something that is actually realistic. Try 9K. And that 9K is if you are stacking mag to 50K+ with passive mag boosting skills like inner light and bound aegis, boosting fully into Bastion, and health with cyrodil buff is around 22-24K depending on enchants. So, 8-9K shield, but you have to basically go all out into unsustainable levels of min/max on max mag.
Now, I know it, we all know it, "But shield stacking!"
Hardened Ward Cost after passives: 3655
Dampen Magic Cost after passives: 3884
So to stack these two shields, you would need to spend 7,539 magicka. And they last 6 seconds. And, since they can now be crit on, that 8-9K shield per stack is gone in a few seconds. A good sorc isn't going to sheild stack, because it is unsustainable, and spending 7.5K every few seconds to keep shields up is not viable to win a fight. If you can't burst them down and wear out their magicka pool when they get into stacking mode, you burst is just bad. And if you are fighting a 1 shield sorc and you can't burst an 8-9K critable shield, then they deserve to beat you.
Not gonna sit here and say its super hard to burst thru shields on an immobile target but 8-9k hardened wards are either in no-CP or on a bad build in CP (unless sorcs arent stacking max mag anymore, which I don't think is the case). And if you can show me an immobile sorc, I'll show you a bad sorc.
Duel sorcs or sorcs fighting in a tower. Streak is kinda useless there, mobility-wise.
You're crazy. Streak from 1 opening to the other to instant los.
Opening? Tower fights always take place around the walls.
And those walls have an entrance on either side you can run around to los... are we talking about different things?