Yeah that's what I did first as well when I saw the change, its only because I remembered the rework to momentum from a few updates ago where they were going to add evasion to it but then settled on endurance instead that I realised it wasn't a complete list.ExistingRug61 wrote: »@ealdwinCurrently on live, there aren't that many sources of each of the recovery buffs.
First, the primary sources of the Major Recoveries (Fortitude, Endurance, Intellect) are Potions. The only ability-based source of these recoveries is available to DragonKnights through Dragon Blood which provides Major Fortitude with the Green Dragon Blood morph adding a source of Major Endurance.
Second, the primary sources of the Minor Recoveries are in class/guild abilities. Warden's Enchanted Growth provides Endurance and Intellect to any target healed by the ability. Minor Endurance can also be achieved through Circle of Protection (Fighter's Guild), with the requirement of standing in its area of effect to gain the buff. Minor Intellect can also be provided by Sorcerer's Empowered Ward, which provides the buff to nearby allies on cast. The only source of Minor Fortitude comes from Templar's Restoring Aura, which provides all 3 Minor Buffs to the player while the ability is slotted.
As it stands on live, there are not many sources of these buffs to begin with. So, who actually gains from these changes. One, both Warden and Sorcerer Healers gain added benefit to Enchanted Growth and Empowered Ward. Two, Stamina Templar DPS (PVE & PVP) gain a buff to back bar recovery through the added benefit to slotting Repentance*. That makes 3 (or 4) specific specs who gain from the changes to the Minor Buffs. Since the sources are all ready rare to begin with, no spec is losing out by not having these buffs, and no spec in general is looking at overpowered gains due to having access to them.
( *Magicka Templars don't gain, since Radiant Aura still will not be worth a slot since the changes to Minor Magickasteal don't make the skill more appealing, and with the new arena weapon, Elemental Drain will be more appealing. )
Now, consider that the primary source of Major Endurance and Major Intellect for all classes (Weapon/Spell Power Potions) are getting a significant buff to providing 40% recovery to Stamina or Magicka, and no class received a nerf to recovery. Since Weapon/Spell Power Potions are pretty much standards for DPS, everyone—regardless of class—will be receiving a boost to recovery.
There are certainly individual classes that might still need help due to sustain issues, but those should be targeted solutions. I'm not of the opinion that all classes need access to the Minor Recovery Buffs, and think that doing so could very well create situations of too much sustain.
You missed one important source of minor endurance, at least in the pvp context, being momentum.
Momentum is heavily used by most stam builds for pvp already so most stam builds will benefit from the buff to minor endurance. Whereas almost no one has minor intellect. This is one of the main discrepancies to me.
Thanks for pointing that out. I was going off of the list of buffs and debuffs on UESP, and it appears that they were missing that one.
That does change a few things, and adds another item to the list of hits Magicka will take this patch, and perhaps a source of Minor Intellect could help mitigate the discrepancies between Magicka and Stamina in PVP. I still don't think that every class needs within their class-kit a source of Minor Intellect, but perhaps there should be a generic morph. The only suggestion I can come up with would be to rework Entropy (again). Minor Intellect could be added to the base skill. Or, the base skill could once again provide a source of Major Sorcery, and then Degeneration could provide Minor Intellect.
Recapitated wrote: »Seeing as Minor Intellect/Endurance now both provide the same level of boost to sustain (20%) as Major Intellect/Endurance used to, shouldn't they be made available to all classes in some way, shape, or form? That's a pretty strong buff.
Everyone got an extra 20% through the major versions of those buffs
Yeah and templars now can have 60% more overall regen. They also have as the only ones minor breach and minor sorcery.
Cries in magblade... Minor maim nerfed, major evasion nerfed, minor vulnerability nerfed. Yup, another awesome patch for magblades. But hey, I got used to it. At least nobody will say I play ez mode.
Recapitated wrote: »Seeing as Minor Intellect/Endurance now both provide the same level of boost to sustain (20%) as Major Intellect/Endurance used to, shouldn't they be made available to all classes in some way, shape, or form? That's a pretty strong buff.
Everyone got an extra 20% through the major versions of those buffs
Yeah and templars now can have 60% more overall regen. They also have as the only ones minor breach and minor sorcery.
Cries in magblade... Minor maim nerfed, major evasion nerfed, minor vulnerability nerfed. Yup, another awesome patch for magblades. But hey, I got used to it. At least nobody will say I play ez mode.
Pierce armor would like to have a word with you.
You know what? Lets trade, you get minor sorcery, templar gets free 3k pen just cuz u know, nightblade needed a dmg buff XD.
Also anyone thinking templars are going to double bar radiant aura/repent for 20% more regen, lol, lets get real here folks.
OlumoGarbag wrote: »No
Classes need some unique group buff and for now every class has one except necro which has debuffs instead