Seeing as Minor Intellect/Endurance now both provide the same level of boost to sustain (20%) as Major Intellect/Endurance used to, shouldn't they be made available to all classes in some way, shape, or form? That's a pretty strong buff.
Recapitated wrote: »Seeing as Minor Intellect/Endurance now both provide the same level of boost to sustain (20%) as Major Intellect/Endurance used to, shouldn't they be made available to all classes in some way, shape, or form? That's a pretty strong buff.
Everyone got an extra 20% through the major versions of those buffs
Recapitated wrote: »Seeing as Minor Intellect/Endurance now both provide the same level of boost to sustain (20%) as Major Intellect/Endurance used to, shouldn't they be made available to all classes in some way, shape, or form? That's a pretty strong buff.
Everyone got an extra 20% through the major versions of those buffs
Recapitated wrote: »Seeing as Minor Intellect/Endurance now both provide the same level of boost to sustain (20%) as Major Intellect/Endurance used to, shouldn't they be made available to all classes in some way, shape, or form? That's a pretty strong buff.
Everyone got an extra 20% through the major versions of those buffs
Yeah and templars now can have 60% more overall regen. They also have as the only ones minor breach and minor sorcery.
Cries in magblade... Minor maim nerfed, major evasion nerfed, minor vulnerability nerfed. Yup, another awesome patch for magblades. But hey, I got used to it. At least nobody will say I play ez mode.
If I played PVE I wouldn't be concerned about it — however I play mostly solo PVP & BGs.If in a trial/ Dungeon etc with a Warden healer, they will grant you both the minor buffs with Enchanted Growth.
Recapitated wrote: »Seeing as Minor Intellect/Endurance now both provide the same level of boost to sustain (20%) as Major Intellect/Endurance used to, shouldn't they be made available to all classes in some way, shape, or form? That's a pretty strong buff.
Everyone got an extra 20% through the major versions of those buffs
Yeah and templars now can have 60% more overall regen. They also have as the only ones minor breach and minor sorcery.
Cries in magblade... Minor maim nerfed, major evasion nerfed, minor vulnerability nerfed. Yup, another awesome patch for magblades. But hey, I got used to it. At least nobody will say I play ez mode.
If I played PVE I wouldn't be concerned about it — however I play mostly solo PVP & BGs.If in a trial/ Dungeon etc with a Warden healer, they will grant you both the minor buffs with Enchanted Growth.
Even without Minor Intellect my magsorc outperforms my magblade with regard to sustain. Once you tack on the new +20% from Minor Intellect, the difference will be borderline absurd. Magblade sustain is a not insignificant part of why the class is so weak in PVP, IMO.
Cries in magblade... Minor maim nerfed, major evasion nerfed, minor vulnerability nerfed. Yup, another awesome patch for magblades. But hey, I got used to it. At least nobody will say I play ez mode.
If I played PVE I wouldn't be concerned about it — however I play mostly solo PVP & BGs.If in a trial/ Dungeon etc with a Warden healer, they will grant you both the minor buffs with Enchanted Growth.
Even without Minor Intellect my magsorc outperforms my magblade with regard to sustain. Once you tack on the new +20% from Minor Intellect, the difference will be borderline absurd. Magblade sustain is a not insignificant part of why the class is so weak in PVP, IMO.
MashmalloMan wrote: »If I played PVE I wouldn't be concerned about it — however I play mostly solo PVP & BGs.If in a trial/ Dungeon etc with a Warden healer, they will grant you both the minor buffs with Enchanted Growth.
Even without Minor Intellect my magsorc outperforms my magblade with regard to sustain. Once you tack on the new +20% from Minor Intellect, the difference will be borderline absurd. Magblade sustain is a not insignificant part of why the class is so weak in PVP, IMO.
Barely anyone used Empowered Ward, maybe now it will become a more unique choice between the 2 morphs for once. I wouldn't say that completely destroys Magblade in comparison, you're giving up 1 of the strongest shields you have (which after the healing nerfs, is pretty important in pvp) for more sustain which seems like a fair trade to me. It's also a group aoe minor intellect, so if you do have a sorc using this in your group, you'll get the buff too, despite not having it in your kit.
But yeah, most classes need a complete re-evaluation after these changes anyway, but saying that every class should have this or that buff makes it pointless to have in the game in the first place. Why players want homogenization is beyond me. Why not ask for a unique sustain buff outside of the major/minor system if your classes innate sustain is so bad?
JayKwellen wrote: »Cries in magblade... Minor maim nerfed, major evasion nerfed, minor vulnerability nerfed. Yup, another awesome patch for magblades. But hey, I got used to it. At least nobody will say I play ez mode.
As a solely pvp magblade, I pretty much just don't even feel anymore.
Seeing the patch notes every update is kind of like, well, so I'm a big football fan right? Been a diehard Raider fan since 2001, so I'm well acquainted with disappointment. If you don't know anything about football, every year teams draft college players. The Raiders old owner, Al Davis, usually always drafted the fastest player on the board. Didn't matter if there were better players there, didn't matter if the guy had other serious concerns or issues. Nothing mattered but speed, or occasionally other nebulous "intangibles". The Raiders NFL drafts were literally just memes for the longest time.
So there you were, intoxicated by misguided optimism after another disappointing season, readying yourself for the draft just knowing that this year was gonna be different. This was the year. Things were gonna turn around for sure this time. And got dangit it was gonna start with the draft!
So now it's draft day. You're huddled in front of your TV waiting to see who the Raiders pick and...it's another cornerback. You've already got a backfield full of brick-handed olympic track stars who are only moderately competent on the field on their best days, but here's ol' Al adding yet another one, completely neglecting the rest of the team and setting you up for another year of crushing disappointment.
After so many years do you feel sad? Angry? Nope, you just laugh. Like, hysterical laughter. That moment your brain finally breaks and the rose colored fog dissipates and you remember that 'duh you idiot it can totally get worse, and it totally just did'.
Then acceptance hits and you settle in for another season of sadness. But it's okay though, because you quickly remember that next year will be better, for real this time.
That's the PvP experience right there. Welcome to the collective delusion.
JayKwellen wrote: »Cries in magblade... Minor maim nerfed, major evasion nerfed, minor vulnerability nerfed. Yup, another awesome patch for magblades. But hey, I got used to it. At least nobody will say I play ez mode.
As a solely pvp magblade, I pretty much just don't even feel anymore.
Seeing the patch notes every update is kind of like, well, so I'm a big football fan right? Been a diehard Raider fan since 2001, so I'm well acquainted with disappointment. If you don't know anything about football, every year teams draft college players. The Raiders old owner, Al Davis, usually always drafted the fastest player on the board. Didn't matter if there were better players there, didn't matter if the guy had other serious concerns or issues. Nothing mattered but speed, or occasionally other nebulous "intangibles". The Raiders NFL drafts were literally just memes for the longest time.
So there you were, intoxicated by misguided optimism after another disappointing season, readying yourself for the draft just knowing that this year was gonna be different. This was the year. Things were gonna turn around for sure this time. And got dangit it was gonna start with the draft!
So now it's draft day. You're huddled in front of your TV waiting to see who the Raiders pick and...it's another cornerback. You've already got a backfield full of brick-handed olympic track stars who are only moderately competent on the field on their best days, but here's ol' Al adding yet another one, completely neglecting the rest of the team and setting you up for another year of crushing disappointment.
After so many years do you feel sad? Angry? Nope, you just laugh. Like, hysterical laughter. That moment your brain finally breaks and the rose colored fog dissipates and you remember that 'duh you idiot it can totally get worse, and it totally just did'.
Then acceptance hits and you settle in for another season of sadness. But it's okay though, because you quickly remember that next year will be better, for real this time.
That's the PvP experience right there. Welcome to the collective delusion.
This can still be the case. Like if intellect was available via some generic skill then everyone could still get it if they wanted at the cost of having to slot what may otherwise be a suboptimal skill. So then it may be an option considered for solo or pvp play, but in a group pve environment it would still be optimal to get it from one of this classes, rather than every individual compromising their bar setup, so those classes that can provide it to everyone will still be desired in that context.Endurance already is from fighter's guild rune.
Intellect is on 3/6 classes, 2 of which can give it to whole team.
Personally, I like it when some buffs are availiable only to certain classes so they will not be completely removed from end game groups.
ExistingRug61 wrote: »This can still be the case. Like if intellect was available via some generic skill then everyone could still get it if they wanted at the cost of having to slot what may otherwise be a suboptimal skill. So then it may be an option considered for solo or pvp play, but in a group pve environment it would still be optimal to get it from one of this classes, rather than every individual compromising their bar setup, so those classes that can provide it to everyone will still be desired in that context.Endurance already is from fighter's guild rune.
Intellect is on 3/6 classes, 2 of which can give it to whole team.
Personally, I like it when some buffs are availiable only to certain classes so they will not be completely removed from end game groups.
OlumoGarbag wrote: »No
Classes need some unique group buff and for now every class has one except necro which has debuffs instead
OlumoGarbag wrote: »No
Classes need some unique group buff and for now every class has one except necro which has debuffs instead
this was the intent originally, but now there is the issue of necro and warden
Which btw id rather have any of the major buffs that necro or warden has be graced with. Protection, Mending, Defile, Vuln, breach.
OlumoGarbag wrote: »No
Classes need some unique group buff and for now every class has one except necro which has debuffs instead
this was the intent originally, but now there is the issue of necro and warden
Which btw id rather have any of the major buffs that necro or warden has be graced with. Protection, Mending, Defile, Vuln, breach.
All of the debuffs have been nerfed heavily, up to 66%. Many of the major buff similarly useless now.
The new major/minor breach is tremendous though.
OlumoGarbag wrote: »No
Classes need some unique group buff and for now every class has one except necro which has debuffs instead
Recapitated wrote: »Seeing as Minor Intellect/Endurance now both provide the same level of boost to sustain (20%) as Major Intellect/Endurance used to, shouldn't they be made available to all classes in some way, shape, or form? That's a pretty strong buff.
Everyone got an extra 20% through the major versions of those buffs
Yeah and templars now can have 60% more overall regen. They also have as the only ones minor breach and minor sorcery.
Cries in magblade... Minor maim nerfed, major evasion nerfed, minor vulnerability nerfed. Yup, another awesome patch for magblades. But hey, I got used to it. At least nobody will say I play ez mode.
@ealdwinCurrently on live, there aren't that many sources of each of the recovery buffs.
First, the primary sources of the Major Recoveries (Fortitude, Endurance, Intellect) are Potions. The only ability-based source of these recoveries is available to DragonKnights through Dragon Blood which provides Major Fortitude with the Green Dragon Blood morph adding a source of Major Endurance.
Second, the primary sources of the Minor Recoveries are in class/guild abilities. Warden's Enchanted Growth provides Endurance and Intellect to any target healed by the ability. Minor Endurance can also be achieved through Circle of Protection (Fighter's Guild), with the requirement of standing in its area of effect to gain the buff. Minor Intellect can also be provided by Sorcerer's Empowered Ward, which provides the buff to nearby allies on cast. The only source of Minor Fortitude comes from Templar's Restoring Aura, which provides all 3 Minor Buffs to the player while the ability is slotted.
As it stands on live, there are not many sources of these buffs to begin with. So, who actually gains from these changes. One, both Warden and Sorcerer Healers gain added benefit to Enchanted Growth and Empowered Ward. Two, Stamina Templar DPS (PVE & PVP) gain a buff to back bar recovery through the added benefit to slotting Repentance*. That makes 3 (or 4) specific specs who gain from the changes to the Minor Buffs. Since the sources are all ready rare to begin with, no spec is losing out by not having these buffs, and no spec in general is looking at overpowered gains due to having access to them.
( *Magicka Templars don't gain, since Radiant Aura still will not be worth a slot since the changes to Minor Magickasteal don't make the skill more appealing, and with the new arena weapon, Elemental Drain will be more appealing. )
Now, consider that the primary source of Major Endurance and Major Intellect for all classes (Weapon/Spell Power Potions) are getting a significant buff to providing 40% recovery to Stamina or Magicka, and no class received a nerf to recovery. Since Weapon/Spell Power Potions are pretty much standards for DPS, everyone—regardless of class—will be receiving a boost to recovery.
There are certainly individual classes that might still need help due to sustain issues, but those should be targeted solutions. I'm not of the opinion that all classes need access to the Minor Recovery Buffs, and think that doing so could very well create situations of too much sustain.
ExistingRug61 wrote: »@ealdwinCurrently on live, there aren't that many sources of each of the recovery buffs.
First, the primary sources of the Major Recoveries (Fortitude, Endurance, Intellect) are Potions. The only ability-based source of these recoveries is available to DragonKnights through Dragon Blood which provides Major Fortitude with the Green Dragon Blood morph adding a source of Major Endurance.
Second, the primary sources of the Minor Recoveries are in class/guild abilities. Warden's Enchanted Growth provides Endurance and Intellect to any target healed by the ability. Minor Endurance can also be achieved through Circle of Protection (Fighter's Guild), with the requirement of standing in its area of effect to gain the buff. Minor Intellect can also be provided by Sorcerer's Empowered Ward, which provides the buff to nearby allies on cast. The only source of Minor Fortitude comes from Templar's Restoring Aura, which provides all 3 Minor Buffs to the player while the ability is slotted.
As it stands on live, there are not many sources of these buffs to begin with. So, who actually gains from these changes. One, both Warden and Sorcerer Healers gain added benefit to Enchanted Growth and Empowered Ward. Two, Stamina Templar DPS (PVE & PVP) gain a buff to back bar recovery through the added benefit to slotting Repentance*. That makes 3 (or 4) specific specs who gain from the changes to the Minor Buffs. Since the sources are all ready rare to begin with, no spec is losing out by not having these buffs, and no spec in general is looking at overpowered gains due to having access to them.
( *Magicka Templars don't gain, since Radiant Aura still will not be worth a slot since the changes to Minor Magickasteal don't make the skill more appealing, and with the new arena weapon, Elemental Drain will be more appealing. )
Now, consider that the primary source of Major Endurance and Major Intellect for all classes (Weapon/Spell Power Potions) are getting a significant buff to providing 40% recovery to Stamina or Magicka, and no class received a nerf to recovery. Since Weapon/Spell Power Potions are pretty much standards for DPS, everyone—regardless of class—will be receiving a boost to recovery.
There are certainly individual classes that might still need help due to sustain issues, but those should be targeted solutions. I'm not of the opinion that all classes need access to the Minor Recovery Buffs, and think that doing so could very well create situations of too much sustain.
You missed one important source of minor endurance, at least in the pvp context, being momentum.
Momentum is heavily used by most stam builds for pvp already so most stam builds will benefit from the buff to minor endurance. Whereas almost no one has minor intellect. This is one of the main discrepancies to me.